Terms commonly used in international military chess

Chessboard.-same as before.

Border.-same as before.

Land-red trapezoid and green trapezoid are land.

Inland-both the red trapezoid and the green trapezoid are inland except the coastal part.

Ocean-The blue part where the red trapezoid and the green trapezoid intersect in the middle is the ocean.

Coastline-red trapezoid and green trapezoid are bounded by the ocean, and the white dotted line is the coastline.

Nautical lines-lines with two trapezoids and three sides and all lines on the central sea blue chessboard are nautical lines.

Median line-The median line of the nine vertical lines in the red and green squares is the median line. Rib line-the left and right lines of the red and green midline are rib lines, the left line of the two midlines is left rib, and the right line is right rib.

Frontline-two red and green dotted lines on both sides of the national border, that is, the first horizontal line on both sides is the front line.

Bottom line-The bottom horizontal line between red and green is the bottom line.

Front-the four horizontal lines on the bottom line of the red and green edges are the front.

Rear-The four horizontal lines behind the red and green front lines are the rear.

Coast-the edge of the ocean, land is the coast (the same coastline).

Enemy Sea-The blue part of the enemy chessboard is called the enemy sea.

My Sea-Call the blue part on the chessboard my sea.

Formation-the way both sides fight. There are two kinds of chess: open and secret.

Ming style-that is, using round pieces to play openly or using dark array to play openly.

Dark style-that is, playing unknown pieces with square pieces (vertical array).

Flip-refers to a chess piece with images and words facing down to avoid being seen. The chess piece to be played is decided by the referee. ?

Array method-the method used by both sides in the game.

The Back Square of the First Arrangement Method —— Brief Introduction

Modern array-the second arrangement method

The third way of disposal-land disposal? -Omit

The Fourth Method of Array Formation —— Brief Introduction

The Fifth Method of Arranging Empty City Arrays —— Brief Introduction

The Sixth Disposal Method of Besieged City —— Brief Introduction

Trap Array of the Seventh Arrangement —— Brief Introduction

The eighth arrangement method-gourd array-omitted?

The Ninth Arrangement Method Scissors Array —— Brief Introduction

The Tenth Arrangement Method of Honeycomb Arrays —— Brief Introduction

Eleventh Battlefield Array (Mahjong, Card) —— Brief Introduction

The Twelfth Method of Arranging Hard Battles —— Brief Introduction

Prescribed disposal method-the method of arranging the chess pieces in the prescribed position according to the disposal method of 12 game.

Free disposal method-both sides randomly place all kinds of chess pieces in the corresponding positions of 12 disposal (the president, chairman and guards must be placed in all houses, and the bomb disposal team is only allowed to put them on the third line) to play the game.

Ming chess-in the absence of a referee, both sides use dark array method. After the chess game, both sides put their pieces up for both sides to see. This is Ming chess.

Presidential Palace-Same as Chapter 1, Section 9.

The President's Office-same as Chapter 1, Section 9.

Draw lots-the two sides play. At the beginning, in order to move chess successively, the first step is to write 1 and 2 1 on the bamboo stick or metal strip, and the last step is to write 2. The first step is to hold red chess, and the last step is to hold green chess. After the draw, both sides take turns to go first and then go.

Game-Both sides play chess as a game.

Round-each side takes turns.

Overall situation-refers to the whole process of both sides of the game. The overall situation is divided into three stages: opening, middle and endgame.

Layout-the layout of the pieces of both sides at a certain stage in the game.

Opening-The layout of both sides at the beginning of the game is the opening.

Middle game-the middle stage of the game between the two sides is the middle game. That is, about half of the remaining 16 blocks on both sides, that is, the 10-6 block is the middle game.

Endgame: The situation in which both sides finally decide the outcome of the game is endgame. There are eight kinds of chess pieces on both sides of international military chess, *** 16 pieces, the remaining third is the endgame, and the third of 16 is more than five. Besides, there are three infantry regiments, plus two kings, which is six, so the endgame is defined as the endgame within six pieces-the first move.

Victory-in the competition, the situation is basically fixed, and the party with victory in sight is called' victory'.

The victory is in hand-in a game, one side has more strategies and is dominant, while the other side has fewer counterattack strategies, resulting in defeat. The former is victory and certainty.

The vanguard troops-bomb disposal team, fleet and fleet are all vanguard troops.

Hadron-a chess piece with a large range of activities and great power is Hadron.

Weak child-a chess piece with a small range of activities and small strength is a weak child.

Invasion-red direction, green direction, or green direction, moving forward or eating on the red chessboard is invasion.

Crossing the sea (crossing the sea, going out to sea)-one's own chess piece crosses the boundary between the two sides.

Landing-our troops landed on enemy land from the sea for landing.

Interception-put our fleet or fleet on our front line to form a barrier and intercept the opponent's chess pieces when they enter us.

Interception-putting our fleet and fleet on the enemy's front line to form a double attack and intercept the other side's invading chess pieces, which is interception.

Escort (rescue)-When the president or chairman is threatened by the enemy, mobilize the surrounding troops around the presidential palace or presidential palace to strengthen the safety of the president or chairman. This is escort or rescue.

Move (dodge)-In order to avoid the opponent's hadron or save one's strength, moving left or right (not eating children) means moving or dodging.

Cover attack and kill-a chess piece with less strength in small steps attacks and kills in front, and a chess piece with more strength in big steps follows. This is cover attack and kill.

Mutually assured destruction-in the current tactics, it means that when your fleet advances or retreats, the enemy will first collide with the enemy plane or other troops and die, and then attack yourself.

Direct play-play the enemy chess directly or at intervals on the vertical and horizontal lines, and return to the original position at the same time after playing is direct play.

Oblique play-On each diagonal of China chessboard, it is called oblique play to directly hit or attack the enemy chess alone.

Idle-chess does not play an offensive role, and its purpose is to wait for the opportunity instead of constantly threatening the other side, which is suitable in the stalemate stage.

Waiting-the purpose is to wait for the opportunity, sometimes similar to doing nothing, but more active and slightly offensive, suitable for the stalemate stage.

Waste chess-it has no offensive or defensive effect on one side, and missing an opportunity is waste chess.

Wrong chess (wrong chess)-it is wrong to eat or win in a few steps, but it is wrong to lose if you take a wrong step or eat or not eat in many steps.

Two sides-the red and green sides in the game can be called two sides.

There are soldiers-the red side or the green side calls their own soldiers their own soldiers.

Enemy-the red side or the green side call each other enemies.

The Red Party and the Green Party call their chessboards their own countries.

Enemy countries-the red side and the green side call each other's chessboard enemy countries.

The red side or the green side says that their soldiers are in their own country (their own chessboard) and they are in their own country.

Enemy country-the red side or the green side calls their soldiers in the enemy country (the opponent's chessboard) enemy countries.

Abandon the bomb to protect the king-after the bomb team eats the child, the other party moves to eat its own king and takes the opportunity to protect the king from returning the chess pieces.

Your own king, yourself or the other party will take out the pieces that should have returned but did not return to their original place.

Abandon the ship to protect the king-after the fleet eats the land pieces, the other side moves to eat its own king and gives up the opportunity to return the pieces to protect the king.

Walking around your own king, you or the other party will take out the pieces that should have been returned but have not returned to their original positions.

Capturing the king-gathering troops, a division and a regiment to attack or eat the president or chairman is called capturing the king.

Boom king-the bomb team that bombs the president or chairman is called Boom king.

Blowing up the king-the bombing of the president or chairman by the fleet or the fleet is called blowing up the king.