Which terrains can add people to Meteor Butterfly Sword?

All maps can add people, but they need to be modified. I have successfully modified it. If you don't modify it, then the only maps that can add people are the mission maps. Basic commands

1.Kick:\kick #(Do not kick yourself)

2.Kick:\skick #(Kick the player and ban him from joining)

3.Specify death :\kill #(can kill anyone, including yourself)

4. Add robot:\AI or AI * (note that AI must be capitalized, * is the name of the pst file)

For example:\AI npc

Note: The above # is the player number, which can be viewed by pressing the Tab key. The number displayed in front of the player's name is the number!

2. Other commands

1. Display the number of machines: \fps (ie: the number of animation frames per second, appearing in the upper right corner of the game)

2 .Force quit the game:\quit (return to Windows)

3. Data transfer:\mnet or \serverinfo

4.3D coordinates:\position

5. Rebroadcast command: \Pureoberserver: >7. Save video:\save

8. Load video:\load

9.\camera (unknown function)

Relay command:\Pureoberserver :X (X optional 1-16 people)

3. Hidden commands

1.weapon + weapon ID to change weapons

2.mhp shows everyone HP, SP attack power, defense power (attack and defense power are set in METEOR.RES), host applicable

3.box displays the 3D character frame, and the blue box is the attack range (virtual), but The actual attack range is subject to the definition of the BONE segment in the POS file, and it is applicable to the host. Some experts said that this can be used to find people who are "playing cold shots". It is indeed good, but unfortunately, I will not cancel it...

< p>4.ang modify the host memory to make the host full and suitable for the host

5.adddummy adds AI, (BASE AI has more blood, but its level is very poor)

6.adddummy2 + Letters or numbers (add virtual player BASE AI on the network, no weapons, no damage, moves are sword moves, and it is easy to make the machine jump back to the desktop, anyway, it is unstable)

7.freecam remote perspective , unstable and easy to jump off the desktop.

8. Testserver is used when entering the game network and the game list appears. A host named TEST will be added to the Meteor server. It is unstable and may freeze.

9.serverinfo non-hidden command. Displays the number of packets requested by the host, and the host is applicable

10.pose+number to perform POSE actions, such as POSE 20 for dizziness action, POSE 149 for swimming action, and POSE 23 for kicking (ball) action.

11.lag+number (0~255) simulates network delay. The larger the number, the more serious the delay. 0 means canceling the network delay

12.movoto x y z x y z is displayed by position Coordinates where z is the height coordinate

x y z range (-65535~65535)

13.shows If the network is unavailable, using this command will cause a super high lag, which is equivalent to lag 100. If the network Unblocked, using this command will display a series of related IPs of the entire server and cut off the connection with the host ~ (Confused...) 14.loadsnp + Numbers are the codes for each scene, switch in the game Scene (there seems to be a verification, *****scene exception will occur as soon as it is used in online games

15. loadmyno + character code. Switching characters in the game is the same as above. Switching character skins in the game, but it will ****model exception occurred

16.joins + has not been thoroughly studied. It seems that you can join other people's games, but every time I use it, it is "black"~

17. editai design route points~, an expert has studied this command thoroughly. For details, please see the top post "Detailed production of star route points".net/dispbbs.asp?boardID=42&ID=11626&page=1

18.play Game Master Reset~ It’s like you have been playing in a scene for a long time. Using this is like you just entered the game. Is it useful? Hehe~~ Have you ever seen "exploding corpses"~ Have you ever seen the dead resurrected? What~ (Deathmatch mode),

pose An : Directly type the command to display the character's frame, just like the CS cheat device! (Please see the picture below) (can be used on the Internet)

weapon X: The function is that you can change it at will. Weapon! (Can be used online, you can change it into any weapon you want)

win: You will be able to change to the next level soon!

lose: The function is the same as above.

It is best not to use these two commands! It will be miserable if you use it!

adddummy: It seems to be a computer test! What a powerful computer! It’s not in the level directory! powerful! (Can be used on the Internet)

adddummy2: The second type of powerful computer! (It can be used on the Internet. It’s so funny. Add a computer to the host! The host will be so depressed.)

mhp: Only the host can use it to see everyone’s detailed information!

play: Refresh this game (a significant bug)

msense X: mouse sensitivity (can be used on the Internet)

cheat

< p>loadsn

freecam: Unknown function, use will exit the game

dcam: Vision immediately switches to yourself

freecam: Free vision

loadch

loadmych

shows: Display server IP

host

joins unknown function, using it will exit the game

< p>Test unknown function, using it will exit the game

elight: Change the background color of the main menu?

loadsnp

testserver: Disconnect from the server immediately, But the game still exists

loadmyno: change character

switch: swap out secondary weapon

minverse: reverse mouse

dropw: throw Use the secondary weapon

wave: A hit sound appears at coordinates 0 0 0 (inexplicable)

lag: Make yourself stuck

editai: Edit AI appears Waypoint

Remind you, enter adddummy2 n, where n is any letter or symbol, then

adddummy @ # %

@ is the team ( 0.1.2) # is the character model (0~19) and % is the weapon~ followed by parameters~intelligence, attack and so on~. . . . . . .

testserver: The server appears in the server list, but an "unknown error" occurs and cannot be added

camera:

Bafang, 720 1600 -1

Sifang, 1050 1100 500

When using the editai command, I found that creating waypoints is very simple! When entering the editai command

there is a box above the head. This is where you want to place the waypoint

! You can create a waypoint far away by standing still.

Point the box to the place where you want to make a waypoint. Place, just press the following keys:

Press 1: create a minimum range waypoint

Press 2: create a medium range waypoint

Press 3: Create a large-scale waypoint

Press 4: Create a super-large waypoint

(Waypoint The range is the action range of the computer)

Press the m key: turn on the waypoint display or turn off the waypoint display!

Press the space bar: select the waypoint you want to edit! (Press the square The box points to the waypoint you want to

edit, press the space bar and it will turn red, indicating that you can edit

this waypoint!)

Press z key: It can only be used when the waypoint turns red, and you can change the position of the waypoint!

As long as you press this key, you can use the ASDW key to control the left, right and front. F key

Control the waypoint to go up! Use the v key to go down! (Tip: The advanced version is not easy to use!)

Press this key once to turn off the position change function.

Press the delete (←) key: first make the waypoint turn red, then press this key to delete the waypoint!

Press the p key: you can delete the entire map The structure is displayed (click it

to close it)

The command to save waypoints is the Shift+S key

cmodel is mainly a prop model, and I have not studied it in depth. It is now known that the attack range and prop size can be changed. Typical example: Long Sword Generator

The character.act in Common is the weapon's basic move combo table. Specifically, in pmodel, it corresponds to each People, this corresponds to the whole body. I don’t know what amb is doing, but I heard that gravity can be changed, but I’m not familiar with the specifics. . . . . . .

Image, you can tell what it does by looking at it. People can change it, so I won’t say more.

Level corresponds to all stand-alone task programming, including NPC, task script programming and AI waypoints. There is nothing else. This area is somewhat accomplished and relatively simple.

MC corresponds to the effects of each menu option of Meteor, and there is no in-depth study. . . . . . . . . . .

mmv meteor movie file, you can also use it by changing other files to have the same extension. . . . . . . . . .

Music, let’s not talk about this. Just change the name of the song you like. . . . . . . . . .

patch, the wav file added after the meteor, is the same as the one in waves.pak, but it is some sound effects of the newly added weapons. . . .

The pmodel character model and individual poses are not very in-depth, and I only know a little about the POS file. . . . . . . . .

The blood value of PScriptLib props. Just by looking at the name, you can tell that it is the blood value of things like tables and chairs. . . . . . . . . .

SFX light and shadow effects, including a certain attack range, have not been studied in detail. . . . . . . . . . .

Snxx map and script, I don’t understand the map, but I can understand the script a little bit. The most perverted thing is that the map I modified can be used in the other party’s unmodified map. I don’t know what Toizumi thinks. . . . . . . . . . . .

Texture is the same as image, but it is the background image of the menu. . . . . . . . . . . . .

lobby.lst, server connection IP address. . . . . . . . . . .

server.cfg records the initialization value of the primary server? But it seems to have no effect after changing it. . . . . . . .

The records in user.cfg user customization, this is my favorite. Remember to download this from the mailbox when playing in the Internet cafe, so you don’t have to manually change the key settings, haha. . . . . . . . . .

I have not studied the higher version of the video file xxx.mrc at all. . . . . . . . . . . . .

xxx.pak image or sound file, you can use winrar to personalize it by overwriting the original file. . . . . . . .

menu.res menu corresponding text. . . . . . . . . . .

Meteor.res is relatively familiar, as it corresponds to weapons, moves, props and maps. . . . . . .

config.ini, records the value of config.exe. . . . . . . . . . . .

joystick.ini, key settings corresponding to the handle (hitting meteors with a handle is much more tiring than using a keyboard...)

mgstringtable.ini, in the server Since the dialogue is a text file, I won’t go into details. It is worth mentioning that the name Meng Xinghun corresponds to the name of Meng Xinghun in the stand-alone mission. Therefore, whoever wants to make a mission with Leng Yan as the protagonist in the future must change the name. Change here. . . . . . . . . .

mgstringtableHT.ini is a dialogue file in higher versions. Changing it yourself has no effect on the other party. It only works on a single machine. . .

singlerec.ini is a fully open file for single-player missions and characters. I don’t know what the rules are for those things in it. It is also my favorite when playing Meteor in Internet cafes. . . . . . . . . . .

webnewsaddr.ini, the stuff that displays subtitles at the bottom of the Meteor screen when you first enter it. Corresponding to the text content, you can change it to your own web page address, but it must be plain text, otherwise, haha, you will faint. . . . . . . . . . . .

debug.log and debugS.log record error log files. . . . . . . . . . . . .

Configuration.exe, image initialization and other settings, I seem to have heard that there are other things, but I have not researched them. . . . . . . .

Meteor.exe, the main file of Meteor, can do anything. If anyone can hack this VC++ source file, hehe, you will be rich. . . . . . . . . . .

All weapon names and codes

Everyone must know that by changing the PlayerWeapon = in the sn_** (**∈01, 02, 03...21) file in the level folder The following number can change the weapon of the player-controlled character in "single player mode"; and changing the number following int Weapon = in the npc**_** file can change the weapon of the non-player character. But not everyone knows the name and code name of each weapon in detail, so let me tell you. (The following are the names and codenames of the weapons after they are upgraded with green, red, white, and blue crystals and how the weapons appear in the Christmas Eve scene,

as well as some weapons in special states.

In addition, the weapon will return to its original shape when touching the green crystal)

Darts: Seven Stars 1, Green Teeth 10, Ice 19, Flying Bats 28, Christmas Eve 46, Snow Balls 37

Flywheel: Daylight 2 Circle Moon 11, Blood Drop 20, Whirlwind 29, Christmas Eve 38, Shadowless 59

Fire Gun: Fatal 3, Fury 12, Killing Intent 21, Eagle Eye 30, Christmas Eve 39

Double Thorn: Moth Eyebrow 4 Blades Fang 13 Tongue of Fire 22 Tiger Claw 31 Christmas Eve 40

Dagger: Soul-hungry 5 Flame Jade 14 Snake Kiss 23 King Kong 32 Christmas Eve 41

Sword: Blue Blood 6 Shura 15 Dragon Roar 24 Flame Demon 33, Christmas Eve 42, Shadowless 60

Lance: Jade Blood 7, Dragon Roar 16, Shura 25, Flame Demon 34, Christmas Eve 43

Broad Sword: Cutting Iron 8, Lie Yan 17, Reverse Blade 26, Purple Scale 35 Christmas Eve 44

Sledgehammer: Shura 9, Stubborn Iron 18, Eight Edges 27, Flame Demon 36, Christmas Eve 45

Qiankun Sword: Green Scabbard 47, Red Scabbard 48, Silver Scabbard 49, Blue Scabbard 50< /p>

Finger Tiger: Hungry Tiger 51, Golden Thorn 52, Fierce Claw 53, Lotus Flower 54

Ninja Swords: Green Blade 55, Red Blade 56, Double Blade 57, Cold Blade 58

I don’t know about everyone. Did you find any patterns? This information is very reliable, I have tried it myself; the weapon names mainly come from the web information, with some minor changes. 37 is the code name for the snowball-like dart, 59 and 60 are the invisible flywheel and sword respectively.

I have been playing "Meteor" for nearly half a year, from 1.0 to 1.05, and then to the latest 1.07, but they are all upgraded versions. The stand-alone mode has not changed much, and the new weapons cannot be used. After thinking about it& Through practice, we found modification methods. We can use weapons such as "Zhihu", "Qiankun Sword" and "Ninja Sword" in various levels. The method is as follows: Open meteor>level, find the Snx_ file (where The weapon in the player's hand, the latter represents the player's HP value. We mainly change the numbers after the equal sign. The weapon numbers are represented as 1-57. 1000 in HP is equal to the actual 100. The specific settings depend on the player's choice. Once I changed the HP to 55000, but the actual value was 429495676. The current schedule is as follows:

Flywheel 37, 38, Dagger 14, 41, Double Thorn 22, 40, Hammer 36, 45

Dart 37, 46, Sword 33, 42, Spear 30, 39 Long Spear 25, 43

Sword 43, 44 Qiankun Sword 47, 48, Zhihu 52, 54 Ninja Sword 55, 56,

For convenience, the venue numbers (Snx) are appended:< /p>

1 Stalactite Cave 8 Poison Fang Formation 15 Flying Castle

2 ... 9 Death Formation 16 ...

3 Line of Sky 10 Iron Prison 17 Fuhu Mountain

4 Chixue City 11 Five-toothed Bee 18 Yuanman Tower

5 Huangtian City 12 Feng Huolei 19...

6 Square Formation 13 Jinhua City 20...

7 Death Formation 14 Yansu Island 21...

Note: A: Among them, 37, 38, 39, 40, 41, 42, 43, 44, and 45 are weapons that appear on Christmas Eve.

B: In the same way, you can modify the enemy's various values, which is unknown here. The target item is npcx_x.

C: The numbers of each state of the sword weapon are not detailed here, but 60 and 42 are used together as an invisible sword.

D: (Statement) This modification is not malicious and is only intended to increase personal interest in this game. If others use it for other purposes and cause losses, it has nothing to do with you and you will be solely responsible.

The above is reproduced from 66net, Xiaodao

What I wrote before

1) 20 scene code names in the game

01 Stalactite Cave 02 Mausoleum of the Qin Emperor 03 Line of Sky 04 Weaving Snow City 05 Emperor Tian City 06 Square Formation 07 Formation of Death 08 Poison Fang Formation 09 Death Formation 10 Iron Prison

11 Five Claw Peak 12 Beacon Fire Thunder 13 Jinhua City 14 Yanliu Island 15 Feipeng Castle 16 Five Thunder Pagoda 17 Fuhu Mountain 18 Yuanyuan Building 19 Luoyang City 20 Wolong Grotto

21 Christmas Eve 22 Megatron in All Directions

file://0No (Weapon 1 must be there, if not...he will be empty-handed)

1 Dart 2 Flywheel 3 Fire System 4 Double Stab 5 Dagger 6 Sword 7 Gun 8 Butcher Knife 9 Hammer

10 Flying Knife 11 Sun Wheel 12 Green Platoon 13 Double Dragon Thorn 14 Dragon Tongue Dagger 15 Dragon Tongue Sword 16 Blue Dragon Wrist Moon Knife 17 Curved Dragon Slayer 18 Yellow Stone Hammer

19 Green Poison Dart 20 Gear 21 Green Dragon Tract 22 Triangle Double stab 23 Holy dagger 24 Blood sword 25 Holy triangle gun 26 Blood fire slaughter 27 Stone hammer

28 Golden swallow dart 29 Flying saucer 30 Huanglongtong 31 Bat double stab 32 Blood dagger 33 White sword 34 Double head* 35 Teeth slaughter 36 Lighthouse

37 Snow Dart 38 UFO 39 Christmas Gun 40 Star Double Thorn 41 Ceremony Dagger 42 Toy Sword 43 Shovel 44 Large Spoon Soup 45 Large Candy

46 Bell 47 Universe Knife 48 Red Universe Sword 49 Black Universe Sword 50 Silver Universe Sword 51 Finger Tiger 52 Finger Knife 53 Ice Finger Tiger 54 Finger Pliers

55 Ninja Sword 56 Blood Ninja Sword 57 Black Ninja Sword 58 Ice Ninja Sword 59 Hidden Ninja Sword Flywheel

The above is transferred from 66net, Instant Feather Mark

use value

1 Meat Bun

2 Big Meat Bun

3 Copper Skin

4 War-loving

5 Cat Feet

7 Invisibility

8 Qi Yuan

9 ?

10 Slow

11 Poison

12 Poison

13 Poison

14 Poison (the infinite one)

15 HP+500

16 Big Meat Bun

17 Small Meat Bun

18 Poison

19 Anger (The big one is like the one that burns fighting spirit)

20 HP=999

27 Christmas Cake

28 Vitality Candy

29 Christmas Scarf

30 Christmas gloves

31 Christmas boots

32 Christmas hood

33 Mobile phone

35 Self-destruction

36 Ninja Form

40 Double Shield

41 Enhanced Speed

Character

0 Meng Xinghun

1 Leng Yan

2 Iron Beard

3 Night Owl

4 Monk

5 Mongolian

p>

6 Sun Jian 7

Xiao An

8 Ziyu

9 Wang Qiang

10 Wuming

11 Ye Xiang

12 Xiao He

13 Phoenix

14 Stone Group

15 Massacre

16 Fan Xuan

17 Gao Jiping

18 Sun Yubo

19 Lu Xiangchuan

:\Meteor\cmodel\

< p>Here are the files for each item and weapon

Green attribute weapon code:

W0_0...sword

W1_0...dagger

W2_0...Fire system

W3_0...hidden weapon

W4_0...hammer

W5_0...blade

W6_0...flywheel

W7_0...Lance

W8_0r...Double Thorn

W9_0r...Qiankun Sword

W10_0r...Zhihu

W11_0......Ninja Sword

:\Meteo

r\cmodel\

Christmas weapon code:

W0_4...Sword

W1_4...Dagger

W2_4...Fire System< /p>

W3_4...hidden weapon (snowball)

W3_5...hidden weapon (bell)

W4_4...hammer

W5_4...blade

W6_4 Flywheel

W7_4...Lance

W8_4r...Double Thorn

:\Meteor\cmodel\

< p>Item code:

Jade Seal IPItem01

Jade Box IPItem02

Meat Bun Item01

Big Meat Bun Item0101

Small meat buns Item0102

Poison meat buns Item0103

Hua Tuo Item02

Bronze clothes Item03

War-loving (attack plus) Item04

Cat Foot Item05

Feng Shui (Invisibility Cloak) Item07

Qi Yuan Item08

Refining. Lin Item09

Refining. Fire Item0901

Refining. Mountain Item0902

Refining. Holy Item0904

Christmas Cake Item10

Vital Candy Item11

Christmas Scarf Item12

Christmas Gloves Item13

Christmas Boots Item14

Christmas headgear Item15

Mobile phone Item16

Small box BBox01

Big box BBBox01

Jar jug01

Table floor01

Chair01

Table desk01

大刀knife01

bridge01

1.00 version of acupuncture techniques

A Left A Down and up A Left A

Kick the host

\adddummy2 99

Meteor All commands have a "judgment of whether it works." This judgment controls the result through a jump instruction. For example, it is not true:

The judgment of KICK will jump to if successful. Execute the code segment of the command. If it fails, it will jump to the judgment of the SKICK command. Don't worry~, for example, if you enter kick 2, the judgment of the FPS command will be performed first. KICK is not equal to FPS, so if it fails, it will jump to KICK. The code segment is judged, and of course it is successful, so the program switches to executing the code for T character No. 2. But if there is no character No. 2 in the game, the judgment fails. After the judgment, it jumps to the SKICK judgment, but KICK is not equal to SKICK. Therefore, if the SKICK judgment fails, then jump to the next KILL judgment. KICK is not equal to KILL, so it continues to fail until the judgment of all commands ends. (The above command sequence is not accurate, just for the convenience of explanation)

< p>This should be the judgment method for all commands.

Next, what I want to talk about is the CLOSESERVER command. According to the order, what should be transferred after this command is the cheat command judgment, and then transferred to loadsnp. Command judgment----loadmyno---...until the end. However, I found an interesting code behind closeserver:

TEST EXI,EXI

JNZ **** (* represents the entry address of loadsnp)

Those who know assembly will understand at a glance. EXI-EXI is always equal to 0, and the JNZ behind it is a jump that can never be realized. .

Obviously this is what the developers did before Meteor was launched. If you change JNZ to JE or JZ, then this jump will be 100% successful, hiding the entrance to the command. right here

.This method only modifies half a byte of the program.

Currently, some people have a method of modifying four bytes to start a hidden command. I can say that the fourth byte after JNZ is At the entrance of the LOADSNP command, if the last four bytes from JNZ above are changed to NOP (NOP means not to perform any operation and only occupies a certain space in the memory), then the program will be executed after TEST EXI and EXI. Enter LOADSNP directly without making any judgment. Although this method is a bit more troublesome, it is still a way to activate hidden commands

Donghu insists on the sharing of technical resources, but does not advocate "useism". Therefore, I wrote the modification technology instead of uploading a modified file for everyone to use. The modification can be made directly through WINHEX and ULTRAEDIT, but it needs to be done through disassembly during research. In addition, Meteor's main The program segment is developed in a C-like language. If there is a decompilation tool for C, the research will be more convenient -- ---

Tools required: UltraEdit

Open with UltraEdit Meteor's executable file Meteor.exe, press search,

Uncheck all the [ticks] on the left and search for 8B 8A 34 21 00 00 8B F0 85 C9 75 1F [1.07/1.08]

(This is the location of the jump statement I found after disassembly),

Version 0.97

: 8B 8A E8 08 00 00 8B F0 85 C9 75 1F changed to 8B 8A A8 0A 00 00 8B F0 85 C9 [74] 1F, save the file.

Version 1.00

: 8B 8A A8 0A 00 00 8B F0 85 C9 75 1F is changed to 8B 8A A8 0A 00 00 8B F0 85 C9 [74] 1F, save the file.

Version 1.07/08

: 8B 8A 34 21 00 00 8B F0 85 C9 75 1F changed to 8B 8A 34 21 00 00 8B F0 85 C9 [71] 1F, save the file .

Answer: kedalvhe - Apprentice Magician Level 2 6-10 08:57

Strongly opposed to modifying the order

It is very easy to make the game inaccessible

p>

Personally think

Open the infinite energy cheat

Use the dagger to pierce it

Because the dagger is fast

It’s not because of the poison that it can’t be released

Wait until Tu Cheng calls someone out

You are chasing Tu Cheng with an iron gun

Answer: wt2516671 - Men Official Level 2 6-10 09:31

The simplest is, there is a ninja sword in the Iron Prison, eat it, and then throw it at Tu Cheng. He was so angry that he came to blow you up (haha, committed suicide)

In addition, just modify it

Find the LEVEL folder, which contains the file npc10_01.pst, and use a text document ( *.txt), and found that it was the attribute of that level of massacre. Use an int HP. This item is followed by a number. Just change it to a smaller size (that's 10 times the value in the game! For example, 1000-->100 blood. So just change it to 10. Then he only has 1 drop of blood. Ha) or find the file sn10.pst . Open it and find out the requirements for passing the level and your own attributes. Find the PlayerHP item (that is your own blood, also 10 times) and change it to the amount you want. Also: weapons are weapons. You can just change the numbers.

The numbers are as follows

Green, red, white and blue Christmas Eve

Darts 1 10 19 28 37

Flywheel 2 11 20 29 38

Musket 3 12 21 30 39

Double 4 13 22 31 40

Dagger 5 14 23 32 41

Long sword 6 15 24 33 42

< p>Lance 7 16 25 34 43

Big knife 8 17 26 35 44

Sledgehammer 9 18 27 36 45

Qiankun knife 46 47 48 49

p>

Zhihu 50 51 52 53

Ninja Sword 54 55 56 57

Green is normal; red + A-D-M; blue + M-A-D; white + D-A-M (A: attack , D: defense, M: speed)

Other levels can also be changed in this way, the corresponding numbers of the levels

1. Yansu Island sn14

2. Stalactite Cave sn01

3, Yixiantian sn03

4, Jinhua City sn13

5, Chixue City sn04

6, Feipeng Castle sn15

7, Imperial City sn05

8, Death Array sn09

9, Iron Prison sn10

Find LEVEL Folder, use a file in the form of Notepad NPCXX_XX. This is the int HP in the NPC's HP setting file, which is the NPC's blood value and its various settings. And sn01_ is the first level. As long as you change the int PlayerHP to 50000 (1000=100) for Meng Xinghun's various settings, you will have 5000 blood in the game. Enjoy it and kill as much as you like~~~

Every time the BOSS talks, you can click Esc and cancel, and then you can move. The BOSS was so stupid that he had to finish his words before taking action. By then, he was already half disabled from the beating!