Without the second half, the game of eating chicken entered the resurrection game.

Since the "chicken-eating game" represented by "Survival of the Jedi" became popular on 20 17, it is generally believed that the chicken-eating game is likely to end the hegemony of MOBA games and become a new wind vane in the industry. But the fact is, due to Blue Hole's "self-release" in plug-ins, servers and optimization, new competitors have risen strongly, which has dealt a heavy blow to Survival of the Jedi.

At the same time, major manufacturers began to step up research and development and launch their own chicken-eating games, which quickly disintegrated the long-term dominance of Jedi Survival, and the myth of online 2 million players was broken. Before "Survival of the Jedi" completely stepped on "Dota2" and officially punched "LOL", all kinds of self-propelled chess that had been killed halfway had already grabbed the handover stick.

No one expected that millions of online behemoths would be beaten to the ground by a casual placement game. Ironically, however, the plot I dare not write in this novel also appeared in just two years.

From 20 19 to 2020, Qi Zouqi hurried through its short and brilliant life.

Now, it has entered 202 1 year. As we all know, there is no second half in self-propelled chess. However, as the saying goes, the game of eating chicken has begun to change its face and re-enter the resurrection game.

One Jedi survives and falls, and thousands of chicken-eating games stand up.

The first batch of chicken-eating games quickly attracted a large number of user groups with their social attributes and gameplay innovations, such as H 1Z 1, Jedi Survival and so on. And through the way of anchor carrying goods, it quickly fermented among the players, broke the circle and became popular all over the world.

After entering the second half, major manufacturers began to enter the market one after another, such as Night at the Fortress, Call of Duty Theater, APEX Hero and other follow-up products quickly began to update and iterate in terms of gameplay and content, which also led to the self-styled "Survival of the Jedi" being unconsciously "dug into the corner" and a large number of users began to divert.

Therefore, in a sense, a Jedi Survival fell down, but it stood up and played a chicken-eating game in Qian Qian.

From the financial reports of major manufacturers, compared with their traditional products, these data look very "beautiful" in terms of revenue and added value, such as the huge number of active users. In the financial report released by Activision Blizzard last year, the number of players of Call of Duty: Theater exceeded 85 million. Considering that this free game has been officially launched for less than a year, the player base of nearly 1 100 million players may be jealous no matter which manufacturer sees it. APEX Hero, which was launched earlier, also performed brilliantly in EA's financial report last year. According to Blake Jorgensen, chief financial officer of EA, Apex Hero earned nearly $654.38 billion in less than two years, and still maintains its tenacious vitality of earning 500 million yuan a year. I have to say, this is much better than the hymn 2.0 that was cancelled halfway. I don't know how many battlefields there are.

As the big brother in the second half, Night at the Fortress is also unambiguous. Although last year's hard apple made mobile products suffer a lot, it further expanded the original influence of the game by holding concerts in the game and engaging in IP linkage, and was even once regarded as a powerful successor of the "meta-universe". Relevant data show that in 20 19, the annual revenue of Fortress Night reached1800 million US dollars, bringing 654.38+25 million players' activity.

This is quite similar to the Moba market in those years. After Dota, the originator of the cottage, was eliminated by the times, the huge user group was quickly "carved up" by new products such as LOL, Dota2 and the glory of the king.

The chicken-eating game of "Dirt Cycle" entered the resurrection game.

By eating chicken products by themselves, major manufacturers have drawn a solid basic plate, which is naturally very unfriendly to new manufacturers. Therefore, it can be seen that after the chicken-eating game officially entered the resurrection game, both the gameplay and the group-oriented game were very different from the previous "old guys".

The recent martial arts game "Never Robbed" retains the basic logic of the escape game, including drug running, resource management and multi-person survival. However, in the core gameplay experience, the battle and task are combined into one, and the character skills, mutual resistance, attribute soul jade and trading shop are introduced, which weakens the game experience of the traditional chicken-eating game.

In Never Being Robbed, the general attack, the dominating body and the vibrating knife contain each other, which makes the battle get rid of the traditional chicken-eating game. Players who often encounter the last trace of blood knock out their opponent's weapon with a vibrating knife, and then take it away with a set of blood (the vibrating knife is only useful for bullies and lasts for a very short time, but once successful, it can make the weapon currently used by the opponent fall to the ground). This kind of play similar to guessing boxing makes the one-on-one hit between players more exciting. Targeted movement is often more threatening than chopping. At the same time, the Jedi counterattack will also give players a greater sense of accomplishment in the process of fighting knives.

The addition of role skills and soul jade attributes also brings uncertain variables to the battle between players, especially in team battles, the cooperation of team role skills and the choice of soul jade attributes play a vital role in the victory or defeat of the battlefield. The trinity design of assistance, output and treatment emphasizes the responsibility of a single player in the team and greatly improves the sense of participation of players of different levels in the game.

Although "Never Robbed" caused a lot of repercussions in the public beta stage, many problems such as plug-ins, servers and balance still made this chicken-eating game encounter no small challenges.

If Never Robbed is just a differentiated treatment in gameplay, then Eternal Samsara: Black Survivor (hereinafter referred to as Eternal Samsara) is more like a Moba game with chicken skin. As a chicken-eating game, upgrades, points, monsters, skills and props are all available in the eternal cycle, and even the Sao operation squatting in the grass is perfectly reproduced in the game. The game adopts the unique oblique 45-degree overlooking angle of Moba game, and players choose characters with different skills to escape and kill in a whole big map. Because the map itself is small, we have to narrow the circle to restrict the entry of some areas, and then change the location after a while. There are only 16 people in a game, which also avoids the embarrassing situation of "shopping" for a long time.

In addition to the above two games, the earlier "Breaking the Curse" also combined magic with eating chicken, and the number of players once exceeded 5 million after going online. Even Nintendo, which has always been regarded as a game benchmark for all ages, has launched Mario 35, a casual chicken-eating game with magic style, on its own handheld NS. In addition, after Tetris 99 is on fire on the NS platform, Pac-Man 99 of Bandai Nanmeng Palace will also be launched soon.

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It can be seen that compared with the traditional chicken-eating game, the new generation chicken-eating game combines the elements of escape with other game types. Escape elements account for less and less in the game, and more often, they just keep a framework and fill it with various playing mechanisms.

In addition, the diversity of gameplay means that the audience is not only FPS players, but also can open up new markets by integrating more game types, which is very important for breaking the barriers of traditional chicken-eating games.

However, despite the advantages of innovative gameplay and brand-new market, the new generation of chicken-eating games has certain advantages in innovation, but it will still encounter no small challenges in long-term operation, retention and content update.

Before the official arrival of the next explosive game type, it may take a long-term market test whether these "dirty soil reincarnation" chicken-eating games can challenge the hegemony of "big brother".