How do rainbow island wizards get extra points before and after a round, and what weapons do they use? Wait online ~ ~

Ok ~ 155 element to answer your question ~

(1) Daggers and shields are indeed correct and mainstream practices. Adding attributes is one of them, but another function of such equipment partners is to add defense. As we all know, the mage has weak defense and little blood. The shield makes up for this shortcoming, making it difficult for the mage in the early stage to hang up and die. Of course, attributes are also added well, such as

(2) What is the magic? This is a beginner's problem. It seems that every department's magic is very good. I really want to learn all of them ~ but! This is the wrong way. It is possible to study them all unscientific. The attack power is extremely low, and the skill points are completely idiotic. You can try it yourself, so I won't explain. There are four elements here! Fire: it seems to be the most powerful attribute, but mage players learn the least, because the startup skills are unbearable ~ monsters are near and there are bugs that can't be hit, and the cooling time is very long. Not recommended ~

Water: Many people play with durable and easy-to-use elements, but the skill range may be a little short, and the cooling is just that ~

Ground: For the elements that many people play with, the distance of the X axis is not as far as usual ~ I just can't jump up, and my skills are not used well ~

Wind: It is also an element that many people play. The distance is good, especially the vacuum bomb. Cooling can also be used.

In fact, you can play with any element. The important thing is that you like it. However, due to the revision of Rainbow Island, there are few single-element skills, and you need to wait for cooling before you can acquire card skills. Therefore, it is recommended that you double the skills of element replenishment, and suggest feng shui, groundwater and wind land.

Little wizard of Netcom ~ I hope you have a good year ~