PS: This is the magic watch of number 3. If you are playing sc or fc, some of them may not be available. According to the magic table of your game, it shall prevail.
Classify magic according to its function. The scope of magic is more precise. Increased the number of spells per attack.
Note 1: The number after the magic path indicates the radius of a circle or the width of a straight line. For example, "straight line 1" means that the width of the straight line is1; "Middle circle 3" means that the radius of the circle is 3 squares and the diameter of the actual effective range is 7 squares; "Small circle 2" means that the radius of the circle is 2 cells and the diameter of the actual effective range is 5 cells. See FC Magic Watch Review for details.
In this table, add "▽" after the number of the range to indicate that the magic is a place name. Otherwise, specify for the target.
Note 2: the root barrier effect is that all magic is invalid, including our auxiliary magic (such as earth wall, time acceleration, strong sound power, etc.) ) and cure. Only the recovery series is an exception.
Note 3:3:3 The broken void no longer has attractive effect. SC is very attractive, but there is no explanation in the game.
Note 4: Although the weak field is defined as DEF-25%, the actual effect is DEF-50%.
There are *** 12 reply categories, adding 0.
Name Attribute Required Attribute Value Effect Range Consumes EP Effect
Recovery operation ◆ Water and water 1 recycled monomer 10 HP2500 recovery.
Medium recovery ◆ Water-water 4 recovery monomer 20 HP6000 recovery
Large recovery ◆ Water-water 8 recovery monomer 40 HP 12000 recovery
Complete recovery ◆ Water and water 15 recovery monomer 70 HP is completely recovered.
Recovery ◆ Water and water 2 wind 1 air 1 recovery circle 2 20 HP2500 recovery
Medium recovery ◆ Water, water, 8 wind, 2 air, 2 recovery, 4 55 HP6000 recovery.
Great recovery ◆ Water and water 16 wind 8 air 4 recovery circle 6 200 HP 12000 recovery.
Complete recovery ◆ Water, water, 22 wind, 12 gas, 6 recovery, 300 HP complete recovery.
Cure the abnormal release of water-water phantom 1 recovery monomer 10.
Cure, recovery ◆ Water, water, 8 illusions, 4 emptiness, 2 recovery, great circle, 5-30 state, abnormal release.
Recovery ◆ Water, water, ground, ground, 2 illusions, 1, recovery monomer, 30, battle cannot be lifted +HP2000 recovery.
Holy Spirit ◆ Water and water 18, 8 Magic 4 Restore Monomer 180, battle cannot be lifted +HP is fully restored.
Auxiliary class *** 17 species, 2 new species.
Name Attribute Required Attribute Value Effect Range Consumes EP Effect
Earth Barrier ◆ Earth 2 auxiliary unit 10 complete defense 1 time.
The wall of the earth ◆ The ground is 8 empty, the auxiliary circle is 2 75, and the total defense is 1 time.
Gaia Shield ◆ Ground 16 air 15 auxiliary full 220 full defense 1 time.
Crystallization protection ◆ Ground 2 water 1 empty 1 phantom 1 auxiliary monomer 15def+25%
Crystallization protection ◆ Ground 5 water 3 empty 3 magic 3 auxiliary middle ring 4 40 def+25%
The power of strong sound ◆ Fire and fire 2 winds 1 empty 1 phantom 1 auxiliary unit 15 STR+25%
Power of strong voice, complexity ◆ Fire, fire, wind, air, illusion, auxiliary middle circle, 440 STR+25%
Wind protection ◆ Wind wind 2 auxiliary unit 10AGL+50%
Wings of the wind 1 auxiliary device 10 MOV+ 1
Wind shuttle ◆ Wind wind 5 auxiliary small circle 2 40mov+2
Time acceleration ◆ per hour 1 auxiliary monomer 10 SPD+25%
Time acceleration and change ◆ Time 9 auxiliary monomer 30 SPD+50%
A crystallization protection ◆ Air 1 auxiliary middle ring 350ADF+30%
Root barrier ◆ Vanity 19 Magic 12 Ground 2 assists All 600 Magic Complete Defense (except recovery)
God bless ◆ Fantasy 3, fire, water, wind, air 1, auxiliary monomer 40 str def+25%
Star Guardian ◆ Fantasy 8 Fire, Water, Wind and Air 4 Auxiliary All 240 str def+25%
Arc loss ◆ Phantom 24 water 18 absorption Total enemy EP absorption.
Nuisance * * *, 9 species, plus 1 species.
Name Attribute Required Attribute Value Effect Range Consumption EP Effect Hit Times
Gel floc ◆ 6: 00, 4: 00, 4: 00, 4: 00, 2: 40 MOV-4: 1.
Anti-magic field ◆ Hour-Hour 3 Nuisance Monomer 20 Magic 1
Anti-magic field, complicated ◆ 7 hours, 3 breaths, 3 winds, 1, 3◇40 magic seal, 1.
When the guiding force stops, it is 12, empty, 8 winds and 4 winds, which hinders all 100 enchantments and ADF-30% 1.
Time deceleration ◆ Time, time, 8, space, 4, obstruction to the middle circle 3,50 SPD-50%, 1.
Chaos Branding ◆ Fantasy 7 Disturbs Monomer 40 Chaos 2
The pain of ghosts ◆ Fantasy 5, 3 fire, 3 empty, 3 obstacles to the middle circle ◇ 50 STR- 15% 1.
Silent Cross ◆ Fantasy 6, Wind 2, Qi 2, blocking all 50 skills and magic interruption 0.
Weak field ◆ Magic 2 1 Empty 12 Water 3 Wind 3 Obstructs the center circle 4 150 def-50% 0
44 attacks, an increase of 6.
Name Attribute Required Attribute Value Effect Range Consumption EP Additional Effect Hit Count
Hammer of Stone ◆ Ground 1 attack unit 10 1.
Breath of rock ◆ Didi 3 attacks monomer 30, with a 20% chance of petrification 1.
Guns of the Earth ◆ Ground 5 Attacks Monomer 40 3
Rock impact ◆ Ground-to-ground 3- air 2- attack center circle 3 40 1
Yanyun ◆ Ground 5 winds 3 attack the central circle 3 60 20% chance of fossilization 1
Hammer of God ◆ Ground 10 Fire 6 Strike the center circle 3 80 1
Titan's roar ◆ Ground, ground and air, 4 attack all 70 5.
Earth destruction ◆ Earth 14 is empty, 12 attacks all 160 7.
Water Arrow ◆ Water and water 1 attack monomer 10 1
Ice blue impact ◆ Water water 5 attacks monomer 40 1
Blue bombing ◆ Water 12 attack monomer 80 1
Diamond stardust ◆ Water and water 10 wind 2 air 1 attack small circle 2 ◇ 60 20% chance of freezing 1.
Ghost howling in the ice prison ◆ Water and water 25 winds 12 empty 5 attack all 150 20% chance of freezing 1.
Arrow of Fire ◆ Fire 1 attack unit 10 1.
Arrow of inflammation ◆ Fire of Fire 3 attacks monomer 40 1
Burning smell ◆ Fire 8 attacks monomer 80 1.
Tornado flame ◆ Fire 12 attack unit 150 2 1
Fire arrow ◆ Fire fire 3 wind 1 empty 1 attack center circle 3 20 1
Spiral of inflammation ◆ Fire, fire, wind, air, air, attacking middle circle, 3 30 1
Roar of Volcano ◆ Fire, fire, 8 air, 5 ground, 3 attacking the central circle, 3 80 1.
Meteorite falling ◆ Fire, fire, 8 winds, 5 air, 5 ground, 3 attacking the Great Circle, 5 100 0.
Arc prominence ◆ Fire fire 15 wind 8 empty 8 ground 4 attack all 180 1.
Wheel of the Wind Wind 1 Attack Unit 10 6
The field of wind ◆ The wind is empty, 1 attacking the middle circle, 3◇40 1 1.
Violent storm ◆ Wind 10 Air 3 1 Attack Great Circle 5◇70 1.
Tianlong Juan ◆ Fengfeng 20 is empty, 5 places and 3 attacks 140 1
Lightning beam ◆ Wind and wind 8 air 2 attack straight line 1 ◇ 20 20% chance seal skill 1.
A wave of plasma ◆ Wind 12 air 5 attack straight line 2 ◇ 50 20% chance to seal technology 1.
Gun of the Wind ◆ Wind 12 Air 8 Ground 3 Attack Line 3◇90 Hit the enemy.
Thunder of Judgment ◆ Wind 15, empty 8, straight line 2 ◇ 120, 20% chance to seal skills 1.
Summer of Mind ◆ Attack a single entity in 1kloc-0/0, with a 20% chance of death 1.
Shadow Spear ◆ Attacking a single unit for 7 hours has a 20% chance of not fighting 1.
Hell's Gate ◆ Time, space, 3 illusions, 3 attacks on the small circle, 2, 30, 20% chance of death, 1.
Pale Hell ◆ Hour 10 Wind 4 Empty 4 Fantasy 4 Attacking the Center Circle 3 ◇ 60 20% Chance of Exhaustion 1
Fall abyss ◆ Hour 18 Wind 6 Empty 6 Fantasy 6 Attack the Great Circle 5 90 20% Chance of Exhale 1
Death roar ◆ When 15 is empty, 10 is a phantom, 10 attacks all, 120 has a 20% chance to fight and cannot fight 1.
E- consumption ◆ 2 1 water 12 absorption monomer 120 HP absorption per hour.
Disaster shock wave ◆ 2 1, 15, fire, 8 winds, 8 attacks all 200 ADF-20%%.
Dark matter ◆ air-to-air 4 attacks monomer 80 1.
Broken void ◆ Empty air 12 wind 5, ground 3, fire 3, attack center circle 4◇ 100 1.
Dark matter, change ◆ air 12 wind 5: 05, ground 3 hits the middle circle ◇ 160 attraction, MOV-2.
Storm arrival ◆ Empty 2 1 Fire 12 Magic 12: 00 8 Wind 5 hits 250.
Dimension rise ◆ Fantasy 1 attack monomer 10 has a 20% chance to block skills.
Silver Stab ◆ Magic 20 Empty 12 Hour 4 Attacking the Center Circle 3 ◇ 90 90% Chance of Chaos 1