Flash making random lottery program

Please add a few points, thank you.

-

Scene:

1, and the two dynamic text boxes are named show_txt and result _ txt respectively (show _ txt is used to display the random number result _ txt is used to display the extracted number).

2. Three buttons, named start_btn, next_btn and reset _ BTN respectively (start _ BTN means to start drawing numbers, next_btn continues to draw numbers, and reset _ BTN draws numbers again).

Code:

//Define the range for extracting numbers.

var Hao:Array = new Array();

for(var I:int = 1; I & lt49; i++)

{

Hao. Push (I)

}

var num:int = 0;

var add _ num:int = 0; //How many lucky draws?

//The extracted number classification

//Random display of the extracted numbers

var timer = new Timer( 100,0);

timer . addevent listener(timer event。 TIMER,TIMER handler);

timer . start();

//Start extracting numbers

start _ BTN . addevent listener(mouse event。 Click, yahohaf);

Function timerhandler (e: timerevent): void

{

//Get the length of Hao array, which is now 1000.

num = math . floor(math . random()* Hao . length);

show _ txt . text = Hao[num];

}

Function yaohaoF (event: MouseEvent):void

{

add _ num++;

//result_txt.text= "lucky number"+xu _ array [add _ num-1]+":"+math.floor (math.random () * hao.length)+"\ r";

Result_txt.text= "The extraction number is"+show _ txt.text+"\ r";

timer . stop();

//Here is the key. Delete the selected number from the array and it won't appear again.

Hao splice (No.,1); //Delete the selected number.

//49 Stop if it has been withdrawn.

if(add _ num & gt; 49)

{

timer . stop();

Show_txt.text = "All numbers have been extracted";

result _ txt.text =

start _ btn.enabled = false

next _ btn.enabled = true

}

}

next _ BTN . addevent listener(mouse event。 Click, nextf);

Function nextF (event: MouseEvent):void

{

timer . start();

result _ txt.text =

}

reset _ BTN . addevent listener(mouse event。 Click, resetf);

Function resetF (event: MouseEvent):void

{

timer . start();

start _ btn.enabled = true

next _ btn.enabled = false

add _ num = 0;

}