1. At the beginning of serving, the ball is naturally placed on the palm of your hand, without clapping your hands, and the palm is open and kept still.
2. The server must throw the ball up almost vertically by hand, and can't make the ball spin.
3 Make the ball rise not less than 16 cm after leaving the palm of your hand without clapping your hands, and the ball can't touch anything before being knocked down.
When the ball falls from the highest point, the server can hit the ball, so that the ball first touches its own table, then crosses or bypasses the net device, and then touches the table of the receiver. You can only score two points in one serve.
In doubles, the ball should touch the right half of the server and receiver.
From the beginning of serving until the ball is hit, the ball should always be higher than the height of the table and outside the end line of the server.
Can't be blocked by the server or his doubles partner's body or anything they wear (belt).
Once the ball is thrown, the server's non-racket arm should be removed from the area between the ball and the net immediately.
When an athlete serves, the referee or assistant referee depends on whether he serves according to the legal service rules.
10 If the referee has doubts about the legality of an athlete's serve, he will be severely punished for his first appearance in a game and warn the server.
After 1 1, the referee once again doubts the legality of the player or his doubles partner's service and will award the receiver 1 point.
12 No matter whether it is the first time or at any time, as long as the server obviously fails to serve according to the legal provisions, there is no need to warn, and the receiver should score 1 point.
13 When an athlete can't strictly abide by some regulations of legal service due to physical injury, the referee can make a decision to avoid execution.
I thought of this 13 and tried my best.
2. Ten rules that should be followed in table tennis competition.
Excerpt from 2006 Table Tennis Competition Rules
2.6 serve
2.6. 1 At the beginning of serving, the ball is naturally placed on the palm of your hand, without clapping your hands, and your palm is open.
Do n't move
2.6.2 The server must throw the ball almost vertically upward by hand, and rotation is not allowed.
And make the ball rise not less than 16 cm after leaving the palm of your hand without clapping your hands, and the ball falls.
You can't touch anything until you are knocked down.
2.6.3 When the ball falls from the highest point of throwing, the server can hit the ball and make it land first.
Touch your own desk, then touch the recipient's desk over or around the network device.
Area. In doubles, the ball should touch the right half of the server and receiver.
2.6.4 From serving to hitting, the ball should always be on the horizontal surface of the table.
Above and outside the server end line; And from the receiver's point of view, the ball can't be served to the player.
Either their doubles partner's body or anything they wear (belt) blocks the serve.
Members' sight.
2.6.5 Once the ball is thrown, the server's non-racket arm should be immediately removed from between the ball and the net.
Leave this place. The relationship between the ball and the net is defined by the ball and the net and their upward extension.
2.6.6 When an athlete serves, the referee or assistant referee shall see whether it complies with the law.
Serve rules.
2.6.6. 1 If the referee has doubts about the legality of an athlete's serve, this is the first time in a game.
First appearance, judge the serve again and warn the server.
Since then, referee 2.6.6.2 questioned the legality of the player or his doubles partner's service.
Doubt again, the receiver will get 1 points.
2.6.6.3, whether it's the first time or at any time, as long as the server obviously doesn't follow the contract.
Without warning, the receiver should get a score of 1.
2.6.7 When an athlete can't strictly abide by some regulations of legal service due to injury, it can be decided by the referee.
The referee's decision is exempt from execution.
Note: ITTF revised the rules of table tennis competition after it was published in 2005.
Responsible for the revision of individual articles, with 2.6.4 and 2.6.5 as the revised articles.
3. How to play table tennis 10 table tennis competition tips come and learn.
1.
Take turns serving, haggle over every ounce
The eleven-point system for changing clothes is quite confusing. If you don't straighten it out at ordinary times, you will suffer a big loss in the game.
2.
Take measures to prevent accidents.
During the competition, accidents are inevitable, so you must plan ahead. Shut up about the foot injury. Let your opponent know that your foot injury is not good for you at all, except to win the sympathy and understanding of the audience. 3.
A powerful opponent is arrogant.
If your level with the strong player is 20-80, then no matter how you toss, the egg will hit the stone. But if it is lower than 37%, there is still a chance. 4.
Teammates play Crouching Tiger and Hidden Dragon.
Which of the table tennis champions has the greatest gold content? The answer is the National Games champion. The hardest game to play is teammates. We know each other's advantages and disadvantages like the back of our hands. That is, service routine, technical routine and tactical routine. Less or no use in non-competitive confrontation. Give it to the game, let teammates be caught off guard and deal with it in a hurry.
5.
Sit down and watch the tigers play in the game.
I believe that friends who often play table tennis know what it means to sit and watch the tiger fight! During the game, if you haven't played it yet, you always like to watch the relatively wonderful games at that time. Actually, this is not right. You can't be idle at this time. You should carefully observe the paths of players who may meet in the same group or half group. As the saying goes, know yourself and know yourself.
6.
Psychological advantage, Smith.
If you are playing against a novice table tennis player, you can beat your opponent psychologically, and the tactic is "Smith". Because neither side knows the details of the other, they are always a little afraid of each other. How to amplify your opponent's fear? You'd better wear a bright red uniform and a conspicuous professional bag on your back, so that your opponent will be afraid of you from the beginning. 7.
It is obvious to the beholder that the inter-office truce is obvious.
If you pause between two games, you will meet many good teachers. The so-called authorities are confused, and bystanders are clear. Sometimes you are really confused by your opponent, just like taking medicine Remember, in a threesome, there must be a teacher. 8.
Opening tactics, throwing stones and asking for directions
Winning or losing the first game is crucial. If you win, your confidence will certainly increase. But if you use all your housekeeping skills, you won't win easily next. By asking for directions by throwing stones, you will have a well-thought-out plan, so that you will not become more and more discouraged. In the end, you will be at your wit's end.
9.
Team out, abandon pawn to protect the car
What do you mean, abandon your life and protect your car? Even friends who often play table tennis may not know this, but it is easy to understand. During the competition, it will generally be divided into eight or four groups. If there are four groups, the top two will advance. Sometimes there are stronger opponents in the group than you. When the probability of winning is small, you can consider giving up your opponent, so that you can maintain your physical strength and save your physical strength to deal with players of similar level.
10.
Serve yourself first.
Before the game, the referee will usually toss a coin to let the players of both sides choose the table or serve. If you get the first choice, how to decide? 99% of golfers will answer without hesitation: choose service. However, the wisest answer is: choose a watch.
4. Table Tennis Rule 20
1. When serving, put the ball on the palm of your hand. Don't clap your hands. Keep your palms open and flat. The ball should be stationary, behind the end line of the server and above the table.
2. The server must throw the ball up almost vertically by hand, and must not make the ball rotate. Without clapping, the ball will rise not less than 16 cm after leaving the palm.
3. When the ball falls from the highest point of throwing, the server can hit the ball, so that the ball first touches its own table, then crosses or bypasses the net, and then touches the table of the receiver. In doubles, the ball should touch the right half of the server and receiver.
4. From the last moment when the ball is still before pitching to hitting the ball, the ball and racket should be above the level of the table.
5. When hitting the ball, the ball should be behind the end line of the server, but it should not exceed the farthest part of the server's body from the end line (except the arm, head or leg).
6. When an athlete serves, it is his responsibility to let the referee or the assistant referee see whether he serves according to the statutory provisions.
7. If the referee doubts the correctness of the server's serve, and neither he nor the assistant referee can determine that the serve is illegal, when this phenomenon first appears in a game, the referee can warn the server without scoring.
8. In the same game, if the correctness of a player's serve is questioned again, he will lose a point without warning, whether for the same reason or not.
9. No matter whether it is the first time or at any time, as long as the server obviously fails to serve according to the legal provisions, he will be deducted one point without warning.
10. When an athlete can't strictly abide by some regulations of legal service due to physical injury, the referee can make a decision to waive execution, but he must explain it to the referee before the game.
1 1. Choose which side serves and receives the ball. The strength of which side should be decided by drawing lots. The winner can choose to serve or receive the service first, or he can choose to stand aside first.
12. When a player chooses to serve or receive first, or to stand aside first, another player should have another choice.
13. After each score of 2 points, the receiver becomes the server, and so on until the end of the game, or until the scores of both sides reach 10 or the rotation service method is implemented. At this time, the order of serving and receiving remains unchanged, but each person only serves one point in turn.
14. In the first game of doubles, the server determines the starter first, and then the receiver determines the receiver first. In the next game, after the first starter is confirmed, the first receiver should be the player who served him in the previous game.
15. In doubles, every time the service is changed, the front-end server will become a server, and the partner of the front-end server will also become a server.
16. The player who serves first in one game should accept the service first in the next game. In the doubles final, when one side scores 5 points first, the receiver should exchange the order of receiving the service.
17. In a game, one side of a game has to change to another in the next game. In the deciding game, when one side scores 5 points first, the two sides should exchange places.
18. If a game is still not over after 10 minutes (except when both sides scored at least 9 points), or at any time before that, at the request of athletes from both sides, the rotation service method should be implemented.
19, when the time limit is reached and the ball is still in the game state, the referee should immediately suspend the game. The suspended server serves and continues the game.
20. If the ball has not entered the game state by the time limit, the receiver of the last round should serve and continue the game.
Extended data:
Main tactics:
1, push and attack
Features: mainly use the speed and strength of forehand attack and backhand block, combined with the change of landing point and rhythm to suppress and mobilize opponents in order to win the initiative or score. Push-and-attack tactics are mainly offensive tactics with left push and right attack, and are often used by double-faced offensive players and offensive and cutting players with backhand push and block ability.
Step 2 attack from both sides
Features: mainly use the speed and strength of forehand and backhand attack technology to suppress opponents, strive for initiative and create smash opportunities. Double-sided attack technique is the main tactic of double-sided attack to deal with offensive play.
Step 3 pull and attack
Features: continuous use of forehand fast pull to create offensive opportunities, and then assault and smash as scoring means. Pull attack tactics are the main tactics of fast attack against chop tactics.
Baidu Encyclopedia-Table Tennis Competition Rules
Baidu encyclopedia-table tennis
5. Table tennis knowledge and rules
When counter-attacking, ping-pong will be shot once it is played here.
See the next chapter for details. Before each game, athletes from both sides will choose directional serve and receive serve by drawing lots. The winner has the right to choose the service direction and receive the service, or he can ask the other side to make a choice first.
If the winner chooses to serve or receive the service first, the opponent chooses the position; If the winner chooses the position, the opponent will choose to serve or receive the service first. Second, practice Before the start of the competition, athletes have the right to practice for 2 minutes on the table where the competition begins.
Legal serve 1 When serving, put the ball on the palm of your hand without clapping your hands, keep the palm still, open it, lay it flat, put your fingers together, and open your thumb naturally. 2. The ball stays at the last moment without clapping until it hits the ball when serving. Without clapping, the ball and the whole racket should always be higher than the level of the table.
3. The server can only throw the ball up by hand, but can't make the ball rotate, so that the ball can be thrown straight up from the palm, at least 16 cm away from the palm. 4. When the ball falls from the highest point thrown, the server can hit the ball. The ball first touches the server's table, and then directly crosses or bypasses the net and touches the receiver's table.
5. In doubles, the ball should first touch the right half of the server, and then directly cross or bypass the net and touch the right half of the receiver. Four. Evaluation of the outcome of a game: In a game, the player who gets 1 1 first wins, but after reaching a draw of 10, the player who must get 2 first wins.
A match: international rules stipulate that singles are best of seven games and doubles are best of five games. V. Equipment table: 2.74m long,1.525m wide and 0.76m off the ground, with a white line with a width of 0.02m on each side of the table. ..
Net: The length is1.83m, the width is 0.1525m, the distance between the net column and the table is 0.1525m .. The diameter of the ball is 40mm.
6. Table Tennis Rule 20
1. When serving, put the ball on the palm of your hand. Don't clap your hands. Keep your palms open and flat.
The ball should be stationary, behind the end line of the server and above the table. 2. The server must throw the ball up almost vertically by hand, and must not make the ball rotate. Without clapping, the ball will rise not less than 16 cm after leaving the palm.
3. When the ball falls from the highest point of throwing, the server can hit the ball, so that the ball first touches its own table, then crosses or bypasses the net, and then touches the table of the receiver. In doubles, the ball should touch the right half of the server and receiver.
4. From the last moment when the ball is still before pitching to hitting the ball, the ball and racket should be above the level of the table. 5. When hitting the ball, the ball should be behind the end line of the server, but it should not exceed the farthest part of the server's body from the end line (except the arm, head or leg).
6. When an athlete serves, it is his responsibility to let the referee or the assistant referee see whether he serves according to the statutory provisions. 7. If the referee doubts the correctness of the server's serve, and neither he nor the assistant referee can determine that the serve is illegal, when this phenomenon first appears in a game, the referee can warn the server without scoring.
8. In the same game, if the correctness of a player's serve is questioned again, he will lose a point without warning, whether for the same reason or not. 9. No matter whether it is the first time or at any time, as long as the server obviously fails to serve according to the legal provisions, he will be deducted one point without warning.
10. When an athlete can't strictly abide by some regulations of legal service due to physical injury, the referee can make a decision to waive execution, but he must explain it to the referee before the game. 1 1. Choose which side serves and receives the ball. The strength of which side should be decided by drawing lots. The winner can choose to serve or receive the service first, or he can choose to stand aside first.
12. When a player chooses to serve or receive first, or to stand aside first, another player should have another choice. 13. After each score of 2 points, the receiver becomes the server, and so on until the end of the game, or until the scores of both sides reach 10 or the rotation service method is implemented. At this time, the order of serving and receiving remains unchanged, but each person only serves one point in turn.
14. In the first game of doubles, the server determines the starter first, and then the receiver determines the receiver first. In the next game, after the first starter is confirmed, the first receiver should be the player who served him in the previous game.
15. In doubles, every time the service is changed, the front-end server will become a server, and the partner of the front-end server will also become a server. 16. The player who serves first in one game should accept the service first in the next game.
In the doubles final, when one side scores 5 points first, the receiver should exchange the order of receiving the service. 17. In a game, one side of a game has to change to another in the next game.
In the deciding game, when one side scores 5 points first, the two sides should exchange places. 18. If a game is still not over after 10 minutes (except when both sides scored at least 9 points), or at any time before that, at the request of athletes from both sides, the rotation service method should be implemented.
19, when the time limit is reached and the ball is still in the game state, the referee should immediately suspend the game. The suspended server serves and continues the game.
20. If the ball has not entered the game state by the time limit, the receiver of the last round should serve and continue the game. Extended data:
Main tactics: 1. The characteristics of push and attack: the speed and strength of forehand attack and backhand block are the main factors, and the opponent is suppressed and mobilized in combination with the change of landing point and rhythm in order to win the initiative or score.
Push-and-attack tactics are mainly offensive tactics with left push and right attack, and are often used by double-faced offensive players and offensive and cutting players with backhand push and block ability. 2. Characteristics of double-sided attack: mainly use the speed and strength of forehand and backhand attack technology to suppress opponents, strive for initiative and create smash opportunities.
Double-sided attack technique is the main tactic of double-sided attack to deal with offensive play. 3. Offensive characteristics: continuous use of forehand fast pull to create offensive opportunities, and then assault and smash as scoring means.
Pull attack tactics are the main tactics of fast attack against chop tactics. Baidu encyclopedia-table tennis rules Baidu encyclopedia-table tennis.
7. There are ten fouls in table tennis. Thank you very much.
The following will be fouled when serving:
Not pitching or pitching too low;
The thrown ball has a spin;
Serve at the end line;
This service is included;
The throwing angle is too large (that is, the rules require vertical throwing, even if there are some deviations in practice, there will be no penalty, but it is still a foul to exaggerate);
Hit the ball during the rising period of pitching;
The racket was not on the table when serving.
There are no special rules for receiving service, so there is no foul of "receiving service". If you have to say foul, the whole game is the same. For example, you can't hold the table by hand, you can't catch the ball with something other than a racket (for example, by hand), you can't catch the ball with a racket face without sponge glue, and so on.
8. What are the 20 rules of table tennis?
The 20 rules of table tennis are as follows: 1. Serve 1. At the beginning of the service, the ball is naturally placed on the palm of your hand, without clapping your hands, and your palm is open and still.
2. When serving, the server must throw the ball up almost vertically by hand, and must not make the ball rotate, and make the ball rise not less than 16 cm after leaving the palm of the hand that does not clap, and the ball must not touch anything before falling. 3. When the ball falls from the highest point of throwing, the server can hit the ball, so that the ball first touches its own table, then crosses or bypasses the net, and then touches the table of the receiver.
In doubles, the ball should touch the right half of the server and receiver. 4. From the beginning of serving to hitting the ball, the ball should always be above the table and outside the end line of the server, and it should not be blocked by any part of the body or clothes of the server or his doubles partner.
5. When a player serves, at the moment when the ball touches the racket, there should be no obstacles in the virtual triangle formed by the connection of the ball and the net post above a certain height, and one of the referees should be able to see the player's hitting point clearly. 2. After the opponent serves or returns the ball, the players of the team must hit the ball so that the ball directly crosses or bypasses the net, or touches the net, and then touches the opponent's table.
Third, the score 1, legal serve failed; 2. Failure to fight back legally; 3. After hitting the ball, the ball crosses the opponent's end line and does not touch the opponent's table; 4. shielding; 5.combo6. Hit the ball with a racket face that does not meet the terms of the rules; 7. An athlete or anything an athlete wears makes the table move; 8. Any catenary device worn by athletes or athletes; 9. Don't clap your hands and touch the game table; 10, doubles players hit the ball in the wrong order; 1 1. When executing the spin serve method, the server was hit by the receiver or his doubles partner, including the receiver, and completed 13 legal counterattacks. Extended data:
1. Table tennis play types: it can be divided into six categories: (1) fast break play (2) arc play (3) arc play combined with fast break play (4) fast break combined with arc play (5) chop play based on chop (6) chop play combined with attack. There are several styles of international table tennis: (1. For example, Peng Longjiang in Taiwan Province Province, China, South Korea, and China (2) hit an arc with a backhand fast break, such as China, Wang Hao, Jing Li, and Xu Xin (3) hit an arc with a backhand fast break, such as China's Kong, Wang Nan, and Wang (4) hit an arc with a backhand fast break, such as China's Deng Yaping and Zhang Yining (5) cut the ball. 2. Before the winners are decided in each district, the best of three games 1 1 shall be adopted, and the best of five games 1 1 shall be adopted among the winners. 3. This service is a two-ball replacement system. When the score reaches 10: 10, the one-ball substitution system will be adopted until the difference of two points is opened to decide the winner. 4. When serving, table tennis is effective; 5. Don't block the serve, throw the ball up; 6. When table tennis serves, you should first touch the server's desktop, and then touch the receiver's desktop. Those who don't touch the table are dead balls, and those who catch the ball get one point; 7. When serving, table tennis touches the net and lands on the receiver's table. If the serve is invalid, the two sides will not score points and serve again; 8. When serving, the table tennis first touches the server's desktop, not the net, and touches the corner of the receiver's desktop, which is a good ball and the ball is effective; 9. During the competition, table tennis hits the net as a good ball and is effective; 10. In the game, the table tennis ball hits the rack, which is a dead ball, and the opponent scores one point; 1 1. In the competition, table tennis touches the net twice in a row (it doesn't land on the table tennis table after touching the net, but touches the net again), which is a dead ball, and the opponent scores one point; 12. In the competition, the opponent touches the desktop with a non-grip racket, and the opponent scores one point, and the confrontation is over; 13. Before the opponent catches the ball in the game, all parts of his body touch the table to move it, and the opponent scores one point, ending the confrontation; 14. When both sides reach 1: 1 or 2:2 for a tie breaker, either side scores 5 points and the two sides exchange venues; 15. The rest time after each game is one minute; 16. At the beginning of the next game, both sides exchange venues and serve; 17. The final interpretation of the rules of the game belongs to the table tennis referee group.
3. Mixed doubles competition: 1. Before the start of the game, both sides guess the right to serve, the winner chooses to serve or receive the service, and the receiver gets the right to choose the venue; 2. Before the winners are decided in each district, the best of three games 1 1 shall be adopted, and the best of five games 1 1 shall be adopted among the winners. 3. This service is a two-ball replacement system. When the score reaches 10: 10, the one-ball substitution system will be adopted until the difference of two points is opened to decide the winner. 4. The party who has the right to serve determines the first server to stand first, and the receiver determines the first receiver to stand later. The service position is right-handed and remains unchanged until the end of the game; 5. In the next game, after the first starter is confirmed, the first receiver should be the player who served him in the last game; 6. Serving is a two-ball substitution system, and the server gives the right to serve to the receiver of the other side. After the service is changed, the original server and the original non-server will exchange positions and accept the service. 7. When serving, the table tennis bat is valid; 8. When serving, the ball should touch the right half of the server and the right half of the receiver. Table tennis hits other desktop areas (including line pressing) is a dead ball, and the opponent scores; 9. During the competition, table tennis hits the net as a good ball and is effective; 10. In the competition, table tennis touches the net twice in a row (after touching the net, it does not land on the table tennis table, but touches the net again), which is a dead ball, and the opponent scores one point; 1 1. When serving, the table tennis first touches the server's desktop, not the net, and touches the corner of the receiver's desktop, which is a good ball and the ball is valid; 12. During the competition, table tennis hits the net as a good ball and is effective; 13. In the game, the opponent touches the desktop with a non-grip racket, and the opponent scores one point, and the confrontation is over; 14, before the opponent catches the ball in the game, all parts of his body touch the table to move it, and the opponent scores one point and the confrontation is over; When both sides reach 1: 1 or 2:2 for a tie breaker, either side scores 5 points and both sides exchange venues; 15, with a one-minute break after each game; 16, the next game begins, and the two sides exchange venues.
9. The latest table tennis rules, not the old ones, 20, thank you.
1 table
1. 1 The upper surface of the table is called the competition table. It should be a rectangle parallel to the horizontal plane, with a length of 274m, a width of 1.525m and a height of 76cm in the highland direction.
1.2 The desktop does not include the sides of the desktop.
1.3 The table can be made of any material and should have consistent elasticity, that is, when the standard ball falls to the table from a height of 30 cm, the bouncing height should be about 23 cm.
1.4 desktop should be dark and dull, with a 2cm wide white edge line along the edge of each 2.74m desktop and a 2cm wide white end line along the edge of each 1.525m desktop.
1.5 The competition table is divided into two equal table areas by a vertical net parallel to the end line, and the whole area of each table area should be a whole.
In 1.6 doubles, each table area should be divided into two equal "half areas" with a 3 mm wide white center line. The midline is parallel to the sideline and should be regarded as a part of the right half.
2 network equipment
2. 1 The net device includes a net, a net hanging rope, a net post and a clip part for fixing them on the table.
2.2 The net should be hung on a rope, and both ends of the rope should be tied to an upright net column with a height of 15.25 cm, and the distance from the outer edge of the net column to the outer edge of the sideline is 15.25 cm.
2.3 The distance from the top of the whole net to the table 15.25cm.
2.4 The bottom of the whole net should be as close to the table as possible, and both ends should be as close to the net column as possible.
Three balls
3. 1 The ball should be spherical and linear. ..