Why lpl professional league must ban the spear of revenge?

There are three reasons: first, its heroic attribute and skill mechanism are strong, and the core skill of revenge spear lies in passive skill. Martial Arts Posture: If calista receives a move command during a general attack or puncture, she will move in the direction of the move command during the attack. This skill gives revenge spear ADC the most needed flexibility and kite flying ability. Triggering this passivity requires the support of the high attack speed of the revenge spear. Obviously, the attack speed of revenge spear: 0.625(+3.3%/ level) is excellent in ADC.

Second: the combination of strength. As ADC, it can cooperate with the popular auxiliary hammer stone, Titan and tauren. Its powerful trick: the call of fate: pulling calista's oath to her. For up to 4 seconds, you can't choose to pledge, but you will enter a calm state. The token can fly to the target area by clicking the mouse, stop when hitting the first enemy hero, repel all enemies in a small area and cause magic damage, and place the token at the place with the largest attack distance. This skill adds a life-saving and radical skill to the assistant, which makes the control skill hit rate higher. However, due to penetration, a slender and fast long-range flying prop causes10/70/130/190/250 (+1) physical damage to the enemy who hits for the first time. Trigger martial arts posture (passive), sentry (w), tear (e) If you kill a target, the punctured flying props will continue to fly forward, and the layers of the tear effect will be passed on to the next target. The ability of online consumption to make up for losses is further strengthened. Sentinel Passive: When calista and her token both hit the same target with a general attack within 1.5 seconds, she will cause magical damage equivalent to the target12/14/16/18/20% of the maximum health (for the small soldier,

Initiative: Send a soul sentry to patrol an invisible area. The discovered enemy hero will be exposed for 6 seconds. The sentry walked back and forth seven times. Calista gets a sentry charge every 90/80/70/60/50 seconds. This skill makes the combination 2VS2 pairing almost invincible. At the same time, get a good view and avoid being gank. Because of its own strength and auxiliary line, the tactical choice is diversified, and it can take advantage of the line. If you choose to change the line, calista with high attack speed can push the tower quickly, which plays a vital role in the overall situation.

Third: the group battle explosion hurts people and has strong self-protection ability. Its main damage per second skill.

Tear: Before entering the cooling stage, calista's spear will pierce their target and stay on it for 4 seconds.

Initiative: calista pulls out a spear from a nearby target, causing 20/30/40/50/60(+0.6) physical damage, reducing their movement speed by 25/30/35/40/45% for 2 seconds. Each additional spear will increase the damage by 25/30 /35/40/45%, but it will not increase the deceleration effect. If this skill kills a target, the cooldown of Tear will be reset and the mana will be restored.

It combines control, mana recovery and explosion damage. After Hurricane Luana, a key prop, it is very easy to cause a lot of damage in team battles. It's hard for the opponent's non-directional skills to hit calista. At the same time, triggering the initiative of e skill can greatly interfere with the opponent's damage estimation when playing big and small dragons. Hope to adopt