General rules of Chinese mahjong competition

I. Wheel

Playing cards is a round once a week.

Second, the plate

Every time you get a card, it's a set with cards or a waste card.

Third, the circle

Four people sit in a circle.

Fourth, the presidium

Every four laps or the specified time is one game.

Verb (verb's abbreviation) The swirling wind.

A sign of the number of laps in each race. The first circle is the easterly circle, the second is the southerly circle, the third is the westerly circle, and the fourth is the northerly circle.

Sixth, the style of the door.

The symbol of each seat of an athlete. The banker is the east wind, the next home is the south wind, the home is the west wind and the home is the north wind.

Seven. deploy

The table number and orientation are determined by the athletes according to the lottery number.

Eight, the banker, the next home

The banker is the one who borrows the east wind, and everything else is the next home. Whether it's a draw or not, the dealer won't take it.

IX. Rotation

During the competition, athletes change their positions according to the rules of the competition.

Hand card

The card placed in front of your door is a hand, and the standard number is 13. The process of playing cards includes straight, carved and bar, all of which are displayed in front of the door; The extra cards are not included in the standard number of 13 cards.

Xi。 poker cards

A pair of independent combinations that must be possessed when pressing the basic card type and card.

Twelve, straight.

Three cards related to the lawsuit number.

Thirteen. carve

Three identical cards. What comes out is a Ming carving, and what comes out is a dark carving.

Fourteen Double; Right; assistant

Two identical cards.

Fifteen, plates

Air signs and Wrigley, air signs is east, south, west and north. Wrigley is medium fat and white.

Sixteen, Yao Jiupai

One, nine and plates are in the sequence card.

Seventeen, eat cards

It means that after playing cards at home, the newspaper eater takes out his two cards and adds them together to form a straight, and puts this pair of cards in front of the cards according to regulations.

Eighteen, touch the card

It means that after any family plays a card, the reporter takes out his own pair, adds them together to form a lettering, and stacks the cards in front of the cards according to regulations.

Nineteen. bar

Four identical cards for opening a bar.

Twenty, mending flowers

After catching the flower card, put it in front of the card to see clearly, and finally make up a card from the card wall.

Twenty-one, draw cards

Only one card is needed, that is, the status of the card can be tied.

Twenty-two, and cards.

The act of meeting the prescribed card type conditions, meeting or exceeding the starting standard, and reporting the card together.

Twenty-three, self-touching and

Grab the sum card yourself and report the sum card.

Twenty-four, point sum

Play cards with others.

Twenty-five, transcripts

The dealer announces to eat cards, touch cards, open bars, fill flowers or draw cards.

26. Species.

It is the title of various card combinations or card combinations with a certain score.

Twenty-seven, penalty.

The card that was sentenced to punishment.

Twenty-eight, single release

Don't insert the self-drawn sum card into your hand at will, but open it separately for verification.

Twenty-nine, one more, one less

Before drawing cards, the number of hands is more or less than the specified number.

Thirty, waste card

After drawing 144 cards in each set, I still didn't draw them after playing.

Thirty-one, deception and

If the conditions stipulated in the rules are not met, a draw is declared.

Thirty-two, card wall, card city

Four people each yard into a 18 pier card in front of the door, which is called the card wall. Four brand walls are connected left and right, which is called brand city.

Thirty-three, card pool

An area surrounded by four walls.

Thirty-four, competition points

A unit of measurement used to reflect the results of a game. During the competition, the following terms are calculated by competition points.

(1) Basic Competition Score: The basic score that an athlete has before the start of each competition, which is reflected as the total score of the equipped scorecard. The standard is 500 points. The number of scorecards is: 100, 1 450, 10, 10, 8 10, 1 and 20.

(2) Opening score: the lowest score that must be reached for a draw (8 points). Flower cards are not counted in starting and scoring.

(3) Basic score: the sum of the scores of each lottery.

(4) Penalty points: points deducted due to the player's foul.

(5) Bottom score: the score that the non-integrated card must pay to the integrated card, with a score of 8.

(6) Points: points gained and lost by athletes in each competition.

(7) Bureau score: the sum of the scores of each bureau and the basic bureau at the end of a game.

Thirty-five, standard score

A scoring unit used to calculate scores in a competition. The score converted from the ranking of the athletes in this group. I. Team

Each team should have a team leader, four athletes or a substitute.

Second, the competition system

The competition adopts table tennis four-person system.

Third, the competition method

According to the rules of the game.

Fourth, the competition time.

Each game lasts for 3 hours, with intermission 15 minutes. The game ends within the specified time, that is, the game ends; 15 before the end of the last game of each game, the referee will tell the time to remind the teams. The game has reached the stipulated time, and there is still a game in progress. If the referee announces the end of the game, the score will be calculated according to the score obtained.

Fifth, the game.

(1) Athletes who report for duty shall report to the designated place and report for duty according to the time specified in the competition.

(2) Athletes should enter the stadium in advance according to the stipulated time and be seated according to the lottery results. The referee will check the location and determination of the village, and distribute and check the number and scores of scorecards.

(3) shuffling step

1. The player will buckle all the cards backwards so that the cards face down.

2. Players rub cards with both hands to make the cards move evenly and disorderly. Pay attention to avoid the same or connected cards gathering together. When shuffling, the main thing is to rub the cards in front of you, push them to the center and rub them to the center of the table.

3. The referee thinks that the shuffling is not uniform enough, so he can ask the players to continue rubbing or stop shuffling, and the referee himself will continue shuffling (except using automatic mahjong machine).

(4) code card

The referee announced the folding of cards, and each person folded 36 cards. Two cards are stacked on top of each other to form a pier, each pier 18, and a wall of cards is stacked in front of the house. The four-person wall is connected left and right to form a square.

(5) Cutting and card opening

1. Roll the dice twice. The dice player must hold two dice and throw them from a height of 20-30 cm above the center of the pool. It is forbidden to hit one roll with another, or put it on the card wall and blow it out.

2. The Zhuangs roll the dice first, and the points they get are not only the base of opening cards, but also the number of the second dice player. The banker's throwing points, with the banker as the first, counterclockwise, Zhuang as the east, with 5 or 9 points; Zhuang Xia's family is in the south, divided into 2, 6,10; The gate faces west, with 3,7 points,11; Zhuangshang Jiabei, divided into 4, 8, 12. According to the number of points the dealer rolls the dice, the person who counts rolls the dice for the second time.

3. The second dice player throws points, and the sum of the points of the two dice rolls is used as the basis for opening cards.

4. Open the card. On the card wall coded by the second dice player, count the piers with the same number of points from right to left. The dealer starts to grab two pieces, and then draws cards in clockwise order until everyone draws three cards *** 12. Then the dealer jumps to grab the upper two cards, and the others draw one card in turn. The dealer * * * has a card of 14, and everyone else has a card of 13.

(6) Divide cards, check cards, fill in flowers, sort out the cards in your hands, arrange them neatly, and check the cards. If there is a flower card in hand, the dealer will fill it in first. Then Nanjia, Xijia and Beijia fill cards in turn, with a total time of no more than 30 seconds, and then the dealer plays the first card.

(7) The process of playing cards. This process includes drawing cards, playing cards, eating cards, touching cards, opening bars (open bars and hidden bars) and replenishing cards until cards are combined or discarded. I. Language specifications

In the process of playing cards, only words such as "eating cards" and "touching cards" can be used (instead of opening cards), and "touching cards" and "filling flowers" can be used. All eating cards, touching cards and touching cards must be reported in the above-mentioned normative language; You can't use words such as "wait", "wait" and "look". Don't report the name of the card when playing.

Second, the order of the cards

Draw, hit, eat, touch, lever, make up and draw cards counterclockwise according to the seating position.

Third, draw cards

Proceed counterclockwise. The order is banker, south family, west family and north family. When drawing cards, only the last family can draw cards after playing cards. If the last one doesn't play cards, you can't touch it yourself.

Fourth, playing cards.

Anyone who grabs or eats, touches, opens, pours flowers, and disagrees with the card will play a card. The dealer's first draw (including filling flowers) is limited to 30 seconds. After that, including each family, the time limit from the last family to playing cards by themselves is 15 seconds (including eating cards, touching cards and filling flowers); Allow the use of eaten cards at the same time; The cards you play must be clearly stated in front of your house, and then put into the card pool; The cards put into the card pool should be placed in order from left to right. After the sixth card is put away, put one row in turn, and arrange it neatly for easy observation.

Five, eat cards

When playing cards at home, you can form a straight with the cards in your hand, so that you can eat and put the straight in front of the cards. Allow to eat (or touch) the cards played at the same time; Allow to touch (bar) cards with Zhang; You should eat slowly.

Six, touch the card

If someone plays the same card as the pair in his hand, he can touch it, form a pair of engravings and put it in front of the card. "Touch" takes precedence over "eat". Touch the card quickly and report the card within 3 seconds.

Seven, open a bar

After the bid opening, a card should be added at the end of the card wall. When you eat cards, you have a leverage card in your hand and you can't open the leverage. You can't open it until you grab the card next time. "Ba" takes precedence over "eat". There are two kinds of bars.

(a) Opening a column: someone else plays a card that is the same as the secret engraving in his hand, that is, the newspaper column (not counting the secret engraving). Or grab a card that is the same as the carved card you touched, or you can open it. The opening bar must be clearly placed in front of your own card. If there is a clearing bar, it is no longer considered as "clearing in front of the door".

(2) Hidden column: If you catch four identical cards, you can open the column. The hidden bar should be buckled in front of your own signboard. When one family draws or loses cards, it must be made clear so that the other three families can check and avoid cheating. Hidden bars do not affect "clearing in front of the door".

Eight, put cards

Anyone who eats, touches or blocks a family card should be placed horizontally on the left side of the displayed card; Touch, the bar homepage card should be placed horizontally between the two cards to show the card; Touch and pry up the room card and draw it to the right of the displayed card. First, the card drawing procedure

First, draw cards, arrange the cards and show them clearly, and report the number and score of their drawn cards, which will be recognized by the other three companies and the judges. The other three companies are not allowed to let go until the lottery is confirmed.

Second, and card requirements

(a) the type of card must have one of the following cards

1. Basic card type of Ping An card

( 1) 1 1、 123、 123、 123、 123

(2) 1 1, 123, 123, 1 1 1 ( 1 165438)

(3) 1 1、 123、 123、 1 1 1、 1 1 1

(4) 1 1、 123、 1 1 1、 1 1 1、 1 1 1.

(5) 1 1、 1 1 1、 1 1 1、 1 1 1、 1 1 1.

2. Special types of graphics cards

( 1) 1 1, 1 1, 1 1, 1 1, 165438+

(2) 1, 1, 1, 1, 1, 1, 1, 1.

(3) 1, 1, 1, 1, 1, 1, 1, 1.

(Note: 1= leaflet1= will, right 1 1= sculpture11= lever/.

(B) and card mode

1. Self-touch: draw cards by yourself to form a card (including flowering on the bar, filling flowers and)

2. Sum of points: Cards played with others (including grip and points).

(3) draw cards

There can only be one draw in a group. If more than one person expresses a draw at the same time, the order from the player is counterclockwise, and the former is designated as a "draw". There are 865,438+0 kinds of * * recognized in the rules, which are divided into 9 series, namely: brand series, ordinal brand series, sculpture series, seven pairs series, TINT series, all-band series, independent series, brand mode series and special series. Score is a quantitative evaluation of species with different difficulty levels in the competition. The score is divided into 12 grades, which are 88, 64, 48, 32, 24, 16, 12, 8, 6, 4, 2, 1.

In line with the conditions of the lottery, different series of varieties can be combined and scored according to the scoring principle and the scores in the table below.

Classification definition of fractional serial number

88 fan

1. Dasixi is a Ping 'an brand composed of four pairs of wind sculptures (bars).

(Not counting circle wind carving, door wind carving, three wind carving, groping around, nine minutes, lack of doors. )

2. Big ternary and card, Chinese and white are engraved.

(not counting the arrow carving, double arrow carving, lack of doors. )

3. Green is composed of 23468 straight, engraved, general and card.

(Regardless of color mixing, if there is no sum card composed of the word "Fa", it can be counted as all colors. )

4. Jiulianbao Lantern is a specific type composed of a color ordinal card according to1123 45678999. See any 1 ordinal card of the same suit to form a harmonious card.

(Not counting all colors, Dont Ask For Help, in front of the Qing Dynasty, Yao Jiuke, without a word. )

5. Four squares, four squares.

(excluding touch, three bars, double hidden bars, double open bars, hidden bars, open bars and single fishing. )

6. Even seven pairs of seven pairs of cards with the same suit number.

(excluding Quan Jin, Dont Ask For Help, single fishing, seven pairs, clear in front of the door, missing one door, no words, generally high, peaceful and even six.

7. Thirteen orphans are composed of three kinds of ordinal cards, one or nine cards, seven kinds of plates and a pair of plates.

(excluding five gates, Dont Ask For Help, single fishing, full belt and clearing in front of the door. )

64 times

8. Qingyao liquor is a harmony brand consisting of ordinal number 1 and 9.

(Not counting bumps, same moment, nothing, mixed nine, full belt, nine moments. )

9. Xiao Sixi and the card have three sets of engravings and cards with wind cards.

(Not counting three winds and nine points, one door is missing. )

10. The small ternary sum card has two engravings of Wrigley and a universal card.

(Not counting arrow carving, double arrow carving, missing one door. )

1 1. One color of a word consists of the engraving (strips) of the board and the cards to be composed.

(excluding collision, mixing, taking all, taking nine points, and missing one door. )

12. Four secret engravings and four secret engravings (hidden bars).

(excluding cleaning, collision and. )

13. Monochrome Shuanglong will have two couples of the same suit, old and young, and 5 is a common card.

(excluding peace, seven pairs, full color, average height, seniority, lack of one door, nothing to say. )

48 fan

14. One color, four straight lines and four pairs of straight lines with the same ordinal number.

(regardless of the same color, the same color, the same height, average height, lack of one door, four pairs of one, seven pairs, peace. )

15. One color, four blocks, four pairs of woodcuts of one color and one color, one digit in turn.

(excluding the same color, the same color, the same height, the average height, the lack of a door, collision. )

32 times

16. One color, four steps, one suit, four pairs of straight lines with one or two digits in turn.

(Not counting one color, three steps are high and one door is missing. )

17. Three grids, three grids.

(excluding double hidden reinforcement, double exposed reinforcement, hidden reinforcement and exposed reinforcement. )

18. The mixed number nine is a card composed of plates and carvings with ordinal numbers 1 and 9.

(Not stuttering, bring it all, nine minutes. )

24 times

19. Seven pairs consist of seven pairs and draw cards.

(excluding Dont Ask For Help, single fishing, clearing in front of the door, more than five people, less than five people, all in, all out, all in. )

20. Seven stars must have seven pieces of white in the east, west, north, south and middle, plus three colors. Numbers are combined into a cardless sum card according to seven ordinal numbers in 147, 258 and 369.

(Not counting the five doors, Dont Ask For Help, helpless, fishing alone, clearing the door. )

2 1. Total double engraving consists of engravings with serial numbers of 2, 4, 6 and 8, and a sum card composed of cards.

(Not including groping around, broken, nothing to say. )

22. They are all composed of ordinal cards of the same suit.

(rule out no words and missing a door. )

23. There is a suit in which there are three pairs of straights with the same ordinal number when the cards are of the same color.

(Not counting the height of one color, three segments, average height. )

24. When the three sections of Gaohe cards are of the same color, there are three pairs of one-digit lettering in turn.

Regardless of the same color, the same smoothness and average height. )

25. The whole university consists of a straight, engraved (bar) and a pile of cards with serial number 789.

(excluding no words, greater than 5. )

26. The whole middle school consists of a straight, engraved (bar) and combination card and ordinal number card 456.

(No word, no break. )

27. The whole school consists of a straight and a carved (striped) card with the serial number 123.

(excluding no words, less than 5. )

16 fan

28. When clearing dragons and cards, there is an ordinal card of the same suit 1-9.

(Not six years in a row. )

29. Tricolor Shuanglong will draw two colors of cards, two senior and junior deputies, and five generals in another color.

No matter how happy we meet, young and old, nothing, peace. )

30. When the third order of one color is high, there are three pairs of colors that increase by one or two digits in turn.

3 1. The serial number of each deck and common card of all five cards must be five.

(I don't count, there are no words. )

32. Three identical carvings with the same serial number (strips).

(excluding double synchronous engraving. )

33. Three secret carvings, three secret carvings.

(excluding double-secret lettering. )

12 fan

34. Don't rely on a single ordinal card 147, 258, 369, which can't be misplaced, and any card in the southeast, northwest, middle and white 14.

(Not counting the five doors, Dont Ask For Help, fishing alone, clearing in front of the door. )

35. The ordinal numbers 147, 258 and 369 of tricolor combination dragons cannot be misplaced.

36. More than five cards are composed of straight cards, carved cards and combination cards with serial numbers of 6-9.

(Not including no words. )

37. The draw with the ordinal number 1-4 consists of straight, carved and ordinary cards.

(Not including no words. )

38. Carve three winds with three winds.

(Not counting nine minutes, if one door is missing, you can add a circle wind carving and a door wind carving. )

8 fan

39. Three straight sets of three colors of Hualong are connected to form the ordinal number card of 1-9.

40. You can't push down the sum card composed of cards with no difference between upper and lower graphics, including 1234589 cakes, 245689 pieces, and whiteboard.

Don't miss a door. )

4 1. There are three sets of suits with the same ordinal number and three sets of straights when drawing three-color three-flush cards.

(Let alone happy meeting. )

42. When using three-color and three-segment high sum cards, there are three colors and three pairs of engravings that increase by one digit in turn.

(Let alone happy meeting. )

43. After there is no draw, you can't calculate any points.

(Flower cards don't count)

44. Rejuvenate, touch the last card and a card on the wall.

(Not including self-touching. )

45. Searching for the moon in the sea and the last card played.

46. Flowers bloom in the bar, and the cards in the bar are combined.

(Not including mending flowers, not touching yourself. )

47. Grab it. Grab Ming Kai's card with others.

(Not counting and absolute. )

Six times

48. A touch card consisting of four pairs of blocks (or strips) and cards.

49. Mix a color and a card with a suit ordinal number and a plate.

50 three-color, three-step, three-color, and three pairs of direct sequence with increasing ordinal numbers.

5 1. The three ordinal numbers, Wind and Wrigley, are complete when the five gates are combined.

52. They all eat cards, touch cards and get cards awarded by others.

(Not single fishing. )

53. Double hidden bars, two hidden bars.

(excluding dark bars and double dark engravings. )

54. Carve two pairs of arrows (or bars) with two arrows.

Don't count the arrows. )

4 times

55. When all the cards are brought, each deck of cards and ordinary cards have a card.

56. Dont Ask For Help didn't eat, touch, touch and draw cards in the four decks and general cards.

(including the bare bar, excluding cleaning in front of the door and self-touching. )

57. Double bars, double bars.

(Not including driving. )

58. The fourth card (grab the bar, count the cards and discard the cards) is the rest of the three cards that have been lit on the table.

twice

59. Arrow carving consists of three identical cards: Chinese, Chinese and white.

60. The circle wind is engraved with the same wind as the circle wind.

6 1. The door wind is engraved with the same wind as the door wind.

62. In front of the door, you didn't eat, touch or play cards with others.

63. Pinghe is a kind of draw (without words), which consists of four decks of straight cards and straight cards. Sides, fences and fishing will not affect peace.

(Not including no words. )

64. Among the four-to-one cards, there are four identical cards, namely Shun, Zi, Right and Jiang, belonging to the same family.

(excluding bar card)

65. Two identical carvings 2 pairs of carvings with the same serial number.

66. Double engraving and double engraving.

67. The dark pole catches four identical cards and opens the pole.

68. There is no one, nine or board in the beer card.

(Not including no words. )

1 fan

69. Generally, a card consists of two sets of heights of the same suit.

70. I like to meet two straight sequences with the same suit and two with the same ordinal number.

7 1. Six consecutive sequential cards of one suit.

72. Old and young pairs have two straight sets 123 and one set of 789.

73. Sculpture (or strip) consisting of three identical serial numbers and plates.

74. Open it with its own secret. Touch the same card played by others and open it: or grab a card with the same secret.

75. Among the lost doors and cards, a suit serial number card is missing.

76. No words, no cards, no wind, no arrows.

77. The side pages and 3 of 123 and 7 of 789 or 1233 and 3,7789 and 7 are all side pages. There are 12345 and 356789 and 7 in hand, not side orders.

78. The card between Zhang Kan and 2 cards. 4556 and 5 are also Zhang Kan, while 45567 and 6 in hand are not Zhang Kan.

79. Single fishing will make a single card into a sum.

80. Touch yourself and grab the card into a sum card.

8 1. Flower cards are spring, summer, autumn and winter, plum, orchid, bamboo and chrysanthemum, and each flower counts as one point. It is not counted in the starting and scoring, and can only be scored after the draw. Flower patch, count by yourself, not including the flowers on the bar. First, the score of the disk

Each set of scores is based on drawing cards, and the game is divided into basic calculation units. According to the scoring principle, score with reference to the scoring table.

(A) and the card premise

1. Cards that must conform to the rules.

2. The sum of the scores of each variety is at least 8 points.

3. In accordance with the provisions of the card drawing method.

(B) the composition of the card scoring structure

It consists of bottom score, basic score and penalty score.

1. Bottom score: refers to the matching score that the non-lottery player must pay to the lottery player, with 8 points.

2. Basic score: refers to the sum of the scores of various categories after drawing lots.

3. Penalty points: At the end of each set, deduct the points awarded by the referee for the player's foul in the process of playing cards.

(3) Calculation of scores

After each draw, the score is calculated according to the following formula

1. Self-touch: (bottom score+basic score) ×3 squares (not shown)

2. Sum of points: basic points ×3 grids (excluding cards)+basic points × 1 grid (points and grids).

(4) Scoring procedure

The grading adopts the procedures of self-report, open discussion and referee approval. After the sum card player announces the results, it is recognized by the athletes at the same table and the referee, and a card is turned in the sum card, indicating that the result calculation procedure is over. And players or others are not allowed to re-examine or make up the report. The referee shall, in accordance with the prescribed requirements, record the relevant matters of the competition in the Record Form of Competition Results, which shall be signed by the athletes and referees.

(5) Basic scoring principle.

The "scoring table of different varieties" stipulated in the rules is the basis for drawing lots for scoring. After the cards are combined, the main species are determined according to the species score table, and all the species that are not necessarily related are combined and scored cumulatively. When grading, you must also follow the following principles.

1. Non-repetition principle

When a species, determined by licensing conditions, inevitably coexists with other species at the same time of establishment, other species will not be scored repeatedly.

2. The principle of no demolition

After a species is determined, it cannot be disassembled by itself to form a new species score.

3. Different principles

Any card that has been combined with a certain card cannot be combined with other cards to form the same score.

4. The principle of high is not low.

With more than two decks of cards, it is possible to form more than two kinds of cards. When you can only score one of them, you can choose the one with higher score.

5. One-time calculation principle

If a deck of cards is not combined, you can only count it once with the corresponding deck of cards that have been combined.