What's the update on August 26th?
Update content
Warriors! The national service of Nodou is expected to be updated on the afternoon of August 26th. The following are the details of this update. After the update, all soldiers can get a super treasure chest!
New hero
Ashi is a grumpy cleaner who is responsible for cleaning the courtyard of the castle. Facing the garbage and rats all over the yard, he wanted to protect himself, so he took local materials and made a suit of armor with a trash can!
Normal attack-sweep
● Ashi angrily hit the ground with a broom, hitting a shock wave, causing damage to multiple targets.
Super power-little helper
● Call the robot mouse (garbage automatic recycling machine) for support! These mice will rush to the nearest enemy and explode when they meet the enemy.
A Convenient Tool-Jingxin Pill
● Ashi consumes anger and treats himself. The higher the anger, the more health he recovers.
The power of the star emblem 1- repaint the first blow
● When the ammunition tank is full, the accumulated anger value increases 100% when a normal attack hits the enemy.
The Power of the Star Emblem 2- Anger
● Anger of Ashi can increase the loading speed by up to 30%.
Passive talent-anger
● Ashi will recharge the Anger Bar when attacking an enemy hero or getting hurt. The higher the anger value, the faster and stronger he will become. Anger will disappear with time.
New skin
New skin
● Master Byron-Star Alliance Skin-Star Alliance wins 30 games to unlock the purchase qualification-25,000 star points.
● Ninja Ashi-Golden Gate 70th Prize.
● Princess Shirley-Golden Gate 1 Grand Prize
● The unicorn knight Barry -79 gem
Ruby Prince Yaya -79 Gem
● Emerald Prince Beibei -79 Gem
Low green dragon primo-149 gems
● zipilong primo-149 gem
● Evil Queen Pam -299 Gem
● Chang 'e Pepe-149 Gems
● Handsome Colt -49 Gem
● Huijin/Platinum Silver Abao, Geer, Nani, Bei Ya and Shadi.
Visual effect redesign
● Franken
● Franken default skin
●DJ Franken
● Pepe
Low-death bride Pepe
express
● Animated expression
● Squick
● Super Treasure Box Darryl
● Ashi
● Applause expression
hum
● Griff
● New expression
●202 1 Wild Fight E-sports Event Expression
● Skin-specific expressions of primo and Yaya, the emerald/ruby prince (after purchasing one of the skins, you can get the corresponding expressions for free in the store).
Theme activities
Chaos theme season season 8-fairy tale chaos
● New loading interface
● New main interface background
● New main interface music
● New Scene-Castle Courtyard
Mid-Autumn Festival activities
● New main interface background
Mode adjustment
General adjustment
● New Wilderness Duel+
● The gameplay is the same as that of a conventional single-player wilderness duel, except that every hero knocked down in the battle can get an extra trophy, and if he is knocked down, he will lose a trophy.
● Wilderness duel+will set up a separate activity field, which has the same map as the conventional wilderness duel mode.
● Add background animation to some game mode fields.
● Hot spots compete for maps
Removal: dislocation of time and space, iron chain, vandalism
Increase: open the door to do business, shake hegemony and smash bricks.
● bounty hunter map
Remove: flank attack, storm attack
Increase: out of place, lost in the grass
● Chaotic football map
Removal: sidewalk assault, Ling Bo striding, retina.
Increase: center court, many obstacles, strong shooting.
● Offensive and defensive diagram of vault
Remove: onion, ginger, garlic, chick hook, covering everyone.
Supplement: abandoned houses in the desert, bridges in the distance, treasure hunting on the beach.
● Gem hegemony map
Removed: Gem Carnival, Stardust Storm, Weird Torpedo.
Address: Square, country playground, diamond dust.
Low mecha battle map
Removal: high-pressure cleaning machine, rust area
Address: Waste Garden, Machinery Yard.
● Duel map
Remove: Storm Plain
Supplement: Cave maze
● Map of Chaos Elimination Tournament
same
Xingguang alliance
Friend list
● You can view the highest segment of the Star Alliance in the friends list.
chat
● Chat interface and experience optimization
● Add tabs and team codes to optimize the function of quick chat information.
Form a group
● Optimize the interface and experience when searching for teams, sending and accepting team invitations.
shop
● Three kinds of skin were moved to the sealed book: the flying car Brock, the mascot Daryl and the Viking bull.
Balanced thinking
Balance adjustment involves many variables and different ways, and sometimes it is very difficult. Even within our team, there will be different opinions on the discussion of balance adjustment. So starting from this update, I would like to share with you these new contents and the basis and reasons for the adjustment. First of all, we should explain the main factors that need to be considered in adjusting the field balance:
usage rate
Most players play games to win, so we can know from the abnormal data whether a hero is too strong (high utilization rate) or too weak (low utilization rate).
Preferential price (Star Alliance)
Similar to the principle of use, the stronger the hero, the higher the chance of becoming the player's first choice (of course, consider the map and game mode).
Prohibition rate
This is more important than the selection rate. If the disability rate is high, it means that the hero is either difficult to deal with (Dick, you) or really strong.
Power utilization ratio of portable equipment and star emblem
Ideally, we will try to keep the utilization rate of various portable gadgets or the power of the star emblem at 50%. If the usage rate reaches 90%, it means that there may be a problem with the balance of heroes.
Concentrate more than 750 cups
If you pay attention to the player data below 750 cups, it may be difficult to have a clue, because there are more casual players in this range. Novice players may think Shirley is very strong, but (current version) professional players rarely choose Shirley, so the player data of more than 750 cups is usually more reliable. Nevertheless, we will also think about whether the next hero is too strong.
Current Version Environment and E-sports Competition
Compared with ordinary players, professional players generally have a higher game level, so we can learn a lot of information when analyzing their game data. If a hero has a high selection rate in the competition, it strongly shows that the hero needs to be adjusted. We are committed to creating a wide and diverse version environment.
Suggestions from content creators and professional players
After the first draft of balance adjustment is drawn up, we will send it to content creators and professional players, and they will share some ideas and feedback with us. Our opinions are usually the same, but if there is different feedback, we will try to make corresponding adjustments.
Player community feedback
We will also pay attention to the dynamics of the player community. The strongest hero and the weakest hero are generally hot topics in the wild fighter community. So, if you have any ideas, please remember to share them!
Game mode and map
We don't want heroes to be suitable for all game modes and maps. We always think that it is a part of the game for players to choose the right hero according to different game modes and map thinking. Because the map will change regularly, the game environment usually does not change greatly for the hero. The map pool of Star Alliance will consider the diversity of hero selection and will be continuously optimized over time.
Balance adjustment
bel
● Power of the Star Emblem: The reduction ratio of shield damage of lightning protectors has been reduced from 25% to 20%.
● Bell is a very strong remote hero in the game. The main reason is that the power of its star emblem can provide her with a shield to reduce harm and improve Bell's viability. Reducing the shield damage reduction ratio is more conducive to other heroes against Bell, which also makes Jambers more vulnerable to other heroes at close range.
byron
● Portable magic tools that restore health over time can now be used when the hero's health is full.
● When the hero's health is full, it is effective to use a portable device that recovers health over time in some cases, so there is no need to limit it.
Frequently
● Portable magic tools that restore health over time can now be used when the hero's health is full.
● When the hero's health is full, it is effective to use a portable device that recovers health over time in some cases, so there is no need to limit it.
aboriginal
● The basic damage of ordinary attacks has been increased from 560 to 600.
● After the necessary weakening of his super totem, the probability of ABO appearing in the game drops sharply.
● In the past, we mainly balanced Abo's viability by adjusting his personal weapon or the power of the star emblem. In this update, we decided to achieve this goal by slightly increasing the basic damage of his ordinary attack talon arrow, which is undoubtedly good news for players who make good use of Abop's attack.
bullock
● The basic damage of ordinary attacks is increased from 1 180 to 1300.
● Brock has long been the weak among long-range heroes because of the slow speed and hard hit of the rocket. After adjustment, Brock's general attack is more powerful, which is very beneficial to players who make good use of Brock's general attack.
Darryl (Darrell's variant) (M.)
Basic health has increased from 5000 to 5300.
Daryl's viability mainly depends on his mobility and the strength of the star emblem. He is one of the weakest tank heroes in the game at present. Increasing Daryl's health will make him more threatening. Facing Daryl, the enemy needs to spend more time dealing with him.
Edgar
● The life absorption ratio of common attacks has increased from 25% to 35%.
● When we adjusted Edgar before, we thought that Edgar's players should not be so unscrupulous, so Edgar's viability was weakened and he was more likely to be knocked down when facing fire, but we seemed to adjust too much. After increasing the life absorption ratio of Edgar's ordinary attacks, his survival ability will be greatly improved when he jumps to attack weak targets or attacks heroes who lack explosion damage with poles.
Al primo
● The number of ordinary attack hits required for super skill recharge increased from 9 to 16.
● Since the tank hero obtained a passive talent that can recharge his super skills by taking damage, Al Primo became the tank hero who used the most super skills. Considering that the previous adjustment to Al primo made him a little too strong, we decided to adjust the charging speed of his super skills to balance it. Now Al primo players may need to consider more comprehensively when facing the enemy, such as when to attack and how to attack, and at the same time realize that it is more difficult to recharge super skills now than before.
Jeans
● The basic damage of ordinary attacks has been reduced from 1080 to 960.
● Carry-on kit: adjust the nozzle of the magic lamp to repel at least one enemy hero and restore Jean's health.
● The maximum damage of the tracking bomb fired by the shadow tool is increased from 800 to 1000.
● Jean has a high usage rate in high cup, star league and e-sports events. Reducing the basic damage of ordinary attacks can make most heroes fight back better when facing genes, which also makes gene players need to cooperate with teammates more tacitly when dealing with multiple heroes. Now gene players need to consider more comprehensively when using the nozzle of the magic lamp, and the damage caused by the tracking bullet fired by the ghost is greatly improved, making this magic tool a better choice.
cadaveric ecchymosis
● Power of the Star Emblem: The original Viper became Mottis's passive skill, but it took longer to recharge (increased by 1 sec).
● With the power of the star emblem, the viper came out of the hole and was redesigned. The charging time of the assault energy bar was shortened by 1.5 seconds (the overall speed was 0.5 seconds faster than before).
● Before the update, most Mottis players will choose the power of the star emblem of the snake coming out of the hole, because this is the key to ensure the viability of Mottis. This adjustment will make Motis play a greater role when the combat power level is low, and the slight enhancement of the pit viper will indirectly balance the weakening of Motis caused by the adjustment of the game regenerative ammunition mechanism.
What
● Raiders with you-The duration of empathy is adjusted to 5 seconds after activation.
We think this wonderful tool is too convenient to use and difficult to counter. Adjusting its duration to 5 seconds will test the player's ability to use wonderful tools according to the situation and grasp the timing of their use. After the adjustment, as long as it is used properly, skilled Nani players can still use this wonderful tool to play wonderful operations. At the same time, if Nani player activates the wonderful tool in advance, her opponent will also have a chance to avoid harm.
penny
● Basic health increased from 3200 to 3400.
Penny relies heavily on old naval guns to control the field and play her role. Improving her health will enhance her viability. In this way, players dare to make Penny play more aggressively and let her deploy naval guns to the scene faster.
Polk
● Power of the Star Emblem-Magic Sound solo damage increased from 800 to 1000.
● Carry-on equipment-The duration of negative immune effect of friendly heroes has been increased from 1 sec to 2 seconds.
In the previous adjustment, we strengthened Polk's super skill charging speed and made him more difficult to deal with. Now focus on adjusting the power of the star emblem and the wonderful tools he doesn't often use. This can provide Polk players with a variety of feasible ways to play, and will not over-strengthen the hero and make him too difficult to deal with.
Ruike
● Carry-on kit-The health recovered by the inflatable castle has been reduced from 300 to 250.
● Before this adjustment, Rico's inflatable castle was a bit too strong: it can greatly enhance Rico's continuous fighting ability, and almost every time it is used, it can be restored to full life, even regardless of the timing of use. Weakening the inflatable castle to some extent can give Rico's opponents more opportunities to fight back. At the same time, in the case of proper use, it can still provide a considerable amount of treatment for Rico.
Shadi
● Portable gadgets-sweet dreams reduce the enemy's sleep time from 1.5 seconds to 1 second.
The functionality of sweet dreams is a bit too strong, and the shady can even use this wonderful tool to get the upper hand in the face of natural enemy heroes. We appropriately shortened the duration of the deep sleep effect, while ensuring its practicality, so that sweet dreams are no longer necessary.
Shirley (female name)
● Portable tool-mud flying target is redesigned, and the duration after activation is adjusted to 5 seconds.
● Players rarely choose clay flying targets. Adjusting the effect of this wonderful tool to last for 5 seconds can make Shirley more accurate after activating this wonderful tool, and she can take part in a long-distance confrontation after a firefight to solve a bloody opponent or quickly recharge her super skills.
Squick
● The flight speed of ordinary attack missiles is increased by 25%.
● The sticky explosion delay has been removed.
When Squick's ordinary attack sticky ball missile hits the same target, it will detonate the missile that was stuck to the target before.
Squeak needs to be optimized in many places, and we hope to complete the optimization through this adjustment. After adjustment, he should be able to attack the target more accurately. In addition, when the player strikes the enemy continuously, the damage burst should be considerable. Sticky explosion delay modification can provide Squeak with stronger field control ability and force his opponent to react faster.
Stu (male name)
● Carry-on gadgets-going through the wall now requires super skills to charge to activate. Damage per fragment reduced from 500 to 200.
● Power of the Star Emblem-The health value of fuel supply recovery has been reduced from 500 to 400.
● For some time, Stu has been one of the most powerful and flexible heroes. Stu's sustained fighting ability is a bit too strong, which enables him to win most games. Stu's convenient tools enable him to function by going up a flight of stairs, which makes him even more difficult to deal with. Weakening the wall penetration effect and reducing the amount of fuel supply should make players more cautious before launching the charge, without affecting the overall strength of Stu when its combat power level is low.
Other adjustments
● Vault attack and defense-safe health increased by 25%
● Adjust the talent that tank heroes will be charged with super skills when they are injured: The damage required for full super skills will now be calculated based on the hero's maximum health.
● Increase the maximum number of trophies required for players to join the team to 35,000 (it may only be installed in the non-mandatory update after the launch of this update).
Problem repair
● Fixed the problem that Frank's active noise canceling headphones might cause Franken to stay in the air after Geer was hit by an artificial hurricane.
● Fixed the problem that Stu's broken wall fragments were taken away by the artificial hurricane in Geer.
● Fixed the persistent problem that Stu broken wall fragments were transported away by the portal.
● Fixed the problem that the wonderful tool for recharging super skills after a football match would not be reset.
● Fixed the problem that artificial hurricane in Geer may cause AI path interruption.
● Repair the asymmetry of the Grand Canal map.