● Polygon modeling does not have a certain amount of statistics. Generally, in online games, it is required to use as few faces as possible to represent the most complicated scenes. For your reference, most domestic online games now have a 3D population of 2000-5000.
For game modelers, the first thing to do is to understand the design thoroughly, use as few faces as possible when modeling, and unify the wiring specifications. Secondly, they should have the ability to draw maps, skillfully apply layered rendering, and will merge maps in the future. Third, the development of UVW should be skilled. Fourth, if possible, try to master some ZBRUSH normal drawing ability, which is a development direction in online games in the near future.
To tell the truth, it is impossible to meet the needs of game modeling or art design only by the landlord's experience in making renderings, so charging is necessary.