Experience in using Dharma Sword Technique II: Fate and Miracle
Dharma fencing
Advantages: combo accumulation speed is extremely fast, combo specialization, the stronger the Vietnam War. The big move is fierce, firm but gentle comes at the call, and the monomer has strong adhesion ability.
Disadvantages: Blue consumption is terrible and needs support from all sides to exert its power. AoE's ability is not strong and it can't be cleared continuously.
Main output technologies: Infinite Q and W are responsible for follow-up after evasion. Judge the situation, turn on R, and output a wave of T to end the battle. E, deal with monsters.
Lily Du Jie/Fairy leads the way.
Partial monomer output skills.
No non-big move skill can output 9 combo in one second, it can. The 2-second cd is actually very short, but it moves too fast, and the cd can't keep up at all, so we can only cut the needle.
Because of this, I have 100% combo bonus and 15% fragile and rare (and powerful) entries, and I have long insisted on hanging river fencing.
However, Yin Fu, the younger sister of Shaolin Temple, led us to get the method of autumn leaves through the eighteen bronze figures array, which can save 3 seconds of cd each time. In this way, Du Jie's brush combo ability is unstoppable. In addition, in fact, the output ability of this skill itself is not weak, and the DPS under the strong alliance is very worth looking forward to.
It should also be a feasible genre to use this as the core with various high cd moves. Unfortunately, I used gossip reset earlier this week, and I can't change it. I can't practice this idea.
(w) Fly over the river
Multi-stage pursuit skills.
Weak damage, high blue consumption and short displacement are not recommended.
(e) Return to shore.
The first section is the whole body AoE, and the second section causes group injuries after slow withdrawal, with a range similar to that of hanging river W. The main damage and control ability are at the end of the second section, which can stun the enemy.
The biggest advantage of the skill used to clean up small soldiers in Dharma Sword Technique is that it looks good and has the effect of returning blood (0. 1% per jump is better than nothing).
The damage is really good, and the combo bonus is not low, but slow is the original sin.
Convert to my Buddha
Unconditional AoE control shock wave starter. Unconditional triggering and band control are its advantages; Slow lifting, long CD (15), short range, high blue consumption (20) and low output (10 point damage) are all shortcomings.
You can bring it in the early stage and chicken ribs in the later stage.
The only advantage is that you can have a firm but gentle injury buff at the beginning, which is more advantageous when you first go into battle. But this damage advantage will soon be dragged down by the low output of this skill.
A world in a flower.
Large-scale termination technique, which increases the damage according to the combo number. After use, clear the combo number and get out of the firm but gentle state.
It is a powerful second-hand skill in itself, and the outbreak of 300+ combo cannot be underestimated.
After all, when the combo number exceeds 100+, the combo damage will also exceed 100%, which is not small, especially for Dharma Q and E, which have a double bonus.