LOL 24th update content

Brand, the Flame Soul of Vengeance

-W Pillar of Flame

The mana cost has been reduced to 70/75/80/85/90, from 70/ 80/90/100/110

-E Burning Fire

The mana cost has been increased to 70/75/80/85/90, from 60/65/70/75/80

-R Flamestrike

Mana cost reduced to 100/100/100, previously 100/150/200

Heroic Bombardier Kuchi

Players always complain about the heavy mana cost of Phosphorus Bomb when using Corki. However, when we look back at this ability, we also have to consider its lack of countermeasures. Therefore, we're lowering the mana cost of his other abilities so that his overall mana cost isn't too tight.

-W Valkyrie Dive

Mana cost reduced to 50, previously 100

-R Rocket Bombardment

Mana cost reduced to 20, previously 30/35/40

Glorious Executioner Draven

In order to meet the existing game style, we have lowered Draven's ability to use passive damage in the early game. damage output. But unfortunately, in order to reach a satisfactory value, we had to adjust this passive damage very low. Therefore we chose to rework his passive to augment his existing playstyle and make him more "Drai culture". Even his enemies will cheer together: Welcome to the Draven Alliance.

-Draven Alliance (new passive)

When Draven catches the throwing axe, or kills minions or monsters, he will gain a layer of worship value . When Draven kills an enemy hero, he will consume half of his worship value to obtain a gold coin reward, and each level of worship value will provide him with 3 gold coins. After Draven dies, his worship value will be lost by half.

Evelynn the Widowmaker

-R Embrace of Pain

Fixed a bug that caused Evelynn to have a spell shield on hit After the hero is selected, a "satisfied" state and visual special effects will appear (just visual changes).

Shadow of War Hecarim

-Q Rampage

The mana cost has been increased to 24/28/32/36/40, from 25

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Storm's Wrath Janna

-R Resurgence Monsoon

Fixed a bug that caused the calculation time of the buff icon to not be correctly related to the 4 second boot time match.

Future Guardian Jace

After increasing the cooldown time of Jace’s Acceleration Gate, we can still ensure the damage of the Electric Shock + Acceleration Gate skill combination, and at the same time, It weakens his potential to POKE and get out of the fight. In addition, since not every power generation shock will be accelerated in the later stage, we also increased the base speed of this skill to better use it as an independent skill.

-Q Electric Energy Shock

The initial ballistic speed is increased to 1450, which was previously 1350 (the accelerated electric energy shock ballistic speed remains unchanged)

-E Acceleration Door

The cooldown time has been increased to 16 seconds, previously 14/13/12/11/10 seconds

Kenan the Furious Heart

Yordle's The shuriken seems a little too sharp, so we've slightly dialed down Kennen's early lane harassment and teamfight potential.

-Basic attack power at level 1 is reduced to 50.5, previously 54.6

-Ninja Technique! Thunder Seal

The duration of the mark has been reduced to 6 seconds, from 8 seconds

LeBlanc, the Trickster

LeBlanc's trick is heavy Shi is not like a ultimate move, but more like a tool used to activate the Silent Seal. The goal of the following changes is to make Recast more interesting in conjunction with other abilities. First, copied abilities will deal their fixed damage instead of their bonus damage. This means that players can be more creative with their recasting at level 6, rather than holding on to the Seal of Silence.

In addition, the damage of the first stage of Silent Seal has been reduced, but the damage of the second stage has been increased. This is also to improve LeBlanc's multi-skill mechanism.

-Fanatical Eyes

The mirror image will now try to move instead of standing still

-Q Silent Seal

Mana cost reduced to 50/60/70/80/90, previously 70/75/80/85/90

First damage and activation mark damage adjusted to 55/80/105 /130/155(+0.4*Ability Power)

-The first damage was 70/110/150/190/230(+0.6*Ability Power)

-Activation Mark The damage used to be 20/40/60/80/100 (+0.2*magic power)

The silence time was reduced to 1.5 seconds, formerly 2 seconds

-W Shadow of the Shadow < /p>

Fixed a BUG that caused the Shadow Trail to be visible under the fog of war

-E Phantom Chain

The deceleration time (and the boot time before being bound) ) is reduced to 1.5 seconds, formerly 2 seconds

The restraint time is adjusted to 1.5 seconds, formerly 1/1.3/1.6/1.9/2.2 seconds

The cooldown time is increased to 14/12.5 /11/9.5/8 seconds, formerly 10 seconds

-R Repeat the same trick

Mana cost reduced to 0, formerly 100/50/0

All copied skills now deal fixed damage based on themselves, instead of bonus damage

-R Recast: Seal of Silence

Now when the skill hits and mark will cause 100/200/300 (+0.65*magic power) damage after being activated

-R Repeat the old trick: Shadow Trail

The cooldown time now starts after casting , instead of returning to the original place

Now causes 150/300/450 (+0.975*magic power) damage

-R Repeat the same trick: Phantom Chain

Now causes 100/200/300 (+0.65*spell power) damage when the skill hits and when the binding effect is activated

Void Prophet Malzahar

-Q Void Summoning

Now correctly displays the entire path of vision

Damaged targets will now always be visible

-E Evil Star Illusion

Now transferred from zombified heroes (e.g. Deathsong, Kog'Maw, Zyra, etc.)

Fallen Angel Morgana

-Q Dark Confinement

Fixed a BUG that caused Q Dark Imprisonment to be unable to correctly capture stealth heroes

Nasus, the Desert Death God

-Q Soul-Draining Thrash

Extra damage will now be displayed as a BUFF on Nasus' panel

Nautilus, Titan of the Deep

-Q Unclog Channel

Can no longer travel through some walls

Yeti Knight Nunu

We have lowered the overall damage of Devour to prevent Nunu from outperforming Smite's counter jungle at level one ability.

The health value added per level has been reduced to 96, which was previously 108

-Q Devour

The damage has been reduced to 500/625/750/875/1000. It used to be 600/700/800/900/1000

Clockwork Demon Orianna

-E Command: Defense

Orianna gained a Passive distance indicator. The purpose of this indicator is to show how far the ball has to go back to you when it is attached to an allied hero.

Lord of War Pantheon

-Q Spear Throw

Fixed a BUG that caused when the enemy's HP was below 15%, Spears do not calculate additional critical damage bonus

Exile Blade Riven

-Q Dance of Broken Wings

Fixed a BUG. BUG once caused Dance of Broken Wings to be able to attack more than 3 times

Twilight Eyes Shen

-Ninja Technique! Execution of Evil

Fixed a bug that caused the visual effects to not be displayed correctly at the beginning of the game

Dragon-Blooded Warrior Shyvana

Us The positioning of Flame Breath has been re-adjusted. It is now a core jungle control and jungle clearing tool; at the same time, we have also emphasized that as a "scorching" skill, Dragon Girl can restrain tank-type warrior heroes through basic attacks. We also fixed a long-standing BUG that caused the Dragon Lady's Fiery Prairie to not enjoy the attack power bonus in dragon form. This change also makes her rage stack faster and drain faster - which will help her in later team fights. Finally, we adjusted her previous passive description to the text prompts of the new skill, so that the information can be displayed more focused.

-Dragon's Wrath (reworked): All the special effects of Dragon's Wrath have been adjusted to other skills

Dragon Bloodline - Gain 5/10/15/20 protection Armor and magic resistance. These bonuses are doubled in dragon form

-E Flame Breath

No longer reduces armor by 15%

Now passes through all hits enemies, instead of stopping when the first enemy is encountered

The duration of the debuff has been increased from 4 seconds to 5 seconds

The damage has been reduced to 80/115/150/ 185/220, formerly 80/125/170/215/260

The bonus magic damage dealt when attacking a debuffed target is changed to 2% of the target's maximum health, formerly 15 % Fire Breath Damage (12/18.75/25.5/32.25/39+0.09*Magic Power)

-W Burning Fire

Fixed a BUG that once caused dragon form Raging Fire does not enjoy the attack power bonus

-R The Dragon is Coming

Passive armor/magic resistance bonus removed

Passive rage acquisition speed Increased to 1/2/3 points every 1.5 seconds, previously 1/1/1 points every 1.5 seconds

Rage consumption in dragon form reduced from 6 points to 5 points per second

< p>Soullock Warden Thresh

-After using Q Death Sentence, the text prompt will show that Death Leap is available

Twitch, the Source of Plague

-Q Stealth

Fixed a BUG that caused Guardian Angel or Time Rewind to resurrect Twitch in stealth state

Night Hunter Vayne

-R Final Moment

After launching a normal attack, the stealth effect provided by R Final Moment will be correctly broken

Bionic Demon Zack

-E Rubber Slingshot

Fixed a bug that caused the slingshot to break the target's spell shield first when aiming

Ziggs the Demolition Genius

We want Ziggs' aggressive use of spot blasts to be easier and more rewarding, whether by detonating it instantly or leaving it on the battlefield as a terrain threat. We also want Spot Burst to be easier to use at medium to high lag.

-W fixed-point blast

Can be activated again during the flight of the bomb, allowing the fixed-point blast to explode upon landing

The ballistic speed is increased to 1750, which was previously 1600

The knockback distance has been increased to 400, previously 300

The cooldown time now starts after the skill is cast, instead of after the explosion

Comprehensive Hero Changes

By constantly changing form while moving around the map, some specific heroes can quickly add stacks to Tear-type equipment (Magic Cut and Seraph's Embrace) without consuming mana

The following skills will no longer be counted as skill casting, and therefore will no longer be able to trigger the special effects of Tear of the Goddess, Glory and other equipment:

Spider Queen Elise’s R spider form/human form< /p>

Wild Huntress Nidalee’s R Cougar Form

Future Guardian Jace’s R Mercury Cannon/Mercury Hammer

We let The hit delay of some skills has been standardized, and the difference between skill casting and skill effect has been slightly adjusted

The hit delay of the following skills has been standardized:

Vengeance Flame Soul Brand's W Flame Pillar hit delay normalized to 0.625 seconds

Leonna's R Sunflare hit delay normalized to 0.625 seconds

Tactics Commander Swain's W Crow's Claw hit delay normalized Normalized to 0.875 seconds

Evil Mage Veigar's W Dark Matter hit delay normalized to 1.25 seconds

Weakness

When used on a hero who is immune to CC , it will only show "Cannot be slowed"

Disconnected

Now, if a player disconnects while a hero is being controlled, the player's hero will correctly run back to base< /p>

Props

In order to reduce the financial pressure on the support when controlling vision, we have made some changes to the Prophet Potion, and we have also redone the reward mechanism for eye removal. First, Oracle potions no longer disappear upon death, which means players can be more aggressive when Oracles are present, rather than lining up in areas known to be safe. Secondly, the rewards after removing the eyes can be divided. Players who removed the eyes and players who revealed the eyes through real eyes and prophet potions can receive gold coin rewards.

Reconnaissance Ward/True Sight Ward

The reward for Reconnaissance and True Sight Ward dismantling has been increased to 30 gold coins, previously 25 gold coins

Reg's Lamp Detection The reward for guard removal has been increased to 20 gold coins, which was previously 15 gold coins.

The reward mechanism for removing the guard has been adjusted as follows:

Players who remove the guard will receive 50% of the guard positions removed. Value rewards

Nearby allied heroes holding Oracle Potion or placing True Sight Wards will receive another 50% reward of the value of the ward removed

Stone of Insight and Insight Ruby now displays the number of wards that can be placed in the item's text tooltip

Prophet's Potion

No longer disappears upon death

The detection radius of cloaked units has been reduced to 600, previously 750

Players holding the Prophet's Potion can now see the detection radius of the Prophet's Potion

Oracle Essence

The detection radius of invisible units Reduced to 600, previously 750

Players holding the Prophet's Potion can now see the detection radius of the Prophet's Potion

Tear of the Goddess and Demon Sect Blade stack up too quickly and cost too much Low, so we increased the cooldown on their recharge. On the other hand, as a top-level piece of equipment, Archangel's Staff should require a higher gold investment, so we decided to reward players who prioritize investing in Archangel.

Tear of the Goddess

Unique Passive - Mana Accumulation

Updated text tooltip to clarify how it actually works

Magic Zongli Blade

Unique Passive - Mana Accumulation

The cooldown of Mana Accumulation has been increased from 3 seconds to 4 seconds

Updated text tooltip to clarify its purpose How it actually works

Archangel's Rod

Unique Passive - Mana Accumulation

Mana gain increased from 6 to 8

Charged Cooldown increased from 3 seconds to 4 seconds

Upgraded text tooltip to clarify how it actually works

Previously, some heroes' normal attacks would have physical effects if activated (we The one I'm considering is Jarvan), which will inadvertently trigger Black Cut's armor-piercing special effect. Heroes like Shyvana and Renekton who can attack multiple times at the same time will not have this situation.

Black Cleaver

The armor-breaking special effect cannot be triggered more than once in a single normal attack

We have increased the passive bonus of Bite of Mamotius Be more straightforward. Now when the shield is turned on, Mamotius' Bite can directly obtain the highest AD bonus. Now players can clearly know when this equipment is the strongest.

Bite of Mamotius

Attack power increased from 55 to 60

Magic resistance increased from 36 to 40

Passive : Now every 2% of the lost health will increase the attack power by 1 point, instead of increasing the attack power by 1 point for every 2.5% lost.

Now the passive attack power can be increased by up to 35 points, instead of 40.

Fixed a bug that caused the passive cooldown of Mammothius' Bite to not reset correctly when upgrading Hex's Demon-Drinker's passive while it was on cooldown. Problems

Voglert's Wizard Hat

Fixed several unexpected hero skills and interaction issues in stasis

Zhonya's Hourglass

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Fixed several unexpected hero skills and interaction issues in stasis

Map

Summoner's Rift

We have done some work on hero death Some adjustments have been made, especially for some tactics that can lead to repeated death but gain an advantage. We know this will impact the gameplay of some players who did not intentionally die, and we will continue to monitor this matter.

The gold coins obtained after death have been adjusted to be consistent with those in the third season preseason

Example:

The player was killed three times in a row without being reset. If the player is killed again, 220 gold coins will be provided to the opponent (previously 182 gold coins)

If the player is killed six times in a row without being reset, after being killed again, the player will be given 220 gold coins (previously 182 gold coins). Provide 112 gold coins to the opponent (previously 62 gold coins)

The minimum bounty provided to the opponent after being killed has been increased to 50 gold coins (previously 15 gold coins)

In this patch , we set a precedent of separately adjusting the balance of specific heroes based on different maps. Our intention is not to adjust heroes like Summoner's Rift, but to resolve some already very acute inconsistencies in the hero experience. In this patch, we’re adjusting Kassadin in Crystal Scar and Singed in Twisted Treeline. If it goes well, we'll continue to fine-tune it.

Twisted Treeline

Singed

The armor increase per level in the Twisted Treeline map has been reduced from 3.5 to 2

in The cooldown of Madness Potion in the Twisted Treeline map has been increased from 100 seconds to 120 seconds

Crystal Trace

Kassadin

Void in the Crystal Trace map The cooldown of walking has been increased from 7/6/5 seconds to 9/8/7 seconds

In the Crystal Trace map, the casting distance of void walking has been reduced from 700 to 600

Howl Crying Abyss

Added new props: Soul of Winter

Synthetic formula: Healing Orb + Healing Orb + Negative Cloak

Total selling price: 2080 (synthetic price : 1000)

+70 magic resistance

+20 life regeneration/5 seconds

Unique passive: Provides a shield to absorb damage.

If you are not attacked within a short period of time, the shield will be activated again.

Game interface

Fixed a long-standing BUG that caused attack movement commands and movement commands to be triggered when the player was typing in the chat window.

Fixed a keybinding bug that caused some modifier keys to not work with certain keys and mouse buttons.

Significantly enhanced the performance when purchasing advanced items

War zone system

When viewing teams in the war zone tab, while clicking on a team, the Displays a list of the top players on the team

General

We are working hard with the Player Behavior team to remove all pings from being displayed (except yours). After looking at the data up close, it seems that displaying ping values ??on the loading screen increases player resentment, even before the game has started. Ultimately, we came to the conclusion that removing the ping display from the hero loading screen would make overall communication between players healthier, so that's what we did.

The loading screen now includes the summoner icon

Due to space constraints, the loading progress bar has been removed

The ping values ??of other summoners have been removed Removed

The runes page has been overhauled and now provides a more responsive experience:

If you want to filter all runes by a certain type (such as sigil or sigil) , will make it gray, indicating that it is empty

If you restore the changes in the rune book, those changes that have been edited will no longer be changed

Now, you can More than one rune type is open at the same time in the rune list

Right-click or double-click to quickly add runes. You no longer need to wait for the animation to play to complete

Convert runes The gap will be slightly reduced

The scroll bar becomes more responsive and easier to click

When the scroll bar appears, each item in the data pane on the right The dividing line between effects will be reduced proportionally

When dragging a rune to the rune slot, the highlight border will no longer be displayed near the rune slot

The Rune Forge Animations have been simplified and CPU usage has been reduced

Runeforge's filters have become more consistent with the Runes page's filters

While the smart cast range indicator When activated, the Smart Self-Cast key (the Alt key by default) will activate the skill as soon as the key is pressed, rather than waiting until the key is released. This change is to be consistent with the usage of certain self-casting spells (such as Sivir's E skill).