Brand, the Flame Soul of Vengeance
-W Pillar of Flame
The mana cost has been reduced to 70/75/80/85/90, from 70/ 80/90/100/110
-E Burning Fire
The mana cost has been increased to 70/75/80/85/90, from 60/65/70/75/80
-R Flamestrike
Mana cost reduced to 100/100/100, previously 100/150/200
Heroic Bombardier Kuchi
Players always complain about the heavy mana cost of Phosphorus Bomb when using Corki. However, when we look back at this ability, we also have to consider its lack of countermeasures. Therefore, we're lowering the mana cost of his other abilities so that his overall mana cost isn't too tight.
-W Valkyrie Dive
Mana cost reduced to 50, previously 100
-R Rocket Bombardment
Mana cost reduced to 20, previously 30/35/40
Glorious Executioner Draven
In order to meet the existing game style, we have lowered Draven's ability to use passive damage in the early game. damage output. But unfortunately, in order to reach a satisfactory value, we had to adjust this passive damage very low. Therefore we chose to rework his passive to augment his existing playstyle and make him more "Drai culture". Even his enemies will cheer together: Welcome to the Draven Alliance.
-Draven Alliance (new passive)
When Draven catches the throwing axe, or kills minions or monsters, he will gain a layer of worship value . When Draven kills an enemy hero, he will consume half of his worship value to obtain a gold coin reward, and each level of worship value will provide him with 3 gold coins. After Draven dies, his worship value will be lost by half.
Evelynn the Widowmaker
-R Embrace of Pain
Fixed a bug that caused Evelynn to have a spell shield on hit After the hero is selected, a "satisfied" state and visual special effects will appear (just visual changes).
Shadow of War Hecarim
-Q Rampage
The mana cost has been increased to 24/28/32/36/40, from 25
p>
Storm's Wrath Janna
-R Resurgence Monsoon
Fixed a bug that caused the calculation time of the buff icon to not be correctly related to the 4 second boot time match.
Future Guardian Jace
After increasing the cooldown time of Jace’s Acceleration Gate, we can still ensure the damage of the Electric Shock + Acceleration Gate skill combination, and at the same time, It weakens his potential to POKE and get out of the fight. In addition, since not every power generation shock will be accelerated in the later stage, we also increased the base speed of this skill to better use it as an independent skill.
-Q Electric Energy Shock
The initial ballistic speed is increased to 1450, which was previously 1350 (the accelerated electric energy shock ballistic speed remains unchanged)
-E Acceleration Door
The cooldown time has been increased to 16 seconds, previously 14/13/12/11/10 seconds
Kenan the Furious Heart
Yordle's The shuriken seems a little too sharp, so we've slightly dialed down Kennen's early lane harassment and teamfight potential.
-Basic attack power at level 1 is reduced to 50.5, previously 54.6
-Ninja Technique! Thunder Seal
The duration of the mark has been reduced to 6 seconds, from 8 seconds
LeBlanc, the Trickster
LeBlanc's trick is heavy Shi is not like a ultimate move, but more like a tool used to activate the Silent Seal. The goal of the following changes is to make Recast more interesting in conjunction with other abilities. First, copied abilities will deal their fixed damage instead of their bonus damage. This means that players can be more creative with their recasting at level 6, rather than holding on to the Seal of Silence.
In addition, the damage of the first stage of Silent Seal has been reduced, but the damage of the second stage has been increased. This is also to improve LeBlanc's multi-skill mechanism.
-Fanatical Eyes
The mirror image will now try to move instead of standing still
-Q Silent Seal
Mana cost reduced to 50/60/70/80/90, previously 70/75/80/85/90
First damage and activation mark damage adjusted to 55/80/105 /130/155(+0.4*Ability Power)
-The first damage was 70/110/150/190/230(+0.6*Ability Power)
-Activation Mark The damage used to be 20/40/60/80/100 (+0.2*magic power)
The silence time was reduced to 1.5 seconds, formerly 2 seconds
-W Shadow of the Shadow < /p>
Fixed a BUG that caused the Shadow Trail to be visible under the fog of war
-E Phantom Chain
The deceleration time (and the boot time before being bound) ) is reduced to 1.5 seconds, formerly 2 seconds
The restraint time is adjusted to 1.5 seconds, formerly 1/1.3/1.6/1.9/2.2 seconds
The cooldown time is increased to 14/12.5 /11/9.5/8 seconds, formerly 10 seconds
-R Repeat the same trick
Mana cost reduced to 0, formerly 100/50/0
All copied skills now deal fixed damage based on themselves, instead of bonus damage
-R Recast: Seal of Silence
Now when the skill hits and mark will cause 100/200/300 (+0.65*magic power) damage after being activated
-R Repeat the old trick: Shadow Trail
The cooldown time now starts after casting , instead of returning to the original place
Now causes 150/300/450 (+0.975*magic power) damage
-R Repeat the same trick: Phantom Chain
Now causes 100/200/300 (+0.65*spell power) damage when the skill hits and when the binding effect is activated
Void Prophet Malzahar
-Q Void Summoning
Now correctly displays the entire path of vision
Damaged targets will now always be visible
-E Evil Star Illusion
Now transferred from zombified heroes (e.g. Deathsong, Kog'Maw, Zyra, etc.)
Fallen Angel Morgana
-Q Dark Confinement
Fixed a BUG that caused Q Dark Imprisonment to be unable to correctly capture stealth heroes
Nasus, the Desert Death God
-Q Soul-Draining Thrash
Extra damage will now be displayed as a BUFF on Nasus' panel
Nautilus, Titan of the Deep
-Q Unclog Channel
Can no longer travel through some walls
Yeti Knight Nunu
We have lowered the overall damage of Devour to prevent Nunu from outperforming Smite's counter jungle at level one ability.
The health value added per level has been reduced to 96, which was previously 108
-Q Devour
The damage has been reduced to 500/625/750/875/1000. It used to be 600/700/800/900/1000
Clockwork Demon Orianna
-E Command: Defense
Orianna gained a Passive distance indicator. The purpose of this indicator is to show how far the ball has to go back to you when it is attached to an allied hero.
Lord of War Pantheon
-Q Spear Throw
Fixed a BUG that caused when the enemy's HP was below 15%, Spears do not calculate additional critical damage bonus
Exile Blade Riven
-Q Dance of Broken Wings
Fixed a BUG. BUG once caused Dance of Broken Wings to be able to attack more than 3 times
Twilight Eyes Shen
-Ninja Technique! Execution of Evil
Fixed a bug that caused the visual effects to not be displayed correctly at the beginning of the game
Dragon-Blooded Warrior Shyvana
Us The positioning of Flame Breath has been re-adjusted. It is now a core jungle control and jungle clearing tool; at the same time, we have also emphasized that as a "scorching" skill, Dragon Girl can restrain tank-type warrior heroes through basic attacks. We also fixed a long-standing BUG that caused the Dragon Lady's Fiery Prairie to not enjoy the attack power bonus in dragon form. This change also makes her rage stack faster and drain faster - which will help her in later team fights. Finally, we adjusted her previous passive description to the text prompts of the new skill, so that the information can be displayed more focused.
-Dragon's Wrath (reworked): All the special effects of Dragon's Wrath have been adjusted to other skills
Dragon Bloodline - Gain 5/10/15/20 protection Armor and magic resistance. These bonuses are doubled in dragon form
-E Flame Breath
No longer reduces armor by 15%
Now passes through all hits enemies, instead of stopping when the first enemy is encountered
The duration of the debuff has been increased from 4 seconds to 5 seconds
The damage has been reduced to 80/115/150/ 185/220, formerly 80/125/170/215/260
The bonus magic damage dealt when attacking a debuffed target is changed to 2% of the target's maximum health, formerly 15 % Fire Breath Damage (12/18.75/25.5/32.25/39+0.09*Magic Power)
-W Burning Fire
Fixed a BUG that once caused dragon form Raging Fire does not enjoy the attack power bonus
-R The Dragon is Coming
Passive armor/magic resistance bonus removed
Passive rage acquisition speed Increased to 1/2/3 points every 1.5 seconds, previously 1/1/1 points every 1.5 seconds
Rage consumption in dragon form reduced from 6 points to 5 points per second
< p>Soullock Warden Thresh-After using Q Death Sentence, the text prompt will show that Death Leap is available
Twitch, the Source of Plague
-Q Stealth
Fixed a BUG that caused Guardian Angel or Time Rewind to resurrect Twitch in stealth state
Night Hunter Vayne
-R Final Moment
After launching a normal attack, the stealth effect provided by R Final Moment will be correctly broken
Bionic Demon Zack
-E Rubber Slingshot
Fixed a bug that caused the slingshot to break the target's spell shield first when aiming
Ziggs the Demolition Genius
We want Ziggs' aggressive use of spot blasts to be easier and more rewarding, whether by detonating it instantly or leaving it on the battlefield as a terrain threat. We also want Spot Burst to be easier to use at medium to high lag.
-W fixed-point blast
Can be activated again during the flight of the bomb, allowing the fixed-point blast to explode upon landing
The ballistic speed is increased to 1750, which was previously 1600
The knockback distance has been increased to 400, previously 300
The cooldown time now starts after the skill is cast, instead of after the explosion
Comprehensive Hero Changes
By constantly changing form while moving around the map, some specific heroes can quickly add stacks to Tear-type equipment (Magic Cut and Seraph's Embrace) without consuming mana
The following skills will no longer be counted as skill casting, and therefore will no longer be able to trigger the special effects of Tear of the Goddess, Glory and other equipment:
Spider Queen Elise’s R spider form/human form< /p>
Wild Huntress Nidalee’s R Cougar Form
Future Guardian Jace’s R Mercury Cannon/Mercury Hammer
We let The hit delay of some skills has been standardized, and the difference between skill casting and skill effect has been slightly adjusted
The hit delay of the following skills has been standardized:
Vengeance Flame Soul Brand's W Flame Pillar hit delay normalized to 0.625 seconds
Leonna's R Sunflare hit delay normalized to 0.625 seconds
Tactics Commander Swain's W Crow's Claw hit delay normalized Normalized to 0.875 seconds
Evil Mage Veigar's W Dark Matter hit delay normalized to 1.25 seconds
Weakness
When used on a hero who is immune to CC , it will only show "Cannot be slowed"
Disconnected
Now, if a player disconnects while a hero is being controlled, the player's hero will correctly run back to base< /p>
Props
In order to reduce the financial pressure on the support when controlling vision, we have made some changes to the Prophet Potion, and we have also redone the reward mechanism for eye removal. First, Oracle potions no longer disappear upon death, which means players can be more aggressive when Oracles are present, rather than lining up in areas known to be safe. Secondly, the rewards after removing the eyes can be divided. Players who removed the eyes and players who revealed the eyes through real eyes and prophet potions can receive gold coin rewards.
Reconnaissance Ward/True Sight Ward
The reward for Reconnaissance and True Sight Ward dismantling has been increased to 30 gold coins, previously 25 gold coins
Reg's Lamp Detection The reward for guard removal has been increased to 20 gold coins, which was previously 15 gold coins.
The reward mechanism for removing the guard has been adjusted as follows:
Players who remove the guard will receive 50% of the guard positions removed. Value rewards
Nearby allied heroes holding Oracle Potion or placing True Sight Wards will receive another 50% reward of the value of the ward removed
Stone of Insight and Insight Ruby now displays the number of wards that can be placed in the item's text tooltip
Prophet's Potion
No longer disappears upon death
The detection radius of cloaked units has been reduced to 600, previously 750
Players holding the Prophet's Potion can now see the detection radius of the Prophet's Potion
Oracle Essence
The detection radius of invisible units Reduced to 600, previously 750
Players holding the Prophet's Potion can now see the detection radius of the Prophet's Potion
Tear of the Goddess and Demon Sect Blade stack up too quickly and cost too much Low, so we increased the cooldown on their recharge. On the other hand, as a top-level piece of equipment, Archangel's Staff should require a higher gold investment, so we decided to reward players who prioritize investing in Archangel.
Tear of the Goddess
Unique Passive - Mana Accumulation
Updated text tooltip to clarify how it actually works
Magic Zongli Blade
Unique Passive - Mana Accumulation
The cooldown of Mana Accumulation has been increased from 3 seconds to 4 seconds
Updated text tooltip to clarify its purpose How it actually works
Archangel's Rod
Unique Passive - Mana Accumulation
Mana gain increased from 6 to 8
Charged Cooldown increased from 3 seconds to 4 seconds
Upgraded text tooltip to clarify how it actually works
Previously, some heroes' normal attacks would have physical effects if activated (we The one I'm considering is Jarvan), which will inadvertently trigger Black Cut's armor-piercing special effect. Heroes like Shyvana and Renekton who can attack multiple times at the same time will not have this situation.
Black Cleaver
The armor-breaking special effect cannot be triggered more than once in a single normal attack
We have increased the passive bonus of Bite of Mamotius Be more straightforward. Now when the shield is turned on, Mamotius' Bite can directly obtain the highest AD bonus. Now players can clearly know when this equipment is the strongest.
Bite of Mamotius
Attack power increased from 55 to 60
Magic resistance increased from 36 to 40
Passive : Now every 2% of the lost health will increase the attack power by 1 point, instead of increasing the attack power by 1 point for every 2.5% lost.
Now the passive attack power can be increased by up to 35 points, instead of 40.
Fixed a bug that caused the passive cooldown of Mammothius' Bite to not reset correctly when upgrading Hex's Demon-Drinker's passive while it was on cooldown. Problems
Voglert's Wizard Hat
Fixed several unexpected hero skills and interaction issues in stasis
Zhonya's Hourglass
p>Fixed several unexpected hero skills and interaction issues in stasis
Map
Summoner's Rift
We have done some work on hero death Some adjustments have been made, especially for some tactics that can lead to repeated death but gain an advantage. We know this will impact the gameplay of some players who did not intentionally die, and we will continue to monitor this matter.
The gold coins obtained after death have been adjusted to be consistent with those in the third season preseason
Example:
The player was killed three times in a row without being reset. If the player is killed again, 220 gold coins will be provided to the opponent (previously 182 gold coins)
If the player is killed six times in a row without being reset, after being killed again, the player will be given 220 gold coins (previously 182 gold coins). Provide 112 gold coins to the opponent (previously 62 gold coins)
The minimum bounty provided to the opponent after being killed has been increased to 50 gold coins (previously 15 gold coins)
In this patch , we set a precedent of separately adjusting the balance of specific heroes based on different maps. Our intention is not to adjust heroes like Summoner's Rift, but to resolve some already very acute inconsistencies in the hero experience. In this patch, we’re adjusting Kassadin in Crystal Scar and Singed in Twisted Treeline. If it goes well, we'll continue to fine-tune it.
Twisted Treeline
Singed
The armor increase per level in the Twisted Treeline map has been reduced from 3.5 to 2
in The cooldown of Madness Potion in the Twisted Treeline map has been increased from 100 seconds to 120 seconds
Crystal Trace
Kassadin
Void in the Crystal Trace map The cooldown of walking has been increased from 7/6/5 seconds to 9/8/7 seconds
In the Crystal Trace map, the casting distance of void walking has been reduced from 700 to 600
Howl Crying Abyss
Added new props: Soul of Winter
Synthetic formula: Healing Orb + Healing Orb + Negative Cloak
Total selling price: 2080 (synthetic price : 1000)
+70 magic resistance
+20 life regeneration/5 seconds
Unique passive: Provides a shield to absorb damage.
If you are not attacked within a short period of time, the shield will be activated again.
Game interface
Fixed a long-standing BUG that caused attack movement commands and movement commands to be triggered when the player was typing in the chat window.
Fixed a keybinding bug that caused some modifier keys to not work with certain keys and mouse buttons.
Significantly enhanced the performance when purchasing advanced items
War zone system
When viewing teams in the war zone tab, while clicking on a team, the Displays a list of the top players on the team
General
We are working hard with the Player Behavior team to remove all pings from being displayed (except yours). After looking at the data up close, it seems that displaying ping values ??on the loading screen increases player resentment, even before the game has started. Ultimately, we came to the conclusion that removing the ping display from the hero loading screen would make overall communication between players healthier, so that's what we did.
The loading screen now includes the summoner icon
Due to space constraints, the loading progress bar has been removed
The ping values ??of other summoners have been removed Removed
The runes page has been overhauled and now provides a more responsive experience:
If you want to filter all runes by a certain type (such as sigil or sigil) , will make it gray, indicating that it is empty
If you restore the changes in the rune book, those changes that have been edited will no longer be changed
Now, you can More than one rune type is open at the same time in the rune list
Right-click or double-click to quickly add runes. You no longer need to wait for the animation to play to complete
Convert runes The gap will be slightly reduced
The scroll bar becomes more responsive and easier to click
When the scroll bar appears, each item in the data pane on the right The dividing line between effects will be reduced proportionally
When dragging a rune to the rune slot, the highlight border will no longer be displayed near the rune slot
The Rune Forge Animations have been simplified and CPU usage has been reduced
Runeforge's filters have become more consistent with the Runes page's filters
While the smart cast range indicator When activated, the Smart Self-Cast key (the Alt key by default) will activate the skill as soon as the key is pressed, rather than waiting until the key is released. This change is to be consistent with the usage of certain self-casting spells (such as Sivir's E skill).