The following formulas are all copied from the Internet```
I will not edit them in detail```
1. Hit rate of physical attacks
X represents our explosive power, and Y represents the enemy's explosive power. R represents hit rate
if (x>2*y)
r=100;
else if (x>y)
r=(x-y)*10/y+90;
else if(x>y/2)
r=(x-y/2)*30/(y/2 )+60;
else
r=(x-y/3)*30/(y/3)+30;
Note: Gloves and shields have Bonus effect. For example, if the enemy has a treasure with auxiliary defense of 15%, then the final hit rate is r-15
2. The hit rate of spell attack
The calculation formula is the same as 1, where X means I The sum of the party's mental power and luck, Y represents the sum of the enemy's mental power and luck
Consider the bonus of the treasure
Finally, different spells will have specific The weight coefficient, for example, must be multiplied by 1.5, 0.9, etc.
3. Damage value of physical attack
X represents our attack power, Y represents the enemy's defense power, and Lv represents our level. R represents the damage value
First, the attack and defense power will be corrected according to the terrain to X', Y'
if (x'>y')
r= Lv+25+(X'-Y')/2;
else
r=Lv+25-(Y'-X')/2;
< p>Then make corrections based on the conflict between the arms and treasures.4. Damage value of spell attack
X represents our spiritual power, Y represents the enemy's spiritual power, and Lv represents our level. R represents the damage value
if (x'>y')
r=Lv+25+(X'-Y')/3;
else
r=Lv+25-(Y'-X')/3;
Then it will be multiplied by the corresponding weight coefficient according to different spells.
1. Calculation method of attack power, mental power, defense power, explosive power, and morale
Attack power = force/2 + ability characteristics (level)
Mental power = intelligence/2 + ability characteristics (Level)
Defense = Command/2 + . . . . . . .
Explosiveness = Agility/2 + . . . . . . .
Morale = Luck/2 + . . . . . . .
The so-called ability characteristics are the attack S, spirit B, defense A, burst B, and morale B values ??in the game. S=4, A=3, B=2, C=1.
For example: Xiahou Dun's attack power at level 50 = 98/2 + 4(50) = 249
It should be mentioned incidentally that the enemy's ability (attack power) is calculated The level must be reduced by 1:
Enemy attack power = force/2 + ability characteristics (level-1)
Two.
Calculation method of HP and MP
HP (MP) = basic HP (MP) of the unit + general bonus + HP (MP) bonus [level + 2 (number of times awarded)]
The basic HP, MP and HP and MP bonus of the troops are:
Hero type: 100 30 5 1
Cavalry type: 100 10 5 1
Cavalry Archer: 100 10 5 1
Infantry: 110 10 6 1
Archer: 90 10 4 1
Thief: 100 20 5 1
Martial arts department: 90 20 4 1
Dancing girl department: 90 20 3 1
Cannon carriage department: 90 10 4 1
< p>Cavalry Department: 100 40 5 2Policy Department: 90 40 4 2
Taoist Department: 80 40 3 2
Feng Shui Department: 80 50 3 2
Xiliang Clan: 110 5 6 1
Dudu Clan: 90 30 4 2
Pirate Clan: 90 20 4 1
Bear Tamer: 110 5 6 1
Tiger Tamer: 90 5 4 1
Spellcaster: 80 60 3 3
Immortal: 80 60 3 3
Emperor type: 80 5 3 1
The general HP and MP bonus are:
Cao Cao: 2 0
Xiahou Dun: 6 0
Zhang Liao: 3 8
Guan Yu: 7 2
Cao Zhang: 2 -2
Cao Ren: 0 4
Xia Houyuan: 5 7
Jaw opening: 2 6
Cao Pi: 1 11
Pound: 10 1
Le Jin: 8 5
Li Dian: 4 7
Cao Hong: 0 3
Xu Huang: 13 1
Yu Jin: 6 4
Xu Chu: 19 1
Dian Wei: 12 3
Diao Chan: -3 15
Liu Ye : 1 12
Sima Yi: 0 8
Xun He: 6 1
Cheng Yu: 1 3
Guo Jia: 0 6
Jia Xu: 8 0
Xun You: 2 0
Full favor: 1 -1
For example: when Cao Cao is level 50 Overlord HP(MP) = 100(30) + 2(0) + 5(1)[52*2] = 372(84)
Similarly, when calculating the enemy's HP and MP , the level needs to be reduced by 1, and only Cao Cao's generals have the bonus:
Enemy HP (MP) = Troop's basic HP (MP) + HP (MP) bonus (level -1)
Three.
Calculation method of attack hit rate
There is no direct calculation method for this value. The following chart is for your reference:
X = 100 (attacking force explosive power/defending force explosive power)
p>
Y = attack hit rate
30≤Y≤100
X Y
30 30
35 31
p>
40 36
45 40
50 60
55 62
60 65
65 69
70 72
75 75
80 77
85 80
90 84
95 87
100 90
105 90
110 90
115 91
120 92
125 92
130 92
135 93
140 94
145 94
150 95
155 95
160 95
165 96
170 97
175 97
180 97
185 98
190 99
195 99
200 100
< p>For example: When level 50 Zhang Liao (burst 139) attacks level 50 Zhuge Liang (burst 132)100(139/132) ≈ 105.30 → 105, according to the chart, the hit rate should be 90%
Note: 1. The hit rate has nothing to do with the types of troops and the performance of terrain capabilities, so when calculating The hit rate is between 30 and 100
Which generals in Cao Cao's Legend should eat which fruits
I know that some players in Cao Cao's Legend have no idea about the usefulness of fruits. You will only eat it randomly and waste the function of the fruit.
So, I have written down some of my own experience and experimental results below, hoping it will be helpful to everyone.
As far as I know, if a general's characteristic is S but his ability is below 90, that characteristic will be downgraded to A.
For example: Cao Ren, the attack characteristic of his unit was originally S, but his force was only 88, so his attack characteristic became A.
That is to say: if you give him a force fruit (force +2), his attack characteristics will change back to the original S.
Similarly, if his characteristics are reduced from A to B, he can recover as long as his ability reaches 70 or above; if B is reduced to C, it can be restored to 50 or above.
Also, if the characteristic is S and the ability is less than 50, it will be reduced to B.
However, if you want to change Cao Cao's attack characteristics to S, there is no other way except to modify it.
Because his original attack characteristic was A, he was not downgraded to A because his strength was too low.
But (sorry), except that A and S cannot rise, B and C are both possible. If you want to upgrade the original characteristics from B to A, the ability must be 90 or above; if you want to upgrade the original characteristics from C to B, the ability must be 70 or above.
Characteristic growth speed (S=4, A=3, B=2, C=1)
The following are some of our generals whose characteristics have been reduced:
Cao Ren: Attack S→A, eat one force fruit
Cao Pi: Attack S→A, eat ten force fruits (not cost-effective)
Li Dian: Spirit A →B, eat one intelligence fruit
Cao Hong: Defend S→A, eat five command fruits
Liu Ye: Attack S→A, eat nine force fruits (although not very Cost-effective, but the effect is significant)
Sima Yi: Burst B→C, eat two agility fruits
Then there are some generals (including famous enemy generals) who are worthy of eating fruits (within ten) ):
Xia Houyuan: five command fruits, defense B→A
Jaw opening: eight agility fruits, burst B→A
Le Jin: six One force fruit, attack B→A; two luck fruits, morale B→A
Li Dian: four force fruits, attack B→A; eight agility fruits, burst B→A
Cao Hong: Ten luck fruits, morale B→A
Xu Huang: six agility fruits, burst B→A
Yu Jin: seven command fruits, defense B →A
Dianwei: nine intelligence fruits, spirit C→B
Diao Chan: four luck fruits, morale B→A
Liu Ye: Three intelligence fruits, spirit B→A; nine agility fruits, burst C→B
Xun Or: four command fruits, defense B→A
Cheng Yu: seven Luck fruit, morale B→A
Jia Xu: six luck fruits, morale B→A
Man Chong: eight force fruits, attack C→B; one command fruit, Defense C→B
Zhang Fei: two intelligence fruits, spirit C→B; nine agility fruits, burst B→A; seven luck fruits, morale B→A
Zhuge Liang: eight force fruits, attack C→B
Huang Zhong: six luck fruits, morale B→A