The skill.xml file in the data folder.
Use the second trick "Everything returns to the embers" as a demonstration.
& ltRow, selection ="2 "嗧嗧 id=" 108" 嗧 id="22 12 "嗧 id="0" 嗧嗧. "Jun ="1"li =" 2 "li =" 3 "li =" "li ="1"Fang. 9? Wang Yang? 9? 9 = ""Zanji = ""Distant ="" mp="20 ""Hard = ""Beard = ""Potato ="300 "Diligence = 9? 7="3 "Qincang =" 1" Yunyuan =" 1 "Qin Yun =" 1".
China contrast:
& ltRow number ="2 "Special effect ID ="108 "icon ID =" 2212 "Script id="0" Name =" Everything turns to ashes "Description =" The damage caused by single fire is powerful. The cultivation requirement is 200. "type =" 1 "location =" 2 "attribute =" 3 "repel =" "quick license ="1"repair requirement ="200" magic weapon requirement = ""role = ""environmental impact ="" mp= "20 "call value =". "1" Usage =" 1 "License =" 1" Resurrection = ""Remarks = ""/& gt;;
Special effects id = original magic animation.
Script id (brown hanging id)= only needed if there is collateral effect.
Type =" 1 "is a spell, and type ="2" is a skill.
The skill Position of position (Lili) ="7 "is set as the seventh skill of Jiang, so 7 is used.
Attribute (Mao) ="0 "Thunder attribute =" 1" Wind attribute ="2 "Water attribute ="3" Fire attribute ="4 "Soil attribute ="5" Yin attribute ="6 "Yang attribute ="7" Skill.
Role (praise geisha) =" 1 "Jiang role ="2" Tang role ="4 "Longyou role ="8" Xiao Man.
Object (Diligence) =" 1 "Single object" 2 "All.
Friend or foe (Bodhisattva) =" 1 "Friend or foe ="2" teammates
I want to change the original "Everything Returns to the Embers" into Jiang's "Heavenly Sword"
Search for "heavenly sword" in skill.xml
& lt Pai Wu Xuan =" 145 "Xunguo id=" 17 16" Zizi id= ""Brown Hanging id= ""Mibei = "Heavenly Sword" Jingba = "Poor (today)" 9? 9= "Wang Yang? 9? 9= ""Zan Geisha = ""Far ="" mp = ""Long = ""Xu = ""Shu = ""777 "Diligence ="" 9? 7="3 "Qincang =" 1" He Yuanji = "2 "He Ji =" 1" Shen Yuan = ""Digging Ji.
Put the data of "heavenly sword" into the original data of "Everything returns to the embers" (No.= "145", don't change this)
The powerful part (potato = "") can be modified according to personal preference.
& ltRow, selection ="2 "Xun id=" 17 16" Sub id= ""Brown hanging id= ""Mibei = "Heavenly Sword" Mirror = "The blade master created his own mind method, which achieved the unity of man and sword. Attack all enemies. "Jun =" 2 "li =" 8 "li =" 7 "li =" "li ="1"Fang? 9? 9= "Wang Yang? 9? 9 = ""Zanji =" 1 "Yuanfang ="" mp="65" and = ""Beard ="90 "and Potato ="600" 9? 7="3 "Qincang =" 1" Yunyuan =" 1 "Qin Yun =" 1".
When you enter the modified game, you will find that the original "everything returns to the embers" has become the skill of Jiang and the "heavenly sword"
Another way to turn props into skills
Similarly, with the demonstration of "All Things Return to the Embers"
& ltRow, selection ="2 "嗧嗧 id=" 108" 嗧 id="22 12 "嗧 id="0" 嗧嗧. "Jun ="1"li =" 2 "li =" 3 "li =" "li ="1"Fang. 9? Wang Yang? 9? 9 = ""Zanji = ""Distant ="" mp="20 ""Hard = ""Beard = ""Potato ="300 "Diligence = 9? 7="3 "Qincang =" 1" Yunyuan =" 1 "Qin Yun =" 1".
Use the "blazing fire" obtained after winning the "dance of inflammation" as a spell.
In the Data folder, search for "blazing fire" in item.xml and see the following data.
& lt row selection = "129" id = "3208" id = "1"equipment = "in flash fire" mirror = "The flaming flame around the dance body will never go out, in the snow or underwater. Qian yu = "Arouse the Phantom of the Dance of Inflammation and launch powerful fire spells. "Cut ID = "" 16 17" Brown crane id="229" "3" "3 "sigh = "65438" 9? 9="0 "Yuan Mix =" "Diligence ="2" Puyi =" 1 "He Yuanji =" 1" He Jian.
Put the special effect id in the original "Everything belongs to the ember", modify the power, object ... and so on.
& ltRow,selection = " 2 " id = " 16 17 " id = " 22 12 " id = " 0 " Mibei = " Vulcan? 6? 4 inflammation dance "mirror eight =" call.
Dance the phantom of inflammation, and launch powerful fire spells. Cultivation requirements 400. " Jun = " 1 " Li = " 2 " Li = " 3 " Li = " " Li = " 1 " Dang。 9? Wang Yang? 9? 9= ""Zan Geisha = ""Faraway =" 1" mp=" 100 ""Xu Shu = ""Shu Shu = "9? 7="4 "Qincang =" 1" Yunyuan =" 1 "Qin Yun =" 1".
So you can use it in spells.
Modification of hidden spell
Also search for "hidden method" in item.xml.
& lt row selection = "70" ID = "3242" ID = "1"Equipment = "hidden method" mirror = "It can make people invisible, so that the enemy can't see this person." "The monomer is invisible and will not be attacked for 4 rounds." Cut ID ="50 "="689 "Brown id=" 170 "="2" = "6" Sigh = "10000. 9? 9=" 1 "Yuan Hui =" "Qin Yi =" 1" Puyi ="2 "He Yuanji =" 1" Yu He.
Put the script id together here, so that the invisibility effect will appear.
& lt row selection = "4" id = "689" id = "2212" id = "170" id = "hidden spell" mirror = "single invisible 4 rounds. The cultivation requirement is 200. "Jun ="1"li =" 2 "li =" 7 "li =" "li ="1"Fang. 9? Wang Yang? 9? 9= ""Zanji = ""Faraway ="" mp=" 15 "Dragon =" "Beard =" "Potato ="0" Diligent. 9? 7="3 "Qincang =" 1" Yunyuan =" 1 "Qin Yun =" 1".
Only six skills can be seen in the status menu.
Extra change
You can see 1 by using the keyboard in battle. The stunt damage is only related to the stunt user's attack, immortal attack, stunt parameters and the attacker's immortal defense. Spells can add damage, but whether it is physics or magic has not been verified. It has nothing to do with the user's level, the defense and resistance of the attacked person. The following are the injury formulas of the protagonist's two advanced personal skills. The parameters may not be the most accurate, but the error should be around 10% at most. Among them, Jiang's attack and fairy attack are yes, while fairy defense is a strange attack. Raptors' Fei Ying chop: [700+ (attack+immortal attack) *3.5]*( 1- immortal defense /4000), for example, 76-level Yun Fan, attack 1280, immortal attack 737, fighting in Hei Hu, with an average damage of 7890. Blade of the void in the sky: [1800+ (attack+fairy attack) *9.5]*( 1- fairy defense /4000), for example: level 76 Yun Fan, attack 1280, fairy attack 737, black and roaring tiger, with an average damage of 2088. Other stunts have not been specifically calculated, so it can be estimated that the dragon of the abyss Kowloon and the abyss Kowloon and Xiaoman are of the same level, and the single damage is about half of the blade of the void in the sky. Because Yu Rou's strength growth is too low, her stunt injuries are generally low. 2. Conjunction damage has a great relationship with the level of the converging user. Conjunction user's attack and immortal attack have little effect, which is related to the defense of the attacked person and the number of QTE (whether the spell is effective has not been verified). It has nothing to do with the attributes of the players who assist the converging attack, the undead defense and resistance of the attacked person. The following is the damage formula of Yu Rou's converging attack, and the parameters may have a small error. Among them, the level, attack and fairy attack are soft, the defense is strange, and QTE is the number of mouse clicks (0 to 5). The dome light is broken: [level 2 * 4.2+ (attack+fairy attack) * 0.84] * (1+qte/10) * (1-defense /2600) 2 For example, level 76 rain is soft, and the attack is 4300. That is to say, every time you press the mouse+10%, the damage is up to 50%. Because the level dominates the damage, the total damage of others is very similar to that of Yu Rou. (It should be noted here that there is no upper limit for a single actual injury in the game, at least it is not 9999, but all injuries or blood additions exceeding 9999 are displayed as 9999. Therefore, if Yun Fan's heavenly sword or Xiaoman's spiritual lizard is refined, if it shows 9999, it doesn't mean that the damage is at its peak, which is not convenient for visual inspection). Supplementary note: From this formula, we can see that the damage of converging attack is quite nonlinear, which is different from the linear growth of stunt. The lower the level, the more useless the converging attack will be, but the higher the level, the more terrible the converging attack will be. For example, Yun Fan (who doesn't take attribute medicine) with the same level of rain above, converging attack the whole regiment without pressing QTE, and the damage exceeds Yun Fan's ultimate move. Of course, the trigger conditions of converging attack skills are also more demanding than stunts. In addition, because physical defense is also nonlinear, we should consider monsters with high defense. 1300 defense will directly reduce the converging attack damage by 75%. 3. The relationship between magic damage and fairy attack has been clearly written in online articles. 100 will increase linearly after the immortal attack, and the hidden five-spirit attribute, strange fairy defense and five-spirit resistance of the character must be calculated. I tried the relationship between cultivation and magic damage and found something that was not counted in that article. Previously, it was found that thunder shows above 1500 would trigger a thunderstorm strike, and other attributes did not have this feature. This discovery involves damage calculation, which should be in the form of percentage addition. Roughly+10% damage 500, +20% damage 1500, +30% damage 4000, +35% damage 9999. Because this is not linear, the formula has not been worked out for the time being. In short, if the damage percentage is above 1500, the damage percentage will increase slowly. Another unexpected discovery is that the damage coefficient of the first blow of water attribute, cold spring, is higher than that of other attributes, about 0.5, while that of other attributes is about 0.4; Moreover, the art of cold spring really means great, not small. . Here I want to express my views.
I have verified that the formulas of Raptor's fast shadow chop and sky void blade are basically correct, but I think the formula should be changed to this:
Damage = stunt fixed coefficient ×( 1+ (attack+immortal attack) /200)×( 1- opponent's immortal defense /4000)
In this way, the damage calculation formula of all stunts is unified, and the difference is only the fixed coefficient of each stunt. I like to continue to modify after posting, so there are several versions of online circular injury calculation formula. If you want to see the latest version, please come to the rover star forum. I added that as additional damage the next day. As follows:
Immortal Damage = Immortal Fixed Coefficient ×( 1+ Immortal Attack/Immortal Attack Coefficient k 1)×( 1- the opponent's immortal defense /4000)×( 1+ the system repair coefficient k2)×( 1+ the system attributes/)
Note: when (1) immortal attack < 100, the immortal attack coefficient is k1= 500;
When the immortal attacks ≥ 100, k 1= 100.
(2) When cultivated in the range of 100 ~ 499, k2 = 0;;
When the culture is between 500 and 999, K2 = 0.1;
When the cultivation range is 1000 ~ 1699, k2 = 0.2;;
When the culture was ≥ 1700, k2=0.3.
(3) Everyone's initial five spirits attribute values: thunder, wind, water, fire, earth, cloud and cloud, 30400500 rain, softness, 20202020 Longyou 5000040 Xiaoman 0025025, which shows that Xiaoman's initial five spirits value is very deceptive. The formula of magic damage is very complicated. There is a fault in Gong Xian 100, and there is a big gap between Gong Xian 100 and 99 Gong Xian. I don't think xianjian 5 is well done. Immortal attacks below 100 have a very low impact on immortal damage, which can be basically ignored. I think the cultivation coefficient I measured is more accurate. The initial five-spirit attribute is the same as the initial five-spirit antibody.