Kneeling for 3.2 1 Renzhai War Namikaze Minato Raiders, to be detailed. . Ask the great god for guidance. .
Namikaze Minato comes out with a small W or a small E, and W is added to contain the enemy and prevent the enemy from robbing the gem. E is generally used to rob the wild. Observe the timing of the blood stick and see if E is 500. If you add some points, we will add a little Q in turn at other times. Q+W can add a group of soldiers per second at level 5 and R at level 6. Because the pre-R period is not practical, people will not be able to get on the seal, and they will die easily, and the economic level will go down. Because the damage of Q is calculated according to the grade of WE, WE are given priority, and archers can be sent to the seventh grade of Q. (PS and Q are enough, the first grade CD of Q is relatively short, and the damage of Q is calculated according to the points of WE. It doesn't hurt to raise Q, but the staring time is long and the CD is long. If you add more Q, the economy will be ruined in the early stage, and you can consider adding it to 2 points to cooperate with Raytheon in the later stage. ) Then I usually go out to equip. Eight-level point R (one level of R is enough in the early stage, and two points can be added in the later stage when others have more blood) is the peak period of the four generations, because the ten levels of the four generations have been formed, W is full and E is full, and Q has the highest damage. At this time, you are generally smarter. As long as you basically die of WEQ (not excluding bleeding), R is a magical skill, so pay attention to the timing. The damage to the enemy after R is skill damage multiplied by 65438. But at the same time, you will suffer multiple injuries when you are in a ghost state, so it is a double-edged sword. Generally used when there are not many enemies or when the enemy has no skills, the powerful output will kill the opponent in one second. Don't directly r in a group of people, which is undoubtedly fatal. In the world of forbearance village, it is basically meaningless to exchange one life for another. In the middle and late stage, when there are few people in WEQ seconds, we will cooperate with our teammates and then throw an attribute skill casually to kill the enemy. When catching a lone enemy, we can consider RWE directly killing the other side, which is fast, convenient and powerful. In short, as long as your teammates don't stay, the number of your team will continue to increase. Level 20, it's time for the four generations to be coquettish. Flying Raytheon's skills are 20 times that of the whole. At this time, even the strokes have certain skills. If the hand speed is fast enough, you can directly WD. If the hand speed is not fast enough, you can consider adding Q to 2 o'clock, and then adding WQD (so that the enemy can't run out of Raytheon's range and go back halfway). Of course, for some heroes with thick blood strength, WD may not be able to kill them. At this time, you can only use absolute. I used this trick to kill Kay with 1W blood directly. Generally speaking, that's it. There are also some tips. For example, four generations of Q W can sunder armor, which is a magical skill. When fighting an armored enemy, Q can break armor first, and then W will stun the opponent, so there is no pressure left. Four generations of running awareness is very important. On the whole, it is an all-round skill, slightly lacking the ability to tear down the family.