Fighting on the hillside is often the enemy and the enemy each occupy one side of the high slope. You allow others to sleep on the edge of the sofa, there is no reason not to accept the express delivery. In this case, running does not exist, because there is only one slope, and you can judge the enemy's movements by listening to the footsteps. If the enemy is moved, it will inevitably press forward, lose the bunker and be beaten into a sieve. Therefore, only the gun is the best way to solve the conflict, but you are afraid of being killed, but you are afraid that the enemy will press forward on the high slope and hit the low slope. As long as the following points are done well, as long as the sunset red horse family does not inherit the stroke marksmanship, it is almost no problem to win the opposite side.
First, don't press Shift! ! !
There's a reason to put this in the first place. The offensive and defensive warfare on both sides of the hillside belongs to close combat. At this distance, the reaction speed and shooting order almost determine the outcome of the battle. Players with a little common sense know that the sprint is not assisted by the sight. If you meet the enemy in the sprint, you can hardly get ready to shoot at the first time, so you miss the opportunity. When there is no sprint, you can prepare the forward pressure according to the waist shooting sight, and find that as long as the waist shooting sight is in place, the enemy can take the opportunity to shoot.
Second, grab a higher point.
At this time, it is very important to be high. When you grab the high point, you almost win half. Many players also know that it is difficult to hit a high slope on a low slope, but they don't know why. Look at the picture below.
The picture is not very good. Generally speaking, the reason why a player with a high point has an advantage over a player with a low point is that he can confirm the position of the enemy from a third-person perspective, and he can react quickly and make a move when he meets the enemy, so as to seize the opportunity. The enemy under the slope can only win or lose by reaction speed and marksmanship.
Third, close to the slope.
When the slopes on both sides of the hillside are not big, consider a slope as a bunker, and the principle is similar to the above. Because it is close to the slope, the third person perspective can get more information. At this time, the enemy usually can't see you, and wait until he gets to the right position before shooting.
Fourth, the marksmanship should be just right.
All skills are just bonus points, and marksmanship is the basic point. Sometimes, no amount of skills can match a ruthless enemy. Among the highlights of the first issue, the one that impressed me the most was that the shroud eliminated four players who occupied the right place at the right time in a place with almost no shelter. Another impressive one is NaviSimple, captain of Hx team.
In melee, the enemy did not even shed blood after a shuttle, and then the screen went black after three shots.
So while mastering all kinds of skills, don't forget how many guns, get familiar with different weapon properties, and then improve your marksmanship, plus skill blessing, at least one chicken a day is not a problem.