The layout is mainly in residential areas. People are the productive force. You must ensure that your house does not degrade and is constantly upgraded to ensure various production in the city. Please refer to the detailed building layout
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60-step stable layout for beginners
Adjust the speed to 10% in the options to build a good settlement area, and then build agriculture first.
A farm can feed approximately 1,000 to 1,300 people. If there are 4 to 5 fishing piers or hunter tents built, and if there are only 3 types of local agricultural products (2 on the farm, and one on the wild meat), then You need to import a crop or seasoning to achieve delicious food and upgrade the building. If there is a requirement for an aristocratic area, then delicious food is required.
The following are the conditions for house upgrades:
House requirements: Maximum population
Civilian housing:
Shacks None
7
Water in thatched cottage
14
Bland food in bungalow, ancestral hall
22
Jiafang’s home-cooked meals, linen
31
Guangshe’s herbalist, music
41
Meishe’s delicious meals, porcelain
52
Huazhai acupuncture doctor, juggler
63
Mansion tea, Taoism/Buddhism
74
Aristocratic housing:
Ordinary courtyard house, linen, porcelain
5
High-end courtyard house, delicious food, silk, ancestral hall
Herbalist, music, juggler
10
Simple mansion delicious food, copper/lacquerware, acupuncture doctor
15
Huamei Gongguan Taoism/Buddhism, Confucius School
20
Tangwang Gongguan Tea, Drama
25
The following table Lists the consumption rate of daily necessities for all occupied houses:
House level monthly
yearly
Food linen china tea silk utensils food linen china Tea silk utensils
Civilian housing
Shack- - - - - - - - - - - -
Thatched cottage - - - - - - - - - - - -
Bungalow 5 - - - - - 60 - - - - -
Jiafang 7 2 - - - - 84 24 - - - -
Guangshe 10 2 - - - - 120 24 - - - -
Meishe 13 2 2 - - - 156 24 24 - - -
Huazhai 15 2 2 - - - 180 24 24 - - -
Luxury house 18 2 2 2 - - 216 24 24 24 - -
Noble house
Ordinary courtyard house - 2 2 - - - - 24 24 - - -
High-end courtyard house 1 2 2 - 2 - 12 24 24 - 24 -
Simple mansion 2 2 2 - 2 2 24 24 24 - 24 24 < /p>
Huamei Mansion 3 2 2 - 2 2 36 24 24 - 24 24
Dignified Mansion 5 2 2 2 2 2 60 24 24 24 24 24
Especially What you need to pay attention to is the attractiveness of the location. If it is not attractive enough, it cannot be upgraded. My personal experience is: if all residential areas are surrounded and all roads are built using Huihuang Road, then the attractiveness problem can be solved. Location attractiveness is an important factor in residential upgrades. Without a good environment, your house will not be upgraded, and you will not even be able to place the base site for a noble house.
Almost every building has some good or bad impact on the environment. Residents prefer to live close to gardens, statues and landscaping trees, rather than the noisy craft areas behind their houses. Residential walls do a good job: they keep out the bad elements. You can safely place a handicraft industry area outside the walls of the noble housing area.
When you move away from a certain building, the impact of its location attractiveness will decrease. For example: The following is the impact range of location attractiveness of landscaping trees (the T in the middle indicates trees, and the surrounding numbers indicate tree locations. Attractiveness affects size).
3333333
3555553
355T553
3555553
3333333
In other words , placing a tree in the middle can have a weak positive impact on the 7*7 range
The following table lists the actual values ??of lot attractiveness for all buildings.
Note that the effect is gradually diminished, but can be completely eliminated if you build a wall
Building name location attractiveness
General Buildings
Ruins-5 -4 -3 -2 -1
Residential buildings
Ruins-4 -3 -2 -1
< p>Ordinary courtyard house 2 2 1 1High-end courtyard house 3 3 2 2
Simple mansion 4 4 3 3
Huamei mansion 6 6 4 4
Grand Palace 8 8 6 6
Agricultural Buildings
Crop Farm-3 -2 -1
Flax Farm-3 -2 -1 < /p>
Tea making hut-3-2
Rachu hut-3-2
Silkworm hut-3-2
Fishing pier -20 -17 -14 -11 -8 -5
Hunter’s tent-15 -11 -7 -3
Handicraft building
Clay pit-20 - 16 -12 -8 -4
Quarry-30 -26 -22 -18 -14 -10 -6 -2
Salt quarry-30 -30 -25 -25 -20 -20 -15 -15 -10 -10
Lumberyard-30 -30 -25 -25 -20 -20 -15 -15 -10 -10
Copper smelting Field-40 -40 -37 -37 -34 -34 -31 -31 -28 -28
Ironmaking yard-40 -40 -37 -37 -34 -34 -31 -31 -28 - 28
Steelmaking yard-40 -40 -37 -37 -34 -34 -31 -31 -28 -28
Pottery kiln-30 -25 -20 -15 - 10 -5
Bronze Workshop-32 -28 -24 -20 -16 -12 -8 -4
Lacquer Workshop-10 -9 -8 -7 -6 -5
Papermaking Workshop-10 -8 -6 -4 -2
Jade Carving Workshop-5 -4 -3 -2 -1
Weaving Factory-5 -4 -3 -2 -1
Commercial Buildings
Mill-20 -16 -14 -12 -10 -8 -6 -4
Market -6 -8 -10
Big Bazaar-4 -5 -6
Warehouse-15 -15 -15 -13 -13 -13 -11 -11
Trading Post-15 -15 -15 -13 -13 -
13 -11 -11
Trading Terminal-15 -15 -15 -13 -13 -13 -11 -11
Safety Building
Well 4 4 2 2
Herbal medicine shop 2 1
Acupuncture shop 3 2 1
Value update room-2 -1
Quick arrest room-2 -1
Government Buildings
Government Office 10 10 8 8 6 6 4 4 2
Taxation Department-4 -2
< p>Royal Palace 18 18 18 15 15 15 12 12 12 9 9 9Mint-5 -4 -3 -2 -1
Banknote-5 -4 -3 - 2 -1
Entertainment Building
Music School 4 4 2 2
Acrobatic School 4 4 2 2
Drama School 4 4 2 2
Theatre 4 2
Religious Buildings
Ancestral Temple 8 8 6 6
Laozu Taoist Temple 8 8 6 6
Sanqing Taoist Temple 12 12 9 9 6 6
Buddhist Temple 8 8 6 6
Kaiyuan Buddhist Pagoda 12 12 9 9 6 6
Confucius' Book School 6 6 4 4
Military Building
Crossbow Barracks-30 -27 -24 -21 -18 -15 -12 -9 -6 -3
Infantry Barracks-30 -27 -24 -21 -18 -15 -12 -9 -6 -3
Cavalry Barracks-30 -27 -24 -21 -18 -15 -12 -9 -6 -3
Chariot Barracks-30 -27 -24 -21 -18 -15 -12 -9 -6 -3
Catapult Barracks-30 -27 -24 -21 -18 -15 -12 -9 -6 -3
Arsenal-20 -20 -16 -16 -12 -12 -8 -8
Beautify the building
< p>Garden 4 3 21x1 statue 6 5 4
2x2 statue 8 6 4 2
Pavilion 8 6 4
Yi Weng Bichi 14 12 10 8
Tai Chi Park 18 16 14 12
Private Garden 22 19 16 13
Rongning Street 4 3 2
<p>Kyoto Imperial Street 4 4 2 2
Residential Fence 3 2 1
Beautification of Trees 5 5 3
Miracle Building
Labor Battalion-12 -12 -11 -11 -10 -10 -9 -9 -8 -8
Carpenters' Guild-6 -6 -5
Masons' Guild-8 - 8 -7 -7 -6 -6
Potters Guild-6 -6 -5 -5 -4 -4
After the residential areas are settled, it is the development of the city. First, your people must have food to eat, so agriculture must develop first
Crop growing season table
----------------- -------------------------------------------------- -------------
Just like real life, each crop in the game has its own growing season. The table below lists the months during which crops grow and mature. Crops grow in the first four months and mature in the last month. But there is no such rule for cash crops.
Crops February, March, April, May, June, July, August, September, October, November, December, January
Crops
Wheat grow grow grow grow mature
soybean grow grow grow grow mature
rice grow grow grow grow mature
millet grow grow grow grow mature
Chinese cabbage grows and matures
Flax grows and grows and grows and matures
Cash crops
Tea tree grows and matures and matures
>The mulberry tree grows and matures and grows and matures
The sumac tree grows and grows and grows and matures and matures
(This watch can’t be put down - - Anyway, it’s OK if you know it)< /p>
For farmland producing food, it is best to plant 2-3 different crops in a mixture, and the growing seasons of the crops should not overlap as much as possible. So if you have wheat, soybeans, corn and cabbage to grow, you should grow wheat and corn on one farm and soybeans and cabbage on another farm.
It is unwise to grow just one crop on a farm: farmers cannot manage all the fields at the same time, nor can they harvest all crops at once during the ripening months. If you only have one crop to grow, you might consider overlapping the farmland of the two farms so that 2-3 rows of farmland overlap between the two farms, so that those farmlands can be managed more.
For tea trees, mulberry trees and sumac trees: it is best if the farms overlap each other (or each farmhouse only cultivates half of the farmland), because you cannot get a good harvest in 57 farmlands at the same time, because one There is a limit to how much land a farmhouse can manage.
According to personal experience, a farm can feed about 1,500 people, and a castor farm can feed about 2,000 people. (Note! When I say "a" farm, I mean a mixed farm.
The layout is as follows:
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