Emperor—Layout issues in Rise of the Dragon

The layout is mainly in residential areas. People are the productive force. You must ensure that your house does not degrade and is constantly upgraded to ensure various production in the city. Please refer to the detailed building layout

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60-step stable layout for beginners

Adjust the speed to 10% in the options to build a good settlement area, and then build agriculture first.

A farm can feed approximately 1,000 to 1,300 people. If there are 4 to 5 fishing piers or hunter tents built, and if there are only 3 types of local agricultural products (2 on the farm, and one on the wild meat), then You need to import a crop or seasoning to achieve delicious food and upgrade the building. If there is a requirement for an aristocratic area, then delicious food is required.

The following are the conditions for house upgrades:

House requirements: Maximum population

Civilian housing:

Shacks None

7

Water in thatched cottage

14

Bland food in bungalow, ancestral hall

22

Jiafang’s home-cooked meals, linen

31

Guangshe’s herbalist, music

41

Meishe’s delicious meals, porcelain

52

Huazhai acupuncture doctor, juggler

63

Mansion tea, Taoism/Buddhism

74

Aristocratic housing:

Ordinary courtyard house, linen, porcelain

5

High-end courtyard house, delicious food, silk, ancestral hall

Herbalist, music, juggler

10

Simple mansion delicious food, copper/lacquerware, acupuncture doctor

15

Huamei Gongguan Taoism/Buddhism, Confucius School

20

Tangwang Gongguan Tea, Drama

25

The following table Lists the consumption rate of daily necessities for all occupied houses:

House level monthly

yearly

Food linen china tea silk utensils food linen china Tea silk utensils

Civilian housing

Shack- - - - - - - - - - - -

Thatched cottage - - - - - - - - - - - -

Bungalow 5 - - - - - 60 - - - - -

Jiafang 7 2 - - - - 84 24 - - - -

Guangshe 10 2 - - - - 120 24 - - - -

Meishe 13 2 2 - - - 156 24 24 - - -

Huazhai 15 2 2 - - - 180 24 24 - - -

Luxury house 18 2 2 2 - - 216 24 24 24 - -

Noble house

Ordinary courtyard house - 2 2 - - - - 24 24 - - -

High-end courtyard house 1 2 2 - 2 - 12 24 24 - 24 -

Simple mansion 2 2 2 - 2 2 24 24 24 - 24 24 < /p>

Huamei Mansion 3 2 2 - 2 2 36 24 24 - 24 24

Dignified Mansion 5 2 2 2 2 2 60 24 24 24 24 24

Especially What you need to pay attention to is the attractiveness of the location. If it is not attractive enough, it cannot be upgraded. My personal experience is: if all residential areas are surrounded and all roads are built using Huihuang Road, then the attractiveness problem can be solved. Location attractiveness is an important factor in residential upgrades. Without a good environment, your house will not be upgraded, and you will not even be able to place the base site for a noble house.

Almost every building has some good or bad impact on the environment. Residents prefer to live close to gardens, statues and landscaping trees, rather than the noisy craft areas behind their houses. Residential walls do a good job: they keep out the bad elements. You can safely place a handicraft industry area outside the walls of the noble housing area.

When you move away from a certain building, the impact of its location attractiveness will decrease. For example: The following is the impact range of location attractiveness of landscaping trees (the T in the middle indicates trees, and the surrounding numbers indicate tree locations. Attractiveness affects size).

3333333

3555553

355T553

3555553

3333333

In other words , placing a tree in the middle can have a weak positive impact on the 7*7 range

The following table lists the actual values ??of lot attractiveness for all buildings.

Note that the effect is gradually diminished, but can be completely eliminated if you build a wall

Building name location attractiveness

General Buildings

Ruins-5 -4 -3 -2 -1

Residential buildings

Ruins-4 -3 -2 -1

< p>Ordinary courtyard house 2 2 1 1

High-end courtyard house 3 3 2 2

Simple mansion 4 4 3 3

Huamei mansion 6 6 4 4

Grand Palace 8 8 6 6

Agricultural Buildings

Crop Farm-3 -2 -1

Flax Farm-3 -2 -1 < /p>

Tea making hut-3-2

Rachu hut-3-2

Silkworm hut-3-2

Fishing pier -20 -17 -14 -11 -8 -5

Hunter’s tent-15 -11 -7 -3

Handicraft building

Clay pit-20 - 16 -12 -8 -4

Quarry-30 -26 -22 -18 -14 -10 -6 -2

Salt quarry-30 -30 -25 -25 -20 -20 -15 -15 -10 -10

Lumberyard-30 -30 -25 -25 -20 -20 -15 -15 -10 -10

Copper smelting Field-40 -40 -37 -37 -34 -34 -31 -31 -28 -28

Ironmaking yard-40 -40 -37 -37 -34 -34 -31 -31 -28 - 28

Steelmaking yard-40 -40 -37 -37 -34 -34 -31 -31 -28 -28

Pottery kiln-30 -25 -20 -15 - 10 -5

Bronze Workshop-32 -28 -24 -20 -16 -12 -8 -4

Lacquer Workshop-10 -9 -8 -7 -6 -5

Papermaking Workshop-10 -8 -6 -4 -2

Jade Carving Workshop-5 -4 -3 -2 -1

Weaving Factory-5 -4 -3 -2 -1

Commercial Buildings

Mill-20 -16 -14 -12 -10 -8 -6 -4

Market -6 -8 -10

Big Bazaar-4 -5 -6

Warehouse-15 -15 -15 -13 -13 -13 -11 -11

Trading Post-15 -15 -15 -13 -13 -

13 -11 -11

Trading Terminal-15 -15 -15 -13 -13 -13 -11 -11

Safety Building

Well 4 4 2 2

Herbal medicine shop 2 1

Acupuncture shop 3 2 1

Value update room-2 -1

Quick arrest room-2 -1

Government Buildings

Government Office 10 10 8 8 6 6 4 4 2

Taxation Department-4 -2

< p>Royal Palace 18 18 18 15 15 15 12 12 12 9 9 9

Mint-5 -4 -3 -2 -1

Banknote-5 -4 -3 - 2 -1

Entertainment Building

Music School 4 4 2 2

Acrobatic School 4 4 2 2

Drama School 4 4 2 2

Theatre 4 2

Religious Buildings

Ancestral Temple 8 8 6 6

Laozu Taoist Temple 8 8 6 6

Sanqing Taoist Temple 12 12 9 9 6 6

Buddhist Temple 8 8 6 6

Kaiyuan Buddhist Pagoda 12 12 9 9 6 6

Confucius' Book School 6 6 4 4

Military Building

Crossbow Barracks-30 -27 -24 -21 -18 -15 -12 -9 -6 -3

Infantry Barracks-30 -27 -24 -21 -18 -15 -12 -9 -6 -3

Cavalry Barracks-30 -27 -24 -21 -18 -15 -12 -9 -6 -3

Chariot Barracks-30 -27 -24 -21 -18 -15 -12 -9 -6 -3

Catapult Barracks-30 -27 -24 -21 -18 -15 -12 -9 -6 -3

Arsenal-20 -20 -16 -16 -12 -12 -8 -8

Beautify the building

< p>Garden 4 3 2

1x1 statue 6 5 4

2x2 statue 8 6 4 2

Pavilion 8 6 4

Yi Weng Bichi 14 12 10 8

Tai Chi Park 18 16 14 12

Private Garden 22 19 16 13

Rongning Street 4 3 2

<

p>Kyoto Imperial Street 4 4 2 2

Residential Fence 3 2 1

Beautification of Trees 5 5 3

Miracle Building

Labor Battalion-12 -12 -11 -11 -10 -10 -9 -9 -8 -8

Carpenters' Guild-6 -6 -5

Masons' Guild-8 - 8 -7 -7 -6 -6

Potters Guild-6 -6 -5 -5 -4 -4

After the residential areas are settled, it is the development of the city. First, your people must have food to eat, so agriculture must develop first

Crop growing season table

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Just like real life, each crop in the game has its own growing season. The table below lists the months during which crops grow and mature. Crops grow in the first four months and mature in the last month. But there is no such rule for cash crops.

Crops February, March, April, May, June, July, August, September, October, November, December, January

Crops

Wheat grow grow grow grow mature

soybean grow grow grow grow mature

rice grow grow grow grow mature

millet grow grow grow grow mature

Chinese cabbage grows and matures

Flax grows and grows and grows and matures

Cash crops

Tea tree grows and matures and matures

>

The mulberry tree grows and matures and grows and matures

The sumac tree grows and grows and grows and matures and matures

(This watch can’t be put down - - Anyway, it’s OK if you know it)< /p>

For farmland producing food, it is best to plant 2-3 different crops in a mixture, and the growing seasons of the crops should not overlap as much as possible. So if you have wheat, soybeans, corn and cabbage to grow, you should grow wheat and corn on one farm and soybeans and cabbage on another farm.

It is unwise to grow just one crop on a farm: farmers cannot manage all the fields at the same time, nor can they harvest all crops at once during the ripening months. If you only have one crop to grow, you might consider overlapping the farmland of the two farms so that 2-3 rows of farmland overlap between the two farms, so that those farmlands can be managed more.

For tea trees, mulberry trees and sumac trees: it is best if the farms overlap each other (or each farmhouse only cultivates half of the farmland), because you cannot get a good harvest in 57 farmlands at the same time, because one There is a limit to how much land a farmhouse can manage.

According to personal experience, a farm can feed about 1,500 people, and a castor farm can feed about 2,000 people. (Note! When I say "a" farm, I mean a mixed farm.

The layout is as follows:

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