Is Naruto's hand-cranked Feng Shui door easy to use?

Is it easy to use the Feng Shui door of Naruto's hand tour? Is it awesome? I believe many friends want to know about the Feng Shui Gate of Naruto's mobile game? Let's take a look at the details ~

Naruto, is the Feng Shui Gate easy to use? The following small series brings you a detailed explanation of the Feng Shui Gate of Naruto's mobile game. I hope this detailed explanation of the raiders can help you.

The characteristics of Namikaze Minato

Namikaze Minato is a ninja with almost no shortcomings, except that the player must accurately grasp the rhythm of the battle and the timing of the start. As far as moving speed is concerned, Namikaze Minato has the strongest moving ability among all ninjas at present. Players can walk in coquetry at will and easily avoid all kinds of attack skills on the X axis. If Namikaze Minato's displacement ability can only rank second in the competition, who can rank first? As far as damage ability is concerned, Namikaze Minato's arcane art is extremely horrible. I believe that most players have learned his horror as the core output? Cracking sound? The master is beyond the judgment distance of one screen, and it is very painful to fight. Namikaze Minato's general attack skill has a very short time of rocking forward and rocking backward, so the player's operation experience is very enhanced when connecting through A-flat, and it can also be matched with Upanistic skills? Time and space endurance? Fast? Let the skills connect more smoothly.

Namikaze Minato's selection and big start technology.

Namikaze Minato's starting technique has always been the focus of discussion among players, and the debate is also very fierce. Upanistic skills? Time and space endurance? Fast? Personally, I think it is a very good starting skill, but it is very easy to be interrupted by players, so I can't make a fixed starting arrangement when using it. Practice has proved that if you meet a ninja who has no self-protection ability and limited walking ability, pass? Time and space endurance? Fast? It is a very good choice to start. Some players also offered to use it? Cracking sound? Start, but through practice? Cracking sound? It was the worst choice from the beginning. First, there is no way to effectively improve the hit rate, and the CD time of 10 second will also affect the coverage of the player's output in subsequent attacks. Of course, it is also possible for players to choose Ping A. The biggest advantage of Ping A is that we don't have to consider the problem of skill CD in the process of skill connection, and at the same time, we can effectively integrate esoteric skills into the routine and improve our output damage. However, Namikaze Minato belongs to the middle-distance hero. If a player wants to start with a flat A, he should shorten the distance from the opposite side. In the choice of secret volume, it is best to choose Ba Ti or Bi Ti to ensure his safety in the process of approaching his opponent. Personally, I think that there are many kinds of secret document skills that Namikaze Minato can choose, whether it is used? Storm? Dust storm? Force you to step out or use it? Leidun? Lightning shock? Fighting rigidity has a good effect.

A set of takeout routines in Namikaze Minato

Secret volume skill+crackle+general attack+general attack+time and space endurance? Speed+general attack+general attack+crackle (or arcane skill)

After many times of practice, the author thinks that this set is the routine that Namikaze Minato can do the greatest harm to the other party after seizing the opportunity, and there is no one. Its greatest advantage is that it can play a control role by secretly rolling up its hands, and steadily improve the hit rate of popping sound, so as to maximize the damage of popping sound, push the opponent into the corner and narrow the distance with him. Knock your opponent into the air with a general attack and wait for the cd time of skills to maximize time and space? Quick effect, through the combination of flat A, extend the opponent's floating time. Finally, take a set of Upanishads directly. If the opponent is equipped with Batty or doubles, look for opportunities to attack again.

More Naruto hand tour guide, please look forward to the iron-bone Naruto hand tour guide area.