Which hero is the best in Wind of Memories 2.49f?

T1: Musket, Shana, Demon Swordsman

These three are really shameless, especially Musket, who has no brainsickness, can completely defeat any boss, and can pass the level by rolling the keyboard with his face, the author dares Don't dare to weaken him;

Secondly, Shana has strong mobility, can do tasks quickly in the early stage, has group attacks, control, and big moves. As long as she operates well, she can play quite elegantly;

The Demon Swordsman is also very unique. It has a shield, dodge and critical hit passives, and the strongest single-target ultimate move with an 8-second stun, making it easy to defeat each copy.

These three people are simply rich and handsome. Elites, what is strength, 7 waves of zombie kings, only these three can do it, others are invincible, it is not necessarily true

T2: Assassin, Remilia

Assassin is the easiest to operate. It only has one active skill. It can be said to be very, very fast to recruit troops. No. 1

Remilia is actually very powerful. On difficulty 3, she can directly withstand the final boss. Fighting, because it is 100% blood-sucking, others cannot do it

T3: Sword Master, Black and White Saber, Bow and Arrow

Sword Master uses the double line of the clone to develop faster As good as the characters in T1, but they still lack control

The skills of these people all have good passives, they focus on physical attacks, and they can spawn troops quickly. The disadvantage is that they lack control. If you want to use passives when fighting bosses, just pray. In terms of character, it may be a bit difficult in the 25th wave of Sword Master and the final boss

T4: Water Elf, Demon Hunter, Cannon Sister, Water Elf in the early stage, use water elements to earn money It is still very fast, and its own passive recruitment is also fast, but it becomes more and more powerless as you go to the back. The reason is that there is no control at all

DH's operation can only be described as terrible. They are all bad skills, not If the monster is stuck, you are stuck yourself. After the transformation of the ultimate move, the maximum life increase is 300,000, and the attack becomes a long-range splash with splash. However, after everyone has millions of HP, is it useful to increase the HP by only 300,000?

Remembering the DH in the Cemetery of Gods, after the transformation, there is no explanation about the wooden house, that is the Super Saiyan. I suggest the author change it to increase the armor by 9999 after transformation, and the attack can be increased a little, but it must be You have to be able to withstand it, this is the image of DH in my mind

Sister Pao is a skill-based player, so the above is easy to say, but there are too many bosses with magic immunity in the copy, you know the zombie king, The pain of fighting the black dragon and the avenging angel directly led to the stagnation of later development

T5: Book

As the only character with 4 active skills, it should be said that with his sharp skills The operation should be playable, but after you play it once, you will definitely regret it. What, it is so weak. Oops, you can’t beat the zombie king, the black dragon, and the avenging angel.

It is recommended that the ultimate move be directly changed to passive. Killing minions will increase intelligence, increase skill damage, increase stun time, make at least one skill ignore magic immunity and cause damage, or remove some bosses' magic immunity, or increase physical immunity. Monsters (forget about violent elements), otherwise it would be too unfair and this hero would be almost useless