The SD robot war strategy list we call ‘Salty Egg Superman’

Animation plot introduction:

NEOTOPIR

A world where humans and robots live in peace and harmony. NEOTOPIR is a place where humans and robots live, work and play together. , there is no war here, it is a real paradise. There are super large defenders (SDG) who work tirelessly. However, under the attack of the Dark Axis, NEOTOPIR became another world.

Dark Axis

The world of Dark Axis is empty and barren, and filled with darkness. The Dark Axis armies invade other worlds and steal their robots and technology, unable to manufacture anything themselves, And must rely on seizing everything to maintain their lives. After invading LACROA and ARK, they began to invade ANEOTOPIA.

LACROR

LACROR is very similar to medieval Europe. In LACROA, knights Gundam swore loyalty to the king and swore to defend him and his country. Before the Dark Axis invasion, it was a prosperous and peaceful country. Then all the residents were imprisoned and enslaved. Wing Knight Zero was the only one to escape and survive. Knight Gundam.ARK is a world filled with MUSHA Gundams. The place where humans began to exist is just a legend to them. When the Dark Axis arrives, ARK is in the middle of a civil war, and the evil KIBAOMARU joins their army, and now Those who are good at fighting in the army include not only the troops of the Dark Axis but also a large number of KIBAOMARU's troops. The peace of ARK is still unknown. The war is still going on.

NETOPIA is a harmonious union between humans and robots*** The place that existed until the Dark Axis, the invaders from another world, NEOTOPIA, began their conquest, but NEOTOPIA had a tool to defend themselves, the super-large defenders working in secret. Their best hope of defeating the invaders was the Supreme A secret Gundam army, led by Captain Gundam.

The army is made up of different Gundams with amazing and unique technologies. With the help of a boy named SHUTE, these guardians will defend NEOTOPIA And defeat the invaders. His name is Captain Gundam.

When the Dark Axis bad guy ZAPPER ZUAKU and his ZAKO Legion invade NEOTOPIA, the peace of NEOTOPIA is finally destroyed. SHUTE, a human boy, sees their arrival and sees the patrol being defeated, he puts on a disguise until he is suddenly killed by a Attracted by the mysterious man, the hero went on to fight ZAPPER ZAKU. The battle ended in a huge explosion that sent the combatants flying. When Shute arrived home he found his savior lying unconscious in his workshop. Inside, SHUTE worked hard to repair him.

The mysterious hero finally woke up, and he told SHUTE to forget him, but when another battle started, SHUTE was again at the fighting place, and this time SHUTE quickly rescued him. The hero was equipped with important equipment and left SHUTE's workshop. Fortunately, the stranger revealed his name, Captain Gundam.

Basic operations:

Game start menu:

NEW GAME starts a new game

CONTINUE starts the game from the last interrupted STAGE

OPIONS options

PERSONAL profile

TOTAL Pink Harrow collection amount

BEST SCORE The best total score for a customs clearance

BEST TIME The fastest time for a customs clearance

MAX COMBO of a combo

ENEMIES DEFEATEDThe total number of enemies defeated

BGM TEST music test

SE TEST sound effect test

SPECIAL additional

p>

SPISODE SELECT to select the level to start the game

Direction keys ↓……… Defense (a small amount of HP will still be reduced when some attacks are successfully defended)

Direction keys →· →…………Sprint

A…………Attack

B…………Jump

A B…………Must kill (requires 5 blocks It can be activated only when the energy is full, and consumes all energy)

L.........Replace the Gundam. For the replacement object, see the portrait of the Gundam head in the lower left corner of the game. When replacing, it will cause area damage and consume 1 grid of energy

R…………Replace the Gundam. For the replacement object, see the Gundam head portrait in the lower right corner of the game. When changing, it will cause area damage and consume 1 bar of energy.

START…………Pause the game

Unique operations for each protagonist's Gundam:

Captain Gundam:

B·B.........Double jump

↓ A beam Gun Attack

Bakuro Pill:

→·→ A dash attack, causing a maximum of 10 HIT

Wing Knight Zero:

Long Press A to charge a large-scale attack

Press and hold A ↑to charge a large-scale attack

Long press A ↓release a magic circle to attack

System details:

Energy tank... The energy tank has a maximum of 5 cells. It will still grow slowly when not attacking, and the growth rate will be accelerated when attacking the enemy. It takes 1 bar of energy to replace the Gundam, and it takes 5 bars of energy to activate the ultimate kill.

HIT (number of consecutive hits)......The number of consecutive uninterrupted attacks on the enemy is the number of consecutive hits. There is no need to talk too much about this. The higher the HIT, the more points you will get. 100 million points will add one life. Try to get as high a HIT as you can. Please refer to the following article for some of the methods that the author has researched to achieve high HIT.

LV (level).........is related to the body's defense and attack power. When attacking the enemy, the experience value increases, thereby improving the body's defense and attack power. Experience will be lost when you die.

Death.........Die when HP is reduced to 0 (nonsense). After death, you need to quickly press the A button to use the next life. In the process, the experience will be continuously reduced.

(Author Type Zero: BANDAI’s annoying setting. It doesn’t consider the lifespan of the players’ GBA A button at all. BANDAI is not kind! Coffee Wolf: - -)

Props:

Rice ball...increases a certain amount of HP (Gundam has rice ball?)

Golden shield......makes the Gundam invincible for a short period of time, and the invincibility effect disappears when the body is replaced.

Green Harrow (Amuro style).........adds 100,000 points

Pink Harrow (Aslan style).........adds 100,000 points Rare props appear The location is relatively secret, there are 50 of them in the game, collect them

Green energy balls... LV level UP, when the level reaches the highest level 9, the effect is to add 100,000 points

The blue energy ball...rewards one life. When the number of lives reaches 9, the effect is to add 100,000 points

The transfer point of the special bonus page...the maximum number of combos in this type of page reaches 0~49 rewards 1 rice ball, 50~99 rewards 1 rice ball and 2 hellos, 100~149 rewards 1 rice ball and 4 hellos, 150~199 rewards 1 rice ball, 4 hellos and 1 energy ball, 200~249 Reward 2 rice balls, 4 hellos, and 1 energy ball. 250~999 will reward 2 rice balls, 4 hellos, 2 energy balls, and 1 life ball.

After passing the level, you can choose any level through the hidden mode. game. And you can also enter special modes that appear in the game.

Machine capability analysis:

Captain Gundam

Captain Gundam

Captain Gundam is the secret of NEOTOP’s defender. His identity is A mystery, the citizens do not know his existence. He is allowed to use a wealth of weapons to defend his homeland. However, the most powerful and valuable thing that proves his strength is his spiritual system (SOUL DRIVER). The spiritual system is in his first He was activated when he met SHUTE for the first time. Although the captain is heroic and brave, he is also a bit dull and never understands emotions. He is a perfect fighting machine.

Because he can double jump and is equipped with a beam gun, he can perform long-range Strike, suitable for combat in any scene, complete attack ***3HIT, using Captain Gundam to kill the enemy will definitely cause "knockback". Only when the enemy is "knocked away" can you break the prop box and get the props in the prop box. The absolute first choice.

Zero The Wing Knight

Wing Knight Zero

Zero is a Knight Gundam from the world of LACYOA. His homeland was invaded by the Dark Axis Powers. Although he and his comrades fought valiantly, they were ultimately defeated and he escaped from the Princess' headquarters to seek a way to defeat the Dark Axis. Zero is a powerful magician who often uses magic to overwhelm his enemies. Fang's Army. A brave hero who has a weakness and falls into pain for the sake of youth. Often use powerful magic to destroy enemy armies.

Zero is the only Gundam that can fly in the air, which makes it a big advantage in some special layouts and BOSS battles. His weapons are long-range strike type flying props. Although he has a wide range of attack magic, However, it takes a long time to charge up before he can attack. His normal attacks are slow and his movements are inflexible, so he has very few chances to appear. Continuously use the wind blade to reduce the chance of being attacked. When Wing Knight Zero attacks and swings his sword upward, it is also considered an attack.

Bakunetsumaru

Bakunetumaru.

The Burning Samurai is a MUSHA Gundam from the ARK zone. His hometown is in the middle of the civil war. The Dark Axis has gained benefits from it. The evil generals KIBAOMARU and BAKUNETSUMARU just want to return to their hometown and protect him. world, although he is an excellent swordsman, he is very easy to rise up, and he and Rei spent a lot of time arguing.

Since Bakuramaru himself is a two-sword swordsman, the sword he is equipped with makes his attacks The range is larger than Captain Gundam, and it can form a maximum 5 HIT attack (as the level increases, the maximum attack HIT also increases), and the slashing attack during sprint ignores the horizontal ground, making it my favorite machine. In pure combat, it is indeed Strong combat power. Absolute BOSS nemesis.

Process guide:

EPOISDE 1 We'er SD GUNDAM FOECE

STAGE 1

The enemies that start to appear are just a warm-up. Enemies will continue to appear on the high bridge in this level (the enemies are not infinite). You can hit high HIT with one punch after another, so practice your skills first. There are hidden props in the red prop box, such as rice ball hello, etc. Use Captain Gundam's attacks flexibly to "knock away" the enemy and then break through the prop box to get the props inside. There is a "special level" in this level and it is recommended to let Bakumaru enter. There are branches in this level. If you save Jim, you will go to level 2, if you don't, you will go to level 3.

STEAGE 2

There are many props in this level. Use Captain Gundam's "knock-up" enemies to break through the prop box to obtain props. At the end of the level, enemies using petrified weapons appeared. Let the Bakugan attack at any side of the screen. By using the characteristic of Bakugan to attack forward and backward at the same time, you can easily face the BOSS. The BOSS will keep releasing petrified dragonflies. The BOSS in the second level can easily defeat him.

STAGE 3

This level is different. It is recommended that Wing Knight Zero play this level. Get as many items as possible.

STAGE 4

There are also many props in this level, including 2 that reward life. You can also hit high HIT here. Once the enemy is defeated, the props will no longer be available. The level is currently low, so focus on getting props. A decent BOSS finally appears at the end of the level. The order of attack: machine gun attack == gt; ground == gt; ground sprint attack ==> air sprint attack ==> random shooting. It is recommended to defend against machine gun attacks. Successful defense against machine gun attacks will not reduce HP. You have to jump to dodge the ground sprint attack. When shooting randomly, stay away and then attack from a distance. Soon the guy fell.

STAGE 5

A new enemy appears in this level, which will release dragonflies that attack with petrification. It is recommended to use long-range weapons to defeat them. The BOSS attack sequence at the end of the level: machine gun attack == gt; ground == gt; ground sprint attack ==> air sprint attack ==> random shooting. It is recommended to defend against machine gun attacks. Successful defense against machine gun attacks will not reduce HP. You have to jump to dodge the ground sprint attack. When shooting randomly, stay away and then attack from a distance. This guy actually ran away.

STAGE 6

Some red prop boxes in this level can be used to "knock up" enemies using Wing Knight Zero's charged attack to break the boxes. The BOSS that appears at the end of the level is a group of Zaku, and they can use Bola Pills to hit them with high HIT.

STAGE 7

Props are still the main target. If there are many enemies, use special kill to deal with them.

STAGE 8

Props are still the main target. Try to hit high HIT to get high scores.

STAGE 9

This level is the last level of the first episode, and the difficulty is obviously increased. The BOSS at the end of the level is the BOSS from the previous level, and the attack method has been increased to kill. The sure-kill attack is also meant to scare people. The BOSS in the first episode shouldn't be too strong. This is common sense. Next it’s Zaku time. Different clearance evaluations will have different Zaku times.

EPOISDE 2 Wild! Reckless!Out of contro!

STAGE 10

A branch appears, go to the far right to STAGE 11. Go down towards STAGE12.

STAGE 11

This attention focuses on the red bomb on the train. If you use Bakutemaru to continuously attack the red bomb, you can hit a super high HIT.

STAGE 12

This section focuses on the red bomb on the train. If you defeat it before the train reaches the end, you will reach level 15. If you use Bakutemaru to continuously attack red bombs, you can achieve a super high HIT. The author achieved a HIT of 904. Not far from the highest HIT999. I believe that readers will be able to achieve higher HIT.

STAGE 13

There is a secret passage blocked by a prop box in this level. You must go in and get the props inside.

STAGE 14

Try to get as many props as possible in this level.

STAGE 15

This level is not difficult at all. Be careful to get all the props. Some props require using Wing Knight Zero's charged attack to "knock up" enemies and break the boxes.

STAGE 16

In this level, you need to pay attention to the enemies throwing bombs and mines on the mine cart. At the fork at the bottom of the pass, the handrail goes left to pass 20 and the handrail goes right to pass 21.

STAGE 17

This level is a standard prop level, so many red boxes make everyone greedy after seeing them. Although there are many enemies in this level, you can still hit high HIT. Whether you want props or points depends on the preference of the reader. If you want props, you must seize the time to "knock away" the enemy and break the box. After the enemy runs away, you will not be able to get the props. There are also special levels in this level, let's take on the Bakugan.

STAGE 18

This is another level with red bombs. Let Bakugan hit the high HIT again. This level adds enemies with air dash attacks and air-launching missiles.

STAGE 19

Try to hit as high a HIT as possible. Divide appears at the bottom of the pass. Go up to level 18 and go down to the BOSS's house, level 23.

STAGE 20

The red letter is on the head, the BOSS is coming, and the BOSS is actually a locomotive? While dodging rocks, attack the red bombs on the train. You must practice dodging, as there are still many fierce battles to come.

STAGE 21

This level is an upward attack. The enemy's firepower is very tight. Make more use of Wing Knight Zero's upward attack and charged attack.

STAGE 22

This level is a BOSS battle. It is recommended that Bakumaru fight the BOSS in this level. The BOSS attack sequence is: launch missile attack => drill car sprint attack => BOSS rush forward and attack with sword==> launch 3 missiles in the air==> special move. Its first move is to launch a missile attack. The missile has an area attack effect after exploding. The attack range is relatively large. Defense is not recommended. The attack lasts for a long time after defense. It will still reduce a large amount of HP, so be sure to avoid it. It's easier to dodge the drill car's sprint attack. After dodging it, slash behind the BOSS. It's the BOSS's turn to rush forward and attack with the sword. You can still kill him by the screen a little while before the BOSS attacks. The BOSS jumps up and fires 3 A missile will no longer have an area attack effect and will not pose much of a threat. The next step is the sure kill. It is really cool to activate the special move of the BOSS in a close-up, but in fact it is just to scare people.

Hide behind it and you can't hit it at all. Generally speaking, it is safest to hide behind the BOSS. Just pay attention to the sprint attack of the drill car.

This episode ends after the BOSS is defeated. Next, three more green Zaku came out to make fun. After you're done, take a look at your results.

STAGE 23

This level is also a BOSS battle.

The attack sequence of this BOSS who is good at close combat is: ground sprint attack==> air sprint attack==> launch claw attack==> sure kill. It's safest to hide behind the BOSS when he attacks. At the same time, it's easy to dodge all of his moves with his fierce K. Take down this BOSS easily.

EPOISDE 3 Chivalry

STAGE24

The enemies in this level have changed, and they are finally not GGYY’s Zaku (sweat). It's also a change of soup without changing the medicine. The attack method is the same as that of Zaku in the first two episodes, except that the ax is replaced by a fruit knife and the gun is replaced by arrows (original Gundam era?). There are many enemies in this level, which also creates opportunities for us to hit high HIT. The author hit 268 HIT, and I believe players can hit higher combos.

STAGE25

This level is not very difficult. The BOSS of this level comes out to say hello to the player, and he will run away after a few hits.

STAGE26

There are special levels in this level. You can enter by playing with the props. In the limited 14 seconds, the author played the explosive pill and hit 281 HIT.

There is a branch at the bottom of the level. The one below leads to level 29, and to the right leads to level 28.

STAGE 27

Props are still the main target. Try to hit high HIT to get high score.

STAGE 28, 29, 30, 31, 32

In these levels, you can freely shuttle through the vortex that appears after attacking the flash point. You can also use the enemy's random appearance to achieve high HIT. When the author hit 351 HIT, the enemy was gone.

Get all the props in these levels first, 100 million points is enough for one life. After the flash point attack at the end of each level, there is an orange vortex, and when you enter it, the plot will be triggered. If you want to fight three powerful BOSSs, you must trigger the plots in three orange vortexes.

STAGE 33

This level triggers the plot level. Which BOSS you want to fight depends on which BOSS appears in this level.

STAGE 34

The attack sequence of this BOSS is: air sprint attack==》ground sprint attack==》certain kill. This petrified BOSS didn't have a close-up when he launched his special kill, so he was obviously more difficult to deal with than the previous BOSSs that looked promising and useless. Its ground-to-air sprint is basically flawless. If you want to hide, it depends on the skill of the reader. If you want to defend, it depends on how much HP you have. You can only seize the gap time before launching an attack and kill him a few times. In addition, be sure not to get close to him when he activates his special kill, otherwise the player will have to press A quickly again. Not only will one life be lost and the level will be reduced, but it will be serious if the GBA button is broken. Next is another BOSS, the attack sequence is: long-range magic attack ==> whirlwind attack on the ground ==> releases magic tracking whirlwind. Long-range magic attacks are his biggest flaw, so Bakuramaru should slash behind him. As for the last two attack methods, you need to work hard to avoid them.

STAGE 35

When you reach the end, a red letter appears on the screen. The BOSS is coming. He is the machine that triggered the plot previously. The attack order of this BOSS is: Air Sprint Attack==>Ground Sprint Attack==>Must Kill. This petrified BOSS didn't have a close-up when he launched his special kill, so he was obviously more difficult to deal with than the previous BOSSs that looked promising and useless. Its ground-to-air sprint is basically flawless. If you want to hide, it depends on the skill of the reader. If you want to defend, it depends on how much HP you have. You can only seize the gap time before launching an attack and kill him a few times. In addition, be sure not to get close to him when he activates his special kill, otherwise the player will have to press A quickly again. Not only will one life be lost and the level will be reduced, but it will be serious if the GBA button is broken. After defeating him, you reach level 37.

STAGE 36

Until the end of the level, fight the BOSS. The attack sequence is: long-range magic attack ==> whirlwind attack on the ground==> release magic tracking whirlwind. Long-range magic attacks are his biggest flaw, so Bakuramaru should slash behind him. As for the last two attack methods, you need to work hard to avoid them. After defeating him, you reach level 37.

STAGE 37

This is another BOSS. I have already greeted him before, so let’s start the fight without further ado. It is very powerful after its disguise, and its attack sequence is: low-altitude sprint attack ==> summon whirlwind attack==> low-altitude claw attack==> sure kill.

The low-altitude sprint attack and the summoned whirlwind attack 2 in 3 will definitely make readers unable to resist. The whirlwind has a tracking effect. Take advantage of this attack shortcoming and stand by the screen when the whirlwind gets stuck in the middle of the screen. Jump once. At this time, the BOSS has launched a low-altitude sprint attack, but it can't reach the end, leaving a little gap. When you jump up, it attacks the BOSS and the landing time increases. The whirlwind blows upward, safely escaping and attacking the BOSS.

After that, the BOSS will attack with a low-altitude claw, just hide behind it and kill him. It's really killing three birds with one stone~~ As for the sure-kill BOSS, the mount spits out a laser to attack in a straight line, and is not afraid of the air. Once it attacks the ground, it depends on the reader's skill, but the first few levels are not in vain. Soon the BOSS became a pile of scrap metal again. If you obtain the special props in level 31 before this, a plot will occur.

This chapter is finished. Zaku time...

EPOISDE 4 HONOR

STEGE 38

New enemies appear in this level. Choosing the uppermost passage will lead you to level 39, and then back to level 38. When you reach the end of level 40, you will encounter the BOSS from the previous plot. The space in the passage is too small, and the BOSS attacks too fast. You need to cooperate with hiding and defense. In progress, the BOSS was beaten away by Bakurewan within a few moments.

STAGE 39

If Jim is not saved in the first level, this level will be passed very easily. If he is saved, the BOSS will appear. It's safer to hide behind him. You only need to dodge his two long-range attacks. You need to pay attention to the boomerang attack. Bakoramaru is the BOSS killer~~ After defeating him, he retreated.

STAGE 40

There are many enemies throwing bombs in this level. You can easily defeat them with Captain Gundam's long-range attack.

STAGE 41

Wing Knight Zero is recommended for this level.

STAGE 42

You only need to turn on the switch in the dark area in this level. Newly appeared enemies can use Bakutumaru to hit.

STAGE 43

The power of this level is significantly increased, and a large number of flying missiles Zaku and impact attack Zaku in the air. There are no tricks to speak of, just bite the bullet and do it. There are also many props in this level.

STAGE 44

The red letter! See the scarlet letter again. We have already fought against this BOSS. It is safer to hide behind him. You only need to dodge his two long-range attacks. You need to pay attention to the boomerang attack. Bakurewan is the BOSS killer~~

STAGE 45

There is a secret dojo in this level. It is still recommended to enter the hot pill. Try to hit as high a hit as possible.

STAGE46

A fighting BOSS appears at the end of the level. The BOSS without the red letter on the head can be easily defeated.

STAGE 48

The BOSS at the end of the level only has one spaceship. How can such a small spaceship be the BOSS? After a while, Baorewan flashed red and died after slashing randomly. Hey~~ It seems that the enemy has no troops left. There are special levels in this level.

STAGE 49

At the end of the level, the three Xiaoqiang came to fight. They had already demolished them before, and they came to earn appearance fees. Of course, they could be easily defeated this time.

STAGE 51

There are very few props in this level, and it is impossible to achieve high HIT in this level, so let the Bakugan rush to the front of the screen, and sprint and attack the enemy in the air, unable to hit it. , the enemies on the ground can be easily defeated, minimizing the loss of HP. Faced with the fierce battle of 3 BOSS appearing continuously, readers must fight with 12 points of spirit.

The first red BOSS to appear, the attack sequence is: 2 consecutive low-altitude sprint attacks ==》Launch two tracking missiles twice in a row. Its attack method is monotonous. If you carefully observe the flaws in the low-altitude sprint attack, you will definitely find that you can completely evade it by running behind him. The launched tracking missiles are also completely evaded below him. Seize this gap to kill him. Within a few rounds, the second BOSS was ushered in. This BOSS has the same attack sequence and attack methods as the previous BOSS. The only difference is that the second BOSS only launches 1 missile that does not have a tracking effect, but has an area attack effect. Follow the previous BOSS's fighting style for several rounds. It also exploded. The attack sequence of the third BOSS is: 2 consecutive low-altitude sprint attacks==》Ground sprint attacks==》Ground sword attacks. Two consecutive low-altitude sprint attacks are no longer a big threat to readers. Ground sprint attacks can hit him as long as they are near the screen. Ground sword attacks are the time for our protagonist to K him. After defeating it, you reach level 52.

STAGE 52

This level is progressed from bottom to top. Zaku attacks and missile attacks alternate, which is a headache. There are many props in this level, so don’t miss them.

STAGE 53

This level is also a headache. After getting the props, you will meet the BOSS at the end of the level. BOSS attack sequence: 2 low-altitude sprint attacks==》Let the pink Zaku fly and attack==》Launch 4 missiles. Readers can easily dodge the two consecutive low-altitude sprint attacks. The pink Zaku attacks slowly, and avoidance is not a big problem. When the BOSS launches missiles, it is a fierce K moment. After defeating it, you reach the final level.

STAGE 54

The final BOSS appears! When he comes out, he never forgets to teach his scrap metal subordinates a lesson, and he still maintains his domineering demeanor. The attack sequence: floating attack (vertical or horizontal bombardment based on the position of the protagonist)==》Low-altitude sprint attack==》Expand the electromagnetic pulse shield in the front and rear space==》Must kill.

Floating running has tight attacks and it is difficult to hide. Defense is recommended. Of course, if you are an ACT expert, just pretend that I didn’t say this. The floating attack is sometimes launched in the air, and sometimes on the ground. When on the ground, it is slashed with blasting pills, ignoring its floating attacks (it's the last chapter anyway, so take it all). Next is another low-altitude sprint attack, again safe on the edge of the screen. In the end, the BOSS's electromagnetic pulse shield is very powerful and may kill you with one hit. You should stay away from it when it is activated, and you can attack with long-range weapons. The BOSS's special kill is extremely terrifying, with a large attack range, and hiding behind it won't work. If it launches on the ground, the only way to avoid it is by jumping, and if you don't seize the opportunity, you'll die...

Easy location to hit high HIT:

STAGE 1

The enemies on the high bridge can hit high HIT. Take the props first and then fight them.

STAGE 19

Use Captain Gundam's normal attacks to fight the enemies that will appear at the beginning. Be careful not to knock the enemies away. Press the A button gently to fight slowly. Just defend when the enemy attacks.

STAGE 39

There are no props in this level, so you have to hit high to get high scores.

STAGE 46

You can also hit 160HIT on the high bridge here

This should be very detailed. . . . . .