Village House Chapter III Customs Clearance Strategy
1. Click on clothes several times, and a train ticket falls to the ground (north).
2. Click on the diary on the bed to open (East); Click on the bottom of the bed (high energy), click on the jar, play games, open the jar and get the snake.
3. Click on the masks on the wall to remove them, 1 and 1, 2 and 2 ... to catch the centipede.
4. The first scene of the Drum Tower, left pavilion, playing games.
5. In the second cabinet, the villain on the left clicks according to the direction of the eyes to get the black mine; The little man on the right gets 52 1 by color.
6. Bed view, in the small box in the upper right corner, enter 25 1 to get candles.
7. In the third cabinet, click on the bottle to let the flies fly out.
8. Put the mask under the skull, click on the skull, play games to get scorpions, and then click on the charcoal below.
9. Charm scene: click on the clip, click on the brazier, put charcoal, light matches, put black ore, take it with the clip to get cinnabar, then return to the cupboard and put it in the pot to get cinnabar powder.
10. mourning hall, cushion (south), give green nutrient solution to the worms on the wall, then put the drum on the shelf, click on the drum and play games.
1 1. The icon position of worm crawling is the position where books are placed in the bed scene, and the head drop technique is obtained.
12. Array scene: put candles, light matches, and then put cinnabar powder into the array.
13. In the mourning hall scene, click on the spider web in the upper left corner to enter the one-click game and get the spider.
14. Switch scenes and return to the mourning hall scene. Click on the spider web in the upper left corner to get flies.
15. Click the clip on the ground, put the fly in, and switch scenes to get the toad.
16. Array scene, put the five poisons into the array, and the array method is turned on, so as to obtain the remaining page of Head Drop Technique (West).
17. Lock of the third cabinet, punch in and get the third one.
18. Go back to the clock on the first floor and put in three pieces of wood to get the clockwork key.
19. Adjust the clock. First, wind it up and set it to 5 o'clock.
20. Go back to the lawyer's office to get the contract.
2 1. At the mourning hall site, the contract was given to the person in the photo and the key to the children's room was obtained.
22. The second children's room on the second floor, chapter III customs clearance.