The poets of Liule mainly emphasize the personal attack effect, which can increase the attack, increase the critical hit rate, reduce the magic and increase the range. Besides, the defense is good. Personally, I think the shield of water solo is better than the shield of priest, especially the higher the output of the other side, the more it can be displayed. In the guard state of Liule, immune vertigo is silent, and the amount of damage is reduced by 40% when being hurt, and 5% mana and 6% maximum mana are restored each time. Up to 12, at least 6 times, but the disadvantage is that the poet's position in the copy is now auxiliary, that is, 2 milk. DPS has always had assassins, warriors and muskets, and hunger comes in from time to time, so the demand for copies is very low. Generally, unless a team signs you up, you will definitely not be wanted.
At present, the demand for copies of bright poets is the highest. Bright poets mainly emphasize healing ability, self-protection solo, life sonata by Tuan Jia, and 55-year-old BUFF hymn: Baptism. If you wake up at 62 o'clock, you can achieve the effect of joining the group indefinitely, and you can also be resurrected in the case of fighting that the priest can't do, so it is better to add light if you want to participate in the copy but have no fixed team.
Speaking of PK, the ability ranking should be relatively strong, depending on the configuration of the other party. However, personally, Yin Feng's ability is limited, because he didn't have self-protection skills at first, and Yin Feng's main feature is to add more buffs, but when adding PK, he usually lies down first and then adds Buffs, so personally, Yin Feng PK doesn't feel superior. Of course, the other side of group P also has the advantage of anti-control, which is another matter. The words of the bright poet PK do not have much advantage in the case of similar equipment. He can't fight a war of attrition with MS, nor can he compete with DPS professionally. And many DPS professions, such as assassin soldiers, have a set of skills. If there is a group P, there is a group control skill of Divine Comedy, but individuals don't pay much attention to this skill, because if I remember correctly, dwarves and humans can relieve sleep, so the control scope can only be reduced to blood clan and elves. I don't know much about guard skills, so I won't discuss it. Personally, I take the route of evasive flow+light tone, because the poet's own evasive growth is not low, his talent has evasive points, and he can also reduce his hit with group sleep and dazzling talent, so it is not undesirable to evade flow. Generally speaking, if the group P of light-tone poets keeps playing the hymn BUFF to relieve life cooling, but they don't play it themselves, they usually die without adding a few times, but it is too effective to let the group sleep.
Official website's talent simulator hasn't been updated yet, and the posted picture is not the same as the actual one. I told you which one to add.
Yin Feng talents:
The first line: 1 points fierce, 5 points passionate.
(it is fierce to make up for the following wind sound control, and the stimulus is to strengthen the group attack BUFF, so fill it up. ) Line 2: Fill in 4 points for wind and sound control, and music skill 1 point.
(The wind sound control is to reduce the cooling of the C chord. The CD is short and the BUFF is fast. It is recommended to fill it up. First of all, the irregular sound added by irregular wind does not add chords, which is useless for playing BUFF, so it is not added. Music skills are added to the range of skill BUFF, and it is enough to add 1 point, and rhythm extension is not needed, because you play BUFF for a short time, with a chord of 30 seconds. The third line: the solo of the wind is full at 4 o'clock and the blowing is full at 4 o'clock.
(Wind reading reduces the number of CDs from the second point. I think it's better to supplement it. After all, add two c chords at a time. The reason why we don't speed up the emergency method is because we increase the moving speed by 12% at 3 o'clock. Yin Feng poets don't lack this kind of movement speed, and they can play it well. It adds all the effects of BUFF, adding 20% when it is full, which is a very cost-effective talent. The fourth line: wind shadow 1 minute, and the divine song of the wind is full of 3 points.
Feng Ying was only ordered to point out the sandstorm below. Wind divine comedy has nothing to say. Increasing sleep time and avoiding are the only control of Feng Poet. The reason why the rhythm of the wind is irregular is mainly because of mastery. Proficiency talent is really precious for DPS occupation, but for auxiliary occupation, I don't think it is necessary to spend those four points to add attack damage, so I ignored it. )
The fifth line: the sandstorm is at 2 o'clock, the solo of the dense wind is at 3 o'clock, and the wind is at 2 o'clock.
(For PK, I personally think that sandstorms are still very useful. With the cooperation of Hunger Blood 55 skill, the priest can't add much blood to this basic person. There is nothing to say about the solo of the dense wind. Playing BUFF to reduce CDs is very useful. The wind can stop and slow down. It is a good gift, and it is full. ) Line 6: The rhythm of the wind reaches 2 o'clock.
(this is mainly to see it reduce the rest CD. 55 o'clock, the wind song 170% speed once every 40 seconds. If you don't think it's necessary, you can point the wind resistance of your peers to improve the wind resistance. I only prepared two points for this trip. ) Line 7: Movement: The song of the wind reaches 2 o'clock, and the wind is fierce to 2 o'clock.
The reason why the advanced chord of the wind is not good is that it adds attack damage. Personally, I really don't need an assistant, let alone the song of the wind. Running fast in the copy can also improve the efficiency of the team. Fierce wind is a group attack, strengthen the hitting ability of teammates, be careful. ) Line 8: Rhapsody of refined wind at 2 o'clock, Voice of Freedom at 2 o'clock and wind speed at 2 o'clock.
(This line is full. Rhapsody of the Wind original CD 8 seconds, click on intensive training can be reduced by 2 seconds. Minus points are points, and the voice of freedom is an anti-control skill. The reason why it is full is because the second point reduces cooling. Wind speed is the acceleration effect of the song of the wind and the song of the wind, and you can imagine running faster. ) Line 9: The storm moves at 2 o'clock and the blades are at 3 o'clock.
(The storm moves to improve the crit rate and avoid crit rate, and there is a chance that it will return to the blue, although not much. Blade resistance was originally a defense, but now it has become a reduction of all damage, or an addition of 1% and 1%. Click if you want, or click if you don't like it. ) Line 10: Freedom is full at 2 o'clock, and excitement is full at 3 o'clock.
I don't know if it's still like this, but it should be like this. Let's order it. Stimulate or strengthen the action with passion, attack and fill it up. 1 1 Line: 2 strong winds, 3 strong winds.
(From this point on, it is a new talent, plus C chord skill cooling. The gale didn't want to be lit at first, because his family attacked and injured, and then it increased by percentage, which should be good. Click it, there is nothing better anyway. Line 12: Requiem 1 is full.
(SR unique group. . . Go ahead, although it's easier to hang up if the wind poet is crisp. )
Floating talents:
The first line: the sum of fine repair water rotates at 5 points.
(The reason why the attack damage of the water spin skill increases by ×, and the fluctuation is not enough is mainly because the water poet is mainly PK. If you use PK, the attack of 150 is really nothing. It's better to pick up the red hand at that time and waste 5 talents. The second line: the hydrological control point is 4 o'clock and the freezing point is 3 o'clock.
(Hydrological control is cooling reduction, short cooling output is high, so the point is full, ice is the acceleration and deceleration effect and freezing time, and the point is better. The reason why we don't order the water without law is because the cooling release of the sound without law is too painful and there is no chord. It can't reduce the cooling and crit when we point to triple mutation after the water system is damaged, so we ignore it. The lingering sound is the same as the rhythm. 30 seconds is enough for the chord to exist, even if you add a little more, it will only be 3 seconds. The third line: the ice thorn point is 3 o'clock. The solo of water is after 4 o'clock.
Ice thorn is a magic reduction skill, which has a good effect. Suggest filling it up. Shuiji, like Fengji, began to reduce CD from the second point. The wind alone can be dissatisfied, and the water alone can imply fullness, which is also a magical skill. Magic skill is not good because it only reduces the consumption of 15%. I really don't think we should waste those three points The fourth line: the inspiration point has reached 3 points. Water divine comedy 1 full. The main point of the streaming sound is after 4 o'clock.
Inspiration is more suitable for water poets who avoid the current. If you take evasive flow, you can fill it up. The Divine Comedy of Water has many explanations. The reason why I have a good grasp of the streaming sound is because the orientation of the water poet is biased towards output, so it is nothing to master the output major. The fifth line: Jing Xiushui solo is more than 3 o'clock. The bearing point is after 2 o'clock.
(The finishing touch is mainly to cool down. Feng Shui Yin was ignored because it cooled for 5 seconds at 1 duration 1 second. There is no need to waste 3 seconds and 3 minutes to maintain 15 seconds. You can order if you add more. Bearing points are full because pk is really uneconomical to be crited, especially assassins, so I think it is not a waste to increase or decrease the crit rate. Line 6: The water pattern is refined to 2 points.
(At rest, water system damage plus crit plus crit damage plus freezing effect. It's cost-effective, and more importantly, it's more important to divide the water pressure, which is more important than feng shui yin, because skating is not a rare occupation now. ) Line 7: Advanced Water Spin 1, Song of Water is full at 2 o'clock, and Sharp is full at 2 o'clock.
(Advanced can consider adding more points appropriately. After all, damage plus x is added by percentage, and the song of water and the song of wind correspond. DDD+ Rest 15 seconds increases the basic attack damage by 5% for each chord generated, and the sharpness can enhance the attack power of the Song of Water. Suggest filling it up. ) Line 8: At 3 o'clock, the ice will be full, the triple variation and the water harp will be full.
(breaking the ice is the cold probability at the beginning of the score, and the point is full 100, which is similar to the life awakening of the bright poet. It is suggested to fill in the points, because if you master the skills well, you may have unlimited water skills. Triple mutation and water harp don't explain, magic skills. The ninth line: the fine water movement is more than 3 o'clock.
(mainly the movement cooling of water reduction. The reason of ice blade impact is different from fluctuation, 90-point attack. . . ) Line 10: Refine the triple variation by 3 points and rhyme by 2 points.
Refine triple, further increase crit, reduce the cooling of water system skills and triple mutation itself, and reduce others' hits when the rhyme points are full. 1 1 line: the reflection point is at 3 o'clock, and the water jet impact point is at 2 o'clock.
I don't know if his deceleration can be superimposed, but even if it can't be superimposed with the ice wind, it will be good for your soldiers who want to distance themselves and charge. 12 line: Rondo 1 full.
(another control, although the probability is relatively low, click it. ) bright wit:
Line 1: Refine the chord point of light into five points.
(Although there is no need to assist the poet to attack the damage, the blessing of light is too small for every E chord, so I can't choose the blessing of light, but I can only fill the chord of light. ) The second line: dazzle at 2 o'clock and divine comedy at 3 o'clock.
(Dazzle minus others' clicks, but I think the second and third points are added too little, only 4 points, so 2 points is enough. The Divine Comedy of Light will be full of explanations, reducing the defense and reducing the hit. The third line: gaze at 3 o'clock, single point of light at 4 o'clock, halo 1.
(Gazing is to prevent being interrupted, not only the copy PK is also useful, but the solo dance of light is a self-protection skill, so it must be full. Halo is mainly used to increase the range of group sleeping, but only 2 meters is ok. The fourth line: the holy light protection point is full at 3 o'clock, and the light of life is full at 3 o'clock.
(The protection of the holy light and the majestic defense suggest filling it up. The light of life has reduced the CD of life sonata, and the opportunity to dispel the deceleration and the final bloody burning state is definitely full. The fifth line: the magic light shadow is full at 2 o'clock, the enhanced light solo is full at 3 o'clock, and the healing rule is full at 3 o'clock.
(When all the restoration effects of the shadow of magic light are triggered, there is a 30% chance to produce the shadow of magic light for 10 second. In this state, the cooling time and treatment skill consumption are halved. This early stage is magical. By the way, some people say that after life awakens, there is no need to point to the shadow of magic light. Personally, I don't think so. PK is indeed like this, but if it is a copy, I am a 64-year-old poet now, and Baptism 2 and the Voice of Light have not been unsealed, so the three groups add BUFF passion for 36 seconds and majesty for 30 seconds, but the Baptism is only 16 seconds, so the general BOSS, I will start. Then add passion or grandeur, and add another one at this time. For example, if I add grandeur, or add passion grandeur, and then baptize, there is no hurry, so baptism and passion or grandeur are usually carried out in turn. In this way, I don't have the sound of light, so it's not enough to always add a life sonata CD, especially if the chords of light don't cool down, and I have to make up that CCE with my life. However, the awakening of life is to clear the play of life and the cooling of light alone when the hymn skill is triggered, and passion is an action, which can't clear the cooling, and it won't be enough to make chords next time, but it's different with the shadow of magic light. Adding blood in the state of the shadow of magic light plus cooling is actually similar to the awakening of life after buffing, so the shadow of magic light is not useless, at least I think it is very useful until the sound of light above 65, LZ for reference. ) line 6: the power of the holy light is full at 2 o'clock.
(reduce the cooling of light system skills, it is recommended to be full. The seventh line: hymn: redemption is full at 2 o'clock, and the song of the virgin is full at 2 o'clock.
(World BOSS is a very useful skill. After the update, it will add its own moving speed and evasion, which will limit the life of the whole team. Might as well fill in those dots. ) Line 8: Full.
(light baptism plus hymn baptism reply, recommended full. It is necessary for poets to revive hymns, because priests cannot be resurrected in battle. The reason why they want to be full is not only PK, but also a copy. If only 1 point is resurrected, only 15% blood blue is likely to be killed by a group of BOSS or PK. It is recommended to have more. It is suggested that the holy mask should be full to increase the therapeutic effect. ) Line 9: Full.
(Life awakens, not to mention magic skills. Because of this skill, 62 poets can lead their own team to paint the sky even without MS. When my life cools down, I can use it, and the Ms in the team can sit next to me and disassemble the equipment to play. The turning point of the smooth blade is full of hints, especially for the poets of Ming Dynasty who avoided the current. ) Line 10: Full.
Su Yong's fine restoration, like resurrection, is full of 60% life magic, which is more convenient. I don't need a priest to stare at the dead and add blood, and I'm afraid that BOSS will suddenly kill people. When the suggestion is full, the other party will dodge. ) Line 1 1: full.
The joy of divine healing doubles the healing chances of life games, mild loneliness and baptism. Brilliant dimming is a skill CD. Although it is not much, you have nothing better. ) Line 12: The optical trace fantasia exceeds 1 min.
(The attack power is terrible. . . 6 124, but the casting time is 2 seconds, but it's okay, and there is chord addition, which is neither white nor white. )
Personally, I think the reform of the bright poets has been weakened, because the talent of 7 1.72 has the talent of +30% of the healing amount of angel songs, and maybe the bright poets will collectively change water or wind in the future. . .
Poets can take a mixed road, but there are only a few. Let me make a general statement.
Main wind and secondary water: generally speaking, after the sound point comes out of the water, start the wind song, click or click until it is used up. Main water and secondary wind: few poets. I think even fewer people order this. Generally speaking, from the beginning, the wind blows out. The wind is unique and cannot be commanded. Then start adding water and order whatever you want. Main wind and secondary light: start with the light, light it separately, and start to light the wind after the self-protection ability is strengthened, and point which one you want. Main light secondary wind: from the wind, the blow is pointed out, but this plus will also be pointed out. Some people are willing to add surging and excitement together, but the C chord is not enough. This wind solo is only used to add C chords. Main light water: start with water, add water separately to further strengthen the anti-beating ability, and then start two milk lines, which one to order. Main water and secondary light: start with light, light separately, and then start to light some water, or light whatever you want. A * * * These six mixed addition methods generally have no three additions, so they are not good. The above points are my personal thoughts. LZ thinks it is advisable to add them. It is suggested that LZ build a number to practice, and the text description and effect cannot be exactly the same. By the way, the thought of LS is too extreme. The main function of Poet Group P is actually to sleep in groups, but if a poet who can resist can attract fire and take care of his teammates, don't always talk about how the other team is unarmed. Always caught red-handed, it only shows that your teammates have no brains and don't know how to eat beans. Ordinary poets, regardless of escaping from the current or the natural equipment and natural brown bear of ordinary life, can only make him lie down with a few moves, not counting fighters with more than two wings. And with your participation, I don't understand why we should add lawless water and echoes. Since the main PK, can you cast skills for 2 seconds? Will the main PK add 30 seconds to one chord without adding another? Unless you have to add music skills to the wind poet, he has a unique style and can add two chords. Water poets don't have any self-defeating chording skills, do they? I can't understand your idea.