This game is quite interesting, reflecting the player's planning ability. The layout of the map is very important. Generally speaking, there should be slums, rich areas, industrial areas, agricultural areas and so on. Except for agricultural areas, in order to enable inspectors to inspect every building, all buildings should be surrounded by a long ring (or rectangle), and the middle of the ring should be able to accommodate two houses. The ring area should not be too long, otherwise the inspectors and other functional personnel (such as ancestral halls, music acrobats, etc.). ) will not be completed. Residential areas have requirements for regional attractiveness, so slums should build brilliant roads and rich areas should build imperial roads. Residential areas must be separated from markets, factories, etc. Against the wall. There should be enough warehouses near the market to store all kinds of materials needed by residential areas, because if the warehouse is too far away, it will take a long time for buyers to go back and forth from the market to the warehouse, which may lead to the deterioration of the house during this time. Industrial areas should also be concentrated together, which is conducive to the inspection of inspectors. Regarding the agricultural area, if the farm hut can grow a variety of crops, each crop must be planted in several rows, and the efficiency of the farm will be high. Economically, because the initial start-up funds are limited, and every worker needs wages, the preliminary planning can be suspended, and the suspension can be lifted when it is almost over, so that residents can move in; We should plant cash crops (mulberry, sumac, etc.). ) try to process them into silk and lacquerware, and make money from these goods through trade. The sooner trade is realized, the better, so as to ensure sufficient funds. Rich areas should not be built at the beginning, but should be built as soon as the slum population is enough, and the city hall and palace should be built to build an army and resist the enemy's aggression. And don't forget to sacrifice at any time, or you won't cry in an earthquake or flood.
In fact, it is better to explore the game yourself. The process of exploration is the most interesting. When you know everything, the game is not much fun, and it is king to play a set of routines with your own characteristics.