Detailed explanation of 5 weapons of Kung Fu Kid

My thoughts on New Year’s masterpiece Liu Shui---Shen Jing produced by Yanzi

It’s been a long time since I wrote about my thoughts. I was really helpless and I was too lazy to talk about it.

Let’s get back to the topic. Does Liu Shui look good on the outside? The floral decoration looks very similar to Falling Flowers. The attack is also very beautiful. After this period of time, everyone has used it very well. I will briefly talk about it

c. The water volume does one-sixth of the blood. The shooting speed is slow and easy. Being countered

cc Crazy Rolling Water (the vulgar name seems to be like a red dagger called Crazy Rolling Flower)

It is not practical to damage the half pipe by one or two more strands

cx adds a running x after rolling water. It is slow and defensive, but c can be used as a lure to the enemy

Then x rushes over and damages one-seventh of the blood.

cx Front x, rush straight to the back, add falling flower running, c, damage two-thirds of the tube's blood, hide the connection

x, flow the colder name, damage the defense-breaking effect, damage one-fifth of the tube's blood

xcx Hidden damage to two-thirds of the tube's blood is the first to break the defense

xxxccx One tube is damaged to one-seventh more and is used less

xxxxxc Those who are thoughtful can naturally see it. The fifth x is a single C, so of course it can be connected to another C. It is very practical and the damage is one-fifth more.

xxxxxx Before Since it's a forward dash, of course you can do the same thing with the forward attack. The damage of one tube is one third more, which is considered the strongest combo. The defense point will be discussed later

Running attack

Running c is similar to the cheat code running One half of a tube of blood connected to the sure kill, one tube of a small piece, this move is useless, if the opponent is defensive, you can use ghost running cx

Running x is similar to Luo Hua running x (seems to be the same) damage Just one quarter of the blood can be connected to the front x just like a red fan. It hurts two fifths of the blood

Jump c )

The following is the must-kill chapter

The station ratio deceleration effect is very good, and it is reduced to the lowest level. The last time I rushed over after adding the claws, I slowed down. I felt so happy that I digressed. Then, the damage is three-fifths of the blood. I found that no matter where he stands, as long as he is hit by this skill, he will fly directly in the direction you are facing. It is also good for pushing people in the ice. I should say Yinren< /p>

The sound of jumping down is the same as that of Wang Hu’s jumping x. The shooting speed is relatively slow, and the damage is two-thirds of the blood. The pipe is blown forward by 4 to 5 positions. You can push people far away and you can run cz.

xxxcz xcz are sure to kill with this one (the z in the back)

The damage is a little more than two-thirds of the cuteness of this weapon. It has an additional freezing effect and the freezing time is long. Stand against the wall. You can continue to connect with a flowing water when you are frozen. What the post said is not right. You can only receive up to 5 x hits after leaning against the wall. Generally, the enemy will fall when the first x hit, so just connect it. Sometimes the enemy will not hit that Just watch and hit it a few times and then connect it again before the freezing effect disappears. In that case, you can hit it a few more times after the freezing is eliminated. Since the connection after being frozen does not necessarily mean whether you are standing or falling, it is hard to say the maximum damage of this skill, but if If you fall to the ground and hit x 5 times in a row, the damage should be exactly one and a half

Regarding the anti-reflection of Liu Shui, I am really sad that it came out from the sky and did not use the hegemonic anti-reflection so slowly to hit it. Weapons with a lot of combos will kill me KAO in one go~ The world shouldn’t be so beautiful...

There is also a defensive issue that everyone is more concerned about. At least among the six There are three defense points. The first one between Because the last move is a slow forward move, there is a defense point, and when xxxc, c is also a defense point. Later, I found that the appearance of the defense point does not depend on whether the enemy defends on the first move, but on the distance between you and the enemy when you x. It can't be too close and it can't be too far. The second x is not at all

If you can't connect too close, you will automatically slide back a short distance when the Let’s talk about experience

Experience 1: Never try to defend against counterattack first. When attacking with water, counterattack is not easy to use. Not to mention that this attack mode is not suitable for water flow

Experience 2: Always attack first when you are close to someone. Don't worry about other late moves that are not good against water flow. When fighting with water flow, you must take the lead. The first Give me crazy presses Just put the enemy against the wall. After the enemy falls to the ground, as long as the time does not exceed 1 second, you can teleport and use the ultimate move while lying on the ground. You can also freeze and continue to connect xxxxx

Experience 5 If you have After more than one Fury has been frozen against the wall, it is best to hit him two or three times, and then use the big move to freeze him. Don't hit them all with a hula hula like an ice sword. Hit two Furies at once with a classmate, kill him with two tubes of blood, and kill him directly. There are still two angers that have not been used and I am so depressed hahahaha

Haha, that’s all what vulgar people will say is not good, please don’t give eggs or bricks or anything like that

< p>Hungry Swallow, I am undoubtedly a common person among the common people, everyone is still my own person

The ultimate karate style - Swift Wind Fist

New weapons are coming. Although the attack isn't very powerful, I think it's pretty good overall. Push people away first. Running CXX pushes the position very far. Although it's good to only recommend this person - -, it's enough.

It's enough. The main attack skill is running CXZCX, counterattack without falling to the ground

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Run C

1. You can receive C+ combos. For details, see the single C combo below. C can automatically aim.

2. Run CXX, the damage is about 1/3, but it is very powerful to push people. Gen Lingyun is like running X. The last X has an automatic aiming effect

3. Run CXZXC, with 4/5 damage, main skills, and quick moves. Sometimes there may be problems with XC not being able to connect. That's because the distance is not well grasped. But it's generally accessible. Don't worry. This is usually followed by counterattack

. The ZXC at the back is equivalent to running XCX. Z has an automatic aiming effect

4. There are 2 sure kills

A: Run CXZZ, the last Z is a sure kill from low altitude. The damage is considerable. You can run XCX later, and the damage will be about 1/5 more for 1 tube.

B: Run CZ, and damage 1 tube. If you follow XCX, you can do half a tube more damage. These two combos are very effective.

The main attack combo requires running. Run CXX and push people. Mainly running CXZXC. So instant running is very important. It is recommended not to run C+C combo, because the second hit of C combo

will be blocked.

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Run X

1. Run Slower means that you can't go back. But it’s still pretty good

2. If you run XCX, it will do a little more damage on the halfpipe. Very practical. It can be used as a ghost, and it can hit all the targets. Run CXZXC, stand on CCCXCX, and the three moves after CCZ are all this.

The follow-up must kill:

A: Run XZ, follow the low-altitude jump must, and then follow up the run XCX, which will damage a little more than 1 and a half tubes.

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Single C:

* Combo moves starting with CC There are defense points

1.CCCC, there are defense points behind the first and third C. This means that the combos starting with CC have defensive points. Damage half pipe

2. CCZ, the third Z is the effect of running X, and can be followed by CX. You can also connect Z + low-altitude kill

3.CCCX, the same as above, Z is the effect of running X

Connect to kill:

A: CCZZ, CCCXZ, connect A sure kill at low altitude

B: CCCZ, a sure kill after running.

Both AB and 2 must-kills can pick up XCX

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Single X

1.XX, The damage is 1/8, a very speechless move.

2.XXXXXXXXXXXXXXXXXXX is unlimited. There will be a defensive point in the middle, and using it will deduct anger, so you can ignore it. If you are not angry, you can only send XX. Deduct 1/8 rage

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Jump C

1 .There is a knife's ghost jumping effect, which can be misplaced, and then the ghost will run X

2. You can ghost jump C, press X quickly, and it will kill in the forward direction. It's hard to guard against. I have had this idea for a long time, and it was confirmed by Xiao Hei yesterday.

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Jump X

1. It has both ghost effect and automatic aiming effect.

Before the head crosses the boundary, it is the effect of ghost. The damage time of jumping X is about 0.3 seconds, that is, anyone hit within 0.3 seconds will be hit. When it goes over the head, it will automatically aim without the ghost effect

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Must kill:

A must-win for the station: you can pick up XCX later. 1 tube does 2/3 more damage. Dominant throughout. The damage is very high

Kill when running: you can follow it with XCX. Damage 1 and a half tubes. Only when you start to dominate your body, you will be exposed later. Run C+Z to receive a running kill

Jump to kill: you can follow it with XCX. 1 tube does 2/5 more damage. Dominant throughout. You can follow many combos by running behind X + Z

Three sure kills are good. Very useful.

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Overall, this weapon is very good. The attack is not very low, and pushing people to 11 is pretty good.

A few explanations:

1. You cannot connect on the frozen slope. You can only run X for 2 times at most.

2. The dislocation of jumping C is very powerful, using the knife method.

3. Counterattack without falling to the ground

4. It is recommended to use CXZXC instead of combos starting with C.

Those starting with C are anti-

Meiying poison VS pufferfish poison, functional comparison (Shenjing)

RT

Meiying poison

Commonly used combos

cccc has a defensive point in the last move, which can be countered (basically a useless move)

xxxx also has a defensive point in the end, but can still be counterattacked (less damage, a useless move)

p>

Low-altitude c can be connected infinitely

z+x upward attack (upward attack, has anti-air advantage, followed by explosive gas ==)

Before z+c Poke (same as station c, but it pokes people away and pushes them to recruit)

Place a company with a lot of blood

Station xxxccx, one tube, the first defense is opened, and finally cx Rage consumption (about half a pipe)

Rage consumed by running xxccx is 1 less hit than above (same as above)

Rage consumed by running cxcx 3/4 (same as above)

Stand czccc 1 pipe has so many points, the last one has defense points, you can counter

Stand czxcx 1 pipe and the cx behind 1 pipe consumes anger (about half a pipe) and has no defense points

Stand xzccc There are so many 1 tubes, and there is a defense point in the last one. You can counter

Stand xzxcx. The cx behind 1 tube consumes anger (about half a tube) and has no defense points

(cz/xz above) At the beginning, z can be automatically corrected after ghosting, recommended)

After the explosion, z+x, low-altitude c, unlimited him, or low-altitude c+low-altitude x, or cx as you like

You can also adjust it after flying Any upward attack can be followed by a standing kill, a running kill, or a low-altitude kill

Evaluation: The attack of Meiying poison is good, the ghost is also good, and the distance is similar to that of a gun , the distance can be broken by a thousand pieces of gold, but it pales in comparison with the pufferfish poison below.

Flowfish poison

Basically the same as above

Commonly used combos

cccc There is no defense point. If you are used to anti-puffer poison, don’t waste your efforts.

xxxx has less blood, (a waste move, there will be no test defense issues, probably not)

Low-altitude c can be unlimited

z+x upward pick (Upward attack, anti-aircraft, followed by explosion ==)

z+c forward poke (same as station c, but it pokes people away and pushes them to attack)

★★★★★

Place a company with a lot of blood

Stand xxxccx once, and the first defense will open the defenseless point, which does not consume anger

Run xxccx 1 less attack on the above, no defense points, no need to waste anger

Run cxcx 3/4, no defense points, no need to waste anger

Stand czccc 1 tube, so many points, no defense points< /p>

Station czxcx 1 tube has no defense points and does not consume anger

Station xzccc 1 tube has so many points and no defense points

Stand xzxcx 1 tube has no defense points and does not consume anger Consume anger

(The two above begin with cz, z can be automatically corrected after the ghost, recommended)

After the explosion, z+x low altitude c unlimited him or low altitude c+low altitude x or cx It's up to you

After flying, you can also receive a sure kill, and the explosive gas has a poisonous gas effect like a dragon's tooth

Any upward slash can be followed by a standing kill, a running kill, or a low altitude attack. Must-kill

Evaluation: All combos are basically the same as Meiying Poison (possessing all the advantages of Meiying Poison)

All cx do not consume anger

Explosion The gas has the poisonous gas effect of dragon teeth (although it looks like burning, it is indeed poisonous gas)

Mei Ying Po has a combo of defense points. Although the moves are the same, the puffer fish has no defense points!

Heaven-breaking experience, invincible wretched flow [Absolutely exquisite]

The price of 68 yuan shows how powerful this weapon is. If you match it with my experience, I believe you will be invincible.

Obscene stunt one: "Teasing".

First of all, let me explain what "teasing" is. I believe everyone knows that Rake's running C is to come over from a long distance and stab you. It's very fast so it's hard to counter. If you get hit the first time, you will inevitably get another C or XX. Even if you miss, you don't dare to make a move rashly. Because the first time you run C to collect the move, you can defend immediately (except for the super knife). If you attack, you will be easily countered. If you use ghost, you will have an obvious turn. When you turn around to pick up a CCZ, these 4 rakes will be defeated. It's enough for you. You may not be able to connect to Z when you are full of energy. Wait for your energy to explode, then guard and then connect to CCZZZ, turn around and fly low + instant C. If you don't kill him, he will run away again and continue to run C to tease you... This style of play is very vulgar and powerful. As soon as you chase him, he will immediately turn around and run to C Company for you. There are others who are as ruthless as me and use running ghost to back up. Run CC to escape. If you keep harassing and teasing the other person, you will die. This tactic is very effective in eliminating the "turtle flow".

To get back to the point, it is said that Potian’s damage is extremely high, and he can break defense with every move. What kind of concept is this? You are only allowed to tease your opponent. If your opponent wants to counterattack you, he will not be able to counterattack you. Because you have broken the defense, you cannot prevent counterattack. Look for opportunities to run C. As long as the opponent is hit, he will hit XXC (the last C can be replaced with VX low altitude). If he is not hit, he will just hit an X. The last Friends with good skills can use running ghost. Anyway, my style of play is that I usually don't use anger. After you are connected to the explosion, I will then take the sure-kill move. For example, after the rake explodes, it can be connected to CXXC (VX) at low altitude, which is more than half a pipe, which is almost the same as the critical damage of some weapons. The sky-shattering gas explosion can be connected to CXXC (VX).

Obscene stunt two: jumping

Everyone should know about "flea", right? If you don’t know, you can refer to the jump C of circles and thorns, daggers, cheats, and writing brushes. Keep jumping and find holes in your defense to disgust you to death. In fact, I think the jump of the 2-star sword is the most disgusting, because you can continue to connect without falling to the ground, and it has good concealment. When I abuse the 3-star knife, I like to use the 2-star jump to seduce him to jump, and then I use running X. Stop, let's talk about Po Tian. Po Tian's jump X is very similar to Monkey Stick's sure kill. Don't be in a hurry when jumping, but make more fake moves. Calculate the distance and slash the opponent with the tip of the sword, so that you have enough time even if you are blocked. Defense, this giant sword is very long, of course you must make good use of it. When you have gas, jump up and dislocate (press the reverse key and press CX) to kill. Po Tian's special kill can only break the defense if he runs, but if he jumps and uses it in a misplaced position, the opponent usually can't see it, so he is hit. There are 4 directions - the chance of him getting hit is 75%!

Secret stunt three: Instant kill

Resolutely not to explode, you have to be a strong hedgehog. Ghosts are not scary. The worst thing you can do is hit him with a knife. He has no ghosts and can be easily defended. He can only take one and a half shots. Regarding the anti-reflection of this weapon, the previous post did not mention it, but according to what he said about the multi-point damage from one tube, it should be connected to XX and low-altitude X. In fact, although Potian looks slow, it is actually very fast. You can follow the XX with an instant CXX, the damage will be around 2 shots, but the opponent will be dead after 3 hits. In fact, as long as you have 2 qi, he can be killed instantly if he doesn't explode - the anti-counterattack will automatically hit XX+instant CXXZ, and then you can turn around and get instant CXXZ (or instant CXX+low-altitude must) and then instantly connect CXX+low-altitude. This combo is more difficult, but you can definitely pull it off against the wall.

This is the first post, everyone is welcome to add. Before Xiao Hei and others don't tell me how to XX and then turn around to pick up XX, or how to connect the claws infinitely, I still have some reservations. ~-~^

Longya performance evaluation, tell everyone whether you should buy Longya.

It has just been a spring storm of the year, and it is time for SD to cheat money again.

In order to prevent the deceitful SD from continuing to deceive our ignorant and lovely playmates.

As a shemale practitioner, I finally made a high profile and wrote something about dragon teeth.

I hope everyone will decide after reading it whether they should buy this thing or not.

My personal strength is average.

Let’s talk about Dragon Tooth’s moves first.

1.C (Single press C) The attack speed is slightly faster and the retraction speed is faster. The only one who can use Ryuga as a "ghost" is him. The disadvantage is that the lethality is extremely small

2. CC (Continuously press CC) A 2-stage combo of Dragon Fang with good continuity. Since it is a combo, there is no speed issue and there is no gap in between. The range is also very good, and the flaws in recruiting are also very small. Ryuga's third hit is very problematic, so you can adjust your position while CCing the opponent. Once the position is correct, it will be CCC. The disadvantage is that it is particularly easy to counterattack this second time.

3.CCC (press CCC continuously) to complete a set of dragon teeth’s continuous attacks. Although the lethality is not high,

three-quarters of the blood is drawn. But there is no gap. No matter if you are a master or a novice, he will have no temper if you use CCC. The disadvantage is that the third hit is not so easy to hit and it requires a pose after the hit. If the third blow just brushes the opponent and does not hit the target completely (the opponent is not stiff at this time and has not been knocked to the ground), then it is easy to be attacked by the opponent after the blow.

4.CCXXZ True Dragon Teeth Combo. A complete set can kill more than 1 and a half HP, and the lethality is the highest among all weapons currently. But the shortcomings are too obvious. There is a gap between CCX and XZ that can be defended. Moreover, the X behind CCX is a continuous kick (similar to running CZ with a stick), which is extremely easy to be counterattacked. The reason is that CCX's last move is almost impossible to hit hard. Use it sparingly when you encounter good defense. It is worth mentioning that Ryuga's CCXX can knock people into N-length erections. So you can use CCXX+CCXX. If CCXX is connected, don't connect the Z at the end, just continue with CCXX.

5. Run C, a skill that kills up to two-thirds of the blood. But after the fight, I put on a pose

- -It takes too long to stand straight. Fortunately, the attack speed is very fast and the surprise ability is not bad. The timing of the three attacks of this move is particularly awkward, making it difficult to counterattack.

6. Running X is a skill with less than half the lethality, but it is much less powerful than running C. Very aggressive. The shortcomings are also obvious. The force is much smaller than running C, but it is still long enough... After the completion of the gun and rake, it is difficult to defend against the running C attack. Moreover, the displacement distance is too far, and if the target is misplaced and it hits the opponent, it may be like "wiping" it like CCC's last hit, so the hit rate will be lower. But it's still a good raiding skill.

7. Jump C, powerful skills! This kick can roll someone three times. And the landing stiffness is also very small. Although the blood deduction is not much. But it can be used to escape. The jumping distance is also very long. If you want to escape, you can jump up from the highest point. If you want to kill someone, you can jump and jump immediately. This move is one of the few that can counter Qiankun's mid-air spinning attack.

8. Jump X, this skill is very lethal, close to the half pipe, but the landing is very hard. The activation is too obvious, and hitting is also a problem, which is far worse than running C.

9. Stand firm on ZXC and "fire". A skill similar to that of a demon hunter. The time is long enough and the blood is deducted enough. If you don't open this crowd in the drop picture and go around three times, it will definitely attract firepower. Ryuga's strongest must-kill.

10. Jump to V+CX, "Mana Burning" is exactly like the Demon Hunter's skill. A useless trick. The range is quite large, and all anger will be deducted as long as it is hit. Well, that’s right, it’s completely deducted. But this move is too obvious, and the preparation time for launching it is extremely long. So the practicality of a single item is almost 0. In group battles, this is not as practical as running fire. Because there is really no guarantee of hitting after it is activated.

11. Running CX, "Tornado Whirlwind Slash". Ryuga's only direct killing skill. Mana burning does not deduct blood at all. This move has a full HP deduction of five-sixths. It has a good range and is "not a hegemon." If the skill has a long duration and is a hegemon, it will be easily killed by Ling Yun's turtle wave. Although it is not a hegemonic body, it has a wide range and is not easy to interrupt. But it is still possible to "brush" the opponent's edge. Moreover, the distance is neither long nor short, and the surprise attack is not strong. It is impossible to hit the super close combat Dragon Fang at any time, so it has great limitations. But you can connect it behind CCXX, but I think if you connect another CCX, the blood deduction will be almost the same, so why waste your anger?

12. Standing The preparation posture is obvious, and the time from preparation to activating the skill is indeed too short. Especially unexpected. This trick can insidiously send people down when the attic is frozen. And most of them reacted to anger after being sent to a place where they could not come back. But it still can't cover up its title of garbage skills. Because if it's not on the edge of a cliff, most people can still defend before X hits.

I think it is very likely that Ryuga’s Station X will be changed to a skill that prevents damage. Because Ryuga really has no way to deal with Death Defense.

In the Dragon Fang battle, Dragon Fang's surprise performance is very poor. So stay on the defensive like a dagger.

Counterattack is a must. Dragon Tooth's counterattack and increased damage can compare to that of the American King Tiger. What makes Ryuga better than Dagger is that his standing skills and jumping skills are much better than Dagger's two non-killing skills.

In a single battle, because the Dragon Fang Raid performance is extremely poor and there is no Ghost Step, you must not actively attack the opponent. No matter whether the opponent is running back and forth with the stick, or the stick is wandering insidiously and preparing for a ghost move. You must keep walking first, as long as Ryuga runs, it will be a flaw. Then lure your opponent to attack. Counterattack him, or take advantage of Ryuga's quick attack characteristics to fight back. The above is Ryuga's single line of play.

Ryuya is particularly passive when alone. Apart from relying on extremely strong defensive counterattacks, there is almost no other way to contain the opponent. He can only let him freely use his guerrilla tactics. In fact, if the opponent who takes the initiative to attack is easy to deal with, but he is afraid of encountering a deadly defensive opponent, then there is really no way. Dragon teeth mean no ghost steps. You go to C, he counterattacks, you go to ghost C, not to mention the deduction of too little blood, the gap you have left is enough for others to launch an attack. The ghost C is followed by the front C. Now many people can easily defend and counterattack. Therefore, Ryuga has absolutely no way to deal with the deadly defense. But it also depends on the psychological struggle between people. After Ghost C, whether to fight or defend is a matter of opinion, because Ryuga's powerful attack power is also an advantage in psychological warfare that overwhelms the opponent. But after all, our weapons cannot be ghost-walked. After ghost C, we cannot connect to any effective attack skills, even C... So the opponent must have a huge advantage. If he is really not good, just defend against him and everything will be fine. , We can always defend, but we can't run. Jumping when we are single is also a flaw. The attack won't work either. So this weapon line is simply rubbish. I personally strongly recommend changing Ryuga's X to a defensive incapacitating skill. Otherwise, this weapon would be a lamb to the slaughter in front of typical defensive and counterattack weapons like gloves. Even if the stick is used to defend, it is impossible to make a move.

In the group station, Dragon Ya should not be afraid of sacrifice, keep moving forward, use fire, run C, CCXX+CCXX and other big missed moves can be fully effective. In the group site, you will find that Longya is more powerful in the group.

So in general, Dragon Fang can be regarded as an enhanced version of a dagger, invincible in frontal confrontation, extremely rubbish in ghost steps, fast, high in damage, large in flaws, and difficult to counterattack. Suitable for novices, not for veterans, suitable for turtle style, not suitable for ghost style. Suitable for people with good psychological quality, not suitable for people who panic casually. Suitable for those who are dedicated, not suitable for those who only care about themselves. Suitable for those who like frontal melee combat, not suitable for those who like sneak attacks from behind.

Everyone who sees this, I hope that after seeing this, you can understand whether such a weapon is worth buying and whether it is suitable for you. I hope everyone can calmly face such a cool weapon like Ryuga in the future. The price of Longya will be relatively expensive this time, about close to 60RMB, and the renewal fee is 5,500 points with a 10% discount.

Finally, to summarize: dragon teeth are flashy and unreal. Ghost steps mean nothing. The flaw is big. High damage.

Must kill the weak.

The evaluation of each attribute is:

Attack performance: 4 and a half stars. (Almost)

Defense performance: 2 stars. (Not very fond of counterattacks)

Mobile performance: 3 stars. (It is the threat ability of jumping attack, average)

Flexibility: 3 stars. (That is, turning around and other flexible abilities, generally, it should be given 3 and a half stars)

Attack speed: 4 and a half stars. (It’s just that the speed of recruiting moves is barely there. In fact, the speed of C is about the same as a stick, slightly faster. And this is the speed of recruiting moves...)

Attack range: 2 stars. (....It is true)

3Go to Handsome BB Cool