You are also an old player, why don’t you understand the principle of one patch and one god? In the current version, the Paladin is disgusting to death. It can replenish its health and mana while fighting, and it can fight at both range and close range. , Super Xiaoqiang, but don’t forget, two of the three series of talents of the Paladin are similar to milk. The blue post said that the position of the Paladin is a healing profession, not a DPS, so the next step of the Paladin is The version must be similar to the current situation of priests. Anti-riding is equivalent to discipline, milk riding is equivalent to divine animal husbandry, and punishment is equivalent to dark animal husbandry.
The Druid is an all-rounder. It is true that his counterattack after being controlled is very poor, but for now, the balance talent and the wild Druid are very powerful, and this power will be in the next version. It won't be cut, because Druid can only enter the top five of the nine major professions, and neither PVP nor PVE is that unsolvable and powerful.
The mage is a range attack. He is a good child of Blizzard. He makes his own water-made bread, has a gorgeous blizzard, opens the door and turns into a sheep. Almost all the fun things are given to the mage. The arcane critical hit is 400. Normally, an arcane spell can hit 400. The opponent has to find a way to drink blood when he explodes. Ice spell has super control, ice gun, ice arrow and ice baby, fire spell slows down and becomes invisible. In a word: the mage will almost never see the day when he is cut down.
Thieves are the standard for DPS. The popular explanation is: Whoever has more DPS than thieves will definitely be cut by Blizzard. It’s easy to understand. If you look at the current situation of hunters, you can understand Blizzard’s treatment of thieves. Loved.
Shaman is positioned as an auxiliary healer, with just the right enhancements and elements. Just like a Druid, you say he is strong, but he is not in the top three, so you say he is not strong. 55 Sports The field is simply hot and popular, such as Druid and Shaman. They are a kind of existence that will neither provoke Blizzard to slash, nor fall into prey. This is usually said to be operational awareness.
Warlock is a kind of BUG. It is built as a heroic profession. As a commoner, it is originally dead at the first touch. However, it consumes energy and does not have as much health as a priest. You hit me. Just increase the blood, and it is not like a violent competition like a mage to see who can die first. It's a leisurely consumption that will make you vomit blood even if you die.
Needless to say, priests and warriors, I have always thought that priests and warriors are not enough. Even though Discipline is now one against three in JJC, I still want Blizzard to make priests stronger.
Hunter? Forget it, this topic is too sad. The king before reaching max level will be a joke after max level.
Having said so much, to sum up, the three professions of thief, magic, and magic in the first line have advantages over the other six professions with the same operating awareness and the same equipment. Then comes Germany, Animal Husbandry, Riding, and finally Shaman, War, and Hunting. Like the original poster, I have built N professions and played for N years. That’s all. Haha