Male 1: 2-star plant 1 single brush, 1 star plant's Qi and blood exceeded 200 single brushes, attacked 50 single brushes, and the single brush rose to level 3 0%.
1: 1 star plant, two 1 level double brushes, three star plants, 1 level HP exceeds 100, attack 50 single brushes (Wukong shooter), double brushes rise to 5 levels, and single brush rises to 7 levels.
Male 2: 2 star plants with 2 3-level double brushes, 1 star plants with 3-level brushes, and lightning system with more than 2 stars with one brush.
A 2: 2 star plant, two 3-level attacks with more than 200 brushes, one 1 star plant, three brushes with more than 4 levels, one 1 star plant and four 1 star plants. It is unrealistic to think of a 2.
Male 3: 3 star plants, two HP plants have passed 500 double brushes or attacked 200 double brushes. Don't brush 1 star plants, the attack is not enough.
A 3: 3-star plant, two qi and blood have passed 800 pairs of brushes or attacked 300 pairs of brushes, so it is suggested to evolve the sunflower to 3 stars.
Male 4: 3-star plants pass 1000 double brush or attack 500 double brush, and 4-star plants directly double brush.
A 4: 3-star plants 1 4-star 2-team brush, 4-star plants 2 HP over 1000 and 500 double brushes, Feng Kelei, double brush is more difficult.
Gong 5: Compared with a 4 garbage, there is no suspense.
A 5: anyone who can pass dark 2 can pass, and the strength is the same.
Man 6: Not much better than Dark 3. Only 3 plants with a grade of 24 and more than 4 stars can pass. Be sure to bring the thunder system.
A 6: It's similar to Diablo III. It's strange that there is less blood. 2 plants with more than 4 stars, 1 meat shield can pass. The meat shield can't be water, otherwise it's dangerous.
Gong 7: 6 Four-star plants can pass level 30, but they are too weak without optical system.
Four 7: 6-star plants, level 35 is enough. Don't take light, thunder and blood will die in less than three rounds, without thunder, water and darkness.
Male 8: 8 There are 4-star plants in Grade 45, and the water dark system is acceptable, which is much weaker than Dark 5.
An 8: 8-star plant has five 45-level plants. Monsters are better than Darkness 5, but their attributes are fixed. Guanglei is a monster, held steady by the main force of the fire department.
Gong 9: 10 star plants can pass level 65, and it is not difficult to play. You can find 4 strange holes and rise every second.
A 9: 10 star plant, level 67, 4 plants with cannon fodder, promoted to the next level. Give priority to the dark system and light system of plants, and it would be better if there is a double grid of thunder system.
Male10: 2 plants of grade 85, and the average magnitude 12 is enough. Whether or not it is contained by the other side, the other side's combat effectiveness is too weak to be ignored.
There are 3 strains with 10: 85, and the average magnitude is 12. The higher the level, the stronger the bloodiness and the higher the fighting capacity. Don't worry.
Darkness 1: When the character is at the level of 10, he can brush through 4 holes.
Dark 2: 12 3 star plants and 2 4 star plants can be brushed. It is recommended not to bring attribute plants.
There are three 4-star plants and two 5-star plants in the dark level of 3: 20. Guanglei is the best, and its fighting power is above 1500. It is recommended not to bring a quilt as an attribute plant, otherwise it will be 6 stars.
There are 1 7-star plants at 4: 30 in the dark, and there are 4 6-star plants at 28, with an average of 10000 HP and an average of 4000 attack power. Recommend the combination of 2 dark and 2 thunder 1 light, and change the playing plants according to the different attributes of the opponent.
At 5: 44 in the dark, ordinary plants have 8 stars and 5 plants or 1 twin and 3 cells, which are not all shields, but two types of attacks, and fewer plants are restrained by the other side.
At 6: 54 in the dark, 8 stars and 5 ordinary plants can pass through. Because every time the strange plants in the dark cave are different, level 55 can basically pass.
Darkness 7: A single double-cell plant with opposite attributes is the main force of the lowest level 80, and other plants of level 70 are strange enough to play 2 rounds. 10 star is the lowest.
Plants vs Zombies OL Plants have attributes such as attack, hit and dodge, so how to understand these attributes? Please look at the following simple analysis.
There is no doubt that the higher the attack, the better. This is the direct source of injury (blood loss).
Many people don't understand the relationship between hitting and avoiding impact injuries. I basically found the relationship on the basis of many tests.
Hit: Avoidance has upper and lower limits. Extra hits and dodges beyond this range are useless, and the coefficient is 1.8 (times).
In other words, there is a certain relationship between fighting and avoiding. Too much is not good, but it will greatly affect the damage effect within 1.8 times.
1, hit = = avoidance, the damage comes directly from the attack, and the damage is equal to the attack value, which is easy to understand.
2. hit > dodge, the calculation method of damage is to multiply the result of hit-miss by the attack. For example, 100 hits and attacks 80 evasion, then the coefficient is 100÷80= 1.25 (times), then the damage is: attack × 1.25, but this
Step 3 fight
Skill additional damage has nothing to do with hit avoidance. This damage is directly superimposed on the normal damage. For example, triggering an advanced skill will increase the damage by 5w, which means that the HP will increase by 5w.
In the game, the total ***6 plants output-fire, thunder, dark tanks-light, feng shui.
Because it is written for beginners, it does not involve active plants.
Just to be clear.
1. When two factories are on the same line, with the same growth, the same quality, the same level and the same technology, all the data are the same.
The data of 10 star double-lattice plants growing in 100 and 12 star single-lattice plants growing in 100 are the same when they are all 100 ordinary quality.
2. The advantage that a single cell accounts for less cells (nonsense) The evolutionary cost is low.
The growth height of two-cell heterosis is about 1 star and a half higher than that of a single plant, and the total evolutionary cost.
3. Plant stage-fire
Recommended plants
Fire: 12 Life 5 Attack 2 Hit 4 Avoid light and water.
Recommend durian
Reasons: Before 13 star, there were fewer squares in the early stage of single cell battle+relatively low cost of twin cell synthesis+more materials and more upgrade rewards in the later stage of big tree+the output of twin cells increased sharply in the later stage.
@ @ Special note: update Ghost Pepper on 23rd! If you have pepper practice, you will practice unconditionally. Ghost pepper ignores all other plants.
Dark: 16 life, 4 attacks, 4 hits, 2 shelter from the wind and fear of light.
Recommended bighorn sheep
Reason: the total evolutionary cost of all plants is the lowest+dark and sharp output ability, the preferred attribute of land reclamation+big trees and a large number of late materials for upgrading and rewarding.
Ray: 10 life, 5 attacks, 4 hits, 2 dodges, fear of wind.
Monkeys and bananas are recommended.
Reason: The evolutionary cost of monkey 15 star to twin is lower than that of banana, but there is a blank period of 30-70.
The advantage of banana 10 in the early stage of star-to-twin growth can make up for the fragile viability of thunder.
Light: 18 Life, 3 attacks, 3 strikes, 3 avoidance of darkness and fear of fire.
Recommend flowers
Reason: In fact, the only difference between flowers and soybeans is that the total cost of flowers is lower than that of soybeans.
Wind: 19 Life 3 Attack 2 Hit 4 Avoid Clay's fear of darkness.
Recommended Shuang Ye Department
Reason: The output of the double-cell tank is not much higher, so it is recommended to take the single-cell wind (Shuang Ye 6-star to double-cell 12-star and then back to single-cell).
You can practice a mushroom to 13 star first, and then decisively turn to a four-leaf clover, which is much cheaper than normal evolution.
Water: 18 Life, 3 attacks, 2 hits, 4 fights against fire and thunder.
Recommend a single cell of water.
Reason: (modified) If you feel an idea, I recommend practicing a pool.
Although the growth of water is lower than the wind, it is still useful to hit the JJC mainstream fire protection system first.
Moreover, although the wind system can be calm, it is a bit empty in front of the dark system of JJC mainstream.
Therefore, I don't recommend water wind training.
JJC Ideal Shaping 2-grid Ghost King +2-grid Output (or a big snake and a corner)+1 flat+1 flat.
Of course, playing games is fun ... it's easy to play games ~ ~ How to match the players themselves?
Y point mall has the highest cost performance: quality refresh
This item is absolutely cost-effective before your main force reaches the epic.
I want to spend decisive quality to refresh books that I don't know what to buy.
In addition to high-quality refreshing books, it is also worth buying challenge books and hourglasses. Never buy waste products such as diamonds and high-grade gold coins (except big R).
There is also a growth refresh book ~ which is also worth recommending.
Raising a little growth is the same as raising a level.
Quality refresh book challenge book = growth refresh book hourglass
Save as much as you can, and don't be tempted by the luxury upgrade of second-tier factories.
The money saved in the early stage can make the main force evolve early, drill advanced holes early and get more advanced materials early, which is a virtuous circle ~ ~ ~ otherwise the consequences will be unimaginable.
Also, don't upgrade the card arena 10- 19 and 20-29 ~ ~ The rewards are all floating clouds ~ ~ ~ It is king to be full of experience every day.
Tips for newcomers
1. Never exchange some rolls for advanced gold coins ~~ 100 rolls are much more valuable than 5W gold coins.
Upgrade Award (Level)
2- small red treasure chest
three ................................................................................................................................................................................
4-banana breast.
5- red pomegranate (fire)
6-Photoelasticity (Book)
7- Red Tomato (Wind)
10- Blue wings (light color)
15-Broken tooth (dark color)
20 whirlwind tomatoes (wind double grid)
25- Primary Ice Crystal (Water)
30- Firefox flower (light color)
3 1-lightning corn (thunder)
33- Wings of Punk (Light)
34.- Quality update.
35- Orange Flame (Fire)
36.- growth is refreshing.
37 ...............................................................................................................................................................................
38.- Quality improvement.
39.- Leaves of the Lion King (dark color)
40- grow and refresh.
4 1- Samsung Pearl (Thunder)
42- quality refresh.
43- gatling (light)
44- Primary Upgrade Book.
45- Iceberg Crystal (Water)
46.- growth is refreshing.
47.-Watermelon in Anger (Lei Shuangge)
48- Primary Upgrade Book.
49- Super Speaker (Dark)
50 quality refresh books.
5 1-Super speaker (dark color)
53. Five-leaf clover (wind)
55- Purple flame (flame double grid)
57 ......................................................... wings (light)
59.- Polar fossils, challenge books and advanced gold coins.
6 1-polar fossils+1.
63- Polar Fossils +2
65- Polar Fossils +3
67- Polar fossils +4
69- Polar fossils +5
7 1-polar fossils +6
73- Polar fossils +7
Big tree award (m)
2-eggplant crossbow (fire double grid)
6- Advanced Challenge Manual
7- lightning banana (lightning)
8- Challenge book.
9- Quality Refresh Book.
10- yellow flame (fire)
1 1-Shuang Ye grass (wind double grid)
16- beauty leaf (dark color)
2 1-Challenge Book
26 -
39 ...............................................................................................................................................................................
47 ...............................................................................................................................................................................
55 fire pineapple (fire)
72.- Lightning Orange (Lei Shuangge)
94 ...............................................................................................................................................................................
98.-
102 -
106- fire durian (fire double grid)
1 10- abyss horn (dark)
1 14-evil durian (dark double grid)
1 18- Captain's wing (light)
122- evil durian (dark double grid)
126-polar fossils (common plants rise to 19* material).
130-polar fossils+1.
134-polar fossils +2
138-polar fossils +3
142-polar fossils +4
147-polar fossils +5
153-polar fossils +6
160-polar fossils +7
167-polar fossils +8