Medieval dynasty novice raiders all-factor gameplay sharing

Open process

Pack up and open the process, skill tree, log map management, technology, housing construction, difficulty in making money, task strategy

How did the new players in the Middle Ages get started quickly? I believe everyone is not sure how to play all the elements. This is a guide book for beginners of medieval dynasties. Let's have a look.

The sharing of playing skills of all elements in medieval dynasties

Enter the valley first

For newly opened games, it is recommended to use the default options. If you want to change the default settings, you can consider unlimited drinking water. It's a bit excessive to open unlimited load and unlimited life, but it does save a lot of trouble. Three to five days in a quarter is more appropriate, and this article is treated as three days.

After entering the game, an oil painting style static CG explained the life experience of the protagonist. War-torn hometown, unfortunate parents, the protagonist finally ran to the legendary secret valley where his uncle was, hoping that his uncle could take the protagonist away.

After you know how to operate, go straight along the road and come to the first village (I call it the central village). I met the village chief Ugster, who is in charge. The village chief said your uncle was a good man, but he died! Take care of you. My village head has no surplus grain (old Aconitum, you cheated my uncle's inheritance! ), but for your uncle, you can use the unoccupied land in the valley, build houses, farm and hunt as you like. Make a living by yourself ~

So our protagonist settled in this valley.

From the beginning, a set of mainline tasks were given, such as the branch lines of village head Ugster and farmer Alvin, and sometimes villagers provided random branch lines. Try to complete the main line, because with the completion of the main line, the upper limit of the building will increase and the scale of your small village will become larger and larger. Branches and random branches give prestige and random tasks some money, and try to do it if you can. After all, reputation is related to the population ceiling, and you will not be deducted if you fail.

At the beginning, the settlement I suggested was the Sanchahekou in the west, which came out from the west gate of the central village, followed the dirt road all the way to the west, and went all the way to the great plain where the three rivers meet, because the terrain here is flat, with river water in front and woodland behind, and it is a place where construction can be carried out. It is close to two of the three main farming and pastoral villages. The disadvantage, of course, is that it is a little far from blacksmith village and mine. When you are familiar with the game, you can also find the suitable terrain yourself.

Remember to search for enough materials on the way. Look at both sides of the road, there are countless branches-sticks, stones on the ground, and at least three berries. Although it is unrealistic to sell berries, it is still necessary to fertilize the fields and collect some St. John's wort and four-leaf clover on the way. The antidote can be sold, and the four-leaf clover can save lives.

When you get to the farm, press Q, rub an axe with your hand, rub three or five with stones and sticks, and then cut down trees near the settlement! Stone axe 5 axe a tree. After the tree falls, aim at it and cut it twice, cutting off branches and so on to form useful logs. Then pick up the log. Pick up three or five pieces of wood, and your load should burst, making it difficult to move. Leave it alone for the time being, as long as you can walk. Press Q to choose a building-house-simple hut, take a picture of the frame of the house, then take out the Xiao Mu hammer and start building your own hut wall by wall. You can find it here. What about the straw on the roof? The answer is to turn around and run to the river. There will be a lot of straw in the grass on both sides of the river, and the early houses are more than enough. Besides, remember to rub two more hammers and axes. At the beginning, the tools were not durable enough and there were not enough skills. The tools soon broke down. When the house is repaired, the bed and stove in the house are automatically generated. Let's have a good sleep.

Not really! The characters usually don't have to sleep, but they are very busy at first. Might as well continue to do the task. Anyway, my little man, it is normal for a novice like me not to play house unless he sleeps hard in the off-season. I can't see clearly at night. Take a flashlight if possible. The next task is to trap a rabbit besides rubbing wooden spears and stone knives.

What we want to talk about here is a basic operation rule of this game: vanity production. At present, the level of AI is not high enough to command all villagers to act on random targets, so the villagers go out and sway according to the settings, and then things automatically enter the box. For example, the villagers in the hunting hut stood in the hut, and you couldn't find the place where they killed animals at all, but meat, fur, leather and so on automatically appeared in the box; So do loggers. There are no fewer trees on the map, but there are more wood in the warehouse. This is what we often say: empty log, empty hunting, empty excavation and so on. At present, only farmers who farm in barns really go down to the fields, so you must remember to put the barns and fields closer, and it is best to build a house nearby for farmers to live in.

Specific to the rabbit trap, it is the same as the white rabbit. The slight difference is that when the trap is near you, the game is also embarrassing when the rabbit is brushed in white, right, so put the trap in an invisible place. Personally, I suggest running along the river This distance is enough when you see the self-built house icon on the indicator at the top of the screen disappear. Then you can press Q, build a rabbit trap and stroll home. Generally speaking, it is no problem for a rabbit cage to give birth to three rabbits a day. Of course, you have to collect it in time.

Because the traps are limited, these rabbits can't even feed themselves, let alone expand production, so how can you expand production? Farming and recruiting villagers to hunt should be done with both hands.

Farming costs money, and the first bucket of gold still comes from hunting. Hunting should take advantage of the day and you can't see the prey at night. Secondly, there are wolves. Third, NPC sleeps without selling goods, which wastes time. Cut down trees at night and rub more wooden spears. You can rub a pile of stone knives with sticks and stones and sell them. The next morning, you will cross the bridge from the northwest. There are many deer near rolnica village (there are also many in other forests). I went to rolnica village here to buy seeds. I squatted down with a wooden spear and approached slowly. F5 quickly saved it. Aim right at the left spear and blow my head off as much as possible. Then press the e key "skin" (actually peeling) to get 3 skins +4 pieces of meat, which can be roasted and eaten. Rubbing leather into simple bags and selling them will be of a little value. In addition, if you have a lot of stones, you can also use wooden sticks and stones to rub a pile of stone knives to sell money. It can be repeated until the deer is basically empty or black.

After obtaining the basic fund, buy some Chinese cabbage seeds or flax seeds and fertilizer (seed fertilizer 1: 1) in rolnica village, and get a hoe to farm. If you buy flax, you need a sickle. Cabbage here is for eating, and flax is for making money. Go home, open a field, Q- building-ploughing-field, run enclosure, maximum 16* 16. The first time you use a hoe to open up wasteland, and then every time you cultivate, you should spread fertilizer at 1 (bags are needed, simple ones are also acceptable), plow the land with a hoe, sow seeds, and harvest the sickle when it is ripe. This is a four-step process. The back of the fertilizer can be rubbed out by pig manure and rotten things, and the seeds can be preserved after harvesting, but they can only be bought at the beginning.

Now our field is planted with cabbage, and there is still the last day in the first quarter. There will be a bumper harvest of cabbage in summer, and there will be more barbecues, so the problem of stomach will no longer be big. By the way, the out-of-season state automatically returns to full, and you know the feeling of fullness on the last day.

Go home at night to build a second hut, a logging shed and a hunting hut, and recruit two NPCs (a man and a woman must be of different sexes to compete in one room). Then in a year or two, they will get married and have children. It turns out that the NPC in the village has been unable to recruit, so I have to go to various villages to find refugees sitting next to the bonfire. Now, there is no need to cultivate feelings anyway. It's better to find a man and a woman with seed collection skills, which will be more efficient. Look at the face value, but these medieval village girls may disappoint you. TAB menu-Manage and arrange housing (in fact, housing can be postponed for half a day, just move in the day before the season changes, or even give up the house completely, and then recruit new tools after the season changes). After that, let them go to the hunting cabin to be responsible for hunting, and the other one go to the logging shed to be responsible for logs and firewood. Even the worst NPC hunter 1 can get enough meat for these people in the village. A hunter who has hunted for three times tries his best to beat meat and provide more than enough daily food for 30 people. But remember, villagers don't eat raw meat and anything toxic. You have to give them a barbecue, which can only be improved by writing it and reading it into a canteen. Logging sheds need to produce a lot of logs and sticks. If you have high skills, you can produce firewood or even boards (materials for secondary buildings) by the way. If the technology is not high, it is suggested that the village head go to the logging shed workbench to cut wood himself.

When there was no warehouse in the early days, you had to send food and firewood to the villagers' boxes.

This involves attributes, skill trees and villagers' management, which must be introduced.

Tab menu:

TAB opens the menu, which includes six parts: backpack, skill tree, task log, map, management and technology.

First of all, the backpack

As the name implies, all the props are put in the backpack. In this interface, you can switch the tabs of weapons, clothing, food, etc., so as to find what you need conveniently. Your current equipment and basic status are displayed on the right, and there is a shortcut bar of 1~8 below. Select the item that can put the shortcut bar, and press the number keys to bind the shortcut bar. Some equipment (such as arrows, parcels) need to be confirmed in the equipment column to be effective, and only used in the items column.

It is instant to bring medicine and food in the backpack. Even if you are about to be shot to death by a bear, just open the tab and krypton a few four-leaf clovers, and the place is full of blood. Besides, raw berries, raw meat and some mushrooms are inedible. If you eat it, you will be poisoned, and the blood deduction will be quite severe. Of course, you can play St. John's wort if you have to.