fairy damage calculation formula: final damage = spell basic damage *(1+ strong method %)*(1- resistance%+neglect%) * transformation card bonus * strong gram bonus/no attribute bonus
spell fury calculation formula: no violent damage * 1.5 this 1.5 is a fixed multiple
note: ignoring the non-resistance or negative resistance still has an addition coefficient, which is converted into a strong method for ignoring
the basic attribute of the fairy method equipment
magic weapon: level 1 ignores two fairy methods, level 2 ignores two fairy methods, level 8 ignores two fairy methods, level 12 4 ignores two fairy methods, level 16 5 ignores two fairy methods, and level 2 ignores two fairy methods among the random four fairy methods. Level 14 weapon: sensitivity requires the highest strong fairy method 6 spiritually requires the highest strong fairy method 48
Level 14 clothes and hats: sensitivity requires the highest strong fairy method 4.8 spiritually requires the highest strong fairy method 19.2
Level 15 weapon: the highest strong fairy method 5.4 ignores the fairy method 27.6 Note: Level 15 weapon does not ignore the attributes of water and thunder and has no strong fire and wind
Level 15 clothes and hats: Double strong fairy method 19.2 Note. Female character equipment without strong fire property must have strong fire property without strong wind property, that is, male character equipment can only have strong feng shui or wind and thunder, and female character equipment can only have strong fire water or fire and thunder
strong grams
transformation card. Calculation formula: transformation grams = 1+(self-gold × opponent's wood+self-wood × opponent's soil+self-fire × opponent's gold+own soil × opponent's water) (opponent's gold × self-wood+opponent's wood × self-soil+opponent's water × self-fire+opponent's fire × self-gold+opponent's soil × self-water) × .4
formula for calculating strong gram: equipment strong gram = (1+strong gram gold × opponent's gold )× (1+strong gram wood× opponent's wood )× (1+strong gram water) If you have no attributes and the other party has no attributes, there is no bonus; If the final bonus is less than 1, there is no bonus. For example, the bonus obtained by substituting our gold 1 and the opponent's fire 1 into the formula is .6
Note: the magic spell itself is not comparable! The same level is the same as proficiency in the 5 th-order fire method and the 5 th-order thunder method. The gold damage is the same as that of the 5 th-order thunder method.
equipped with refining attributes (most items)
weapon: magic 9 strong gram 29 ignoring magic 5 strong magic 7
clothes: strong gram 14
hat: strong gram 14
necklace: strong gram 29 magic fury 9
shoes: strong gram 8
due to the limitation of attributes, some attributes can only be simultaneously. That is, weapons, elixir, fury, up to 18 strong grams 29 (single item) or strong grams 58 strong grams 9 necklaces, up to 18 strong grams 29 (single item) or strong grams 58 strong grams 9 clothes, up to strong grams 28 hats, up to strong grams 28 shoes, up to strong grams 16
Weapons refining properties (this data is official data, unconfirmed! )
Powergram 3
Strong Immortal Method 12
Ignoring Immortal Method 12
Immortal Method Furious 24
Talking about the choice of Powergram
Powergram has always existed, but it has been strengthened in the information piece of "A Fire Together"! In fact, with the help of skills, anything can be done, but it is best to choose mainstream ones such as water, wood and gold. Skilled single gram, unskilled multi gram, this is the most talked about in the artillery regiment!