Unique skills
Jaguar kicks: ←↙+K Jaguar kicks in the wind: ←←+k is in the air.
Leopard jump kick: →↓↘+K
The leopard is fierce: →↘↓↙←+K.
Super combination
Hundred leopards attack: ↓↘→↓↘→+P
Hundred leopards attack-Thousand leopards: ↓ ↘→↓ ↘→+P–P Da Lian
Hundred leopards attack and kill: ↓ ↘→↓ ↘→+P–K.
Super combination
Leopard spinning process: ↓↙←↓↙←+KKK
Leopard split: ↓↘→↓↘→+KKK
Special skills
Grinding teeth: →+MP
See buffalo bill
Unique skills
Stone of Evil: ↓↘→+P
Tooth-breaking fist: ↓↙←+P
A savage foot: ↓↘→+K
Lock finger: p
Super combination
The irony of death: ↓↘→↓↘→+K
Super combination
Final destruction: ↓↘→↓↘→+PPP
The ultimate fear of dust: ↓↙←↓↙+PPP
Special skills
False evil stone: ↓+ HP+HK
Knife: ↓+PPP
Throwing knife: ↓↘→+P
Knife attack: p
Evil fragment: ↑+P
Abdominal slam: →+MP
Rupture recoil: →+HK
Jaw crushing blow: ←+MP
Sickle of violence: →+HP
Dee Jay (Dee Jay)
Unique skills
Air raid: ← (Xu Li) →+P
Double tumbling Sobat:↓ (Xu Li) →+K
Backhand spike: ↓ (Xu Li) ↑+K.
Machine gun strafe: ↓ (Xu Li) ↑+p–p continuous shooting.
Super combination
Sobat Carnival: ↓ (Li Xu) →↓→+K+K
Super combination
Sobat Festival: ↓ (Xu Li )→↓→→+KKK
Maximum Blow: ↙ (Xu Li) →↓↙↗+PPP
Dudley (Dudley)
Unique skills
Hook impact: →↓↘+P
Continuous slam: ←↙↓↘→+P
Cross fist: →↘↓↙←+P
Fast swing: →↘↓↙←+K
Escape: ←↙↓↘→+K
Dodge straight punch: ←↙↓↘→+K–P
Dodge uppercut: ←↙↓↘→+k-k–K.
Lightning speed fist: ↓ (Xu Li) ↑+K
Super combination
Rocket hook: ↓↘→↓↘→+P
Super combination
Rotating lightning fist: ↓↘→↓↘→+KKK
Cross spiral fist: ↓↘→↓↘→+PPP
Special skills
A flexible blow: →+LP
Abdominal attack: →+MP
Abdominal attack: →+MK
Forward thrust: →+horsepower
Slam slam: →+HK
Target combination1:→+LP–MP
Target combination 2: lk–MK
Target combination 3: →+HK–MK
Target combination 4: LP–MP–MK
Target combination 5: MP→+MK-MK- HP
Target combination 6:LK-↓+MP-↓+ HP
Target combination 7: MK+HK+HP
Target combination 8: lk–MK-MP-HP
Hakan (Hakan)
Unique skills
Oil shower: →↓↘+K
Slip: ↓↘→+P
Sliding strike-body suppression: ↓ ↘→+P–P
Oil rocket: →↘↓↙←↖↗+P
Oil diving: →↘↓↙←↖↗+K.
Super combination
Oil rotation: ↓↘→↓↘→+K
Super combination
Oil roller coaster: →↘↓↙←↖↑↗→↘↓↙←↖↑↗+PPP
Engine oil password lock: ↓↓+KKK
Voting in Hakan: → N (Return to China) +LP+LK
Hakan flip: ↓+LP+LK
Hakan once again set foot on: LP+LK is in the air.
Special skills
Defensive posture: ↓+PPP
Hakan hits Hakan: →+HP
Hakan trap: →+HP
Spear of Hakan: →+HP
Lower body raid: →+LK
Forward kick: →+MK
Knee raid: →+HK
Eagle (t eagle)
Unique skills
Destroy the Tomahawk: →↓↘ +P
Vulture dive: PPP in the air
Vulture spiral: ←↓↙ +P
Hammer of the storm: →↘↓↙←↖↗+P
Super combination
Super Eagle Slam: →↘↓↙←↖↗→↘↙↗+P
Super combination
The raging typhoon: →↘↓↙←↖↗→↘↓↙↖+PPP
Raging attack: ↓↘→↓↘→+KKK
Guy (guy)
Unique skills
Shimada Shimada Hanzo: ↓↙←+P
Wu Shen whirlwind foot: ↓ ↙ ←+K.
Wu Shen Fan Gangluo: ↓ ↘→+P–P
Rush: ↓↘→+K
Rush-emergency stop: ↓ ↘→+k–lk
Gallop-Shadow Kick: ↓↘→+K-MK
Galloping-decapitation: ↓↘→+k- Hong Kong
After returning to heaven, rice fell into the air of ↓ ↘→+P.
Super combination
Wu Shen's Eight Boxing: ↓↘→↓↘→+P
Super combination:
Wu Shen Thunderstorm Cyclone Array: ↓↘→↓↘→+KKK
→↘↓↙←→↘↓↙←+PPP Wu Shen Wu Shuang Lotus
Special skills
Elbow drop: ↓+MP
Endure shovel: ↘+HK
Lock throat: →+MP
Wu Shen Prison Lock Boxing: LP-MP-HP-HK
Jump over the wall: ↗
Target combination: MP–MP
Ibuki (Ibuki)
Unique skills
Bitterness: ↓↘→+P Aviation
Tsukiji: →↓↘+P
First discount: ←↙↓↘→+P
Thunder: →↘↓↙←+P
Driving in summer:
Wind chop: →↓↘+K
Rotation: ↓↙←+K
Spin derivative attack: ↓ ↙↓+k–k+↓+k
Swallow: ←↓↙+K
Super combination
Suzaku: In the air of ↓↘→↓↘→+P
Super combination
Armor: →↘↓↙←→↘↓↙← +PPP
Broken heart skills: ↓↘→↓↘→+KKK
throw
Pueraria lobata: → N (Huizhong) +P+LK
Floating and dark: ↓+P+LK
Flying ape: P+LK in the air
Special skills
Above: ← +MP
Back fist: HP+HP
Swing kick: → +LK
Counterattack swing kick: ← +MK
Hammer kick: → +MK
Lock seal: ↘+MK
Zhu Fan kicks: →+HK
Big jump: before jumping ↓
Target combination 1: HP-→-MK
Target combination 2: LP-→-HP
Target combo 3: LK-→-MK
Target combination 4: LP-MP- HP
Target combination 5: LP-MP- →-LK
Target combination 6: LP-MP -↓- HK-HK
Target combo 7: ←+MK-→-MK
Target combination 8: HP -↓+ HK-HK
Target combination 9: LK-MK-HK
Julie (Spider)
Unique skills
Floating wave array: ↓↘→+K
Vacuum circuit breaker: ↓↙←+K Airlines
Vacuum chop-second impact: air ↓ ↙↓+k–k
Vacuum chop-second impact-third blow: air ↓ ↙↓+k–k-
KV lock: ↓↙←+ K
Flower pricking: ↓↙←+ P
Super combination
Unbreakable array: ↓↙←↓↙←+ K
Super combination
Feng Shui Engine: ↓↘→↓↘→+PPP
Close the border: ↓↘→↓↘→+KKK
Special skills
Festival: →+MK
Makoto (Makoto)
Unique skills
Explosion: →↓↘+P
Explosion: ↓↘→+P
Cut off: ↓↙←+P
Tang Cao: →↘↓↙←+K
Sword: ↓↙←+K Airlines
Super combination
Practicing qi.
Super combination
The five-stage process of the central line: ↓↘→↓↘→+PPP
Violent soil and broken waves: ↓↘→↓↘→+KKK
Special skills
Yamase: → +HP-HP
Target combination1:lk–MK
Target combination 2: →+MK–HK Julie
One of the characteristics of Julie's attack is that she can use flying props as a shield and go with the flow. So all his technical judgments are weak at ordinary times, but that doesn't mean she is a basket case. The following common techniques are very useful:
1. yuan MK
After the occurrence of 6F, a very strong judgment on the center began. It can be used as a containment technology on the ground and in the air. Squat down at HP
For 4F, it can be used as an excellent air-to-air technology. You must leave early.
3. Vertical jump mp
At the same time, the judgment of taking off is very strong, lasting 7F. It is an excellent air-to-air skill.
4. vertical jump MK
Very useful air interception technology in air combat. And the lateral range is very long.
5. oblique jump mp
Like the dragon's jumping MP, you can blow your opponent into a flying state, and then you can catch UC2' s roundabout or flying props.
6. oblique jump MK
It has strong reversal performance. It is the main skill of spider plum.
Hakan
Hakan is characterized by its distance and proximity. Because it is a casting character, all attacks happen slowly, but all judgments are strong.
1.5 HP
The occurrence of 8F is slow, but the range of attack judgment is very huge, even if you kill the other side, you can win by strength.
2.5 million
The appearance of 6F is one of the few "faster" attacks in Hakan. It is a good move to contain the knee that was not attacked at first.
Step three, squat LP and squat MK
One of the few common tricks that Hakan can cancel. After the hit, both can be combined with "oil" to form a joint move. Main skills.
4. Vertical jump mp
Strong attack judgment. However, the duration of the movement is short. Need to master the rhythm.
5. oblique jump mp
After the attack hits, it becomes a state of blowing, and you can chase it with oil or UC2. It will be a huge blow to each other's psychology.
6. oblique jump MK
The attack lasted for 8F, and the lateral judgment on the ground was very broad.
Ibuki
The famous "Far LP" is still alive in 33 years. Moreover, this move is the same as 33, which is beneficial to Ibuki in both defense and attack. You can bet 5MK and then access the killing skill, or you can always force your opponent to defend and then make a choice.
1. Squat Councillor
8F occurs slowly, but lasts for 7F, and the attack range is very large. You can cancel the killing skill, which is very effective for containment.
Squat down at HP
The air performance is very very high. 10F occurs. Very slow, but extremely difficult to judge.
3. vertical jump MK
Dedicated to air combat, the interception effect is first-class.
4. oblique jump HP
1 1F appears slowly. We have to go out early. Ibuki jumped. If it doesn't go out well, it will be promoted to the dragon in vain. However, the judgment in the oblique downward direction is very strong, which can suppress many ordinary air-to-air skills.
5. oblique jump LK
Reverse specialization. It is better than another oblique jump MK with rebound performance, and the rebound range of MK is too small.
Makoto
Hands and feet are short, but most skills are hard at ordinary times. Judge the earth. Among them, 5MP occurs 5F, which is very rapid and lasts 7F. The attack judgment is strong, and the killing skill can be cancelled. Can be used as a starting point for attacks. But the attack range is relatively small. How to draw opponents into their own attack range is a headache for real piano players.
1.5MK
Judging from the top, the attack is very strong, and both the front and the top are excellent containment skills. However, some squatting opponents can directly avoid it.
Squat MP
The position of the fist tip has not been decided by the attack. The occurrence of 7F is slow, but it lasts for 6F, so it can be cancelled. It is a good move to contain the middle distance and enter the blasting in advance to harass.
Squat exercise
8F occurs. But if you are used to leaving early, you are mindless and empty. Moreover, due to its low position, it can avoid most of the opponent's air strikes.
4. vertical jump HK
Dedicated to air, 7F occurs and lasts for 5 F ... It can intercept many air skills when taking off.
5. oblique jump MK
The main reason is the excellent reverse performance, which is one of the few jumping attack techniques in Qin Zhen.
Dudley
I said calmly, I hate this guy. The problem is that his performance is really good Usually, most skills happen quickly.
1.5MP
The occurrence of 4F is almost equal to the occurrence speed of weak attacks of some characters. Strong positive judgment, mainly containing skills. But I can't hit my squat opponent.
2.5HP
You can hit a squat opponent, and it only takes 6F to happen. Lasts 5F. Moreover, the probability of killing each other is very high, but the recruitment duration is a bit long and it is easy to be countered by small skills.
3.5HK as long as 3F happens! Match the speed of full-angle weak attack! You can cancel the killing skill! The sentence is extremely severe! However, the scope is very short. However, at close range, it is indeed the best trick.
Squat down MP
Very useful skills in containment and suppression.
Step 5 squat HP
Like a champion, it's 10F slow, but it's invincible to leave there early.
6. Squatting in Hong Kong
As in 33, there is a catch-up judgment. 14F occurs slowly, and it is easy to be countered by the other side, but the return after success is great, especially at the edge of the page. You can squat HKX3!
7. Vertical jump mp
Special air combat skill in the air, which occurs for 5F and lasts for 5F. Very good.
8. oblique jump HK
9F occurs when judging the skill of difficult jumping obliquely downward. You should have done it earlier. dragon
After the strong and weak dragon fist moves are completed (3F), the state of complete invincibility is released and the attack judgment occurs at the same time.
Like the previous work, the only one who is still invincible after being judged to be attacked is Zhongsheng Dragon. So for empty, please choose medium rise. The invincibility of EX holy dragon remains unchanged.
The power of Dragon Boxing can rank in the top 5 in SSF4. The fluctuation of strength is higher than that of suppression 100 or more.
be willing
The weak rise of the Dragon Fist landed hard-2f. Weak promotion-strong promotion becomes the standard continuous technology.
The three kinds of tornado feet have different attributes and need to adapt.
The judgment range of UC 1 is a little larger than before. Even if all the answers are not obtained, the power of the subsequent parts is greater than before.
Chun-Li
The attack judgment of far HK is shortened1f. This matter is later than in the past1f. The recruitment speed has not changed.
Honda
46P system can pass the wave.
UC2 is 0F. With Hakan.
The attack judgment of far, near 5MP and far 5HP is reduced. The power of 5HP, 8HP and 9wk decreased.
extremist
The attack judgments of 2MK and 2HK are bigger than before.
The landing rigidity of 6KKK is reduced from 7F to 4F.
Zangief
2F increases the stiffness by 360 degrees. Other medium and strong versions remain unchanged.
sly
Weak 28K increases the invincible time of 2F.
The storage time of 46P is reduced from 45F to about 42F.
dhalsim
Special skills in the air: 2HP, 2K landing hard and straight shortened.
fork
After the mask fell, the defense decreased from 25% to 10%.
Sagat
After LV3 and EXSA are cancelled, the attack delay of SA is 8F.
No matter where 623K is defending, at least 3F will be behind.
Urban management officer
46P/46K is invincible in additional actions, but the previous actions are really orz because there is no invincible effect.
2HP enhancement. The attack range of 2LK has expanded.
2HK plus SC to cancel!
poisonous snake
After protection, 2F increased the hardness and straightness of ham on the ground.
After the ground EX ham was guarded, it was increased by 6F. Stiffness of aviation hammer increased after protection1f.
Abe
The hard straightening time of weak 236P segment 1 is reduced by 4F. In this way, nothing can be reversed except1f.
Seth (Player Edition)
Stealth rigidity increased by 8F.
Hao Gui (Player Edition)
EX chop fist, landing from 2F to increase rigidity.
Increase hardness and straightness 12F. Asura's short flight increased the rigidity of 4F.
CAMMY
The appearance speed of 624P series has been accelerated by 4F.
pterosaur
3F increases the speed of SC Flame Boxing. Become a super anti-skill.
Yuan dynasty (1206- 1368)
The jumping trajectory of funeral stream becomes higher, and 3F increases the playing time.
3F accelerates the occurrence of inversion.
The stiffness of 5MP loss is shortened by 6 f. ..
5F accelerated the occurrence of 5MP flow avoidance.
Some skills of continuous experience of hell
dragon
There is nothing particularly difficult in the whole process. The only thing that is more difficult is that the wave boxing is followed by the vacuum wave boxing. Because of the reasons we all know, the vacuum can't come out until the fist disappears, so we should use early input. Then confirm the instant key when the wave boxing disappears (for this reason, how to pull the distance needs everyone's consideration). If it is really difficult, based on the characteristics of continuous recruitment mode, in fact, everyone can reduce the difficulty. As for the way to reduce the difficulty, it is to use some skills to make the other party still be beaten after the wave disappears, and so on. Any more hints will reveal the truth. If you really can't achieve the ultimate goal, you can use similar methods to reduce the difficulty.
be willing
There are no difficult tricks in the whole process, but the biggest change compared with before is:
The defect of Guanglong is very small, close to nothing. If there is a cyber war, as long as the network speed lags behind slightly, this role will be eavesdropped.
Even if UC 1 is not fully developed, the damage is much greater than the original.
UC2 can be placed behind LP, and it is quite loose, and my personal feeling is very simple. But the loss is tragic.
Chun-Li
There are no difficult tricks in the whole process, which is basically equivalent to showing you which states can be connected to UC2.
Honda
2LKX3 2LP SC's bid is a bit difficult. SC should use the feeling of 2LP cancellation. Other tricks are very simple, many even migrant workers, and there is no legendary double crack or even three hundred cracks.
boxing champion
UC2 is a tragedy. It is mainly used for thrusting and thrusting, but the effect is gratifying after hitting (dizziness is basically within 4-5 seconds after two hits).
Lian Bi mode is not as difficult as Lian Bi, and its basic difficulty is equal to SF4. They are all companies of ordinary people. Moreover, this role has not changed much compared with the old works, which is almost negligible.
Spider plum
The new role is really sharp. The continuous recruitment model needs a "key". So it will be very ORZ to operate.
Spiders can't defend themselves by storing waves. But you can use your personal skills. EX wave determines the flight direction of the wave according to the combination of the two foot keys pressed.
Adon
UC 1 is SB, which can only be said to be special for wave transmission. The probability of UC 1 is very low when strong waves pass through the wall legs. UC2 is dedicated to continuous recruitment, with general motivation. It's a bit difficult to bid only twice in continuous recruitment mode. Go through the rest.
Hakan
Because it is a stand-up comic character, even the strokes are rare and simple. Some students reported that 2LKX3 couldn't get through. It's actually quite simple. Please oil it first.
Sagat
Because this role has become a technical stream since this generation, it is no longer called a fool. There is no obvious difficulty in the continuous recruitment model. 2MP-2LP is more difficult, and the new technology of chest touching is almost equal to the world. It is foreseeable that the future will bring great changes to sagat.
Zangief
The actual combat still needs to be tested, and the continuous recruitment mode is not difficult. It is all the continuous recruitment in the SF4 era.
Makoto
This girl will never be tragic in Super 4. First of all, she is likely to be able to play a flawless attack. Because of the extremely fast movement, the son put great emphasis on standing back. The mode of continuous strokes becomes more difficult because she is not familiar with her own strokes. Just get used to it.
Urban management officer
It continues the tradition of the simplest continuous recruitment model. The author only spent five minutes before and after, and nearly half of the time was wasted on "clarity". The new UC has shown its characteristics and is a great threat to the surge system. rose
It's nothing difficult. Everyone remembers that she dialed half a turn instead of 1/4, or that she remembered the direction of entering instruction 4, so it is not difficult to recruit continuously. The new UC is interesting. If you use it in actual combat, you can jump forward directly or hang it backwards. With the position of UC's ball, you can play up and down pseudo-zero selection.
fork
There's nothing particularly difficult to recruit in hell. The hardest bid inherited SF4, which obviously feels better than the last one. Finally, question 24, 3HK+ new UC. The electricity storage mode is equivalent to 3HK+ 16KK. However, the UC instruction is slightly more complicated. This new UC power storage takes a short time, which makes it possible for the fork to sneak attack in the middle distance. The old UC is very satisfied with the assault effect, but the only fly in the ointment is that it is not invincible when rushing, and it is easy to kill each other, but the speed is very fast.
extremist
There is no difficulty in Zhao Lian Hell. In the past, the most difficult one of SF4 was in this book, because everyone mastered the skills of 7MP, so it became extremely simple.
Ibuki
There is nothing particularly difficult except to cancel the continuous movement of UC with a big jump at last. This role is floating. In actual combat, she needs a good grasp. She mainly uses two mobile skills instead of jumping and 66. Is a role that needs to be operated very much.
Makoto
23, 24, the possibility of hell is as difficult as Yuan. The way of 236P+K is easily reminiscent of 3762 of KOF series.
Huangpang
By the way, the 23rd has increased by 1 LP compared with the previous one of SF4. Cause a lot of difficulties. If you get used to the former one, you have to change your habits. The key is that the last 2MK should be a little later, that is, let the opponent's injured posture recover a little before pressing.
By contrast, the 24th one is not difficult at all.
Indian
There is no difficulty in the whole process. The only thing to note is that there are several consecutive movements. Don't make your own moves too quickly. Don't hit your opponent before UC. As for the 24th, it's actually just a cycle, and it will end soon after you get familiar with the rhythm.
bullet
The most useless role in history is still the most useless. The status is unshakable, and it seems that no one can shake it for the time being. I even mentioned Hell 24. Because it takes three squares of energy at a time, the simplified Zhao Lian solution actually doesn't work for him. You can only play honestly in order. Therefore, you must be clear-headed when you make a move. Well, remember that the flight prop is also 426. Remember four directions, MP cancellation time is very strange. sly
Compared with SF4, the continuous recruitment mode has not changed much, and a continuous recruitment of SC to chase new UC has been added to remind you that you can chase new UC.
pterosaur
No change, no difficulty. 6-7 minutes to complete.
Rigid boxing
Basically, I haven't got rid of the shadow of SF4. Some tricks just remind you that the new UC blade can be connected like this. As far as the actual situation is concerned, because the new UC is a flying prop, it is actually necessary to visually observe the height and distance of the other side, which greatly reduces the practicality, and the full storage is very powerful, and the only advantage is the high halo value.
However, it is cool to see that you can continue to chase the electric blade in the distance. It's not impossible to feel dizzy like this. The problem is: after fainting, the continuous recruitment correction still exists.
It is not difficult to recruit new soldiers. Compared with some roles, it is easy to complete.
Guki
The skills of using the new UC are given in Zhao Lian Hell. In this way, from a certain point of view, the threat of the new UC is actually greater than that of the old UC. Unfortunately, the judgment time after launch is rather tragic, which is invalid for squatting. Animation playing time is too long. As soon as the three tragedies merge, the practicability of this UC is reduced. However, the hero itself does not have to rely on UC to have firepower. There is nothing particularly difficult about recruiting hell. You can read through the instructions after you are basically familiar with them. It took the author about 10 minutes, and I believe that the professional hero messenger can solve the battle in less than 7 minutes.
Seth
Compared with SF4' s trick of hell, it's much simpler. However, there is still a gap between Seth's player version and BOSS version. I feel that the judgment range of the new UC "Typhoon Dantian" is a bit inconsistent, but the judgment of this UC is fast enough, but the posture is too embarrassing.
hawk
This role should be similar to Lao Sang's thinking. The problem is that moving has a small tragedy.
The main containment skills should be MP and 2MP, 2HP and MP that confuse people in the air.
Especially 2HP, which is directly 2HITS, has a large attack range and can confuse many people with the strange rhythm of 2HK.
In air defense, squatting is not a dragon, but flying. It's hard. It feels like a dragon in Street Fighter 4. You can basically jump up, get up. Therefore, if we step back carefully, first of all, sealing the air is not a big problem, and the scope of fist control is very large and excellent.
The range of 360 is comparable to that of Lao Sang. So the pressure of being close is still great. Rinse with 42 1LP after 360, and the distance is almost the same. If you are bold, you can use 42 1HP, and the other party will hesitate between prevention and non-prevention. If you hesitate, continue to 360.
The lowest point of three people in the air should be above their chest, the speed is not particularly fast, and the angle is not very ideal. I am a little reluctant to hide the waves, but the distance wave can still be used under the suppression of the high school threesome. You have been jumping in the same place, and people like Long and Ken may not dare to make waves.
42 1P is basically in a state of 5 points after being defended. Both sides should move almost at the same time, and the eagle may be a little behind. But this distance is very subtle. It is just the capture distance of Eagle 360, and the other party may not dare to fight back on the ground.
However, the tragedy of the flying eagle lies in its high squatting posture and high standing posture. Encountered with strong ground constraints, such as Chun-Li, Guile, police, champions and others, it is not so easy to approach. Because there is no inflator, it may be necessary to sell blood to inflate Bo EX42 1P to knock down the ground, and then launch a choice similar to Lao Sang. This is the fate of voting for men!
The two UC have different opinions and want to use 720 to strengthen the ground threat. Want to reinforce air-to-air UC. The thinking is similar to that of Lao Sang. Traditional role.