Map: random map, full except elevation 1 In order to get out of the highlands, it is generally enough to go to 2-3 highlands with the same size and large slope. Slope is a high-yield tobacco-growing area with little green space. Even if other plants need highland, it is not necessarily. The plain below is green.
Time: Choose 1950-2000 for this game, and choose to continue the game after 2000. By 2078, the highest population will be 1248, with 78% happiness and 1000 politics. There are six rows of babies at most. . . Crazy people all the way. . .
Upper population limit: it should be 1200. When it exceeds 1 time, 1 hurricane and 1 earthquake appear continuously, and some children are classified as 65 years old. A series of natural and man-made disasters hit the population to about 1 180, and then it can grow again, and so on.
Attribute of the mayor: I choose a naturalist who reduces pollution. So even with the respect of logging environmentalists, it can be 100. I was elected because the hotel was good, but I chose the capitalist. Advantages are matched with gardening, tourism or export, and the feeling of adding relationships is useless. Anyway, I will mention it by the way when my happiness is improved. If we want to develop a high population, we recommend farmers to export. The disadvantage is that chauvinism is chosen, which reduces the relationship between the two countries. It was a little tight at first, but it didn't have much effect in the future. Another romantic or coward.
Planning and process experience:
Overall planning concept: radiate the antenna to the whole island as much as possible, and the bigger the better. Because the total length of the road is limited, if the road is too dense, it will prompt the road to reach the upper limit later (for the largest map, you can save the road in the middle and later period to see how much more can be built), and you can only build it if the road is demolished, so this is a game of road capacity. If the maximum number of vehicles can be maintained within this total length, the later congestion can be avoided. Of course, if you don't build a garage and everyone 12 1 goes out, the road will not be crowded. = In fact, even if there is a traffic jam, everyone is 12 1, which is better than the original 12 1.
The problem that all straight lines do not intersect is that after unloading people, the car will run back to the garage empty, and the AI of the empty car is very 2. First determine which garage is closest to the straight line, and then drive past, even if it takes a big circle. Therefore, the intersection road is too far away from the garage, and the number of empty cars running on the road will increase, which is a hidden danger of congestion. So there should be an intersection near the garage but not too close, and the intersection should not be too close. Try to use T-junction at the intersection to avoid crossing.
Besides the front of the garage, it is a good place to build a house. I also like to point my butt at high-end restaurants and other crowded places, so that when he goes in, it is 1 road, and when he comes out, it is 1 road. Of course, empty cars have to go around. Each garage can be equipped with at most 8 apartments, 1 market, 1 church, 1 hospital, 1 grade school. There is already a danger of blockage. Not to mention some tourist rubbish. . .
Another important issue is the family unit. When a family moves in, it is often 1 that one person works nearby and the other person is far away, which is why there are so many cars on the road.
All of the above is to explain that the planning should be spread all over the island as far as possible, and not concentrated in one place. Small places are destined to have small road capacity. What we need is a large piece of vacant land to build a farm. Is personality layout king? I tend to take the route that the city surrounds the countryside. Consumption categories are evenly distributed in the center of the map, with farms. Because it's not far from anywhere, it's easy to get together and leave.
Initial process: provided that there are no immigrants, it is easier to open immigrants. 20 thousand gold can directly build an industrial chain (I don't like the start of the whole farm, and I don't want to tear it down later) The industrial chain can choose sugar and wine (no alcohol) and tobacco cigars (made near the slope). Usually I choose one of these two. Canning and logging were not chosen as the starting point. Canned food should replace sugar and wine, because it is the same as the number of high school students who need tobacco.
It takes 2-3 garages to build an industrial chain. The sugar and liquor industry chain can be built next to the port, saving one garage and the other near the construction office and truck drivers. When everything is ready, get out of the clinic as soon as possible without debt. Even so, 5- 10 people will die, and the clinic will book obstetrics and gynecology. Workers in garages and ports can be detained when the population is tight. When there are only two workers on the farm, the efficiency is low, and the salary can be increased to 10- 12 to attract people. Similarly, the factory remains half full. After building two apartments, we can wait until the relationship with the Soviet Union is good, and then open the Soviet Union to help France to build them at half price. If you have no love for low-rent housing, you can skip it. Then in the housing market and a small church. Usually at this time, my highway has been pulled up a slope, forming a small residential area, and the small church is built on the highland. You can also build a small residential area directly near the port, and so can a small church.
What needs attention at first is debt, especially when foreign warships are prompted to cruise. In fact, after immigration, the early political affairs were rather chaotic, but when it was not open, it was less verbose. Is slow, the population can only rely on fertility and experts.
Mid-term: build 2-3 industrial chains to ensure the economy. It should be noted that the highlands with fewer exits should avoid the cross at the exit, and there should be no more houses in the highlands. Highland farms can't be built on cliffs, otherwise some farmers will go to the cliffs to farm. I like to ignore the above completely. . .
1 after the residential area is completed, it is better to rebuild the distant residential area, and it is a tragedy to build it next to it. Think of scattered villages in tunnel warfare, with farmland in the middle and connected by tunnels. . . That is beside the point.
Tourists are the source of all congestion. . . However, tourism is a stable income and is not affected by the financial crisis. Tourism layout needs to be concentrated, and it is not suitable to be close to residential areas nearby. Consumer buildings are scattered in the middle of residential areas, and tourist buildings are concentrated in the seaside.
The power plant should be placed on the bare ground as far as possible to avoid waste. Before construction, it points to the American aid bill. It is necessary to build 1 windmill to meet the demand, and all others are connected with power plants and distribution stations.
As long as there are 1 grain farm, the diversity of grain quality can be guaranteed, and other pastures only need 2 farmers. A large clearing is needed near the farm. Forage or corn is most suitable for adding a blank area in residential areas. How to choose depends on whether there is a green grid in the grid. Just build a few F 1 points to see if the food supply has decreased, at least the high point is higher than the population.
Truck drivers have one for every 300 people, and they should be close to industrial areas. I compiled 1 when the construction office had a population of 300, and I didn't compile it later. If idle production is slow, it can continue to make up when the population is 600. After the population exceeds 600, it makes no difference whether it is open to immigrants or not. Hospitals provide obstetric services, and abortion is prohibited by law. The population is growing slowly.
Galerkin's highest average wage is 20. So 20, 20, 25-30, 30, wages without education can be stable. In terms of house prices, apartments and villas under 0. 10-20.
If there are immigrants, there will be unemployed people in the medium term, building corn fields, and then reducing their wages to let them have something to do without affecting the full load of other buildings.
Later period:
Population 1000, the amount of calculation will increase rapidly. 1200, my machine stops occasionally (the attribute is fully opened for tens of seconds, 1 time, and the CPU and memory are worse). The most troublesome thing at this time is to repair the house. Can't concentrate, the demand is still great. So it is necessary to plan an open space in the early stage. It can also be built along the coast. At this time, it is already appreciated and endured. Appreciate your achievements, endure traffic jams and rapidly increasing calculations.
This photo is finally
Every 8 apartments are equipped with 1 cathedral, 1 hospital, 1 grade. 1200 population can reduce a hospital and increase a cathedral. I only built 1 university, 1 high school, and there were only 1 teachers before the population of 600. Let the students go to 12 1.
3 wineries, 3 cigars, 2 cans, 1 logging, 4 power plants.
1 high-rise hotel, 2 superior hotels, 2 hotels, 1 motel, 2 cabins. Other consumer tourism categories are 1 except for three high-end restaurants.
The army needs to be increased, and the police are good at blocking roads. If nothing happens, they will drive around the map as long as 1. Seven garbage dumps were made up later. In fact, if you don't care about the environmentalist's respect or there are no logging mines, you don't have to dump them. The mayor's environmental protection and gardening attributes can ensure the cleanliness of the whole picture.
I don't have mine, and I can't finish my western food. . .
It's time to unpack. There must be 23 industrial buildings in the places that used to be easy to block. The layout of this game 1 time is basically difficult to fix. It is best to lay out the overall situation and then adjust it at last. Speaking of China, where?
preliminary test
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