How to decorate the manor against cold water?

It's interesting to play manor system in cold water. The manor can be laid out and positioned according to its own ideas. Many players don't know how to lay out the manor in cold water. The following deep space high play brings introduction. Interested players come and have a look.

Click to view: making money against the cold.

Manor layout

Don't leave in a hurry after completing all the teaching tasks. The housekeeper will continue to release some advanced construction tasks, such as laying 25 pieces of ground, owning 25 plants and 25 landscapes, reaching the third level of the manor. The relatively simple and rude way is to pave 25 plots of land at the lowest cost, plant 25 plants at the lowest cost, complete the task quickly and receive the reward of building a resource box, and accumulate enough attributes to upgrade the manor to level 3-level 3 is an important turning point. Maybe you have a draft of what kind of manor you want before, or maybe you just want a beautiful manor, where you can finish the teaching tasks casually first, and then you don't know where to start. However, when the manor reaches level 3, you need to decide the overall planning of your manor-because after level 3, 95% of the building options have been unlocked, and it's time to start a drastic manor construction!

Maybe you're still at a loss. I just want an exquisite/atmospheric/lively manor, but I have no idea. How should I design? Why not create a drawing function directly, as long as there are enough reserves of four kinds of building materials, and complete it with one button? In fact, the greatest pleasure of the manor system is to design and build the whole work yourself, so I suggest you do it yourself. So back to the previous question, what should I do if I have no idea? Quite simply, what is the essence of the manor? In fact, the game party has opened a considerable number of scene elements, allowing players to freely combine and build a scene that meets their own wishes and aesthetics, that is, the manor. I am not a scene designer, nor have I studied environmental art or architecture. It doesn't matter, I won't imitate it either ~ first determine an overall style, then carry out targeted "collecting wind", take screenshots to get information, then carry out imitation design and restore the transformation scene!

For example, I like the forest wind in Jiangnan Garden-small bridges and flowing water can't be done at this stage, but I can make a beautiful and regular Jiangnan courtyard ~ The above picture is the official propaganda map of the manor system before the second survey, and it can be seen that this manor must come from the hands of the official scene designer. The layout of the whole yard is reasonable and the greening is proper-the walls of each yard are separated, the roads are connected, and the plants, rockeries, seats and pavilions on both sides of the roads are also set properly. Friends who like Jiangnan wind may wish to use this as a reference to design their own manor.

Even the specific details are actually given by the government, such as road width, gravel decoration, roadside stone benches, green belts, Taihu stone decoration and so on. It is also a good choice to directly observe the decoration methods on the streets of Hangzhou and copy them back to your own manor. If you don't say it in advance, many people may think that this screenshot was taken on the streets of Hangzhou, which further confirms the aforementioned theory of manor essence. In fact, this manor was built by designers according to the Jiangnan style of Hangzhou and using the existing elements of the manor.

For example, I want to make my manor into a lively carnival style, full of dazzling stalls and goods. At this time, you can go to the street in Hangzhou to collect the wind and observe the layout of stalls, teahouses and greening in the street. Although some buildings and ornaments here can not be completely covered by the manor system, it is not difficult to restore them to 890%.

For example, I like the heroic style of Ang Lee Yuncun and want to turn my manor into a big stockade. You can visit Ang Lee Yuncun and rebel camps and observe their structures and designs. Or I like the luxurious atmosphere of big family style, so I can pay more attention when I work in Fuxiang House in Hangzhou to see how their gardens are winding and secluded, and what potted ornaments are placed in the yard. I won't give examples here, but you need to think more. If you can't design it yourself, you can refer to the ready-made scenes in the game.

If the overall layout design can't be completely restored, and it is often modified because of the lack of elements, then the interior decoration will be much simpler, and basically 100% of the indoor scene of the game can be restored.

This picture is believed to be familiar to the players who have been wandering in the brothel for a long time-the box in Sweet Water Lane can also tell you for sure that except the door curtain, carpet and ornaments can not be stacked on the cabinet, the furnishings in the picture can also be restored 100%.

Having said that, it is actually because Erce visited many manors, some of which were beautifully designed outdoors, but the interior of each building was empty or a few pieces of furniture were thrown casually to build three measurements. It's better to refer to NPC's home, choose your favorite style and restore it to your own building according to different functions ~

In short, the overall planning of the manor, to make a long story short, is to finalize the overall style, imitate and transform it with reference to the similar style scenes of the current game, and then restore it to its own manor. Of course, if you have already planned the manor design, you can naturally skip these links and do what you want directly. All this has a premise-familiarity with manor elements: what is in the building system, what is not but can be replaced by something with similar shape, in which category I want to build this thing, and how to find it, all of which need to be completed under the premise of looking through the building catalogue and being familiar with the existing elements. Familiar with the architectural catalogue, we can more easily complete the design and transformation of the manor.

Finally, the common problems in overall planning-basically can be summarized as blank space and zoning, which are embodied in the crazy stacking of too many elements, leaving not enough channels and visual space. In fact, it does not mean that the whole manor must be completely unified in style. I want to make a fool of myself. To be honest, I have never planned this thing as a whole, but I still try to distinguish different styles with wide roads, independent walls and groves. Will not let the elements with different styles get together, abrupt and redundant. When you are planning the whole manor, you might as well pay more attention to these two points, which will definitely get twice the result with half the effort and make your manor look more atmospheric and transparent.