Detailed explanation of cold year strategy
1, "Sailing against the current" The thief first enters the plot to trigger a dialogue between the old man and the child.
2. The child came here, pointed, looked with his eyes open, and found wood blade in the bamboo forest with geomantic omen (194, 142).
3. Task prompts the kitchen door. When we get here (132, 152), there will be interactive keys to trigger the story.
According to this hint, we need to find pen and ink and white paper.
5. The coordinates of pen, ink and white paper are (16 1, 196). After picking up a pen, ink and white paper, it will trigger a dialogue between mysterious people.
6. According to the hint, we need to find natural stone tables and benches.
7. The coordinates are (184, 1 19). Go here to trigger the plot.
8. Then start looking for debris according to the prompts.
9. Then, let's look around this picture. This kind of light beam in the figure is the eight fragments we are looking for, and the coordinates are (17 1 75), (153, 132), (200,65438). 198), (270, 189), (263, 14 1), (137, 177), and collect eight fragments to repair the composition in the package taskbar.
10, according to the prompt, you need to go back to the stone table and use the newly restored painting to trigger the plot and get out of the dreamland.
1 1. According to what the woman said in the plot, we looked at the stone table here (180, 1 13) and used geomantic omen to pick up the task items for the elderly and then entered the dreamland again.
12, suggesting that we need to find trees that can enjoy the cool.
13, look at the sky. At (1 18, 128), you can see a man in blue lying under a tree and walking over to trigger the plot.
14. According to the prompt, we can start sweeping the fallen leaves.
15, we can see this light from the sky, and this is the fallen leaves we want to sweep. There are six places to sweep, and the coordinates are (163, 135), (170, 154), (65438). 122), (124, 1 16), (148, 1 16), and a trigger prompt will be given at the end of sweeping.
16. According to this prompt, we can go home.
17, you can see an NPC looking around at your door and walking over to trigger the plot.
18, according to the prompt, we need to find a shelter, and the stone bridge is directly opposite the house.
19, walk to (288,200) and you will see NPC, then follow NPC to the stake. If you can't see clearly, you can talk to NPC and watch it again. You must press the trigger prompt five times at a time.
20. Then go home.
2 1, see the above three NPC trigger scenarios.
22. According to the prompt, we are going to look for the sword in the closet in the main room.
23. In this cabinet (143, 168), Wang Feng Shui was used to pick up the sword.
24. According to the hint, we can see that there are many treasure boxes in the room. First, open the four small boxes in the back. According to the prompt given in the box, the first box is: 237.
The second box is: 504.
The third box is: 256.
27. The fourth box is 74 1.
28. Then there are three silver boxes. As we can see in the picture, there are boards crossing, which means that the numbers obtained by the two small boxes are added up. The first box is 622, the second box is 508, and the third box is 566.
29. The password of the last gold box is given by three silver boxes from left to right. When you open the box, you will trigger the plot and then go out and find the bloody handkerchief. (16 1, 172) will give you a hint.
30. Take a handkerchief and wash it in water (the handkerchief is used by right clicking on the parcel tray).
3 1. According to the prompt, we should go to the place where NPC tells us stories (179, 149) and use a handkerchief to trigger the plot.
32. Pick up white hair.
33, according to the prompt to go back to the house to make a mirror, you must first light the candles on the cabinet! Then turn all the mirrors outside the aperture. There is a fixed mirror on the table on the left hand side of the door. Finally, all the mirrors are turned out of the aperture, and the stationary mirrors also have large apertures. Then walk into the big aperture and trigger the next story.
34. According to the prompt, we went to the back kitchen and got a hoe to dig.
35. The position of hoe (139, 168) is not obvious.
36. When we get the hoe, we will go back (217,93) to dig conch, and then use conch.
37. Listen this time! Please turn the sound up to the maximum.
38. Then go back to the attic next to the main hall to trigger the plot.
39. Go to the attic cupboard (168, 194) according to the prompt, find clothes, give clothes to the old man, and then turn around and take the jar to give the prompt.
40. According to the prompt, we went back to the kitchen to put the jar.
4 1, and then find that you can't go back, there will be an NPC at the main entrance for you to choose from. If I hit you, I won't be killed. If you get off the stage, you are out. Let's honestly choose injustice.
42. Go back to the kitchen (132, 182) and use the jar in your backpack to trigger the plot.
43. The bracelet is indicated in (134, 173).
44. Put the bracelet in the cupboard in the bedroom (attic) (173, 193).
45. To trigger the prompt, please use the rattle in the parcel task bar. A child will appear at your feet, run with the child, disappear, and use the rattle again until it runs to (267,216).
46. After triggering the plot, hit the pillars in turn, and then go to the NPC to trigger the plot.
47. According to this prompt, we went to find a flute, used lookout-feng shui in (245, 228), picked it up and gave it to the old man, which triggered the plot. When we came back, we took the list on the table first.
48. The first floor is: handkerchiefs, medicine bottles, the second floor is: hair accessories, abacus, account books, and the third floor is: title deed, life plate, hip flask and wallet. Follow the prompts to repair the roof.
49. When you see NPC on the roof, go to the bedroom to find medicine. This is the cabinet (156,201)
50. Count the drugs according to the prompts and calculate.
Beating wine: red, round
Anshen Pill: Red Square
Yangxin Dan: white and square
Hemostatic powder: white, round
Golden sore medicine: green and round
Bone paste: green square
When the medicine cabinet is completed, a prompt will be given.
5 1, according to the prompt, go to the main room to find shoes, explore the feng shui, explore (156, 182), pick up shoes to trigger the plot, and follow NPC to help him play demons all the way.
52. According to the prompt, go to Tombstone (240, 148) and use Wang Qi-Fengshui to find Buddhist scriptures and give them to the elderly.
53. Open the box according to the prompt, 65 1.
54. According to the prompt, the plot is triggered by (198, 186), and there is a boat in the river.
55. According to the prompt, go to (268, 148) to trigger the plot, next to the tombstone.
56. According to the prompt (16 1, 189), trigger the plot. At the door of the bedroom attic, open the backpack taskbar after reading three plots, synthesize three precious stones into white jade, and use white jade to trigger the plot to unlock the immortal. According to three other Xuanwu statues: 40 1.
57. According to the other three white tiger statues: 295.
58. According to the other three dragon statues: 073.
59. According to three other suzaku statues: 68 1.
60. Then try to turn all four statues into the middle to trigger the plot. After triggering the plot, follow the old man, then return to reality and get the hoe at the kitchen door (138, 166). Finally, the coordinates of digging the letter are (13 1, 105), and dig it out.
6 1, finally let you choose. If you are born, you have beauty, talent, physique and wealth. You can choose a title from the copy.