I have never seen a MOBA game that can tolerate a hero's high-end segment t0 for about two years. Incredibly, the glory of the king players have gradually accepted the concept that high-level operation can make D 0, and no brain process is not suitable for the court, but this is not the case in essence. Cheng can go to kpl and Ma Chao can go to the sewer, because this is the time when the hero you play in the game becomes powerful and you own the sewer. Obviously, it is impossible to have T0 and sewers forever. In LOL, low-level heroes can't go to the stadium.
First of all, players have practice costs.
Why can't the sewer run at a high level? Even the glory of the king players are blocking the plan to weaken the high-operation hero? What I want to talk about here is a kind of "practice cost" for players. It is impossible for any clear-headed plan to consider the practical cost when balancing.
If you want to balance, you have to consider the time for players to practice a hero. Then the high-end bureau in the glory of the king will become a special session for practicing high-cost heroes. Is this called balance? This is an obvious imbalance. In any moba game, whether it is the classic Dota or the model LOL, the hero with high training cost is not equal to strong. When playing dota, when the high-operation hero is slightly ahead of the economy, qa3ea2awqraqa6awa is much more than the opposite 0-operation hero qaaaaaaa, and this trend has begun to appear behind lol.
Why do some people think that it takes dozens of games to practice a hero, and this hero is still very strong? It is because the players have paid for this hero that they have expectations. The strength of Ma Chao and Ge Yuan attracted a lot of "the core tablet powder of a hero's life", saying it was a show. In fact, after getting used to it a little, Ma Chao strung five people in a string, just to run the line for support. There are not a few players who just started playing the core tablet of Xiuer hero's life.
The glory of the king has always had this trend. It's hard to weaken the popular heroes, because a bunch of players will cry, even if it's just t0 that exceeds the standard and t2 that has a winning rate of 50% after being weakened, but a small hero like Meng Qi, even if no one listens to the voice against redoing, is obviously a kind of belief.
Akali Dao Mei of LOL cut off eight legs, right? Ma Chao's words are to cut a circle in the gun range and two skill ranges, add 10 second to the big move cd, cut a circle for damage, cut a circle for returning blood, and reduce the displacement distance by a quarter. Passers-by have a 40-point winning rate and can still meet in the game. In fact, I think Ma Chao has hundreds of times more people to play with than Meng Qi.
Due to the high cost of players' practice, the hero Ma Chao has a large number of fans from the beginning. The popularity in "the glory of the king" is the biggest motivation and obstacle for planning changes.
Second, why do you admire high-operating heroes?
This season, I regained the tears of the Yang Jian era. Although this hero has always been said to be an actor hero, I can feel the high limit of this hero after every wave of team battles or singles.
Every time I can find my own shortcomings, there are Mulan, such as a wave of Mulan in the middle of the road. If I push to the left, I can get stuck in the opposite flash position, but when I can't respond in actual combat, I will push back directly. For example, when Yang Jian comes into play, I can be a dog soldier or a dog mage shooter. After playing, I'll think again. Actually, there is a better choice.
There are countless examples of this. When playing with heroes such as Mulan, Yang Jian, Li Bai and Kyle, I always feel that I am really a vegetable, with slow response and reckless operation, but when playing with heroes such as Hou Yi and Di Renjie, I seldom feel that I am a vegetable. As long as I don't have the face to explore the grass, when I flash the wise operation of cutting the back row, I usually say "I tried my best" after I finish. Take Houyi as an example. What should a captain who can sail do when he joins the group? If there is room for reflection under the flash, but if there is no flash, what should I reflect on?
For Hua Mulan, I can reflect on three or four issues in a team battle, such as "the speed of silence" and "the object of entry", but for Hou Yi, I can reflect too little, and generally the whole audience is "dodging".
The glory of the king game viscosity depends on practicing complex heroes, and novice heroes attract new players to play. Then he began to think that this hero was relatively simple and the upper limit was not high, so he began to practice difficult heroes, becoming more and more skilled and having a sense of accomplishment. Assuming that Houyi's specialization 2 can reach the upper limit of intensity 6, Ge Yuan luna may only have specialization 2 with intensity 4, but after specialization 6, there will be intensity 6. Continue to practice until the upper limit of specialization 10 can reach intensity 12.
I think the glory of the king is a high-energy hero, no problem. It really needs to be flaunted, but the horse can't be the only one who has always been strong. Look at the gradient of moon love peak 1 year. T0s in the front row has not changed much. On the contrary, the gradient of the whole stage is very active, which is very wrong.
The glory of the king High-end Bureau should not only have an eternal t0 choice, but should choose to strengthen the high operation of other t 1 against Ma Chao, or cut Ma Chao into t 1, t2, and increase the counter space by numerical value.
For a moba like the glory of the king, it's very important for the tables to turn. Ma Chao went to t0 one year, and cried when he was weak to t2, but the sewers of Dharma, Yang Jian, Cao Cao and Miyamoto in t3 and t4 were neglected for three years. Why did Ma Chao cut so many knives or T0? Compared with high operation, I think the bigger part is the strong mechanism, because other heroes on the road lack too many things. Ma Chao has too many things as a new hero, and the high threshold is the only defect. Without this threshold, it is another local area network.
Third, high risk = high return, not high operation = high return.
In the glory of the king, some players cry for high-level operation heroes with full winning percentage. If all players can use that thing and the winning rate is above 50, it is still a high-level operation. High operation should be accompanied by high risks rather than high returns, and a wave of operational mistakes must pay a certain price, such as luna breaking the big one. Song Yuan puppet didn't touch you, just wait for the next wave. It doesn't hurt if Ma Chao stabbed it askew. The risk factors of these two before being weakened are a bit too low. High operation and high risk are really not equivalent in the glory of the king.
For example, the glory of the king planned and designed a new hero named Li Ge. The hero passively extracts songs from the music library and plays them as bgm. Then the player needs to press three buttons in the lower right corner according to the rhythm of the music. Perfect judgment hero invincible, continue to cause high damage and dizziness to the surrounding, then this hero will definitely practice no matter how difficult the operation is.
After practice, it is obviously unreasonable to highlight an invincible strength, high operation = high income. What is really linked is high risk and high return. Luban is an example. All lethal shooting is high-risk. With the increase of the version, the numerical return reduces the risk.
A hero's operation is very complicated, and the probability of operational mistakes will increase, which is naturally accompanied by risks. But at present, the king, many high-operation heroes can be proficient by proficiency and muscle memory, just like Mulan's 1 flash A, which is difficult and risky for novices, but very easy for old players, that is to say, high operation is actually the routine operation of skilled players, relative to novices and so on.
This is the contradiction. Other players think that your skilled players will no longer bear the high risks brought by high operation, while the players of Life Core Monument think that it is reasonable for me to train this hero at high cost, and my operation is also high operation, and I also have risks.
High risk = high income, but high operational hero risk will change from high to low, which is very fragmented for gamers. Similar to the glory of the king, Gongsun Li, Mark won 30% in the whole paragraph, but kpl is Mark vs Ali in every game, and the upper limit is too high.
The glory of the king couldn't wait for all players to practice to the 2000-minute Ma Chao of t0, instead of all players Ma Likao. There are still many players who are proving the belief of sewer heroes, including not only "high-operating heroes" including the monument to the core of life, but also "brainless heroes" who have their beliefs.
Fourth, brainless heroes also have super-faith players, but their voices are small.
The hero's operation and operation risk are linked to the income to some extent, but things are far more than that. The income is also linked to the player's confrontation level, heroic restraint, equipment, vision, game situation and so on. After all, the glory of the king is not a game of 1v 1, so it is difficult to balance the experiences of all players.
The game can't be simply divided into high-level operation and brainless hero, because I have seen Cao Cao, a sewer, and his dream was redone in the experience suit, ranking first in the peak game by players. I have also seen someone put da ji, the brainless hero of 1.6w, on the list of the peak competition (265,438+0 season). There is also a kind of "consciousness" in the glory of the king that can enhance the development space of heroes. Players' beliefs are not just "high-operating heroes".
At present, most people in the glory of the king say that the upper limit of high-level heroes is also higher, such as luna Ma Chao. It is an operation that pays 5 points and can only get 3 points.
It took 10 to earn only 8 points, but it took 15 to earn 12 points.
A hero with poor operation is ridiculed as a "brainless" hero by the player. If he works hard for 5 points, he can score 8 points, and if he works hard for 10, he can score 10, but if he works hard for 15 or even 20 points, he can only score 10. This idea holds true in almost all scenes in the glory of the king.
In fact, looking at the top competition list, unlike many 2w combat forces Ma Chao, there are still a group of sewer players who are constantly breaking through the shackles of the original hero impression, so it is also right that "heroes without waste are just useless summoners". Faker can hit Gary Odd every day, and Jian Zihao can hit Ai Xi. This is a fact. At present, some players in the glory of the king boast about the operation with Ma Chao 100 innings, and despise the brainless Arthur who laughs at others for 10,000 innings. The atmosphere is not right. It seems that they can beat King Arthur with the first edition of Ma Chao and beat da ji with 1w6 or above.
Although it seems that the glory of the king's "all-star" is also a fake cake painting plan, the purpose is correct. I hope players can be objective. The glory of the King's All-Star should be the highlight of all heroes, not the eternal t0 with hypocrisy and strong mechanism like Lan and Ma Chao, which makes the characteristics and defects of each hero irreplaceable and more important.