Introduction to the effect of Legend Jewelry at Dawn: List of jewelry attributes of all grades.

Dawn legend jewelry is the key equipment in the game. What are the effects of different accessories? How to make resistant ornaments? Let's take a look at the effects and attributes of the legend of Dawn Jewelry.

The types of ores are divided into (stones corresponding to ornaments):

1. Poisoning stone = amulet to prevent poisoning, main function: poisoning is invalid.

2. Melting stone = main anti-freezing amulet, main effect: freezing is invalid.

3. Bi Manshi = anti-paralysis amulet, main effect: paralysis is invalid.

4. Curse-breaking stone = anti-curse amulet, main effect: the curse is invalid.

5. Garnet = Garnet, the main effect: the damage caused by fire and water is reduced by 50%.

6. protein original stone = opal, main effect: the damage of terroir attribute is reduced by 50%.

7. Blonde original stone = emerald, main effect: the damage of light and dark attributes is reduced by 50%.

8. jet original stone = black chalcedony, main effect: upper limit of qi and blood = 15%

9._ Power Mine = attack badge, main effect: attack power+15%.

10._ magic mine = magic badge, main effect: attribute attack power+15%

1 1. sharp ore = storm badge, main effect: penetration +30%

12. Mine resistance = patience badge, main effect: endurance +30%.

13. Quick healing jade = healing bracelet, main effect: HP5% when defeating the enemy.

14. shentong jade = spiritual bracelet, main effect: CP replies 1 when defeating the enemy.

15. Awakening Jade = Upgrade bracelet, main effect: the ability value increases when defeating the enemy.

16. Lucky Jade = Lucky Bracelet, its main function is to improve the gain rate of props.

17. Wind-seeking crystallization = moving ring, main effect: moving and escaping time +50%.

18. Jueling Crystal = Resistance Ring, main effect: Total damage reduced by 20%.

19. wall scale crystallization = ring, main function: reduce physical damage by 20%.

20. Extremely sharp crystal = hit the ring, main effect: penetration +80%/ durability -80%.

2 1. Immobile crystal = Ring of Resurrection, main effect: supine time reduced by 20%.

22. goblin crystal = goblin ring, main effect: skill consumption CP is reduced by 20%.

23. Endless pyroxene = power ring, main effect: 50% (probability) consumes half of AG.

24. Regenerated crystal = Regenerated ring, main effect: 50% (probability) resurrection.

25. Incredible movie = mysterious badge, main effect: the singing time is shortened by 20%.

After adding a skill level:

The setting starts from LV2, which means that the main effect of ornaments is LV 1.

LV2:

Penetration +40,

Durability +40

Defence +20,

Attack power +20

Attribute attack power +20

Move and escape speed+15%,

Poison, paralysis, freezing and curse endurance +25%, (category 4)

Attribute Defence Force +20

Maximum HP +200

+7.5%(6 categories) of fire and water damage caused by stroke in light and darkness.

Fire and water damage reduced 10%

Wind damage reduction 10%

Light and dark attribute damage reduced by 10%

LV3:

Improve the rare collection rate, small,

Improve the locking rate. Small.

Reduce the locking rate. Small.

+15% (category 6) light, dark, feng shui and fire damage.

Falling injury +5%

Silver recovery speed +4%,

Blood sugar increased by +4%

Proficient in stumbling (using skills makes it easier for enemies to fall to the ground)

LV4:

HP maximum damage+15% (itself),

Attribute attack power +60,

Attack power +60

Defence +60

Permeability+120,

Durability+120,

Qi and blood +400

Damage during counterattack +30%

Fall+10%

See the move and remove the move (accurate evasion/accurate defense is successful, critical hit rate is 5% within a certain period of time)

Fighting maniac (causing damage. As the number of enemies increases, one enemy increases by 5%)

Improve the locking rate.

Reduce the locking rate.

LV5:

Improve the rare collection rate,

Silver recovery speed +8%,

Blood sugar increased by +8%

The singing time was shortened by 5%,

Reduce the consumption of CP 10%,

20% AG consumption halved (probability)

Fatal blow (when AG returns to zero, technical damage increases 15%)

Description:

After filling stone skills, LV position is fixed, which means that the skills of LV5 stone will only appear in the last column of LV5 stone, which is more advanced.

Transplanting skills requires upgrading jewelry to the end before all skills can be unlocked and the effect can be made up.

Upgrading ornaments also depends on plugging stones. The higher the stone grade, the higher the exp. The stones of lv 1-3 can be used to upgrade regardless of skills, and even if the stones of LV3 are used to upgrade the ornaments of LV5, the EXP value is relatively high.