Can the original god version 3.2 fight the abyss?
Share the actual combat effect of the original God output: 1. E skills are not recharged after the big opening, and the big move ends directly after the big opening. 2. Ping A skill group has more scans, so the attack range is larger than other gun characters. 3. In addition, after the opening up, the attack range is further enlarged, and the Ping A range is similar to the attack range of Gongzi's melee form. 4. The damage caused by Ping An A is not low compared with the drop attack, but the scope is smaller. It is no problem to keep falling, but Ping An A is not bad. 5. The impact effect is floating (piano impact) rather than flying (lettering impact). This feels good, and it is not bad when dealing with debt collection in Lei Ying. Tapirs are the main C-type characters with the most flexibility, the largest attack range and relatively good output environment. At present, it is also the main C with the strongest aoe grouping ability, but it is not excellent in single sheet (the outstanding representative roles of single sheet and piling are rain, coagulation and engraving). Therefore, raccoons are suitable to face the upper part of the strange abyss, and it can even be expected that after raccoons come out, a single raccoon will bring a milk to the abyss soon. The disadvantage of tapirs is also obvious, that is, it is difficult to save full energy in the case of a single person. The only way to gain energy in the start-up period is to kill all enemies and gain a lot of energy. Therefore, due to the low proportion of bachelors, it is difficult for bachelors to accumulate energy, and they will perform poorly in the face of elites and ignorance (especially in activities). Learn from each other's strengths and complement the lineup. The best matching aid is sugar. It's just sugar, not Wendy, for the simple reason. After reading what I said above, you will know that tapirs don't rely on Wendy's ability to gather monsters. The emotional intelligence skills of sugar sugar can fly monsters and build a perfect output environment for tapirs. In addition, sugar has the highest charging efficiency among all wind symbols. Each time E can produce four wind element particles, sugar can be put into E skills twice in a row. At the same time, the skill cd of 10 second perfectly fits the duration of the big move. You can save enough energy twice by cutting sugar after each opening. Compared with Wendy and Chin, only three wind elements can be cut out at a time, which can't meet the charging needs of tapirs. (Even for a team like tapioca, tapioca needs 140% of elemental energy to cope with any situation, which is easy. Secondly, sugar should always play e skills and big moves in this team. As can be seen from the skill ratio of sugar, double E can cause 800% wind injury, and big move can cause 200%x4 wind injury, which is quite high. Therefore, the position of sugar in this team system is deputy C. If everyone has a high sugar life and plans to match tapirs, it is definitely worthwhile to invest more resources to cultivate it.