Architecture is one of the main ways for players to get advanced equipment in the game. Building different equipment requires different raw materials and skills. In addition, the equipment may be accompanied by some special effects and special equipment effects.
Create a premise
Players need to find the building materials and understand the related skills before building. If they want to build equipment above level 40, they also need players' relevant skills to reach a certain proficiency.
Building raw materials:
Refined iron
The ore materials used to build equipment have quality attributes, and equipment can only be built if its quality is not lower than the level of the guide book. Manufacturing guide
According to different articles, the guidebook is divided into different categories, which is the main factor to decide what kind of equipment to make.
Related skills:
Making weapons requires knowing how to make them.
Making armor and helmets requires knowledge of tailoring skills.
Making boots, belts and ornaments requires an understanding of alchemy.
Proficiency requirements:
Making weapons above level 40 requires players to have a certain proficiency in construction skills.
Making helmets, clothes, boots, ornaments and belts above grade 40 requires a certain proficiency in tailoring skills.
Usually building or working in a blacksmith's shop or clothing store can improve proficiency.
The effect of equipment is related to skill level, and will not be affected by skill proficiency, but skill proficiency reaches a certain value, which is the premise of building different levels of equipment. According to different equipment levels, the requirements for proficiency are different:
Equipment level proficiency, equipment level proficiency, equipment level proficiency
10 0 60 360 1 10 12 10
20 0 70 490 120 1440
30 0 80 640 130 1690
40 160 90 8 10 140 1960
50 250 100 1000 150 2250
Building method
Weapons are made in the blacksmith's furnace in the blacksmith's shop, and necklaces, waist ornaments, helmets, clothes and boots are sewn in the clothing store with sewing tables. Every time you build, you need a certain amount of physical strength, and the equipment you build needs to be identified before you can wear it.
Equipment effect
Equipment level: the level of equipment built depends on the level of manufacturing instruction and related skill level. Final equipment level = (lower of guide book level and skill level) +9 and then rounded.
Example 1: If the guidebook is level 30 and the skill level is level 35, then the building equipment level is 30+9 and then rounded to 30;
Example 2: If the guide book is 100 and the skill level is 9 1, then the equipment level is 9 1+9, and the integer = 100.
If the equipment above grade 90 is built, the equipment model will be randomly selected from the same equipment at grade 90, and the equipment grade is normal. For example, if you build a sword with a grade of 100, you may get a fish intestine with a grade of 100, and you may get a Zhan Lu.
Grade does not absolutely represent the quality of equipment. Equipment of the same level may have great differences in attributes, and the performance of some low-level equipment may be better than that of ordinary high-level equipment.
Durability: The durability of manufactured equipment is generally 500, and some equipment with better quality may have higher durability. When the durability of the equipment is insufficient, it can be repaired in the blacksmith's shop or gang.
Equipment attributes: the embodiment of the basic performance of equipment, such as weapon damage, hit, armor defense and other attributes.
The attribute of equipment is mainly determined by the equipment level and related skill level. There may be some differences in the equipment attributes of the same level, but it will not exceed the range allowed by the level.
Low-level top-level equipment may be superior to ordinary high-level equipment in performance, but generally it will not exceed top-level equipment.
Special effects: the equipment acquired by the building may have additional attributes, such as extra endurance of weapons, extra agility of armor and so on. In addition, the equipment may come with some special skills. For the introduction of such skills, please refer to the description of equipment stunts.
Equipment repair
Equipment can be repaired in the blacksmith's shop to restore its durability, and each repair requires a certain amount of physical strength.
Requirements for repairing equipment: corresponding skill level ≥ equipment level *0.5, and repair failure times of the equipment.
Repairing weapons requires building skills.
Repairing armor and helmets requires tailoring skills.
Repairing boots, belts and ornaments requires alchemy.
Players who join the gang can also ask the welfare manager to repair the equipment in the gang. There is no skill requirement when repairing, but it needs to consume a certain contribution from the gang.
Maintenance of equipment may have two possibilities: success and failure. Generally speaking, the higher the corresponding skill level, the higher the repair success rate. Equipment that has failed to maintain for three times will not be maintained.
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Architecture is a cliche. I will talk about my unique experience this time, hoping to help all friends who play fantasy.
I won't repeat the correct views expressed by official website and his predecessors. There are different opinions on the issue of good production, but there are several points that Quan Meng will soon understand:
1. On the question of proficiency, proficiency has nothing to do with producing the best probability. Proficiency is only the threshold of a dream system as a weapon, and it can't be done without the numerical value of the effect. I have two friends who have been building it in 12 1 for 8 months, and they are extremely skilled. Students have just arrived at 12 1 and are proficient in 2000+. The best opportunities are almost the same. I have repeatedly asked the construction experts who are playing on other servers, and I feel the same way. And those friends who often claim to be proficient in astronomical figures in the century, I think they just want to attract customers! So it's not surprising that those friends who have built it for a long time produce the best. You know, they also produce a lot of garbage.
Second, on the issue of virtue and popularity, I don't think it has any effect on making weapons. If a friend thinks what I said is wrong, he can refute me. Because my friend is a killer, he once made a 1 120 strengthening knife, and the customer was collecting stones. He killed people in the wild. When collecting stones, his weapons were still the best, and his popularity was not above 750 for a long time. I killed my trumpet with my friend's horn as a dense weapon. I'm depressed. After killing five times, I made a 100 +9 anti-heart injury fan. Later, I collected three circles to help him brush virtue. I advise friends who have no money not to do this experiment.
Third, there are doubts about the time. Some people think that when to do something, when to identify what attributes, and what the details are, but they don't understand. ...
4. On the issue of geomantic omen, a friend said that when typing for a baby, you can get the results you want in a house with good geomantic omen, so I made an experiment: 1, my own 120 class reinforced gun, and I identified a whiteboard in my purple house, which made me depressed again; 2. The classmate's 80-class knife was identified as +8 min-10 force in Fudi residence, which was depressing; 3. Assistant Wang's 1 10 streamer was identified as+12+ 1min in his private house, and my classmates and I were depressed at the same time.
I have a bold guess. Everything in the game has its own code. When something appears, its code also appears. What we are talking about now is the code of book iron, because every weapon needs iron and books, and of course, stones are needed to strengthen the weapons. Therefore, when you identify the weapon you made, the displayed weapon attribute is the representation of the code. For example, the inherent code of 120 iron is+13, and the code of 120 gun book is+16. The weapon made is+13+16, and the same premium is added with iron and books, which strengthens the role of stones. It's a gun with+18 body and +2 1 resistance. Hehe, this ultimate strengthening gun is shaped, but iron and books without+attribute will have no effect if strengthened stones are used. By analogy, tailors and alchemists have the same effect.
Nowadays, many friends think that friends who started building very early have a high probability of producing the best, which is actually a visual effect. I analyze some problems. Everyone likes to share a good weapon with you. Friends who have seen it usually write down the producer, but a junk weapon will not be shown off by friends, right? Ha ha! Once in the Crystal Palace master class, I was bored with my friend who took enhanced weapons, so I added a friend and asked to see the weapons. Many friends with junk weapons generally don't show me the depression of their brothers and sisters, but the best ones usually brush my private chat and add a smug smile. This invisibly hides the maker of junk weapons. And the manufacturer of the best weapon advertised. Moreover, even the best weapons like to be displayed to everyone in crowded places. Therefore, it is normal for many friends to have more tasks and less garbage. Everyone needs to correct this view. Hehe, I'm not here to tear down my predecessors' business, just looking for the truth of architecture, dizzy! ! I can't stand it myself. ...
There are many cases in which servers are monopolized by their predecessors. The cost of building the enhanced weapon of the server predecessor 120 is 80W, but few businesses in the new world clamor for free construction! Today's article is also about finding a way out for rising stars. I hope that the back waves of the Yangtze River push the front waves, and the front waves will not die on the beach, and the predecessors will not be depressed.