Ask for the layout of Rise of the Dragon

I suggest you use a "ring" structure to build your city.

First you find a piece of land, build a longer road, and then build 7 settlements along the road. (According to my practice, I think 7 is the most reasonable) Then the road turns and builds 7 more, then turns and builds 7 more, and the last road is sealed and builds 6 more (remember to build 6 on the last side) such a circular road There are 23 settlements in it. It is necessary to leave a block without building anything, and the house must be within the ring of the road. After completion, build another circle of roads in the middle of this residential area, and then use the Brilliant Road to widen it. In the middle circle, facilities needed for residents' daily life are built. Mine is generally like this. There is a well, an inspection building, an herbalist, an acupuncturist, an ancestor temple, a tax bureau, and two religious buildings (a Buddhist hall and a Taoist temple.)

It’s useless if there is an open space in the middle. I usually put a statue in it. Then connect the inner ring and the outer ring with roads (that is, the land you were vacated at the beginning), but you must use roads. Do not use the Brilliant Road in this section. The land you left can be used for 2 roads. Place them properly. Then use roadblocks or walls to block them all to prevent the service personnel inside from running out. In this way, the service staff inside will be like donkeys, circling the circle inside to serve the residents. Talking about the outer ring, it is recommended that the outer ring be turned into a road of glory, and then find a place with good Feng Shui to build a market outside. It is recommended that the market be 3 blocks away from the inner ring and the outer ring. After the market is built, a wall can be built around the market. Walls can also be built on the roads at both ends of the market, but you need to right-click to set the wall on the road to the outer ring so that market vendors and inspectors can pass. Otherwise, vendors will not be able to go out and sell things, and inspectors will not be able to enter. If you don't come, the market will collapse. There are now 2 blocks of land left in the inner and outer rings of the market, where you can build an inspection building. (Mainly to protect the market) Build another music school and acrobatics school.

On the road behind the market you can build a warehouse, a mill and an inspection building. Then just change the allocation of the warehouse to what you need. I usually set it to get tea at 11, linen at 11, and porcelain at 10. This adds up to exactly 32.

I believe that the poster will definitely become a master of this game after he understands it