Aoe is a specialty of all ethnic groups and arms in Rome! Is there an ultimate elephant? Which country?

4. The password is as follows:

Cheat the musketeers-get a rifleman

Deception adds 5 Musketeers-gains 5 Marines

Cheat and add 5 Musketeers Blue-Blue to get 5 Marines.

Deception increases light cavalry -(PS you want troops without spaces)

Cheat Bryan, the fifth archer-Bryan got five archers (PS Bryan is the name of the player, write your own name or other names).

Added a complete fortress. -Get a complete fortress.

Cheat to add a new fortress-get an unfinished fortress

Deception adds a new city green-green gets a new city.

Fake death and blow up selected troops or buildings.

The cheating display is turned on on the map.

Cheating reveals turning off the map and returning to black.

Cheating is-choose your own players.

For example:

Deception is blue-change control blue

Deceive be Brian- become the controlling Brian (PS BRIAN is the player's name, play your own or other players' names).

Deceiving Blue Allies-Alliance with Blue

Deceive peace Brian-Brian cease fire

Deception war, green and green war.

Deceive humans or computer control

For example:

Deceive human blue-players become control blue.

Deceive computer green-computer becomes control green.

Deceive everyone-players control all countries.

Deceive all computers-computers become the control of all countries.

Cheat the winning player to win.

Cheating wins, yellow players win.

Cheat the player and lose.

Cheating and losing are for nothing. Players lose.

Deceive resources to obtain resources

For example:

Cheat resource food +500- players get 500 food.

Cheat resource wood -200- players don't have 200 pieces of wood.

Cheat all resources+1000- all resources+1000.

Cheat red resource wood+100- red players get 100 wood.

The Secret Skills of the Game "The Rise of the Country"

Press Enter in the game, and then enter:

Cheating safe = machine guns will appear near the player's capital.

Cheat resources < number > = change resources.

Cheating revealed = the map is completely open.

Cheat AI = set AI.

Cheating difference & lt0-5 & gt;; = Set the difficulty

Cheating alliance = forcing alliance

Cheat peace = forced not to fight.

Deception war = forced war

Deceiving technology = changing technology

Cheating age = changing the age of the country.

Cheat the army = change the rank.

Deceiving Civic = Changing Cultural Level

Deceiving business = changing the level of business.

Deceiving science = changing the level of science and technology

Cheating the library = changing the library level.

Cheating bbox & lt0 or1> = Manufacture of switch junction box

Cheat to death = kill the selected thing.

Age of Empires is an instant fighting game produced by Microsoft, and won the best instant fighting game award at e3. The game fully absorbs the advantages of Warcraft and Civilization II. The game screen is very fine and the colors are very bright, not as gloomy as Warcraft, and even the shadows of people in the sun are very bright.

Beyond the huge and dynamic opening animation and into the game, the efforts of Age of Empires on the screen are really amazing: on the screen with the resolution as high as 1024*768, gazelles on the grassland are grazing carefree; Eagles fly freely in the sky; Whales in the ocean twinkle on the water ... It is in this vast land that human beings began to create civilization. The superb 3d modeling technology and animation design of the game production team never forget to show it in any game details. For example, villagers feel heavy when they come back from logging, and the gazelle runs away in panic when the villagers pass by. It can be said that in terms of images, Age of Empires is really meticulous and shows incisively and vividly. But for the content of the game, the beauty of the image is only an ornament in the nervous strategy. It should be said that Microsoft was lucky to invite an ensemble team headed by Bruce Sherev, the deputy producer of Civilization, to produce Age of Empires, which occupied a record time in the game history. Bruce Shelley, adhering to the consistent 2c (civilized conquest) policy, introduced the fire of "civilization" into real-time strategy games for the first time. Worldwide, 12 races representing different cultures and backgrounds struggle with nature for survival; Compete with others for ambition. The game has experienced four eras: stone tools, tools, bronzes and ironware, which can be said to be a living history of human civilization. Every time we enter an era, we can invent more technologies. With new technology, more technology can be created, which often makes players indulge in the fun brought by the development and upgrading of technology, while neglecting to build soldiers who conquer the world. The producers of the game have also considered these players: the game does not take destroying the enemy as the only means of victory. When technology and economy are developed enough to take the lead in building a world miracle, as long as players continue to build their own world miracle in 2000, they will not be destroyed by foreigners (2000! ? Don't worry, it's game time, about 15 minutes), and you win. Of course, if the player collects all the articraft handed down from ancient times (that is, wheelbarrows and the like) or occupies all the ancient relics in 2000, he can also win the game. A variety of ways to win the game make the game strategy much more complicated. Players must know what they want to achieve at the beginning of the game, so that they will not want to destroy the enemy in the game, create a miracle of the world, and finally be destroyed by foreigners because of indecision.

The imperial era also absorbed the advantages of the smash hit Warcraft and c & ampc operation, and achieved mastery through a comprehensive study. Both Warcraft and c& have shortcut keys for building items. Grouping of type "ctrl+#" in c ". It can be said that Age of Empires is the most operational real-time strategy game at present.

At the same time, "Age of Empires" also removed several major drawbacks that existed in almost all real-time battles before. Most of the previous real-time combat games had only one or two resources, and they could create grasshopper-like troops. What's more frightening is that the cute computer will hardly pose much threat to you except that it attacks you almost crazily at the beginning of the game. If it wins, it will stop; If you don't win the first attack and the second attack, you will definitely not gather your forces for the third and fourth attacks, and you will become a lovely little sheep from then on. At this point, you can trample it in any way you think is good. Very enjoyable! However, at the same time, did you feel helpless and sad, and you also made a faint scream. Is there really nothing interesting? Alas, it hurts!

Don't worry, the biggest feature of the imperial era is that the development of resources is closer to the relationship between man and nature! Judging from the resources of playing games, you must have four kinds of sufficient resources to create the troops and cities you want, and the form of each resource is not necessarily the same. There are about ten kinds of wood alone. Trees growing in different areas are different, with one or two dead branches dotted with bare branches. In addition, hardworking farmers occasionally die in the mouth of lions plagued by hunger in the bushes; People struggling with food and clothing have to travel to and from the wilderness for the construction of the city, chasing herds of wild deer and besieging terrible crocodiles; What's more, they also kill elephants with hard skin and thick meat; Otherwise, try the life of a generation of tianjiao Genghis Khan and see the taste of bow carving; Otherwise, experience the fun of fishing with a small fish boat. It's a bit like returning to the world thousands of years ago! The monotonous collection of resources in other games has become colorful in Age of Empires.

In the game, every civilization can produce chariots, cavalry, archers, magicians and other armies, and each army needs different resources to produce and upgrade. For example, the production upgrading of farmers, cavalry, infantry and other human forces only needs food, while the production of chariots needs wood. It avoids the mode that money is everything in other real-time combat games, and makes the arrangement of the game closer to reality and more reasonable.

In Age of Empires, in addition to general buildings such as logging yards and various military stations, new buildings such as trading yards, farms and colleges of science and technology have also been added. The institute of science and technology can provide an upgrade for the development of civilization, and the farm can provide an important food source in the later stage of the game where food resources are scarce. Every building is interrelated. In the game, you should make good use of your resources, constantly upgrade the building level, build newer buildings, and develop a strong civilization under your command. (See Age of Empires, Resources for details. ) In the placement of buildings, the game gives players a lot of free space, and each building can be placed separately. Moreover, after the headquarters is upgraded, the shapes of various buildings will be more magnificent.

Another attraction of Age of Empires is its fighting mode. In the task version of the game, in order to let players gradually adapt to the progress of the game, there will be no enemies in the first few levels of the game, and players can successfully pass the task conditions stipulated by the program. When you are familiar with the rules of the game, you can conquer other civilizations and bring them into your vast empire. In the networking mode of the imperial era, you can choose any one of 12 civilizations to play games, or you can choose seven customs clearance conditions such as conquest and exploration as your customs clearance conditions. This gives you more free space to set the difficulty of the game and greatly increases the fun of the game.

The imperial era also fully embodies the importance and feasibility of cooperation. In the previous real-time battle, the allies can only support you militarily. In other words, the allies can't help you except mobilizing some troops to cooperate with the battle. Today's imperial era is different. In addition to mobilizing some troops to cooperate with the battle, the allies can also provide you with various resources for your temporary needs. Isn't that cool? This is not important, it is exaggerated. If you like, you can control an army with your allies and conquer the world at the same time. I'm afraid you didn't expect it.

By the way, the characteristics of the 12 nation in the Imperial Age are also distinct. Each nation has different characteristics and advantages, which is also the difference between it and other real-time combat games. They are:

1. Egyptian

2. Greek

3. Babylonian

4. Assyrian (Assyrian)

5. Crete civilized

6. Hittites

7. Phoenicians

8. Sumerian

9. Persians

10. Shang (Shang)

1 1. Japanese

12. Korea (DPRK)

The sound effect of Age of Empires is excellent. The noise of the market when the mouse clicks on the trading hall, the sound of chariot wheels and the mysterious religious songs in the game all set off the atmosphere of the game. Together with the exaggerated art pictures, it is definitely a treasure worth putting into the hard disk. In short, it is definitely one of the best real-time combat games.

5. Today, the real-time strategy game can be described as a wonderful work in the PC game circle. When all kinds of real-time strategy games poured in, Age of Empires was presented to the world with its superb level. Friends who often pay attention to computer game information will not be strangers. Yes, it won the gold medal of real-time strategy game in one fell swoop at the E3 exhibition last year, and even StarCraft, which is the most vocal champion of Blizzard, can only be left behind. In fact, the success of Age of Empires is by no means accidental. The producer of the game is the famous Bruce Shelley. The super master, who used to be a co-designer in Civilization 2, jumped ship and came to the ensemble studio, where he finished Age of Empires with Rick Goodman. Bruce Shelley once again proved his strength to the world with his brilliant honor in E3. At the same time, his real-time strategy debut also made ENSEMBLE STUDIO become the focus of the industry. I have been looking forward to the release of the original version of Age of Empires since I learned about the beta version last September. Finally, two months later, Microsoft released the official version of Age of Empires (hereinafter referred to as AOE).

System settings and background

As a real-time strategy game, the operation method of AOE is basically the same as that of Warcraft II, and I believe it will be easy for everyone to get started. In the formation of various units, the most classic grouping method of "Command and Conquer" is followed-Ctrl, Alt or Shift with 9 numeric keys, and all units are defined and transferred in groups. At the same time, there are corresponding operation hotkeys corresponding to different times, such as R key for repair and T key for forced attack. (See game tips), which effectively improves the operation efficiency of players. In terms of connotation, AOE organically combines the essence of Warcraft II and Civilization II, and those elaborate designs completely inherit the family style of Civilization II. The game * * * contains the greatest 12 civilized tribes in the history of human development, including Egypt, Babylon, Greece, Persia, Chinese culture and Yamato nationality. Different civilizations not only have their own strengths in various abilities, but also have different architectural styles, which creates a precedent for real-time strategy games in terms of the theme of the game and the number of races to choose from.

The background of the game is the development history of human civilization from the primitive stone age to the iron age, about ten thousand years (BC 12000 to AD 100). Different from C&C and Warcraft series, AOE has a perfect upgrade system, and there is basically no disadvantage that traditional real-time strategy games can only win by crowd tactics. AOE is characterized by the rapid evolution of civilization, the vigorous development of science and technology, and the backwardness and beatings.

In the game, all civilized tribes have to go through the evolution of stone tools, tools, bronzes and ironware to reach the highest level. Whether it can evolve into a new era depends on the resources within the tribe and the number of buildings corresponding to the era. Of course, players can build various new buildings and units after each evolution, and some original production departments can upgrade more advanced technologies again (see the AOE upgrade tree on the next color page for details). Advanced means powerful, and whether you can get rid of backwardness as soon as possible depends on the player's development and utilization of resources. It can be seen that resources are the foundation of this game, so let's start with resources.

Resource articles

AOE has four basic resources: wood, food, gold and stone. Don't underestimate these resources. Their exploitation can be said to be the most exquisite aspect of AOE. These four resources are not absolutely important or secondary. If you start from a city center with three villagers in the primitive stone age, you may feel the same way as the author.

1

Wood is the most important resource. As one of the limited resources that can only be obtained in the only way in AOE, you must pay attention to its collection from beginning to end. On the map, you can see a large area of dense forest, which is your source of wood. Since the Stone Age, you have to organize a logging team of at least five people and stick to logging. If your timber quantity can't keep up with the construction demand, there is no doubt that you will be directly at a disadvantage. In AOE, wood is a necessary raw material for building various buildings, making ships and slingshots. Its demand runs through the whole game process. So you should build a storage pit as close as possible to your logging team and timber, which will greatly shorten the time for villagers to transport timber. At the same time, you should also protect your team, because some cunning opponents will attack your migrant workers when you are not paying attention, which will first bring you a temporary reduction in resource supply, and at the same time you will spend resources to organize the second batch of migrant workers. If you get into such a dilemma at the beginning of the game, you may never recover. In addition, it should be noted that giving priority to woodworking technology can not only improve your existing logging technology, but also help early archers and warships.

2. food

Food is the most important thing for the people, and food is one of the important resources for the production upgrading of various arms. When you expand your army and prepare for war, the demand for food will be as urgent as the demand for wood. Therefore, you should actively reserve in times of "peace", not reserve less. Fortunately, it is not a limited resource. In the most primitive stone age, you had three ways to get food-hunting, fishing and picking strawberry trees. Hunting can be said to be a major feature of AOE design On the map, you can often see some antelopes jumping, lions wandering around, elephants shaking their ears, and crocodiles crawling by the water to bask in the sun. You can order the villagers to hunt them and get food directly, but I believe that you should not rely on hunting to maintain your food source until you are cornered. First of all, villagers who go hunting may be countered by lions, elephants and crocodiles. If the villagers die, it will be very uneconomical. Secondly, the meat of dead animals will go bad. If there is not enough manpower, it will be wasted if it cannot be collected as soon as possible. Worst of all, most animals are small in size and have a certain distance from your base camp, which will inevitably delay your grain collection cycle. The author's point of view is that if hunting must be carried out, animals should be driven or brought near our camp before killing them, so as to shorten the distance for villagers to send meat on foot as much as possible. To kill a lion or crocodile, you should send three villagers. An elephant needs five villagers. If you meet the lion king or elephant king, you have to admit that you are unlucky.

In fact, there will be some low strawberry trees near your base camp in the mode of online battle or single-machine random battle. You should send a large number of villagers to engage in logging and picking strawberries at the beginning of the game, and you should have at least a fruit picking team of four people. A few strawberry trees are enough for you to survive the most primitive stone age and evolve into the tool age. After entering the tool age, you should build a market immediately, and then you can build a farm. The farm is a facility for accepting villagers. It needs a villager to cultivate it. With it, you will never worry about eating or drinking again. Of course, the construction of farms is also particular. You should choose to build at least 8 farms behind the base camp and build a granary in the center of several farms to speed up the accumulation of food. It is worth noting that the farm will be abandoned after a period of farming, and then you will see that the idle villagers will automatically go to the nearby farm to help. Don't think this is a good thing. Although in theory, the efficiency of two villagers farming the same field should be doubled, in fact, if one person works alone, the grain returned to the barn is only a few cents. As the saying goes, "one monk carries water, two monks carry water." Therefore, when a villager is free, he should be asked to open up another new farm immediately, and he is not allowed to be lazy in other farms.

If you happen to "live" by the sea, you can also consider building a stone age pier and building several fishing boats to go fishing. The place where those fish jump out of the water at sea is the "fish field" for you to cultivate. But the number of fishing boats also depends on the amount of fish at sea, otherwise not only will your wood be in a hurry too early, but the "farm problem" mentioned above will also cause the waste of boats. The correct way is to send only one fishing boat to fish in each "fish farm".

3. golden

In the first two times of AOE, gold was of little use. However, it would be a big mistake to completely abandon the mining and accumulation of gold in the Stone and Tool Age. When you evolved into the Bronze Age, the production of various arms and the upgrading of various advanced technologies required a lot of gold, especially the technology to be studied after the completion of temples and government centers, which would cost you a lot of gold bars. It is absolutely not advisable to sharpen your knife at the last minute.

Unlike wood and food, the distribution of gold deposits is usually uneven and not rich. If there is a natural gold mine near your base camp, you are really lucky. Most gold mines will be far away from your headquarters. What you have to do is never give up mining natural gold mines in the first two times. Even if the "feng shui" in your initial position is no matter how good, you should send four villagers to form a gold digger team to find the gold mine, build a storage cellar nearby and send troops to protect it. Perhaps, like the author, you think that mining like this is not a long-term solution. Fortunately, there is another way to get gold in AOE-maritime trade. You can build a trading ship at the dock, which can exchange your remaining three resources with any other tribe for gold. This is a very interesting design, and it seems destined to be designed for allies in the game. When you "do business" with your ally, he will not lose a penny in his vault, but you will return home with a boat full of gold and silver as you wish. But don't always go to the same pier. You should always pay attention to the margin of the trading dock. If it is less than 50 points, there is no need to send two ships to this dock for trading at the same time. When it approaches zero, you have to change to another dock, because it will take quite a while for the money in this dock to recover. In addition, trade should try to use food as raw materials, and never use stones, which is too limited! Flexible use of trading merchant ships and active exploitation of natural gold mines will naturally make your pockets swell up quickly.

4. (Czech) Stalne; Stalne (Sweden); (British) Si Tong

In AOE, stones can be used for three purposes-building a wall, building a defensive tower and creating a miracle of civilization. Like a gold mine, the distribution of stones is uneven. Although it is richer than gold mine in total, it is also a non-renewable limited resource. After building a barn and transitioning to the tool age, you have the ability to build city walls and defensive towers, which are essential to protect your base camp. Strong city walls can protect the rear production bases and important buildings to the maximum extent, while defensive towers can effectively kill invading enemies. If there are several defensive towers developed in the Iron Age with strong city walls, the rapid impact and harassment of the enemy on our base can be almost completely contained. Besides, if you decide to finally build a miracle of civilization, you will also need a lot of stones. Therefore, please don't relax the exploitation of stone, because it is a very limited resource after all.

Strategic article

Know yourself and know yourself, and fight every battle! A deep understanding of AOE's various backgrounds and their mutual constraints will play a very important role in mastering the war situation. The author analyzes and compares some aspects of the game and summarizes some practical experiences, hoping to help everyone.

1. About the choice of race

Everyone must have noticed that the 12 civilized tribes in the game all have their own unique strengths-Yassiri: archers, chariot archers and cavalry archers hit+1/3, villagers speed+1/3; Babylon: There are relatively strong walls and watchtowers (double attack power), and the priest's recovery time is reduced to 12 seconds, and the stone-gathering power is+30%; North Korea: The attack power of long swordsmen and troops is +80, the range of watchtower is +2, and the cost of training a priest is-1/3; Egyptians: the attack power of chariots and archers is+1/3, the gold mining ability is +20%, and the priest's range is+3; Greeks: Heavy infantry, phalanx, centurion and warship speed+30%; Hittite: Attack power of catapult ×2, damage to enemy archers+1, battlefield+4; Minoia: shipbuilding cost-1/3, bow and arrow range +2, crop growth+25%; Persia: hunting ability +30%, farming ability -30%, elephant speed +50%, and launching speed of three-paddle warships+50%; Phoenicia: the training cost of war elephants is -25%, and the high-speed launching speed of warships is+2/3; China Shang: the cost of villagers is -30%, and the durability of retaining wall is × 2; Semu people: villagers are strong+15, slingshot launching speed is +50%, and farm productivity is x2; Yamato: training expenses for cavalry and archers -25%, villagers' movement speed+1/3, and ship attack power+1/3.

In addition, you should choose a truly dominant race according to the state of the map during the game. The so-called map status is nothing more than the distribution of land and sea on the map and the size of the map. For example, among the 12 tribe, Babylonians, Hittites, businessmen and intellectuals in China have no ability to produce Trireme, so it is best not to choose a map with a large sea area. Greeks, Minos, Persians, Phoenicians, and Yamato people are really suitable for naval battles. If you are making friends on a small map, then I suggest you choose a race that was particularly strengthened in the tool and bronze age. Because of resources, it can only evolve to the Bronze Age on the mini map, and it is time to launch the final decisive battle. Therefore, tribes like Phoenicia can only be displayed in the Iron Age and should not be considered. You can choose from Assyrians, Hittites, Minos, merchants and Semites to deal with the battle on the mini map.

2. About architectural design

The first thing you have to do after the game starts is the construction work. If the layout of the building is unreasonable, it will affect the future development. In AOE, when you click on the icon of a building, just hold down the Shift key, and you can book multiple locations of the same building at once on the map, and the villagers will carry out maintenance later. When we first entered the game, we sent villagers around to find out the surrounding terrain and resources, and then began to build infrastructure. It is worth noting that barns and storage pits should not be built near the coast, and roads around the city center should not be blocked. There should also be enough passages between several farms and barns so that villagers can take food to the barn in a straight line. Basic buildings should not be built together, and should be as close to resources as possible according to the terrain. As a production base in the rear, the barracks are placed in a relatively front position.

As a basic defense system, the city wall can protect your city to the maximum extent. It will be very beneficial to defense to build a solid wall on the attacked side and leave several "gates" for production troops and soldiers to enter and exit. At the beginning of the game, you can build an L-shaped fence, put a defensive tower in the corner or an archer behind the wall, which can stop the invading enemy at the lowest cost. In addition, there are often some hills and slopes on the map, lined with various soldiers and defensive towers, and their range and hit rate will be significantly higher than those on Pingchuan (except slingshots). So, if there is such a landform on the map, don't forget to use it!

3. About offensive and defensive operations

AOE has more and more ingenious methods in offensive tactics than other real-time strategy games. However, before attacking, please be clear about two things: First, in AOE, there is a limit to the total number of units you can make. When you click on the building icon of a certain arm, "You must study your population limit" suddenly appears on the screen, which indicates that the total number of your mobile units has reached the upper limit stipulated by the game-50, and cannot be increased any more. You may feel helpless because too many villagers or relatively weak arms occupy most of your troops on the screen. Tell you the simplest and most enjoyable way: click on the unit you don't want, and then press the Delete key, and he will immediately "die" on the spot. This hotkey is also valid for buildings. Concentrate more superior forces before the attack! Secondly, in addition to the three most common winning conditions, namely conquest, time limit and integral, the default winning conditions of AOE are called "standard". This victory condition allows the player to win the final victory in the following three ways: occupy all the ruins (ruins surrounded by several stones around a well) and keep the ownership in 2000 (seconds); Seize all the handicrafts of ancient civilization (such as wheelbarrows) to ensure that the year 2000 (seconds) will not be taken away by other races; Develop to the highest technical level, build a miracle of civilization, and ensure that the year 2000 (seconds) will not be destroyed. Therefore, when one side enters the countdown stage of 2000 seconds, it is necessary to find ways to destroy the necessary and sufficient conditions for its victory.

Ok, start your first attack! If the map is not too big, you can send two villagers out to spy on the enemy, or simply wait until the tool age to explore the road with fast horses. The clubbers with sticks in the Stone Age were worthless. You should quickly evolve to the tool age and upgrade them to axe soldiers, giving priority to the development of leather armor technology, so that your axe soldiers are quite aggressive in the tool age. The defensive tower is the most powerful defensive building in the tool age. However, after entering the Bronze Age, the appearance of catapults made the defensive tower the target of beating, so other arms must cooperate with it and pay attention to regular maintenance. In the Bronze Age, various upgrading projects suddenly appeared. What should be given priority? In my humble opinion, we should give priority to the development of "wheel" technology as much as possible. With it, the strength of your army will be greatly improved. If your opponent is slower than you, you can concentrate a team of chariots to make a quick attack on its production troops. When launching an attack, there is no need to rush to attack enemy buildings. You should destroy as many enemy villagers as possible, so that your opponent will continue to lag behind you for quite some time.

After entering the bronze age, the demand for gold increased greatly. Generally speaking, the sources of wood and food are abundant, so the key to the victory of war often depends on who can control the source of gold. In this era, you have added four new buildings, among which "government" is a building specializing in various technologies. But the upgrading project of the Bronze Age doesn't have much practical content, and the only thing you need to consider is the architecture (Archit