There is a natural skill in common style: erosion.
This skill CD is very long, and the scope of casting is far away. But it can interrupt the casting of the invincible hero. Specially used to interrupt invincible 15 a few seconds ago, and the effect is great. It is worthwhile to trade DH's natural skills every two minutes for a 15.
Mana burning has not changed. However, the sacrifice skill is changed to passive, and the damage level is 150, but 1 level is triggered once every 10. Triggered once every 1 10 level. Now that DH is dead, there is no need to get up and open the sacrifice manually, but the sacrifice itself has not been greatly enhanced. The scope of sacrifice deserves further scrutiny.
3 skill evasion has not changed.
4 skill transformation itself has not changed. But in the demon form, the demon breath skill was cancelled (that skill is actually a loser. It will automatically cancel after a transmission. Very embarrassed; It may also lead to DH model mapping errors). Instead, it is a multi-arrow skill. So DH can attack 5 units at the same time.
Note: Multiple targets must be within the attack range of DH to have multiple effects. But the multi-arrow effect cannot be applied to buildings. That is to say: when the main goal is the unit, the building cannot be the auxiliary goal; When the main target is a building, multiple effects will not be triggered. However, when DH has the ball, no matter what unit it attacks, it will not trigger multiple effects (this is a problem of WAR3 itself, not a bug of CH, and the principle is the same as that the ball and the vampire mask can't save * * *. I remember the Moon Knight in Dota, and many of his equipment could not be used. In addition, the multiple of DH is invalid for 40-hole wolves, and DH can only attack two wolves at the same time.
It is believed that DH can play the role of leader of the Dark Temple and seize a main position in future battles.
Second, redo DB (Little Panda): The current DB name is Sargeras, which is more in line with the history of WAR3.
Natural skills are gone with the wind, but the icon and skill introduction have been changed (JJJ8' s skill introduction is always so powerful).
The first skill is group mana burning. When the lightning chain is changed to 10, the main target unit suffers 1000 magic damage+1000 mana burning damage, totaling ***2000 damage, and four auxiliary targets suffer 1000 mana burning damage. Very powerful skills.
The second skill is the intensive sacrifice that needs blue consumption and opening. Additional armor bonus and attack speed bonus effects. Learning is not recommended, because it consumes a lot of blue and the effect is average. It's not bad to learn 1 level and get armor bonus.
The third skill is drunken boxing. Changed the icon. No explanation.
The fourth skill is transformation. After transformation, the whole body turns red, which has the effect of chaos attack and sputtering attack, but it is still a melee attack. Extremely powerful. In the war, a group of people rushed into each other's positions, waved their knives and cut them, haha. Gao Min made a key attack and hit the other side with a cross. DB's 30 is another strange skill. In layman's terms, it is the intensified group mana burning. The picture effect is very powerful. For enemies in a straight line, everyone draws 50% blue. And use the total amount of blue to hurt the enemy. Basically, the more heroes there are, especially the more mage heroes there are, the greater the damage caused by this skill. Very slutty. I believe that DB will be as powerful as United Rangers in future battles.
Third, redo the blue panda as the guardian of the world. Ai Govin: Yeah. JJJ8 seems to further classify CH as the official history of WAR3. Compared with the original two MM into a panda, the new version of Ai is much more beautiful, with the same abrupt chest. Four strokes haven't changed. But increased by 30 skills. As a passive skill. CD 180s, the effect is that when you are fatally injured (when you are about to die), you will passively gain the invincible time of1s. This effect is very powerful. For example, when you want to be regimented or guarded, all the heroes are controlled, and then Ai Govern suddenly becomes invincible for a second. This 1s is of great significance to the master.
Fourthly, some other modifications worth mentioning: The Prophet Trap can now automatically remove the surrounding blood sticks and blue sticks (now, if you knock out the blood blue sticks, you will get 25 yuan, and the light will be slightly weakened by many sticks. It's all about fear This is a small improvement. Unfortunately, the prophet PK is not strong, and the status quo of urban WS demolition has not changed.
The opening range of BM's C-tree is slightly enhanced. Now there are two heroes who can open trees in the dark: the beastmaster can open trees with C, and the porcupine can eat trees and add blood with his natural skills; People who are afraid of big stones can cut down trees and only attack A trees (whoa, whoa, whoa, whoa, whoa, whoa, whoa! ). It is also worth mentioning that the big stone man who is afraid now will flash his skills. 1v 1 can cross the road to brush money or be a wretched delivery point.
Deleted the devouring skill of Kodo beast, the crushing skill of tauren, the roaring skill of druids, and the resistant skin of Naga Royal Guard. Now the soldiers of light and darkness have achieved a theoretical balance. The Naga Royal Guard can now be touched by alchemy. And in the current version, the money given by soldiers corresponding to light and darkness is exactly the same. I remember I hated going to GA in the dark, because the Naga guards couldn't order it, and ordering Chimera and Frost Dragon was not the same price. Now these problems have been solved.
In addition, now the stone man in the blood bottle can no longer charm his back, but can also count gold. It's completely embarrassing to show the ranger's tactics of stealing the other stone man first.
Fire Lord's 30 can no longer work on soldiers brushed by computer. It's a better enhancement for the fire Lord than nothing. I think it would be better to add a spell-resistant skin to the little fire man. Death changed FL to 30 spell immunity in version 5.65. The pervert said.
Fifth, the modification of purchasable items: the effect of medical stone and magic stone has been enhanced, and it is not as tasteless as before.
New project: ice gloves. You can use net skills to fight against undead spiders in battle, and it is also good to give offline air units to heroes who can't fight against the air, such as knight Lao Niu, so that they can shoot birds and dragons. But the price is 1500, and its practicability needs to be explored. (JJJ8' s description of this item is obscene, and it is also related to Nai Aozu, which is very genius. )
JJJ8 combines the invisibility cloak with the guard ring to form the shadow headscarf of this article. It is worth mentioning that the significance of 80% chance to absorb 20 physical damage is to reduce 32% paladin 30 damage. If you are afraid of the other side's knight 30. Suggest wearing one. Shadow dodge can also be used for sneak attack. Need 1500. I recommend buying it.
A subversive item appeared in the history of CH-flame trench coat! Enable the hero to acquire passive sacrifice skills. And you can use invisibility similar to BM signature skills! Although this is invisible, it can't be worn after use. It is conceivable that the future CH will be full of sneak attack and anti-capture, and the infinite escape flow will be more elegant. Because all heroes can be BM. The price is 2000 yuan, which is worth the money! I recommend the First Paladin as the first piece of equipment, including super money+sneaking behind enemy lines and 30+ sneaking to steal heroes, as well as Fang Hao field NB outfit.
The price of the new version of speed boots has been increased to 1000 yuan, but a skill similar to accelerating scroll has been added. (Pay attention to the product description, Adinik brand. Slutty JJJ8)
Sixth, the transformation of caves.
This new version has redone 30 holes, giving a new name to this place that says "goblin research institute" but is full of elemental demon creatures (the big brand of "goblin research institute" is gone. My kog, often hiding in the back)
After entering, I found the scenery is very good. There are many stones floating in the air, and trees are like mushrooms. Outland scenery. All creatures in 30 holes can't be charmed. Count gold.
In the center of the cave is the general BOSS, the familiar doomsday guard. There are two Cerberus dogs directly below him, which can burn mana. That's disgusting. There are two orc wizards directly above him. They have super-long-range stunning skills similar to Mirana Nightshade T, which is almost the biggest threat to the whole cave. Be careful. There are two hellfires in the upper left corner, three wolf knights in the upper right corner, two suffering queens in the lower left corner and three orc infantry in the lower right corner. The monsters in these four corners are all unskilled, just giving money. I feel that this new 30-hole is very simple, and there is no threat except for the four skilled monsters around BOSS. The difficulty is even less than 20 holes, and many heroes can go alone. All-pass is nearly 5500 yuan, worth a dozen.
Now summarize the items obtained from each hole. 15 hole book of death+acceleration gloves
20 holes of cheese+scrolls back to the city
30 holes to manipulate the scroll of the body
40-hole leader's book+magic immunity necklace
In addition, the new version of the 20-hole will win the crown of wisdom, which is an extremely rebellious item. The hero you carry will gain permanent anti-stealth ability. Until he died and the story came to light. The icon magically said.
30 holes will get the flame armband, which is the integration and optimization of the original 30-hole double hammer and evil shield. The BM belt is still good in the later period. The icon seems to come from WOW, haha.
Cave 40 will get the leaf of life, which is an improved magic wand. It is good to confuse the enemy.
Besides. In entertainment mode. When you hit each cave, you will get a racial flag. When you die, all the flags will fall. In the future, everyone will grab the entertainment mode.
The mouth of the cave 15 falls, and BM specializes in general items and powerful items to protect the corpse. It is also accompanied by a huge attack.
20 holes fall. If you can persist for two seconds without bleeding at a critical moment, you must make a comeback.
30-hole drop, great blood return effect, support blood and support blue. Auxiliary hero favorite
It's cool to think that you are immune to hammers or witchcraft at the critical moment when you fall from the 40 th hole. Directional magic refers to the spell that points to the target when casting (root winding. Death pestering and so on. ). Spells that are cast in range or do not need to be aimed at the target are not directional spells, such as golden missiles and old cattle trampling.
In the entertainment mode, you can get "no regrets" by knocking out 15 hole.
20 holes "scarred", I think, these two names just symbolize JJJ8' s sad love history. It is said that JJJ8 recreates the hidden mode, but the trigger condition of the new hidden mode is very special. ...
After entering the game, choose the entertainment mode and get two rings.
Step 1: put "no regrets" in the lower left corner of the item column and "scarred" in the lower right corner of the item column.
Step 2: Click "No Regret" for 3 times, and then click "Fear" for 7 times until the startup instruction of hidden mode appears.
Step 3: Enjoy it.
When you have 20 holes of wisdom crown and 30 holes of flame armband, you can enter the hero hole. Now there is only one BOSS in Hero Cave. Note that 30% fear can be used as a target, but the net has no effect. ) after playing the scepter of light, it will fall off. Very good and powerful equipment, 100 full attribute, can also improve the skill effect. In addition, the hero who wears it will shine like a flame, and when he walks, the flame will float across the whole screen. Really dazzling!
Comparison of skills before and after wearing a light wand 74 Comparison of skills before and after wearing a light wand: 15~ before use ~ after use 74.
Modification of mercenary system
Mercenaries can now set their allies to enjoy the operation. Very humanized design. In the future 3v3 and 5v5 competitions, there may be the situation that the group control shaman takes turns to disperse the stick, hehe. Mercenaries controlled by teammates cannot exchange items. JJJ8 thinks very comprehensively. You can still pass items after using up the Dark Knight's charm value. That's a BUG of WAR3, CH can't solve it ~