Feng shui is better... When you get to 10, go to the Count 1st generation and earn money quickly in the second turn... Juwang is for those who need close-range skills. It is useful to talk about calculations
Foreword: Although GF has many strategies, they are all different now~ This cannot be considered completely original~ At least it is a reference~ Please give me more opinions~
< p>(Skills are learned in order of priority)Turn 0: Sweet Sheep
Required Skills:
Skill TM Restricted Level Skill LV Remarks
Ice Arrow Attack 1 10 Main leveling skills in the early stage
Focus on spellcasting 10 Passive may not be useful in the early stage, but it will be essential once you get to a place with many monsters~
Healing skill 10 10 is not necessary in the early stage of the master, it is more important to save some~
Strengthen the magic power 20 1 to improve the pre-position of magic attack
Increase the magic attack 40. Only the master level 40 can be used Learn..Always save some~Mage’s essential skills
PS: Since they are all the same here~Let’s just copy them~~There is no need for Ice Arrow Attack Master in the early stage, just save some~The early stage points are very tight. There are no elective skills~
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1st turn: Bard
Required skills:
Skill TM Restricted Level Skill LV Remarks
Water Proof 50
Wind Emblem 50 I seem to remember this correctly ~ I kind of forgot their names
Wind Sword 55 A must-have skill for Master Feng Shui Sheep, high monster spawning Efficiency
PS: Personally, I think these are the necessary skills. At this time, you will be very generous. You can save them to learn the second level, or you can continue to learn water skills.
Because of the early leveling I don’t see any need for water polo, so I’ll keep it for now~
Elective Skills:
Skill TM Restricted Level Skill LV Remarks
Water Polo 55 Master or Don’t learn, learn from Master
Ice Crystal 115 Master is not very necessary in the early stage. In the later stage, MS is a must-have skill for BOSS~
PS: Feng’s other skills are not necessary Learn, because there is no need and the power is not very strong, so save some~
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Second turn: Light Witch
Skill TM Restricted Level Skill LV Remarks
Oath of Light 120 Essential Prerequisite for Light Skills
Magic Defense Curtain 30 10 Giant Net Prerequisite
Shield of Light 145, Master’s Giant Net in front
Strong Giant Net 175, Master’s Light’s strongest auxiliary skill, a must-have for PK spawning monsters
PS: This point is compulsory Skills, no objection, there are forks below
Additional giant net formula: Defense amount = magic attack × defense HP multiplier
Fork 1:
Skill TM Remarks on level-limited skills LV
Sword of Holy Light 110 10 I can’t remember the skill limit~it’s a brilliant front-end
Storm attack 35 10 a brilliant front-end
Brilliant Light Bomb 170 Master MS is the strongest attack skill of light, not much worse than dark, because Feng Shui Sheep
The group attack skill is not very powerful, so it can also be used as an aid with Radiant Elective
Fork 2:
Skill TM Restricted Level Skill LV Remarks
Ring Attack 20 10 Radiant Preface
Radiant 165 Master Same as Brilliant Light Bomb
PS: Formula of radiance and brilliance: (Magic-49) Guys, please add~
So far, the required skills are over. After the second transfer is completed, you can freely perform the rest~
Second transfer: Dark Witch
< p>Second turn: ElfNo one has turned this~~ Basic Feng Shui, the reason is unclear, probably: Feng Shui sheep attack at close range, and having a giant net is the icing on the cake~
If anyone wants to try Feng Shui to Darkness or Elf, that’s fine~ But~ I don’t know what will happen in the later stage~
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That's it. All the skills of Feng Shui Sheep are completed. If there are any deficiencies, please point out~~