The competition was held on the kendo with a width of 1.5 to 1.8 meters and a length of 14 meters. When the referee announced that he was ready for the game, the players from both sides took emergency positions two meters away from the center line. Players should stand sideways, the sword must point at the opponent, and the hand without the sword should lean against the back. Every time an athlete scores a point, he must return to this position to compete again.
score
Playing with epee, foil and sabre is to stab the opponent directly with the tip of the sword, so that the tip of the sword can clearly and accurately hit the effective part, which has the nature of puncture. A blow to any part of the opponent's body is a tangible, substantial and substantial blow. In order to make it an effective hit and score point, the landing point must be within the effective part stipulated by the relevant sword species.
Epee is a complete stabbing weapon. Only the tip of the sword is valid, and the horizontal stroke of the blade is invalid. The effective parts of the attack include the whole body, that is, trunk, legs and feet, hands and arms, and helmet. Unlike foil and sabre, epee is effective every time it hits. If both sides hit each other within a quarter of a second, each side will get a hit count. The most vulnerable part is the hand. Therefore, the epee competition needs high accuracy, and the good time to attack the opponent is often when the opponent begins to attack. The tips of the two contestants are equipped with red and green detectors respectively. When hit, the tip of the sword will produce strong light.
Foil is a complete stab weapon. Only when the tip of the sword hits, the cross stroke of the rapier is invalid. The effective hitting position is the upper body. The effective part of the hit is covered with a metal coating, so that electronic instruments can distinguish between effective and invalid hits. Foil competition also pays attention to hitting the ball first Whoever attacks first will score. The attacked person must resist effectively before attacking and hitting. Both sides hit at the same time, no score. In this case, it is difficult to distinguish the sequence of blows. For example, sometimes the sword touches the arm, which is an invalid part of the foil.
Sabre is a weapon for splitting and stabbing. In actual combat, get more points by splitting. Effective parts are the upper body, helmet and arms. The effective part of the hit is covered with a metal coating, so that electronic instruments can distinguish between effective and invalid hits. Sabre competition also pays attention to hitting first. Whoever attacks first will score. The attacked person must resist effectively before attacking and hitting. Both sides hit at the same time, no score. Sabre is the fastest and usually takes the shortest time.
If the electronic instrument shows a player's score, the referee will stop the game immediately, and both players will continue the game when they are ready.
draw pictures
Within nine minutes, if the two sides are equally divided, we will play overtime for one minute and use the sudden death method. In order to prevent both sides from over-defending, a lottery was drawn before overtime to decide who would win if neither side scored in overtime.
4. Team competition
In the team competition, each player takes turns to compete with the other three players. The player who scores 5 points first wins, then the players cross the competition, and the team who scores 45 points first wins.
5. Fouls and penalties
After the game is restarted, it usually starts from the same place (except for the penalty of losing the venue). Penalty for losing the venue is generally to move the competition site to the illegal group by one meter. If both legs touch the baseline, the player will be punished for hitting the sword.
After warning, if you make the same mistake again, you will be punished by hitting the sword. Like the sprint collision in sabre, intentional physical contact in foil and pushing the opponent in epee are also intentional physical contact behaviors. Will be punished for hitting the sword.
It is illegal to turn your back on your opponent, illegally drag and stab the tip of the sword again on the court, or cover it with a hand without a sword to avoid being hit. The first time you give a yellow card warning, if you do it again, you will get a red card and be punished by the other side. For those serious fouls, such as revenge and rough collision, collude with opponents and directly show black cards to expel them.
In a series of confrontations, when both players make moves at the same time, do they "act at the same time" or "hit each other"? At the same time, the action is caused by the thoughts and actions of both athletes at the same time; In this case, both clicks are cancelled.
On the contrary, bumping into the opponent is the result of an athlete's obvious wrong action. Therefore, if there is no fencing time between two hits, the judgment is as follows:
1) (If one of the following situations occurs, it is judged) that the defender is hit:
A) If he counters a simple attack;
B) If he doesn't defend, but tries to dodge, but he doesn't succeed;
C) If after a successful defense, he pauses for a while (fails to counterattack in time), he gives his opponent the right to attack again (continuously, continuously or again);
D) If he counters a complicated attack, but he doesn't have the advantage of fencing time;
E) If he is in the position of "fencing line" (see 10), he will attack again or stay in the "fencing line" instead of defending the opponent's stab after being hit once or the opponent opens his sword.
2) (If one of the following situations occurs, it is determined that the attacker has been hit):
A) When the opponent is in the "fencing line" posture, he will not attack with his sword. The referee should pay special attention, if it is only a light brush, it can't be regarded as enough to open the opponent's sword.
B) If he looks for his opponent's sword and doesn't touch it (because he was avoided), he will continue to attack and his opponent will immediately fight back.
C) If in a complicated attack, when the opponent encounters a sword, he continues to attack and the opponent immediately counterattacks.
D) If in a complicated attack, his arm retracts or hesitates for a moment, and at this time, the opponent makes a counterattack or attack, but he continues his action;
E) If in a complicated attack, he is countered within the fencing time of the last action;
F) If he continues, continues or attacks the opponent's defense again and hits, and the opponent directly and simply counterattacks after the defense, and does not withdraw his arm;
3. In the case of hitting each other, whenever the referee can't make a clear judgment, the athletes of both sides will resume their actual combat posture.
The most difficult situation to judge is that a counterattack may make people doubt whether it has enough time advantage to carry out the final action of a complex attack. Usually, in this case, the simultaneous mistakes of both players will lead to collision, so they have to resume their actual combat posture. At this time, the attacker's mistake lies in hesitant, slow or ineffective feint, and the attacker's mistake lies in the slow or slow counterattack.