Of course, compared with traditional sports events, the commercialization of traditional sports events is more mature, mainly based on copyright, tickets and sponsorship. As a new and rapidly developing "new sport", e-sports does not have the same profit model as traditional sports events. Even if the domestic e-sports industry is in full swing, there is always a "dead hole" in domestic e-sports events-profit model. E-sports events have long been caught in an infinite cycle of burning money, with more input and less output, and no real profit point can be found. The WCG World E-sports Competition, which was once world-renowned, faded out of the historical stage of e-sports after the main sponsor stopped investing.
However, it is worth mentioning that with the increasing attention of e-sports events, the audience sources of traditional sports events are being diverted. If traditional sports events still hold the conservative cooperative marketing concept, then e-sports events will eventually make traditional sports events feel scared. Therefore, traditional sports events also have places to learn from e-sports in terms of live interaction.