Is there a good prospect for learning e-sports?

First of all, you can definitely answer that learning e-sports has a future!

Because e-sports is not equal to playing games, e-sports majors do not abandon academic play to discuss how to play; E-sports education is not a general knowledge popularization, but focuses on the organization and management of events, online self-media marketing, interpretation technology, content production, coaching, data analysis and so on.

The development prospect of e-sports;

As e-sports is an emerging industry, there is a big gap in e-sports talents. With the subdivision of jobs in the e-sports industry, the requirements for the quality of practitioners are getting higher and higher. At present, the positions in the e-sports industry mainly include: e-sports athletes, coaches, data and tactical analysts, referees, professional managers, event contractors, venue operation and maintenance, hosts and anchors, e-sports business, internal testing engineers and so on.

At present, e-sports major is a new major offered by many schools, which involves a wide range of employment directions. Referees, players, anchors and publicity in e-sports can all be used as work directions. E-sports industry is in the early stage of development, but it has great development potential. Rapid development needs a sufficient number of talents to support it. If you find a good school specializing in e-sports, you can not only learn practical skills, but also have professional knowledge of e-sports, and there is a good room for future development.

E-sports employment direction:

Match support category (coach, data analyst, nutritionist, player agent, etc.). )

E-sports professional content production (reporter, screenwriter, copywriter, anchor, etc.). )

The core personnel of the competition (club professional players, referees, etc.). )

Technical services (programming, development, video technology, packaging, etc. )