It's hard to seal the shadow of fantasy monsters. The monster in TG has 10% spell to avoid, and the monster in DF has 5% spell to avoid after getting the ghost eye. These are all kinds of monsters that are relatively resistant to sealing. Moreover, several mobs in the activity have their own anti-sealing skills such as concentration.
There are five elements in the dream, and it is difficult to seal the words of the five elements. In general, others will directly seal it, and you will seal other monsters.
The most speechless thing in the dream is the opportunity, so it is normal to miss it three times. I remember a time when 4WZ-DT went to do an activity. It was a very strange thing that the four of us failed to win two rounds of WZ. It doesn't matter much if the activity can't be closed, just close it when PK #93.