Are the most severe sanctions in the glory of the king's history useful?

In the increasingly high-pitched criticism, the smart Tencent took action before the competent authorities made a sound, and introduced new rules to prevent addiction in games, limiting the game time and irrational consumption of minors. All this started with the glory of the king, Tencent's most profitable "cow".

measure

The strictest game anti-addiction system in history

On July 2nd, Tencent announced that it would take the glory of the king as a pilot on July 4th to take the lead in launching the anti-addiction system "Three Axes" for healthy games, including restricting minors from logging into the market every day, binding hardware devices to realize one-click ban on playing, and strengthening the real-name authentication system. Tencent said that in order to ensure the healthy growth of minors, after nearly a month of debugging and internal testing, it will launch the most stringent anti-addiction measures in the history of China's game industry. Anti-addiction measures will take the glory of the king as a pilot.

The first axe: minors limit the daily landing time.

/kloc-minors under the age of 0/2 (including 12) are allowed to play 1 hour every day, and the login function is planned to be launched after 9 pm; /kloc-minors over 0/2 years old are limited to 2 hours a day. Players who exceed the time limit will be forced to go offline by the game. In addition, the glory of the king will gradually increase the function of "consumption quota for minors" to limit irrational consumption of minors.

The second axe: binding hardware devices to achieve one-click blocking.

The platform will increase the hardware device binding function to prevent minors from logging in through multiple accounts and bypassing parental supervision, and realize the operation of parents to ban designated children's devices with one click.

The third axe: strengthening the real-name authentication system

As early as May this year, Tencent has started to implement real-name authentication in its mobile games. Accounts that have not completed the real-name registration process of Tencent platform will not be able to enter the glory of the king to play games. The glory of the king development team said that the real-name authentication system will be further strengthened in the future.

Comments from netizens

@ Panda Xiao Chun: How do you know that all the players are under 12 years old? By registering an ID card? But if the account of a person below 12 is playing with a registered ID card, how to judge?

@ qwertuiopasfgjklnfthn:12 How many children are registered with their own ID cards? How many people have mobile phones? Don't they all have his parents' cell phones? This is just a performance.

@ Zi Yuan mmmmmm: I suggest that people above 18 should also prevent addiction. My husband ignored me after playing for hours.

@ Want him to be familiar with: Don't underestimate your child's problem-solving ability.

@ Minen -Mir: Anyway, it is good to have measures. I hope parents pay attention. After all, playing games is more harmful to children.

A cracked hole

Experts suggest using the "face recognition" system.

However, although Tencent has launched the "three axes", there are still some loopholes in the platform.

The most obvious problem is that parents can only supervise a WeChat /QQ number of underage users. Some students said that if the game account is interfered by parents, they will apply for other trumpet numbers.

For the "real-name registration anti-addiction system", many players said that they can avoid the anti-addiction system by switching different accounts to log in to the game, and there are a lot of id information on the network, so it is easy for underage players to "disguise" into adult players.

Tencent has said that users who have not registered their real names will not be able to enter the game after May. However, the reporter recently tried to register QQ with an email without real name authentication, and still successfully entered the the glory of the king game.

Lawyer Zhao Liangshan, who has represented many minor mobile game disputes, suggested that game companies should require users to register their real names with valid identity documents, and at the same time adopt technologies such as "face recognition" to require users to upload real photos for comparison and further verify their identities. In the process of bank card binding consumption, it is necessary to check the real name registration information and bank card processing information, and the two are consistent before virtual currency transactions can be carried out. In addition, game companies are not allowed to provide top-up services for users who log in in in tourism mode.

In this regard, Tencent said that it will pay attention to and study all new technical forms, including "face recognition", which is also one of the technical trends that may be widely used in the future. However, at present, the global Internet industry has not popularized this technology on a large scale.

muddledness

1 1 The boy stole 9000 yuan from his father.

At 7 o'clock on the evening of June 22, Zhang Lin (a pseudonym), a student of Hangzhou 13, jumped from the rooftop on the fourth floor of his home, causing serious fractures of his legs.

On June 29th, in Xiyuan Ward of Pediatric Hospital affiliated to Zhejiang University, Zhang Fu told reporters about the scene at that time. On the same day, Zhang Lin and his father had dinner at home. During this period, Zhang's father taught him a few less ways to play the glory of the king. Zhang Lin suddenly rushed from home to the rooftop, and his father followed him upstairs. "He pounced on me." Zhang Fu was so scared that his legs went soft and he hurried to the first floor. When he heard Zhang Lin fall, he said to himself, "Why can't you fly? I won't jump until I know it's so high. "

Dad Zhang speculated afterwards, "I guess I learned which role in the game." Diagnosed by the hospital, Zhang Lin's legs are severely fractured, which may leave sequelae. Fortunately, there is no danger to life, but the high cost of surgery of tens of thousands of yuan makes the family overwhelmed.

From April to August last year, Liang Cheng (a pseudonym), an elementary school student aged1/kloc-0, stole 6778 yuan from his father's bank card in order to buy equipment and heroes for games such as the glory of the king and Crossing the Line of Fire. After his father found out, he entrusted lawyer Zhao Liangshan to take Tencent to court, and now he wants to pay back the money, so Liang Cheng's account was blocked for ten years. However, this has little impact on Liang Cheng. Although his account has been blocked by Tencent, he still enjoys playing with his classmates' accounts every day.

Tong Tong (pseudonym), 1 1 year-old, from Xi, stole his father's bank card for more than 9000 yuan to buy equipment in June last year. In an interview, he admitted that he learned how to steal money from his classmates before he realized how much money he had spent and spent all the money in his card directly. "I didn't hesitate, I just wanted good equipment and wanted to win."

Zhao Liangshan, who has represented many minor mobile game disputes, said that the difficulty of proof is a difficult problem in such disputes, and some parents gave up recovery because they could not prove that the consumers in the game were minors.

Recently, a primary school student's composition "Jing Ke in My Eyes" was circulated on the Internet.

In the article, the student showed his obsession with "pesticides" and even expressed surprise at history. In the glory of the king, Jing Ke became a woman, the poet Li Bai was an assassin, the famous doctor Bian Que was a poison master, and Zhuge Liang was a mage by profession. ...

Some people think that this behavior of tampering with historical figures seriously misleads students who have never studied history but are addicted to games. According to the survey, over 70% of netizens think that designing games must respect history.

Xiaoxiao Jiang, a teacher from Xia Yan Middle School in Hang Cheng who recently paid attention to the article the glory of the king, mentioned a scene. "I heard three primary school students chatting in the community two days ago. A boy exchanged 30 reward cards from the Children's Palace for the glory of the king jelly stickers, and exchanged honor for something that only cost a few dollars ... The game worship has reached a very serious level! "

visual angle

Besides studying, do you care about children's needs?

Why are games addictive?

Because games provide fun of exploration, instant feedback, honor system, sense of accomplishment, social motivation and so on, not only children, but all mankind take this set.

Experts in the field of games also said that students' enthusiasm for games is also closely related to their sense of self-realization. In virtual online games, this sense of self-realization is very obvious.

Why are teenagers so addicted to the internet? Because they have few other entertainment options.

Looking around, the crowded crowd, the narrow space, the backward infrastructure, the strengthened concept of competition, and the lack of family companionship make these children who should be reunited with their families, playing with their partners, and playing on the court choose to meet their social needs and sense of self-realization on the Internet, and gain entertainment, respect, and a sense of belonging.

When was the last time you ran, played ball or walked with your child?

Su, a child protection official of UNICEF China Office, said, "Whether it is screen-swiping or indulging in games, I think most of them are the products of insufficient" supply "of offline" real "life, and offline lacks quality socialization, sense of belonging and sense of accomplishment, so it is especially obvious for children and adolescents who lack independent living space and self-control."

We should have given these, but we didn't.

Then the problem is coming. In the face of the Internet and endless games, how can children benefit from it and avoid adverse effects?

Every generation of young people grew up in games. As parents, instead of facing their children stiffly, it is better to stop and let them know when and what to do by changing the communication style of family members and listening to their voices. Help children to make better time allocation, such as agreeing on daily game time, and even playing games with children, using game tools to improve communication atmosphere and increase intimacy. Children need service, care, protection and guidance, but management is not the most important.

A high-point comment on children playing the glory of the king in Zhihu wrote: The rich second-generation dude whose husband coached TOEFL was stunned by his bait of "Finish this set of questions and my brother will take you to fly". He has been very good at doing problems recently. This is the rational use of gamification thinking, but it is helpful to improve the fun and effect of learning.

As far as Tencent is concerned, it should also pay attention to this level with the sense of responsibility of its large enterprises. We see that its Tencent growth guardian platform can help parents bind their children's accounts and monitor their game playing time and consumption. I also heard the voice of doubt. Children can still play the trumpet secretly. In this way, if there is no effective guidance for children, how can we stop them from wanting to run wild and form an iron wall? And the method of drilling.

Under the background that China attaches great importance to Internet governance and Internet security, we look forward to the joint efforts of relevant government departments, Internet industry, parents and educators. Only by truly entering the children's world can the healthy growth of children be guaranteed.