The play of wild players can also be described as stability. For example, in the first game, both sides have been practicing in the wild area and don't look for things online. In the team battle, Zach and the prince are quite mature, which is enough. What should drive the audience? Actually, it's not necessary You just need to do things well when you should.
SSG's ADC——RULER did a good job tonight. I find it hard to believe that he is new here.
What SSG admires me most is e-sports literacy. Let me briefly explain the e-sports literacy here-choosing the hero who has just used, losing the opponent and winning the game shows that his strength is stronger than his opponent, not the restraint of the hero. They killed Verus in the third inning. Personally, I understand that they want to dedicate more games to the audience, and they want to play more games in one hand. But SKT 1 didn't seize the opportunity.
Finally, I am afraid of Samsung's coach. This coach has clearly understood the shortcomings of SKT 1, and he deeply knows that BANG will have problems, so as long as BANG chooses ADC in the early stage, we will be stupid and delay the development; As long as he chooses the late ADC, we choose the big bug.