Problems of 2K 12 Dynasty Model

It's upstairs. See how much the yellow arrow can drop. Below 8, it may be a minor injury, or it may be that the player is depressed and his ability drops. Above 9, it must be injured. Whether the injury is found is not only in the injury report, but also directly in the player card. If you are injured and how long the injury has stopped, there will be a text display at the bottom of the player card.

The season awards are mainly MVP in the regular season, best rookie, best sixth man, fastest-growing player and best coach. Some players were selected into various lineups and got extra points, but less than the previous individual awards. Off-season training camp has points (to increase players' ability and potential).

I didn't expect a big loophole in the transaction. In fact, the transaction and renewal are very simple. For each player who has only one year left on his contract (referring to your players, not the stars of other teams), you can try to reach a contract renewal with him before the deadline of the current season (usually about a week after the All-Star Game). This method is more suitable for the core of your team, the superstar or the main force you are sure to use for a long time, and it is a stable substitute.

Although some players verbally claim to renew their contracts, there is no option to renew them before the trading deadline, so there is no hurry. As long as his words are "I am willing to renew my contract with the team this summer (or this offseason)", then you can rest assured that you will not renew your contract with him for the time being. When you enter the player's contract renewal negotiation in the offseason or enter the free agent market afterwards, you can still ask him for the contract renewal conditions, and the contract renewal is basically successful. Because he has indicated that he will renew your contract during the offseason. The advantage of this is that you can take the initiative to master the salary space during the offseason. For example, Pierce is due this year, but he didn't renew his contract with you at the end of the season, and he is willing to renew his contract during the offseason. You put off renewing your contract until the offseason and found that you had 18M space, which was enough to sign a top superstar. As a result, during the offseason, you found that James or Anthony or Guy entered the free agent market. You can stop seeking to renew Pierce's contract and spend all your time playing small forward. Even if these people disdain you and choose another team, your salary space of 18M still exists. You can still choose to sign a two-year veteran contract with Pierce during the offseason (both are metaphors). However, if you renew Pierce's contract before the mid-season deadline, or you are afraid that he will not renew his contract and trade him to a player with the same salary in time, then you certainly have no room for 18M to win the big-name free star at the end of the season.

As for the draft pick, the easiest way is to enter the league record ranking before the season trading deadline, and then directly trade the opponent's first-round draft pick with his first-round or second-round draft pick. The finger is the team with the worst record, but in exchange for the draft pick. Everyone is half a star, even if the first round of two rounds of rotation is ok, basically successful, no need for additional players to trade. As long as those teams are still at the bottom after the end of the season, you are likely to get the top three signings at the end of the season, and the worst may be the top five. This method is effective every year, so you can use it when your team is in urgent need of replenishment, but it is not necessary to use it after the team strength configuration is relatively stable, and you can use it in a small amount. Either you usually check the unsuccessful rookies and find that there are high-energy rookies you are very interested in in next season's draft, or you can use it for a rainy day.

Your supplementary question is:

1, the difficulty is mainly your own manual operation, just like MP mode. If you play games by yourself, the effect will be more difficult. If it is a simulation (the main focus is on trading and selecting players, and the game basically depends on simulation, or entering the on-site coaching mode to watch the players play by themselves), then the difficulty does not need to be changed. It is only fair that a bowl of water is flat when the computer is playing. As for your lineup, it is your cleverness to manage it well.

2. When creating a new file, there is an option in the first setting that prompts you to choose how many teams to control, that is, how many minutes to set the row of games and how many games to win in the playoffs. Generally, there is only one by default, and more than one can be selected. Maybe you accidentally changed that project.

It is impossible to determine how far to go just by looking at the list. Personally, in addition to the individual ability of the players, the overall chemical reaction of the team (90% is definitely different from 5%) and the ability of the coaching staff are very important. The most important thing is that if it is not a mobile game, the result of the game, especially the playoffs, is completely random. Although the strength of the team is considered to some extent, it is indeed random. For example, I have three superstars with 90+ ability as the core in a certain file. The strength of the whole team is 95, and the chemical reaction has reached 95%. However, in the first round of the playoffs, I met Thunder (Durant+Weiss is still the same, and the lineup has not changed much), and I lost 0-4 directly, so I was eliminated in the first round. But I didn't save it automatically. I quit and started the first round again. Nothing has changed. This time, I swept the Thunder 4-0 and won the championship all the way (all the above are simulations). So you can't say how far your son is. In the first round, you may play bulls or heat, and you will be brushed directly. You're not convinced. If you look at the file again, you've swept people away again. This can happen every round.

If you play mobile games, if you have good skills and the difficulty of choosing is not so great that you can't beat the computer, then which bad team can't win the championship?