Formula: hunter's broadsword +350 gold coins.
Passive explosion punishment: the cooldown of punishment has been reduced by 15 seconds. Punishment also deals 50% damage to monsters and enemy soldiers near the target and stuns them 1.5 seconds. When you use punishment on the wild monster, it will also restore 15% of the lost health and mana.
Passive-Wild Player: Hit the wild monster and cause 45 magic damage in 2 seconds. When engaging with the wild monster, you get 10 health and 5 mana every second.
From the article, we know that disciplinary damage has become a range damage, which has a stun effect and can restore health and mana. The most important thing is that the punishment time has also been reduced to 45 seconds. Then the problem is coming. Are these properties suitable for the current version? Suitable for any wild hero?
The answer is yes, whether it is Kazik, a werewolf who pays attention to development in the early stage, or the blind prince who pays attention to Gank. Professional players have chosen this equipment. Why is this? Bian Xiao analyzed the following points:
1: S5 Wild monsters generally harden, and the blood volume of wild fighting is very embarrassing compared with the previous version. Purple field knife can not only clear the field quickly, but also restore blood volume. Considering these two aspects, Ziye Dao is really suitable for today's version.
2. In this version, there are buffs after all kinds of punishments, except red and blue buffs, which are simply blood blue. The other four groups of lobular monsters all provide good buffs for killing wild animals. The real visual effect provided by ghosts, the reconnaissance eyes provided by the three wolves, the venom "anti-armor" provided by toads and the buff provided by stone men to stun wild monsters. The last two of the four buff are beneficial to clearing the field, while the first two do provide great strategic significance. The wolf's vision can well monitor the opponent's wild movements, and the ghost gives us real visual effects. This is also Bian Xiao's game in the past few days, and I saw that the players used the most buff. Clear the enemy's field of vision, and you can do more. And 45 seconds of quick punishment can make us have these buff many times.
The above two points are the main reasons why professional players choose forest ranger weapon (if there is any high-end place, I'm sorry I don't know enough). No matter the data or the actual effect, everything shows the imba of this device.
Generally speaking, the forest ranger weapon should be the strongest wild equipment in the new version, with fast playing of wild CD, good recovery effect and wide punishment. It can be said that these three attributes are the dream of the new wilderness hero. If you want to score in the wild, choose the ranger's weapon!
Then how to enchant?
Throughout the eight OGN preseason games that have ended, the choice of wild heroes and S4 have not changed much. In addition to the werewolf in the fire version, the blind Prince Persson, the poodle and the mantis spider are all heroes in the last version.
As can be seen from the picture, the blind are still rulers and must be banned. Then there is the OP werewolf version that BP accidentally released. Besides, Prince Pan Sen, poodle, mantis and spider are all short-lived. So today, let's discuss how to enchant these seven heroes.
Eight blind people appeared, and each time the user chose the boundary of the warrior. In addition, people like Prince Pan Sen, the poodle mantis, chose the Warrior Enchantment. Let's first look at the attributes of the warrior boundary.
soldier
* Synthesis: residual violence+second-class field equipment+163 gold coins. Total price 2250
* Attack power +45
* cooling reduction+10%
* Armor penetration+10
As can be seen from the above, the warrior's possession of magic can really greatly improve the output of skills such as blind monks. High attack bonus, CD reduction, armor penetration, and three attributes perfectly increase the hero's combat ability. This kind of data can produce enough output even if it matches your skills in the medium term. In terms of price and synthetic smoothness. Warrior enchantment is very good.
Enchanting suggestion: Warriors are more suitable for those AD wild heroes who pay attention to Gank in the early stage and have high skill damage, such as Prince Blind Mantis. When playing AD-type wild heroes, players should first choose warrior enchantment to enhance their fighting ability.
Weakened many times, he still turned a blind eye to the king of the wild area.
Three werewolves appeared, although some people chose guerrilla sabers except an Zhangmen. However, in the enchantment, all three wild players chose the enchantment devourer. Why do werewolves enchant an attack speed bonus device? Didn't W already provide a good attack speed? Then look at the properties and you will know.
Swallower
* Synthesis: dagger+dagger+second-class field equipment +600 gold coins.
* Total price 2250
* Attack speed +50%
* General attack with 40 magic damage.
* Passive: Killing a large monster will increase the magic damage attached to the general attack by 1 point. Participating in killing heroes can increase magic damage by 2 points (permanently).
Analysis: Seeing the properties of imba, players must have understood most of them. Obviously, the attack speed bonus is not the most needed attribute for werewolves. However, the general attack property of 40 magic damage makes the werewolf ecstatic. (Actually, the devourer is somewhat similar to the previous version of lanterns. Especially in the current version, werewolves have excellent ability to brush wild continuously, and the magic damage attached to this general attack will be higher and higher in the later period. Cooperate with the werewolf's big move to hit 5 general attacks a second. If you scratch the crispy skin on the opposite side, the opposite side will not die or be disabled.
Enchant suggestion: the passivity of the devourer can greatly improve the output ability of heroes who rely on general attack damage. Especially, it is undoubtedly the best choice for heroes like Angel Blade Master Sword Ji to choose Devourer. Of course, the werewolf is a big move, and choosing the devourer is also an excellent match.
The Korean website also talked about the strength of the devourer werewolf.
We are not surprised by the appearance of spiders. Although Spider has been weakened by several versions, S5 is still worth choosing. The clearance efficiency is high, the clearance does not hurt people, and it is controllable and has high damage. With these four points, no one will doubt the spider's ability in S5. And what enchantment did our handsome watch choose after choosing spiders? That's the master. It also conforms to the consistent style of watches.
allocate
* Synthesis: burning gem+red crystal+secondary wild equipment +250 gold coins.
* Total price 2250
* Health +500
* cooling reduction+10%
* toughness +35%
Analysis: Just look at the attributes, I believe you can easily find that this is the original egg fist, right? Yes, more blood and less CD also provide good toughness. Add these attributes to the spider and it will be perfect. While making the spider's body harder, reducing CD can make the spider release the next wave of skills quickly. The increase in toughness makes spiders dare to charge more.
Enchant suggestion: It is more suitable to be a wild hero who does not rely on skills to do damage, such as A Mu Olaf. Spider's damage is more obvious, not stronger, so it's better to choose the master.
Handsome watch still insists on choosing spiders, and the effect is good.
The only thing that didn't happen was the enchantment of sages, mainly because OGN didn't choose the wild hero of the mage in these games. Maybe AP playing wild is not suitable for the current rhythm of the game, but in the attitude of being responsible for the players, Bian Xiao decided to take it out and analyze it for everyone.
Sages and virtuous people
* Synthesis: Demon Code+Level 2 Wild Equipment +680 Gold Coins. * Total price 2250
* spell strength +80
* cooling reduction+10%
Analysis: From the attribute point of view, it should be similar to the previous version of the egg cap. Obviously, it's for AP to fight wild. The 80-point method is imposed, and the CD is reduced. On the whole, it is still a good attribute.
Enchant suggestion: Look at the popular version of AP playing wild heroes. Only spiders have found themselves in other enchantment fields. But widows may be more suitable for enchanting sages because they have deleted the egg knife.
The above is the wild equipment that Bian Xiao analyzed according to OGN's recent competition. How to choose the second-class wild knife? How to choose an enchantment? Students who have read it carefully must have answers.
Baidu search card 13 beast will have unexpected surprises.