What do the traffic lights stand for in fencing? What about every game?

The red light means that the left player scores, and the green light means that the right player scores, which has little to do with the color.

The first player to score 15 points in each game wins. If there is a draw, overtime will be played and sudden death will be used. In order to prevent both sides from over-defending, a lottery was drawn before overtime to decide who would win if neither side scored in overtime.

In the team competition, each player takes turns to compete with the other three players. The player who scores 5 points first wins, then the players cross the competition, and the team who scores 45 points first wins.

Fencing is a sport developed from ancient fencing. It combines elegant movements and flexible tactics, requires athletes to be highly concentrated and well coordinated, and embodies athletes' good movements and agile responses. Athletes wear fencing clothes and protective gear and stab each other with swords in one hand on the fencing field. It is the sword that is hit by the effective part of the body first. Men have foil, epee and sabre, while women have foil, epee and sabre. There are individual competitions and team competitions. The introduction of perfect protective clothing and blunt tips in fencing has eliminated the danger of this sport and greatly promoted the spread of this sport around the world.

In fencing competition, athletes from both sides represent two different colors of light. When they hit the effective part, they will turn red or green; When they hit the invalid part, they will turn white. Epee has no white light, while foil and sabre have white light.

Scoring standard of fencing competition

Playing with epee, foil and sabre is to stab the opponent directly with the tip of the sword, so that the tip of the sword can clearly and accurately hit the effective part, which has the nature of puncture. A blow to any part of the opponent's body is a tangible, substantial and substantial blow. In order to make it an effective hit and score point, the landing point must be within the effective part stipulated by the relevant sword species.

Epee is a complete stabbing weapon. Only the tip of the sword is effective, and the horizontal stroke of the blade is invalid. The effective parts of the attack include the whole body, that is, trunk, legs and feet, hands and arms, and helmet. Unlike foil and sabre, epee is effective every time it hits. If both sides hit each other within a quarter of a second, each side will get a hit count. The most vulnerable part is the hand. Therefore, the epee competition needs high accuracy, and the good time to attack the opponent is often when the opponent begins to attack. The tips of the two contestants are equipped with red and green detectors respectively. When hit, the tip of the sword will produce strong light.

Foil is a complete stab weapon. Only when the tip of the sword hits, the cross stroke of the rapier is invalid. The effective hitting position is the upper body. The effective part of the hit is covered with a metal coating, so that electronic instruments can distinguish between effective and invalid hits. Foil competition also pays attention to hitting the ball first Whoever attacks first will score. The attacked person must resist effectively before attacking and hitting. Both sides hit at the same time, no score. In this case, it is difficult to distinguish the sequence of blows. For example, sometimes the sword touches the arm, which is an invalid part of the foil.

Sabre is a weapon for splitting and stabbing. In actual combat, get more points by splitting. Effective parts are the upper body, helmet and arms. The effective part of the hit is covered with a metal coating, so that electronic instruments can distinguish between effective and invalid hits. Sabre competition also pays attention to hitting first. Whoever attacks first will score. The attacked person must resist effectively before attacking and hitting. Both sides hit at the same time, no score. Sabre is the fastest and usually takes the shortest time. If the electronic instrument shows a player's score, the referee will stop the game immediately, and both players will continue the game when they are ready.

tie

Within nine minutes, if the two sides are equally divided, we will play overtime for one minute and use the sudden death method. In order to prevent both sides from over-defending, a lottery was drawn before overtime to decide who would win if neither side scored in overtime.

Fencing competitions are divided into individual competitions and team competitions. Individual competition adopts group round robin system and direct elimination system, and team competition directly adopts single defeat elimination system. The method of direct elimination of each game is to play 15 swords in each set for 9 minutes. Each group was divided into 3 groups, each group was 3 minutes, and the interval was 1 minute. An athlete hits 15 sword or all the time specified in 9 minutes is used up. The player who hits more swords wins. If there is a draw at the end of the specified time, an extra match of 1 minute is required. In the play-offs, the player who hits the first sword wins. Before overtime, athletes must draw lots. If the draw lasts until the end of overtime, the player who draws the winning right will win. In the team competition, there are 4 people in each team, 3 people take part in the team confrontation, and 1 person serves as a substitute. Play 5 swords every 3 minutes, ***9 times. The team that scores 45 points first wins. If some athletes don't stab the opponent's five swords within the specified 3 minutes, the next player on the team will continue to play, and he can play the score he should have played in that game, that is, the first game will reach 5 points, the second game will reach 10 points, and the third game will reach 15 points ... until he gets 45 points, the game is over.